- Added new quest. - Added new pendants. - Added Ironman mode. - Added crafting bench in Mudwich. - Added in-app purchases for Android and Sellix. - Added cape cosmetic slot. - Added tool tips for items in bank and inventory. - Added kill count and normal drops to collection log. - Added ability to toggle lights on and off. - Added an extra verification for delete account. - Added perfect ring for one-shotting every enemy in-game. - Added rare drop item message to guild chat. - Added new cosmetics to the store. - Added galaxy lily bushes. - Buffed potions, added new interface for their remaining time and remaining strength. - Reworked the entire crafting backend logic. - Reworked bank logic, items are now organized by last item added. - Fixed items not blinking when about to despawn. - Fixed quests being able to give you more items than you had available space. - Fixed Vulture achievement in Patsow. - Fixed Squid door not appearing after Zombie Lovers achievement. - Fixed certain drops dropping more items than their max stack. - Fixed items not displaying amount when `show names` is disabled in settings. - Fixed equipment screen display order for equipments. - Fixed Cactus not displaying correctly when right-clicked. - Fixed healing sometimes causing key movement to stop working. - Fixed party not updating when the owner would leave. - Fixed pressing enter not accepting input in certain interfaces. - Fixed guild banners not appearing correctly both player and in UI. - Fixes certain special characters not appearing correctly in chat. - Fixes icons for generic item requirements in crafting interfaces. - Fixes strawberry not being edible. - Fixed certain mobs using archery attack instead of magic. - Fixes following not engaging properly. - Fixes teleportation being blocked sometimes after killing mobs. - Fixed fountain clearing positive status effects. - Fixed trading interface causing issues with stackable items. - Fixed mouse continuing to hover over entity when right clicking interface. - Fixed controller being able to control out-of-focus windows. - Changes to alchemy ingredient requirements. - Changes to the foraging experience gained and level requirements. - Disabled context menu for input fields. - Reworked AOE attacks (properly calculates which entities to hit and displays damage properly). - Defense skill is now used to calculate damage absorption for melee, archery, and magic. - Adjusted experience and crafting amounts for arrows. - Consumables now display the amount they heal. - Pet drops from bosses are now no longer available in the cosmetic store. - Cosmetics now have their own rarity. - All previous settings now save on game update. - Friend list is now sorted by active first. - Depositing one item at a time now deposits the selected item. - Deposit all is now faster. - Depositing stackables now takes in consideration multiple stacks. - Beginner store supply is now infinite. - Area of effect attacks no longer bypass combat flags. - Maximum experience per skill is now capped at 250,000,000. - Bumped brightness in all caves by ~20%. - Skeleton King logic updated. - Game engine updated to latest version.
Hi, everyone! The final update for Beyond the Mountains is now live! Here's an abridged list of changes and patches that you can expect in the new update.
UPDATED SPRITES AND TILESETS IN ALL AREAS
I've really improved my pixel art in the last year, and wanted to tastefully update many sprites and tiles in all areas. The new areas blend together a bit better and have consistent theming throughout. Some areas look completely different.
Updated Old Florasta
Updated Marbus Shores
Updated Bryhana
FIXED COUNTLESS GLITCHES AND SOFTLOCKS
There were hundreds of little glitches that I patched out. Sadly, some very minor graphic glitches still exist as they are baked into the game. They've all been patched for the sequel.
All softlocks have been patched out!
UPDATED NPC AI
Originally, monsters would attack unrelentingly. I've updated MOST monsters to have a neutral buffer before attacking. They also back off a bit! Please note that this is not for every monster!
UPDATED BOSS FIGHTS
I've polished the boss fights to make them a little more interesting! One boss fight is completely different.
REMOVED HOUSE MUSIC TRANSITIONS
I've gotten a lot of great feedback on the music in the game. People weren't big fans of the house music transitions, so I've removed them from the game.
LESS TEXT FOR MINOR EVENTS
To ease the transition between Beyond the Mountains and its upcoming sequel, I've removed a lot of text from minor events, such as when you open a standard treasure chest or open a door. The removal of text creates a smoother game-play experience.
NO FALL DAMAGE
To make the game a bit easier, I've completely removed fall damage from the game.
REMOVAL OF THE DUMMY RING
The dummy ring has been removed from the game. It was causing too many weird glitches. There is a new section that replaces the dummy ring section.
RUNNING RING TOGGLE
The running ring has been switched from a timed event to a toggle.
LORE POLISH
Some events in-game are polished further to ensure a seamless transition to the upcoming sequel.
THANK YOU!
This final update should have a tiny asterisk by it, because I anticipate fixing a few glitches here and there. As always, please post any bugs and glitches you may find in the forums.
Thank you so much for playing my game! This was the first game I ever made. It took me four years to make. If you enjoyed it, help me out by leaving a review or telling your friends!
With this, I can finally shift my attention back to the upcoming sequel, which I estimate will be released in Q2 2025!
Good Pizza, Great Pizza - Cooking Simulator Game - yuni
Summer Bonfyre Fest Event (7/2 - 7/15)
Steve is back with his buddies for this year's Bonfyre Fest and surfin' fun in the summer sun! Event runs July 2 - 15!
Sneak Peek: • 9 New and returning event characters! • 40+ Limited time decorations! • 10+ Premium items! • New paintable decors introduced! • Limited time Hype feature for more rewards! • Limited time new event levels with boosters!
In order to participate, you need: • Game update version 5.14.0 or higher • Game data past Day 8 • Android, iOS, Amazon or Steam device above Android 6/ iOS 13 • Stable internet during gameplay • Patience until July 2, 12AM local time to start the event!
Event ends on July 15, 11:59PM in your local timezone!
Other: • Crash issues, translation fixes and optimization
Please press the 'Help/Support' button to inform our team of any bugs or issues!
We are sharing the first update in our game with you. Some bugs were fixed based on the feedback we received from game owners.
- Increased customer seating times - Fixed typos. - New lamps added. - Added a close button to the Paint menu. - Updated music on the laptop. - Increased decoration limits. - Added a warning for purchase restrictions. - Fixed some bugs in the building system. - Blackjack and roulette game names have been added
Follow us to be informed about more updates. You can send us the bugs you see and the features you want to be added to our discord address.
Hello everyone, this update I will release a number of new system early preview versions, mainly for the late game experience, I will continue to update and improve them, expect to be fully completed by the end of the year stay tuned. I also fixed a lot of bugs, thanks to the players who gave me that feedback, and I also improved the performance of the game, which will significantly improve your graphics even at 3x speed. If you haven't played the game in more than three months, try it again this time.
Festival Celebration (Finished)
We are once again celebrating Dragon Boat Festival for a week. We believe that games are not just a closed virtual space, they should be connected to everyone's real life. We are passionate about sharing that joy and culture, and we will open up more fun festival activities in the future. To this end, we added a festival manager: we managed the festival exclusively as a separate system. We also added more festivals to the World Lab (preview)
Radiation Crisis (later content)
The current system is not very perfect, the specific gameplay i will fill in the next three months, please look forward to
Rule: Start with a random eruption of the Nest on multiple islands, which will infect surrounding creatures and become a radiation island
Spore Nest: Randomly refreshed on some islands as the origin point of a radiating spore community, which can be killed using a "purification potion"
Putrefaction Flying insects: Higher than alien insects, with spiky shells, these spikes resemble energy-rich fragments that regularly produce radioactive ore, from which they decompose
Radiation ore: After mining the "radiation ore", only energy-rich fragments are obtained after smelting, and energy-rich spires need to be synthesized twice
Important falling objects: rotten wood, radiation leaves, rotten body pieces, energy-rich fragments (=0.25 energy-rich SPAR)
Purification potion: Fluorescent fruit + radiant leaf, developed by medical system
Story Generator (Global Content)
The current system is not very perfect, the specific gameplay i will fill in the next five months, please look forward to
The new "Cause of story" : The Abyss of Terror
Abyss Fissure: Monster refresh point that requires mining the sealed "Abyss Rock" to activate, while multiple fruit trees and blueberries grow around it
Abyss Bat: Biting crew members will reduce their mental value, suck blood, and grow shadow tentacles around them
Abyss Slime: A small Slime that splits into 50% HP after death (and is also reduced in size by 25%) and does not die until the single Max is below 100 HP
New drops: Bloody Hearts, Dirty Black Hearts
Reworked "Space Systems" (later content)
The current system is not very perfect, the specific gameplay i will fill in the next three months, please look forward to
Add "Space" button, "Space" management panel (including star map, ship status panel)
The gameplay is similar to "underwater diving", requiring spacesuits, astronauts, oxygen, thrust requirements, and fuel requirements
Temporarily requisitioned cell towers as detection structures
Performance optimization
Reduced performance monitor operating frequency (significant pressure ↓↓↓)
More wildlife supervision (pressure significant ↓)
Regular (daily) cleaning of Marine resources, sorting of resources on board (significant pressure ↓)
Enable Vsync Settings (off by default) to improve frame rates
Archive slimming: The map data structure is optimized, the single archive slice is reduced to 5M, about one-fifth of the original, and the cloud archive speed will also be greatly improved. Backward compatibility is also guaranteed
Details
Added resolution popup: When the game is first started, the screen resolution is detected, prompting some players to modify the Settings - layout width and height
Add fuel filling rule option: By default, the fuel with a high fuel value is used first (if you do not want to give priority to burning natural gas, crude oil and other resources can be turned on)
Added reputation recycling when an external office deleted archive
Added tutorial guides, including tips on food acquisition, dangerous islands, and dangerous creatures
Add a resource collection, including persistence: You can choose to make the viewed resource permanent
Added Lily of the Valley: This flower will grow in large quantities around the moon spring and the statue, only blooming at night (Lily of the Valley fluorescent fruit is a key material for radiation control)
Added salt mine: ultra-deep sea (heritage area, crude oil area), sustainable sea salt mining
Added Guardian Statue: Cost Kill to gain talent or equipment
Added Fishman King: Gather nearby Fishman house, consume sea eggs randomly in exchange for various gems
Optimize technology, arcane, and other UI interface splines
Improved Archive panel: Layout and information changes, adding more detail preview and more user-friendly layout
Improve the attribute effect description of the missing button
Improved wall hit animation and lowered wall health
Improved the failure report on the failure panel: added a cause prompt for "Nightmare or Not"
Improved focus application: Increased view focus on the right side injury warning message of the crew
Perfect development group scrolling subtitles: Collection plugin technology supports unity, Lean(CW), Odin, Text Animation, Spine, Sentry, Behavior Designer, aseprite, Shapes, Chart And Graph, freepik (icon), FreeSound
Adjust the project version migration to 2022 LTS: This will be a new starting point, we must do well to face the next 5 years of possible technological innovation and challenges, Ocean current Punk as a key experimental project, we will introduce more new technologies, new plug-ins to make it better!
Reworked opening animation: Sci-fi opening animation using 3D footage (instant calculus)
Adjust Coal wiki: Source modified the furnace to an ore sorter
Adjust tutorial session schedule open permissions (no longer allowed)
Fixed an issue where some resolution sea maps were difficult to close
Fixed one of the flashback issues (turkeys crash when attacked while hiding out of view)
Fixed one of the issues where landing on some larger islands could flash back
Fixed an issue where the cover image did not automatically fit after adjusting the layout width and height
Fix livestock overcrowding: Livestock will have range detection anomalies if they are captured
Fixed log display error on the first day after entering the game
Fixed an uncontrolled volume exception for the opening animation
Fixed abnormal first frame position of working current effect
Fixed the lack of automatic refueling function in boat lights
Repair window Settings invalid exception: The window size is reset when the intra-office Settings are opened
Fixed abnormal garbage cards produced by garbage balers and added rectangular ring prompts
No need to dig through your cryo chits and barter on the Eye's dodgier markets - we're excited to announce, in addition to the Citizen Sleeper Physical Edition for Nintendo Switch (now shipping!), there's also new Citizen Sleeper merch available from our friends at Fangamer!
While you're picking up your physical copy of Citizen Sleeper, why not adorn yourself with this stylish fabric? The Emulated Mind tee, modelled here by Citizen Sleeper creator Gareth Damian Martin features the Sleeper, the stray, and a number of fun references to various cool moments throughout the game. How many can you spot?
Coming soon is the Neovend pin. Show your appreciation for everyone's favourite sentient vending machine with this awesome enamel pin. Includes acrylic threads representing the rat's nest of wires from within!
Finally, if you're wanting to literally spin that Citizen Sleeper soundtrack IRL, you can pick up a copy of the 'Wake Up, Sleeper' Deluxe Set from our friends at Stumpy Frog Records.
Composed by Amos Roddy (In Other Waters, Cloud Gardens, The Wild At Heart), this set includes:
Splatter 2LP variant
Printed transparent sleeve
Citizen Sleeper sticker sheet
’Sleeper’ sketch book
’NeoVend’ tote bag
Don't forget that Citizen Sleeper 2: Starward Vector is coming early 2025! If you haven't already, take a look at the new gameplay footage trailer we announced at the PC Gaming Show, and don't forget to wishilst!
This patch is big (including multiple game-changing features and deep mechanics) and has various features. However, since we are still working on it, some of the main features and balance have yet to be included. We will release it as a minor patch so you can have a try and, most importantly, add some needed bug fixing. We plan to release the big one soon.
New Features
- New Perks Systems with multiple skills (Stills WIP at some points) - New Control menu, now the shortcuts are customizable - New Skills Added to the dash and grenade (Stills WIP, will be detailed in the next big patch) - Multiple New upgrades with levels - New drop systems with multiple functions (Magnet, artillery, stun, heal)
Bug fixing and improvements
- There was an increment in difficulty after each game played without closing, which could lead to impossible games if you play too many games without closing the game. Now, the challenge will be correctly balanced. - Solved flickering of melee Unity - Solved multiple animation problems - Improved most of Hero attack animations - Solved bug related to some hotkeys - Improved Altered State System - Now, the effects that affect units work as intended - Solved a bug where some blood particles were misplaced - Improved animation system with movement