Apart from the regular optimizations & bug fixes, we've also added the ability for players to build multi-layered school buildings with high ceilings.
Detailed Patch Notes:
- Added the ability for players to build multi-layered school buildings with high ceilings - Add 5 plantable trees inside the Meow Park - Add 8 types of beveled glass under the research tree 'Corporate Culture' - Add 3 types of interior doors - Optimized controller experience - Fixed an issue with the coordinates on the ground getting exposed under certain models - Fixed an issue with players unlocking 'Redecorate' achievement as soon as entering the map Snow Cotton Town - Fixed an issue with the mat in Taichi Institution unable to be deleted - Fixed an issue with items sold at the school store not applying appropriate effects - Fixed an issue with Reinforced Arch 1x2 taking one extra grid - Unify localizations in different parts of the game - Fixed an issue with the effective zone that furniture applies does not change if the player repositions the furniture - Fixed an issue with the arrows above students' heads not being properly removed after conducting training - Fixed an issue with the flagpole might not have a flag in it - Fixed an issue with the dormitory not receiving dorm fees
Magical Castles Furniture Pack
And we're delighted to finally release the Magical Castles Furniture Pack!
We may live in a world without magic, but this new set of fantasy furniture combos will fulfill the dreams for those who grew up with the stories of the fantasy world.
This DLC includes a banquet and a lecture hall, buttress, wall, tower combos and other new content based off the multi-layering construction features.
It's time to transform your school into a unique magical wonderland!
DLC Content
Special Facilities - Magic Lecture Hall - Bard's General Store - Banquet Hall
Clothing - Fantasy castle clothing set (male) - Fantasy castle clothing set (female) - Bard special costume set - Professor special costume set
Walls - 11 new castled-themed walls
Recess - 1 new recess activities
Steam Workshop Support & Mod Creation Tool
In the meantime, following the enthusiasm and participation from the headmasters, we've decided to launch the mod creation tool & Steam workshop support today!
Now all headmasters can freely subscribe mods from the our official Steam Workshop page, as well as create your own customized content using either our in-house creation tool or through texture file upload.
For more information, please check out the Steam news here:
And a side note for those who're unaware, Let's School has just announced that the console version is scheduled to release on July 16th!
It'll be released digitally first on Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S/X in mid July. If you're interested, make sure you keep an eye for it when its live!
Join our official subreddit for more exclusive updates about the game!
Myth of Empires will be holding a series of limited events from midnight 6/28
Event one
Servers: Classic Era, New Era (exclude the new servers), Lotus Era, Jade Era Event time: Midnight 6/28 to Midnight 7/1 UTC Event detail: 1. Character and Warrior's Proficiency gain rate is doubled 2. Gather rate is doubled
Event two
Servers: New Era Prefecture 16, 21, 62 Event time: After the Server opened till midnight 7/12 UTC Event Detail: 1. Character and Warrior's Proficiency gain rate is doubled 2. Character and Warrior's Exp rate is doubled 3. Gather rate is doubled
Event three
Servers: All Servers Event time: Midnight 6/28 - Midnight 7/12 UTC Event details: Log in and collect character-bound rewards after reaching a certain level 1. lvl. 40 Multifunctional Farming Tool*1, Fine Weight Capacity Elixir*1 2. lvl. 50 Horse Resurrection Pill (Crude)*1, Forge Steel*100, Fine Weight Capacity Elixir*2, Warrior Expertise Pills*1, Recipe Points Potion*1 3. lvl. 60 Large Mount Special Hay*1, Forge Fine Steel*100, Warrior Expertise Pills*1, Fine Weight Capacity Elixir*3, Recipe Points Potion*2
The Budokai Tenkachi series features many types of fighters, some who prefer to clash with swords and others who turn their hands into the ultimate weapon.
Blades or fists, the one thing every warrior must master is themselves!
CASUAL TPS 『MICROVOLTS : Recharged』 Battle with your own figure!
Hello Players!
We're excited to announce a special offer on the 『Starter Pack 2』 DLC with discounted prices. During the Steam Summer Sale, from June 28 to July 12, you can purchase the Silver Starter Pack at an 86% discount, and the Gold/Platinum Starter Packs at a 10% discounted price! ※ Please refer to Steam for detailed schedule information.
Do not miss your chance to get membership benefits, RTs, and parts at this new season sale!
Hey all, It's been a long time, but version 0.18 is released! It features new content, bug fixes and improved stability of the game. If you want to get involved in future beta tests of new content, or just chat about Lost Flame, please join the official Discord server
Character Stat Progression
The update introduces stat progression that allows for more customizability for your character. Together with this, all weapons also got scaling stat describing how their damage increases based on specific stats. Each level you gain 1 soul shard, and every 4 levels starting from level 8 you get 4 soul shards. You can spend you soul shards at any point to increase one of 6 stats. Each stat grants different bonuses:
Endurance - increases your stamina by 1
Vigor - increases your hp by 1
Consitution - increases your encumbrance capacity by 10%, increases elemental resists by 3%
Strength - increases damage of weapons scaling with strength, increases poison resist by 3%, increases fist damage by 1
Dexterity - increases to hit chance by 1%, increases damage of weapons scaling with dexterity
Intelligence - increases attunement by 1 (and attunement increases power of evocations and increases all elemental damage dealt by 4%/point - includes, weapons, wands, evocations, etc.)
If you don't want to pigeonhole into any build, and want to stick to being defined by items you can just level up endurance and vitality, which has the same effect as previous leveling system. There is also a way to respec, but it requires crafting a scroll of amnesia by Violet Pepper from Iphe's essence
Ivoryreach
If you look well enough, you will be able to find a new location accessible in the early parts of the game. The ivory white castle located near Silver Lake is pretty hard though (I would say around late Tower of Mirth difficulty-wise). The location is ice-centered and introduces around 10 new enemies, 2 new boss fights and opens up a few shortcuts around the kingdom of Hiraeth.
Inventory screen rework
The update introduces new inventory screen. Not much to say about this, here's how it looks:
Game ported to LibGDX game engine
The biggest effort was behind porting the game to LibGDX game engine. Previous versions of the game were using Slick2D, which is a legacy engine, which was not updated in 10 years. The engine had its issues, causing flickers, crashes and all kind of unexpected behaviours for some of the players, which were very difficult to trace and address. I've also had to modify parts of its code every now and then. LibGDX introduces better performance, hopefully much higher stability, much bigger community in case of any issues, and active team behind it that is updating it regularly. There are some missing things after the port, which I will readd as a hotfix within a week or so, notably:
zoom/scaling option - if the tiles in game are too small for you - as a workaround change the resolution to a lower one
using mouse wheel to browse through available skills - no clean work around for that
Other small new content
game playable without numpad - using shift+arrow will move your character in the next direction clockwise to the arrow (e.g. shift+up arrow will move you up-right, shift+down will move you down-left)
autoexplore will show you the list of seen stairs once the map is fully explored and you will be able to choose which one to go to
autoexplore now allows you to navigate to pyres once whole level is explored
Silver Lake Cavalier now deal ice damage instead of fire
added 4 new achievements, and removed achievements related to weekly runs
QoL improvements
explode flesh will no longer be cast in auto-fight mode
right mouse button will now cancel selected action
added more details to the armor tooltip in inventory (e.g. what kind of damage gets reduced and how much)
fixed autoexplore in Hideout ignoring some "events"
when crafting last possible item, the crafting menu will get autoclosed
selection boxes (e.g. pyre travel, or NPC interaction) now scale their size based on the number of options
bottle knight will autohide to bottle if his maximum stamina gets drained to less than 8
when dying on mainland, the message will now show the current location, not "Mainland"
added an icon for broken square bottle + a sound/text notifications when this happens
Bug fixes
fixed amulet of wardship giving negative shield when having resistance greater than 100%
fixed most of the situations where autoexplore would go into loop
fixed mouse cursor sometimes not appearing in menu
fixed Rising Tide attack markers displayed wrong
ctrl+movement will be stopped if gating to/from Neith
fixed some spelling mistakes
when finishing a run, sometimes wrong run is highlighted on the leaderboard
fixed not connected back stairs between Abysm 1 and Abysm 2 (forge variant of Abysm)
fixed encumbrance showing 10x the value in post game character log
fixed sounds sometimes getting stopped mid play
fixed the path to Abysm from Monastery spawning incorrectly with shallow ("red") variant of Abysm
fixed Rianne being able to disappear after getting killed sometimes
fixed crash when going to Neith in Abysm
stability and performance improvements
Balance changes
higher cooldown to Fireball
increased Rain of Molten Wax damage
Wretched Brute - bigger delay before he attacks, and longer window to hit him between his invulnerability
reduced cooldown for tumble for lower encumbrance while increased it for higher encumbrance
reduced the teleport enemy skill range for soulless witches mainland (previously they were able to teleport you from Istimid to Secluded Courtyard, which usually meant you were a toast)
Long time no see. We are thrilled to announce that Candlelight: Lament will officially launch on August 6, 2024!
Different from demo, you can control up to 4 different characters in the official release. Each one with their unique backgrounds and personalities, explore the town and carefully study objects to discover hidden secrets that will lead you to the truth. The demo is still available for download, give it a try if you haven’t! https://store.steampowered.com/app/2356330/
There is also a good news we want to share with you. We are honored to be selected by SXSW Sydney 2024 Game Showcase and will participate in the offline event held in October. Looking forward to meeting players around the world!
We will continue polishing and optimizing the game before launch. Thank you for your attention and support!