Prison Survival: Architect of Crime Simulator - Cypher
Hello Prisoners!
Stand up! Be quiet! And get ready for a new devlog series!
I'm going to take you on a journey through the construction of our brand-new prison-related game! Ever wanted to take on the role of a prisoner in Prison Simulator? Well, now you can! You will be an inmate in Prison Survival: Architect of Crime Simulator!
This devlog will delve into the creation process of our new PRISON, or at least a part of this entire prison complex.
Cell Block Secrets
How do we create a place so challenging, so immersive, that every moment feels like a fight for survival? We drew inspiration from real-world prisons and blended it with our own twisted imagination to create something truly unique.
We started our new prison with the CELLS. What does every cell need? A. Bed B. Sink C. Place for a hidden stash D. Prisoner E. All of the above ;)
Welcome to your new home, dude!
Will this blanket keep you warm at night? If not, just ask a friendly cellmate ;)
Bunk beds
They don't look the same - yeah, it's a copy but only the BASE bed is the same. Later, we will add more variety to almost every bed. Each one will be unique - just like the prisoners sleeping on them.
Prison bars are essential. We created immersive-looking bars, but don't worry, we haven't forgotten about doors ;)
Cells with lighting. Sorry for the grain effect; it was unintentional ;)
We wanted each cell to tell a story. The wear and tear on the walls, the graffiti from past inmates, and the small personal touches give each cell a sense of history and individuality. But this will be shown in other devlogs ;)
We would like to inform you that we will be conducting scheduled maintenance (June 27). During this period, access to our game will be temporarily unavailable.
Maintenance Schedule:
SEOUL, South Korea 13:00 Thurs, June 27, 2024 to 19:00 Thurs, June 27, 2024
UTC, Coordinated Universal Time 04:00 Thurs, June 27, 2024 to 10:00 Thurs, June 27, 2024
CET/CEST, Central European Time 05:00 Thurs, June 27, 2024 to 11:00 Thurs, June 27, 2024
PDT/PST, Pacific Daylight Time (US) 21:00 Wed, June 26, 2024 to 03:00 Thurs, June 27, 2024
SINGAPORE, Singapore 12:00 Thurs, June 27, 2024 to 18:00 Thurs, June 27, 2024
EDT/EST, Eastern Daylight Time (US) 00:00 Thurs, June 27, 2024 to 06:00 Thurs, June 27, 2024
SAO PAULO, Brazil 01:00 Thurs, June 27, 2024 to 07:00 Thurs, June 27, 2024
Parry changes: - Players can't parry while in stun - Reduced stun time for parries without full planet-moon overlap "Sol Survivor" relic easier: - Doubled the amount of health you get from the sun - Stopped the AI from grabbing the sun Chapter 2 beta: - Updated mission previews Performance improvements: - PlayStation light bar doesn't live update while selecting a color - Fixed frame rate stutter the moment a mission or multiplayer round ends