We are thrilled to announce that the Alpha tests for Coridden are about to begin! This is an exclusive opportunity to dive into the new content we've been working on and provide valuable feedback to help us shape the future of our shapeshifting game 🐲
What can you expect?
🐲 New Content
Be among the first to experience the latest updates, features, and improvements we've added to Coridden! New quests, environments, skills, and more. Try out the new attack moves and stack effects. Which combo works best for you? Definitely let us know!
🐲 Exclusive Access
Playtest slots are limited, so this is your chance to get a sneak peek and make your voice heard 💪
How to Sign Up
1. Visit our Steam page. 2. Click on the "Request Access" button to join the playtest. 3. Keep an eye on your email for further instructions and confirmation.
Important Note: The Alpha Build features the main story (subject to change). Please refrain from playing if you don’t want your gameplay experience to be spoiled by bugs and other issues.
Additionally, we will be collecting data during the tests to help us improve the game. Rest assured, we are not interested in any sensitive information. Our focus is solely on gathering data that will enhance your gaming experience. If you have any questions or concerns, please refer to our Privacy Policy.
Your feedback will be invaluable! Thank you for your support ❤️
Welcome to the third content update for Deep Rock Galactic: Survivor aka. The Masteries Update! This update features new game modes, tons of new artifacts, milestones, achievements, balance changes, quality-of-life upgrades, and bug fixes.
This update makes fundamental changes to the way you gain power between dives and removes the need to first level a weapon to 12 before you can start overclocking them. The goal is to create a smoother progression for new players with less feeling of getting stuck on a Hazard level. Returning players have had their upgrades refunded and will not be able to buy them all back until they engage with the new systems.
If you want to play the update spoiler-free, you should just go ahead and close these update notes and fire up the game. We hope you enjoy it!
Features
New Game Mode: Masteries
Masteries is a brand new game mode in Deep Rock Galactic: Survivor, where you are challenged to complete a dive with new rules. Expect deviations from the main game in terms of stage count, number of supply pods, Huuli Hoarders, etc.
Besides being fun to learn and master, masteries also reward upgrades to weapons, class mods, and biomes. We’ve tried to carefully balance these rewards to be powerful without feeling so mandatory that you are forced to do them.
Weapon Masteries There are 42 Weapon Masteries, one for each weapon, and they unlock once you’ve reached level 12 with a specific weapon. In a weapon’s Mastery, you enter a 3-stage dive where you are only able to use that weapon, and no other weapon slots will unlock in the dive. If you complete the run, you will unlock a permanent upgrade to the weapon that will apply to all game modes. This reward scales with the Mastery's hazard level.
Class Mod Masteries Class Mod Masteries unlock after completing a Hazard 2 dive with a specific class mod, and there are of course 12 of them - one for each class mod. These masteries are regular 5-stage dives, but they come with an array of added challenges, most notably the inability to heal during a stage. That’s right: No red sugar, no life regeneration, and no healing when you level up. These are combat-oriented masteries where the stage area is smaller, there are fewer minerals to mine, fewer supply drops, and many more Huuli Hoarders! Each completed Class Mod Mastery will give a permanent passive bonus to that class mod across all game modes.
Biome Masteries Biome Masteries unlock after beating a specific biome on Hazard 3. The challenge here is straightforward: There are 10 stages instead of the usual 5. The reward is a permanent upgrade to the specific biome that will carry through all game modes.
New Game Mode: Anomalies
Anomalies is a new optional game mode that offers experienced players an added layer of challenge. Each Anomaly offers a unique spin on the core gameplay, but they are not required to increase your power level.
Bloody Learner In a Bloody Learner Anomaly Dive, you take damage whenever you level up, have +100% increased experience gain, and start your run with a BLT Ration Pack (+70 Max HP, +2 Life Regen).
Hardcore In this mode, you’ll start with just 10% of your normal max HP, and all max HP upgrades and healing are also reduced to just 10% of their usual power.
Vanilla In Vanilla, we have stripped you of all your meta upgrade bonuses and mastery bonuses.
No Movement In No Movement, you can only move for the first 5 and the last 30 seconds of each stage!
New Limited Currency: Morkite Reactor Cores
During Masteries and Anomalies you will be able to find a new meta currency - Morkite Reactor Cores. Since this currency is used to unlock some of the new meta upgrades and some of the last stages of “old” meta upgrades, we have refunded all meta currency.
Players who have previously “completed” the meta progression will find that they can no longer buy all meta upgrades until they obtain Morkite Reactor Cores. This is part of the Early Access process, and we hope that you’ll see it as a challenge instead of a loss.
New Meta Upgrades
Artifact Rerolls:
Reroll artifacts from the Supply Pod
Trigger Training:
Increase Fire Rate
Catalyst Boost:
Increase Status Effect Damage
More Juice:
Increase Potency
Gold Cache:
Increase Starting Gold
Nitra Cache:
Increase Starting Nitra
New Artifacts
Multi Tool
-25% reload speed
+5% reload speed per unique [tag] equipped
Turbo Encabulator
3% increased damage for every equipped Overclock
3% increased reload speed for every equipped Overclock
-5% mining speed for every equipped Overclock
Weapon Box
Equip an additional random level 6 weapon with a random overclock
Ancient Knowledge
Instantly gain three levels
Chemist Kit
15% increased potency
15% increased status effect damage
Company Issued Magnet
Spawns a magnet at the end of a stage. It collects 50% of the remaining XP when you grab it.
Piercing Projectiles
50% increased pierce
DRG Coupons
Gives a 20% discount to all future shop purchases in the current run (excluding healing and reroll costs)
Energy Bar
1% increased damage for every player level
-2 to max HP for every player level
New Achievements
The 9 new Artifacts are all tied to new Milestones, but they also each have a Steam Achievement. Additionally, we have added 4 new Steam Achievements for completing a Hazard 5 dive in each Biome. The Hazard 5 biome achievements are not retroactive, so returning players will have to complete a Haz 5 run again to unlock them.
General Improvements
Unlock requirements for Overclocks have been removed
Biome Goals can now be completed on higher hazard levels
Added a refund option on the meta upgrade screen
The red vines in Hollow Bough have been made slightly shorter. They now scale with the size of the level.
Added a camera shake slider in Settings
Added a damage vignette toggle - this is the damage flash you get at the edge of your screen when you take damage
The Splash video when you start the game is now skippable
Performance
We have identified and fixed large performance issues when mining lots of rock at the same time, so "True TNT + Cluster + Feedback Harness" mining builds should now stutter significantly less
Mining fast in any biome should now feel smoother
Several other systems now have improved performance as well. Damage numbers can still be a performance sink though.
Balance
All Hazard levels have been rebalanced to match the new unlock flow and power increase
Class and Class Mod bonuses have been moved from the Artifact group to the Meta group. When the final stats of a weapon are calculated, different bonuses are grouped together and then those groups are multiplied with each other. Previously, bonuses you get for choosing a specific class or class mod were in the same group as Artifact upgrades, but they are now in the group with Meta Upgrades. This makes artifacts more impactful.
LOK-1 Smart Rifle:
Base damage reduced to 55 (was 58)
Tactical Leadbuster:
Base Damage reduced to 24 (was 28)
The time between shots in a burst reduced to 0.025 (was 0.03)
Rebalanced Cluster Grenade Overclock
Krakatoa Sentinel:
Range reduced to 4 (was 5)
Potency reduced to 10 (was 12)
Spiral Boomerang Overclock:
Range reduced from to 350% (was 400%)
Reload speed reduction increased to 40% (was 30%)
High Velocity Bullets Overclock:
Now also gives 10% increased damage
The Favorite Overclock:
When applied to Plasma Burster, it now gives Explosion Radius instead of Potency
Shellback Elite:
Aim rotation reduced to 30 (was 25)
Attack range reduced to 9 (was 10)
HP reduced by ~10%
Base damage reduced to 8 (was 14)
Damage tick interval reduced to 0.3 (was 0.5)
Clipboard of Grudges:
Experience gain increased to 7-12 (was 5-10)
XP Scanner:
Now finds experience twice as often
Bug Fixes
Fixed the "endless stage" glitch (Sorry Farham, this was always coming). This results in slightly different behavior around the top of the drop pod ramp.
Tactical Leadburster:
Fixed an issue where the pierce value started too high, but did not actually update when selecting pierce upgrades
“Hurricane” Guided Rocket System:
Fixed explosion VFX not scaling with explosion radius (visuals only)
Fixed lingering audio issues with this weapon
Plasma Burster:
Fixed the "Tape Some Nails To It" (extra Kinetic Explosion) overclock not working at all with this grenade
Shredder Swarm Grenade:
Fixed an unfortunate interaction with Artifacts that applied temporary buffs (ie. Armor Grease, Popup Tripod), which made the drones act incredibly janky
Optimized game performance when using these drones
Breach Cutter:
Fixed a bad piercing calculation that lead to the weapon not having infinite pierce
Conduit Overclock:
Fixed the behavior of this Overlock. Before: All constructs shot lightning at all other constructs. Now: The constructs of the weapon with the overclock shoots lightning at constructs from other weapons (as originally intended. This is a slight nerf to the Overclock)
Mocap Artifact:
Fixed Mocap not being unlocked when completing the milestone on the Twin Dreadnoughts fight (either of the twins will now satisfy this milestone)
Dreadnought:
Fixed an issue where its volcanic spikes would sometimes have no collision
We also want to highlight an awesome new bundle on our store page. We’ve partnered with Dome Keeper to make a ‘Space Mining Extravaganza’ bundle. Dome Keeper is a roguelike survival miner where you defend your space dome from waves of attacking aliens and dig deep into the planet in search of valuable resources and artifacts. Sounds familiar? It’s a ‘Complete the Set’ bundle, so if you already own DRG:S, you can get Dome Keeper at 10% off.
We have good news for all Akratya citizens! To celebrate our participation in Gamescom LATAM, we have decided to extend the demo on Steam and add the fan-favorite Fallen Warrior - Mamdile Ogate. The gates to the Forbidden City will remain open, and you can still face the Unbearable Beast 🔥 Play the Deathbound demo today!
Forge your path through the unforgiving world of Deathbound. Embrace the innovative 4-hero soulslike party system, bind with fallen warriors found in the forbidden city of Akratya, and dynamically morph between each character seamlessly mid-combat. Execute devastating Morphstrikes with the combined power of the party and turn the tides of battle.
We welcome your feedback, opinions, and suggestions. If you stumble upon any bugs in the demo, please report them using the provided {LINK REMOVED}FORM or on our Discord server.
{LINK REMOVED}
Before you venture through the gates of Akratya, we encourage you to explore previous Community Hub's news, updates, and Dev Journals. More of this will be shared soon, providing insights into the developers' work and inspiration behind the creation of Deathbound.
I've officially released my first game! A huge thank you to everyone playing and everyone who has helped out along the way! To celebrate our release, a special Tapple will be available today only.
Our team is hard at work on multiplayer, and we want to keep the AoD community in the loop as we make progress. Throughout the year, we'll be sharing regular updates to give you a peek behind the scenes as we head towards the big 1.0 release.
But first, some exciting news! Our next update, v0.12.1 Cloak & Arms, is dropping on July 9th, 2024. This update will introduce the Order Knight and bring several balance changes. We'll share the full details and patch notes when it's live.
[h4]Multiplayer Update[/h4] The multiplayer team has made huge strides in improving the determinism of the Age of Darkness code base. This means that every code path returns the same result regardless of hardware or play through time. This is vital for the type of networking we have selected. Right now, about 85% of the code base is deterministic, and is tested and proved constantly with tests such as:
Starting Multiplayer Sessions - Create/Destroy
System/Table Checksums
Map Generation Tests
Ability Firing
Pathfinding
And many more...
These tests help us ensure everything runs smoothly, paving the way for an awesome multiplayer experience.
[h4]Map Generation[/h4] We've updated the Map Generation code to make sure map creation in multiplayer is consistent on both the client and host machines. This way, all resources, water, trees etc will be identical for both players for a consistent and synchronous co-op experience.
[h4]Multiplayer UI and Lobby[/h4] We're also working on the lobby and invite systems. Some key features include:
Sending invites through the Steam Overlay (in-game invites)
Receiving invites from the Steam Overlay
Asynchronous character selection
Match start once both players are ready
These enhancements are crucial for delivering a solid multiplayer experience in Age Of Darkness.
Till next time, Protectors of the Light…
---
We greatly appreciate everyone who has taken the time to let us know about these bugs and crashes you’ve encountered. If you come across any bugs or crashes in the future, please report them to us either through the Steam forums or using the in-game bug reporting tool.
We will be broadcasting live on 6/26 (Wed) from 8:00 PM (JST/ GMT+9)!
Live Program Web Pages
Live Contents
Schedule
6/26 (Wed) from 8:00 PM (JST/GMT+9)
MC
[tdPillow Kitagawa[/td]
Cast
[tdToram Online Producer Suzuki[/td]
Latest Info from Suzuki P!
"NO GAME NO LIFE" Collab Info!
Marriage Gift (Empty) & Toss Bouquet Exchange
BeMMO Show Introduction
【Special Giftouts】Lucky Draw
*Only the players who enter the livestream "keyword" at the determined place during the specified time are eligible for the gift. *"Keyword Gift will be sent at a later date!" will be shown when the keyword has been received. *You need to enter the "keyword" exactly the same as instructed. You will not be eligible for the gift if you make some changes to the keyword while equipping certain avatars. * If you are playing on a platform with an active 30 Days Ticket, the deadline for entering the "keyword" will be extended by 10 hours.
*The live is broadcast in Japanese language only. *The contents of the broadcast and the cast are subject to change without prior notice.