Jun 21, 2024
REPUNK - almar
This build addresses issues with certain keyboards - the ENTER key isn't detected by the game. Now you can also click or try the numpad ENTER key.
IN HEAT: Lustful Nights - Janniqz


After a long development process we are finally for the Steam release!

This is a major step forward, but we're nowhere near done yet. Thank you for all your love, patience, and support! Without lovely fans like you, we wouldn't be here! Please please please let us know what you think of the Nightclub!

Happy Gaming~
Knock - Melvinspiel
Thank you all who have played knock !

Announcing My Next Game


Think Human centipede meets the old nokia classic snake


THE HUMAN SNAKE

the point of this game is to gain as many victims as you can
and gain achievements whilst doing so , cus why not!

or should i say why KNOCK .....eh ....
anyway


coming soon to steam

a little photo for you all !!

THE HUMAN SNAKE, eat the apple, collect the victims , unlock the achievements , all for 89 pence!!




Cat Warfare - Not-So Classic Games
[Added]
- Added kick menu.
- Added change level menu.
- Added health and ammo UI color change when critical.
- Added new cat patterns.
- Added new mutator: Double Damage Reward.
- Added customization color selection glow.

[Updated]
- Updated how players load into servers.
- Updated Mau to look better.
- Updated Hurt FX to be more visible.
- Updated Vanguard gear glow.

[Fixed]
- Fixed HUD remaining active after the match has ended.
- Fixed missing values in host settings.
- Fixed double damage screen effects from showing.
Jun 21, 2024
Call Center Tycoon - zedzag
Hi All,

Thank you so much for the feedback, I've made wholesale changes to the UI and artwork. I've also made a many changes to the code, some of which include:

- revamped the reputation system to account for individual companies' view of you
- the break room is looking a lot more fuller now. If you buy things in the break room for your employees their stress levels decrease at a quicker rate.
- more interactions between employees.


Thanks again for giving this demo a try!
Cosmoteer: Starship Architect & Commander - Walt Destler
Cosmoteer release candidate 0.26.2 is now available for testing! (To play this release candidate, you must opt in to test it. Please see this post for info on how to test release candidates.)

This release candidate adds a new larger Crew Barracks, and it also replaces the Resource Collector with a new better-and-more-versatile Manipulator Beam. Plus it's got a ton of other balances changes, tweaks, and bug fixes.

Thanks for testing!

RC1:
  • New Ship Parts:
    • Added a Crew Barracks, a new 3x4 crew room than has beds for up to 24 crew.
    • Replaced the Resource Collector with the Manipulator Beam Emitter. It can still collect resources but now has 16 beams (4 per crew operating it) and can also boost friendly flying crew as they do tasks such as construction and trading. All saved ships and games with Resource Collectors will be automatically upgraded to Manipulator Beam Emitters.
  • Built-In Ships:
    • Added 4 new Monolith combat ships: Glaive, Sovnya, Validator, and Verificator.
    • Added 6 new Cabal combat ships: Elagabalus, Gaze, Glare, Grus, Jabbaj, and Sadalmelik.
    • Added 5 new Cabal trade ships: Ascetic, Pilgrim, Seeker, Supplicant, and Trinity.
    • Added a new Tiny Cabal Arms Depot II.
    • Added 3 new Fringe combat ships: Bomb Anchor, Master of None, and Shin Hanabi.
    • Miscellaneous other updates to many existing ships.
  • Career Mode:
    • Some star system will now have binary (two smaller) suns instead of one larger sun.
    • Defense platforms will no longer spawn around stations that are under attack.
  • Balance:
    • Doubled the speed at which crew salvage junk and deconstruct their own ships, which is then doubled again when salvaging/deconstructing armor.
    • Cockpits, Small Hyperdrives, and Large Thrusters now require coils instead of hypercoils to construct. (The total credit cost of each is unchanged.)
    • Small Laser Blaster:
      • Increased damage from 400 to 600.
      • Increased shot speed from 320 to 340.
    • Heavy Laser Blaster:
      • Increased damage from 900 to 1200.
      • Increased shot speed from 240 to 300.
    • Mining Laser:
      • Reduced rotation speed from 30 to 20, but it can now rotate while firing.
      • Reduced power usage per second from 6.0 to 3.0.
      • Increased damage vs ship junk from 1200/sec to 9600/sec.
      • Reduced damage vs enemies from 1200/sec to 600/sec.
    • Chaingun:
      • Reduced open/close time from 1.2 to 0.6 seconds.
    • Modular Rocket Thruster:
      • Reduced base ramp-up time from 6 to 4 seconds.
      • Reduced power consumption by 25%.
      • Reduced the Extender cost from 7500 to 6000.
    • Nuclear Missile Factory:
      • Reduced cost from 30,000 to 25,000.
      • Reduced power usage per full missile from 6 to 4.
      • Increased power capacity from 4 to 6.
      • Increased production speed by 50%.
    • Explosive Charge:
      • Reduced cost from 1000 to 600.
  • User Interface:
    • The "Repair All" button is now available even if the player doesn't have enough resources. Clicking it will cause crew to repair as much as possible.
    • Valid and invalid door locations are now much more obvious adding parts to ships.
    • The game will no longer auto-save while paused if no user inputs have been given.
    • In the load/save game dialog, saved games where the player is in debt will now show their negative credit amount in red.
    • Hiding a news alert on the title screen will no longer prompt to confirm.
    • Added hotkeys to increase and decrease the U.I. Scaling.
    • Clarified the Power Capacitor's description to make it clear that crew still have to deliver the power.
    • Disabling tutorials will now automatically activate/deactivate any settings that would have been automatically changed when viewing the now-disabled tutorials.
  • Ship A.I.:
    • A.I. ships will now put more priority on attacking closer targets instead of powerful targets.
    • If one A.I. ship is already targeting a ship, other A.I.s will now be less likely to target it instead of something else.
  • Graphics:
    • Projectile trails for Railguns and missiles will now render regardless of zoom level for better visibility.
    • Tweaked Chaingun loaded bullet sprites to more accurately convey whether bullets are loaded into the Chaingun.
    • The Chaingun Magazine now appears to have the correct number of bullet loading holes.
    • Factory animations will now speed up when the factory is buffed.
  • Tech:
    • Upgraded to the Microsoft .NET 8 runtime. This may slightly increase performance. If you're playing on Steam Deck or Linux and can no longer play because of this change, please make sure you're using the latest "experimental" Proton.
    • Cosmoteer will no longer run on DX9-era GPUs. This probably won't impact anyone since those are EXTREMELY old GPUs, but please let us know if this causes problems for you.
  • Bug Fixes:
    • Crash when using certain combinations of screen/window resolutions and U.I. scaling settings.
    • Crash if for some reason the size of the game window's render area becomes zero. (May happen when dragging the window between monitors or when disconnecting a monitor.)
    • Rare crashes caused by the the crew O2 warning icons appearing or disappearing.
    • Ships traveling at very low speeds could "jitter", often as they approached their intended destination.
    • The dotted boxes around crew quarters in the crew U.I. were not displaying properly.
    • In some circumstances, Engine Rooms could fail to deliver batteries to connected thrusters.
    • Ion Beam Prisms weren't retargeting as quickly as was intended.
    • Modular Rocket Thrusters with 30 or more extenders were not using as much power as was intended.
    • In some cases, ships weren't properly blocking Large Shield arcs on other ships.
    • A money duplication exploit triggered by jumping to a different star system and back.
    • Resources pre-purchased from stations for construction weren't being properly marked as available again if the pre=purchase was canceled due to flying away.
    • A station that was destroyed could still sometimes retain a "claim" to nearby resources that it was trying to use to repair itself, making those resources impossible to collect.
    • Loading a saved game with partially-constructed parts would show those parts with glowing blue elements until the game was unpaused.
    • Thrusters and other visual effects could appear to flicker when at the edge of the player's sight range.
    • It was unintentionally possible to drag-and-drop ship files into the Built-In Ships section of the ship library.
  • Modding:
    • Career mode now supports different randomly-chosen "sector types" for each star system which can be used to change how objects are spawned within each type. They can also dictate which background styles will be used.
    • The 'Doodads' spawner's ScaleFactor parameter can now be a random range.
    • The spawner 'Conditions' blocks now support 'OnlySectorTypes' and 'ExcludeSectorTypes'.
    • Added a WholeShipBuffProvider which provides a buff to the part's entire ship.
    • Added a 'Repeating' hit effect that repeats a set of sub-hit-effects a certain number of times with an interval between them. Can also spawn media effects for every repeat.
    • Fixes to InlineResourceConverter bugs that were causing it to incorrectly convert resources in some situations.
    • Fixed freezes and/or low FPS that could occur when salvaging if parts didn't have any colliders overlapping the center of the part.
    • When running in Developer Mode, changes to shaders, wav files, and non-ship textures will be automatically reloaded without have to reload the whole game.

RC2:
  • (Balance) Reverted the Mining Laser's damage nerf vs enemies.
  • (Balance) Increased the Ion Beam's range from 300 to 350, and reduced its damage falloff at maximum range from 30% to 20%.
  • (RC Bugfix) Crashes and desyncs caused by having and using Manipulator Beams on multiple ships simultaneously.
  • (Bugfix) Manipulator Beams (Resource Collectors) could sometimes grab more resources than were intended.
  • (Bugfix) It was possible to give roof lights invalid color/alpha values in build mode by selecting and adjusting the color of multiple lights simultaneously.
  • (Bugfix) The crew squad assignment U.I. could flicker while the ship was moving.
  • (Modding) The new 'AlreadyTargetedByAllyFactor' parameter of the AggroEnemies AI module is now optional and defaults to 1.0 if omitted. (Maintains backwards-compatibility with some mods.)
F.O.G. - Fear Of Going - Happy Art Club
Fixed a bug where enemies could see you while stealthed
Map and shader changes
Jun 21, 2024
Living With Dragons - Abysmal Fury Games
Bug Fixes and General Changes:

  • Reset All now works correctly to reset all bindings to original in given section.
  • Newly tamed monsters can now play Tag, Hide and Seek right after taming.
Strayed - Strakchy


Set up the turrets and secure our base, Strayer! We're chowing on venison tonight! 🦌

You'd want to be secure before you feast on deer, friend.

Strayed Update 0.1.6.0 introduces a kind beast known as the Deer, and the vicious home-defending Turret!

Let's dive into the update and see what you'll expect in-game!



Deer



Peaceful, friendly, and non-confrontational, the Deer strays about alone in the wilderness, eager to survive amidst the impending doom of getting hunted by the Strayers.

Deer don't go in packs and prefer to wander the fields alone. They're usually walking about in peace, until it gets spooked by a nearby Strayer or gets hit by a weapon. When spooked, it runs mighty fast and can outrun anyone who chases them - but when caught and killed, the resulting deer meat and cloth will have you hunting for more.

PRO TIP: When you're hunting for deer, always set up your next shot after the first. Deer don't go down easily.

Turret



Strayers aren't always available to defend their territory. What's the use of having electricity if you can't use it to secure your belongings? Worry no more. Introducing - the Turret.

Turrets rely on electricity to work - but once it's plugged in, it can go ham real quick. With its 360 rifle bullets max capacity, it can mow down unwanted Strayers around the area. As its owner, it won't attack you outright, but friends need to authorize themselves to it in order to avoid getting shredded into pieces.

PRO TIP: The turret's 180° of horizontal & vertical sight and 30m range won't always cut it. Plus, it produces idle sound. If you're on the other side of it, take note of these flaws to navigate safely.

Trio Server Update



Over the past few weeks, we have received a good number of complaints about teams and alliances of over 3 players within the Trio Server. We'd like to remind everyone that this is absolutely not allowed.

To counter this further, we have implemented a new system for server-specific bans that will be used more aggressively for trio-abusers.

We strongly believe this will mitigate (if not, eliminate) issues with Trio server abusers. If, by any chance, you encounter abusers any further, don't hesitate to report them in our Discord server's ticketing system.


Other Features, Fixes & Changes

Besides Deer and Turrets, we've made changes and fixes in the 0.1.6.0 update. Here's a short list for you:

Fixes:
  • Fixed being able to edit wires on bases you don't own
  • Fixed locked crates despawning
  • Fixed being able to use melee weapons through walls
  • Fixed some items not automatically going to the hotbar
  • Fixed certain transactions making weapons have infinite durability/lose attachments
  • Fixed armor not hotswapping into inventory if you're wearing armor
  • Fixed mic amplitude not visualizing
  • Fixed sky rendering improperly on high FOV headsets

Join the Strayed Community!

If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:

Other Strayers are waiting for you to survive with them. Follow us and stay tuned to more updates and announcements on our official channels:
Official Strayed Subreddit
Official Strayed X Page
Official Strayed Instagram
Official Strayed TikTok

https://store.steampowered.com/app/2359470/Strayed/
Jun 21, 2024
Lost In Memories - officialbgstudios
-General bug fixes
- scene fixes
- scene improvements
...