Jun 21, 2024
Business Empire Tycoon - healydaniel16
We are currently looking at June 29th 2024 for our early access release date. If anything changes we will post it here to keep you up to date!
Jun 21, 2024
Cubed and Dangerous - acehigharcade
With more players playing Cubed and Dangerous, we're also starting to get more feedback, and with more feedback comes more patches. We've made a bunch of improvements to the game based on what we've heard from players and also fixed a few issues that people encountered.

Two of the bigger changes are - 1) some adjustments to the Act 1 boss mechanics to make it a little less awkward to line up your shots; and 2) making the Tornado Cannon feel a lot smoother by simply making it auto-fire when fully charged. We also added a feature to be able to swap primary and secondary weapons with a single button press, which was a little clunky to do otherwise.

Full Patch Notes

Content
- Added 1 more Progressive Challenge level
- Added burn modifier rolls to Flamethrowers
- Added visual effect for Flamethrower burns
- Added 1 new Easter Egg item
- Enabled swapping primary and secondary weapons with Y or right-click
- Made some significant shader performance improvements
- Many, many small visual updates and improvements

Balance
- Tornado Cannon now fires automatically at maximum charge, making it easier to wield effectively
- Added some rotation for the block ring for the Ringleader. This should make lining up your shots a bit less frustrating.
- Added a new and complementary rock wall formation to the Ringleader
- Reduced single-hit damage for Spiral Laser, as it has a tendency to one-shot things a little too easily
- Reduced knockback for Honed Laser, as it is much faster firing than Spiral Laser
- Changed Hurts More from 15% to 10% Damage bonus, bringing it more in line with other perks
- Tuned down Soul Ignition's secondary stat magnitudes a little
- Reduced the Stalker main weapon range to reduce cases of getting off-screened

Bugfixes
- Improved accuracy for gamepad crosshairs
- Shifted Vendors out further from the houses so they are easier to see
- Reduced Vendor NPC pushing strength, so they can't push you into corners
- Fixed a bug where shop prices could go negative with enough price reduction
- Fixed some issues with enemies flopping over instead of moving forward
- Fixed some issues with the player character moving strangely when tipped over
- Fixed Bricks to face the player correctly and space more accurately
- Fixed an issue where Rock Wizards could transform themselves into other enemies
Jun 21, 2024
Trans-Siberian Railway Simulator - Pentacle
- In the second section of the locomotive, there is no longer a need to turn off the lights and heaters to remove the panel blocker key.
- Lights and heaters now operate independently for each section of the locomotive.
- The lights and heaters are now powered by the battery.
- Buffer red lights can now be turned on independently of the buffer white lights.
- The lights in the second section of the locomotive now shine with the same intensity as those in the first section.
- Brakes are no longer dependent on the compressor and use pressure from the main reservoir.
- The compressor pumps pressure in the main reservoir up to 9.2 kg, then shuts off and turns back on at 7 kg.
- Fixed the bug where the pressure in the main reservoir would not drop.
- Setting the main brake handle to the release and charge position no longer fills the main reservoir.
- Removed the sign to lower the pantographs just before Oyash station to avoid conflict with the red light.
- Saving the game while the locomotive was on a switch caused the locomotive to disappear when loading that save in a newer version of the game. This bug has been fixed. It will work for saves made in the new version of the game. If someone saved the train on a switch and lost the locomotive upon loading before this update, they should load their previous save. (Probably an autosave).
- Fixed the bug that caused the game time in saves to be counted incorrectly
- Fixed the bug that caused loading a save from the main menu and the end-game menu to not work with a double click of the left mouse button or by pressing enter..
- Fixed the bug that caused a red light to display when it should be yellow.
- Fixed the bug with the NPC who would not buy weapons at Novosibirsk-Glavny station.
- Some localization fixes.

Champion Shift - wolfganng
Greetings Champions! We welcome you all to the official 1.0 build release of Champion Shift!
We are super excited to exit Early Access and officially into full release mode. The game is in a really nice spot in terms of content, and it offers a pretty solid bang for the buck!

Before diving into the patch notes, everyone at SRG Studios thanks the community at large for all their help and support during Early Access, we couldn't have done it without you! We are a small team of developers, and the assistance from you all in hunting bugs and suggesting improvements has once again proven invaluable. You are all the best!

Here are the patch notes for this release:

STEAM ACHIEVEMENTS
Steam achievements are in! All in game achievements are mirrored in the Steam ones, so for all you achievement fans, have fun!

BOSSES

DYNAMO

- Increased Dynamo's Dash range by 100% and increased it's damage by 50% and added a small 0.5s stun
- Increased Dynamo's projectile speed by 33%
- Decreased Dynamo's projectile damage by 40%
- Increased Dynamo's stomp attack's size by 100% and increased it's damage by 100% and now does a small 0.5s stun rather than a 2s stun

STATS AND GIFTS

VEHICLE MAX ENERGY

The car is retaining too much energy and never seem to run out, we are implementing the following to improve the consumption of vehicle energy:

- Max Energy gift has been modified to award a flat amount of 10 energy per level [previously was awarding 25%]
- Reduced the amount of stacks of Max Energy awarded in Yggdrasil to 2 from 3
- Max Energy I now awards 5 energy per level (Max 10)
- Max Energy II now awards 10 energy per level (Max 20)
- The amount of energy awarded from energy pickups has been reduced to 5% from 8%

POWER

- Power Gift amount reduced to 9 p/level down from 15 p/lvl

CRIT CHANCE

- Crit Chance Gift amount reduced to 5% p/level down from 10% p/lvl

CRIT DAMAGE

- Yggdrassil's CRIT DAMAGE MULTIPLIER stat upgrade getting reduced:
- CRIT DAMAGE I: Reduced multiplier to 5% (Max 15%) from 10% (Max 30%).
- CRIT DAMAGE Ii: Reduced multiplier to 10% (Max 30%) from 15% (Max 45%).

- Crit Damage Gift amount reduced to 25% p/level down from 50% p/lvl

LUCK

- Luck Gift amount reduced to 5% p/level down from 10% p/lvl

MAX ENERGY



CHAMPIONS

JESSE JAMES

- REZ DEAD REVOLVER: Fixed a bug where the damage multiplier wasn't scaling as desired
- Jesse James dash trail is now Teal like his clones and bullets

CHAMPION VEHICLES

- Adjusted vehicle settings so that controls are a bit more tight
- Vehicle Feel Adjustments and Assortment of Improvement and Fixes

- The following base stat adjustments have been made in due to changes to vehicle energy regen, consumption, and durability:

Wukong, Tomoe, Vegigante
- Max Speed: 33
- Max Energy: 160
- Energy Consumption: 10
- Energy Regen: 30
- Collision DMG: 150%
- Energy p/level: +1
- Durability: 25%

Toshiya Petals (Tomoe)

- Increase DMG to 60% [30% p/level], up from 40% [+20% p/lvl]
- Increase CD to 1 secs, down from 3 secs

Jingu Spin (Wukong)

- Increase DMG to 200% [100% p/level], up from 200% [+50% p/lvl]
- Increase CD to 1 secs, down from 2 secs

Mano Negra (Vegigante)

- Increase DMG to 300% [100% p/level], up from 200% [+50% p/lvl]
- Decreased CD to .01 secs, down from .25 secs
- Added a BLEED effect that deals 100% DMG per second for 5 seconds

Arthur & Jesse James
- Max Speed: 35
- Max Energy: 160
- Energy Consumption: 12
- Energy Regen: 35
- Collision DMG: 200%
- Energy p/level: +2
- Durability: 20%

Excalibur's Wrath (Arthur)

- Increase DMG to 200% [100% p/level], up from 70% [+35% p/lvl]
- Increase CD to 1 secs, down from 1.5 secs

Outlaw's Star (Jesse James)

- Increase DMG to 125% [25% p/level], up from 100% [+25% p/lvl]

Athena
- Max Speed: 37
- Max Energy: 140
- Energy Consumption: 11
- Energy Regen: 32
- Collision DMG: 125%
- Energy p/level: +1.5
- Durability: 30%

Phalanx Toss (Athena)

- Increase DMG to 200% [50% p/level], up from 175% [+25% p/lvl]
- The Shields will now always spin while in vehicle mode and have had their velocity increased 40%.

Gilgamesh
- Max Speed: 30
- Max Energy: 180
- Energy Consumption: 11
- Energy Regen: 32
- Collision DMG: 175%
- Energy p/level: +1.5
- Durability: 20%

Radiant Fist (Gilgamesh)

- Increase DMG to 200% [50% p/level], up from 175% [+25% p/lvl]
- Reduces attack cooldown to .75 seconds, down from 1.5 secs

VEHICLE

- Reduced energy drop chance to 10% from 20%

VEHICLE TECH

Rocket Turret

- Increase DMG to 300% [150% p/level], up from 200% [+50% p/lvl]
- Increase explosion area by 33%
- Reduce CD to 1 secs from 1.5 secs

Shotgun Turret

- Increase DMG to 150% [75% p/level], up from 70% [+35% p/lvl]

Forward Guns

- Increase DMG to 110% [55% p/level], up from 100% [+50% p/lvl]
- Bullets now can pierce up to 3 targets, previously one

Homing Missiles

- Increase DMG to 250% [50% p/level], up from 200% [+50% p/lvl]

Rail Gun

- Increase DMG to 500% [250% p/level], up from 300% [+150% p/lvl]

Broadside Blasters

- Decreased DMG to 180% [40% p/level]. down from 200% [50% p/lvl]

Machine Gun Turret

- Decreased DMG to 90% [30% p/level]. down from 150% [50% p/lvl]

Caltrops

- Increase DMG to 150% [75% p/level], up from 300% [+150% p/lvl]

CELESTIAL GIFTS

Ixchel, Spiritwalker

- All of Prismatic Jaguar's attack and ability VFX have been updated and improved

NAGA VENOM

- Separated Naga Venom's power reduction effect from the DoT effect so that it doesn't stack
- Gilgamesh's weapons now correctly apply Naga Venom.

INCINERATE

- Fix incorrect formula reference for the Incinerate gift

ACHIEVEMENTS

- iStone Pro: Fixed to properly track collection of SHARDS.

- Fixed a bug where all HERO SKILL achievements that required completing stages wasn't getting tracked properly.

-------------------------------

Enjoy the update and let us know what you think! Also, stay tuned to our Discord for an upcoming announcement regarding console releases. See ya there!

-The SRG Team
Jun 21, 2024
Paper Pirates - IterationGames
New Game Mode: Traits+
We're super excited to launch our first new game mode since we introduced Traits way back in March 2021. Paper Pirates' new game mode, Traits+, is a whole new way to sail with traits!


When playing a Traits+ game, each crewmate will be given TWO traits - one active, and one passive. Active traits are traits that typically do something during the job phase when you either do, or don't, play in for a job. Think things like The Meddler, The Shapeshifter, and The Brawler. Passive traits are traits that are typically always in play. Think things like The Pure, The Tainted, and The Contrarian.


We've updated the Captain's Log and the game customisation screen to clearly list which traits are active and which are passive. If your voyage configuration doesn't have enough active or passive traits to go round the whole crew, some of the pirates might be declared Innocent (in place of a passive trait), or Inactive (in place of an active trait).

Traits+ offers a whole new strategic layer to Paper Pirates, with over three hundred potential combinations. Will your traits work well with each other? Will they force you to side with the human team, or the ghost team? Will they pull you in two different directions? And how will you ever know who you can trust.

New Trait: The Traders
Our very first Traits+ exclusive Trait is The Traders, an active trait that always appears as a pair. The two pirates with The Traders can activate their shared ability any time either of them is not a job.


When activated, The Traders will exchange their passive traits with each other. When the traits swap, they carry all their charges, accumulated stats, and information with them. This opens up a raft of new strategic potential!

Be warned though... The Traders power only requires one of the two Traders to activate it, so if you're the second Trader, you might find yourself in an endless tug-of-war with your companion for a good passive trait!

New Trait: The Manipulator
The Manipulator is a new active trait appearing in both Trait and Traits+ game modes. The Manipulator's powerful ability allows them to target a pirate on days when they don't play in and force them to vote for a specific pirate the next time they vote.


The Manipulator can use their power three times per voyage, and their power lasts until that player next votes, and also removes that pirate's option to pass their vote. The Manipulator could control of The Assassin to utilise them to nefarious means, take control of a mid-ship ghost engine, or force the Captain to vote for the Stowaway. The options are endless!

New Trait: The Retaliator
The Retaliator is a new passive trait appearing in both Trait and Traits+ game modes. The Retaliator's base voting power is always increased by the number of votes currently cast against them.


The Retaliator's strength comes in taking revenge on those pirates that vote against them, but, it also has a raft of strategic potential. If you're willing to co-operate with other pirates, you could pool all your votes onto The Retaliator, concentrating the potential possession targets if you accidentally vote over a human...

But be careful, The Retaliator could always use all that accumulated voting power right back at you...

New Trait: The Torn
The Torn is a new passive trait appearing in both Trait and Traits+ game modes. When it's The Torn's turn to vote, they have the opportunity to vote twice! Each vote has half their base voting power (rounded up).


The Torn can use each of their votes however they like. They can pass them both, use each one on a different pirate, the same pirate, or even use one and then pass the other. This allows them to be a little safer when throwing someone overboard, or to hedge their bets if they're just not sure.

New Event: Change of Trait
Change of Trait is a new event appearing only in Traits+ games. When a Change of Trait happens, a randomly chosen pirate will be offered the opportunity to change their passive trait. If they choose to accept, their passive trait will immediately change into a new passive trait that isn't already claimed by anyone else on the ship.


The Change of Trait pirate doesn't get to see which passive trait they'll get in advance, so it's always risky. Watch out after a Change of Trait event - could a pirate have just become The Tainted?

Five New Achievements
With new content comes new achievements, and with new achievements comes new hats! There are five new tasks for you to complete to earn a lovely bounty of new hats for your crew to enjoy. The new achievements are:

  • A Traitorous Sequel: Play a Traits+ Game
  • Murderous Mind Games: As The Manipulator, force another pirate to throw you overboard
  • The Retaliator's Revenge: As The Retaliator, throw a pirate who voted for you overboard
  • Proficient Prognosis: As The Psychic, correctly predict which pirate will next go overboard in a The Psychic's Prediction event
  • Top and Tail: As The Traders, trade traits while occupying the Captain and Stowaway ranks
Time Warp in Trait and Traits+ Games
With Traits+ offering the opportunity to be really playful with traits, we've updated the Time Warp event to now impact traits in both Trait and Traits+ game modes. This means that a Time Warp will now revert any trait progress, but also restores any charges spent in the aborted timeline. This means that The Witch recovers their used ingredients, The Legion might lose or gain ghosts, The Undecided might lose their current trait, and much more.

Make sure to check your Black Spot after a Time Warp to check who - or what - you even are...!

Trait Player Count Requirement Updates
We've reviewed the player count requirements for all traits, mostly bringing more advanced traits into smaller games. This will help games to feel fresh and exciting no matter how big your crews, and helps to balance the active and passive traits available to all crew sizes. We'll keep this under review, making changes where necessary.
Soul Dossier - 某某秃子
亲爱的探员,
由于灵镜系统于6/22 3:00(UTC/GMT: +8:00)进行临时维护,修复观战视角异常的问题,预计需要60分钟。我们将在服务器开放后另行通知,对探员模拟训练带来的不便,敬请谅解!
本次维护补偿:灵币×10000
Until Then - Tara | Modus Community Manager
Intelligent, confident, and driven - Louise is a natural-born leader who effortlessly keeps her friends in check!

Take a look at Louise's Character Trailer over on YouTube!

Until Then releases in just FOUR days!








Can't wait? Download the Until Then demo now to get a feel for the gameplay!

Just TWO DAYS left to enter our Pixel Art Avatar giveaway from the developers: https://x.com/MaximumEntmt/status/1801011745156137111
Jun 21, 2024
13F - d_hushy
1. Improved opening animation, now you can choose when to enter the game.
2. Optimized the ending animation sequence.
3. Other details optimization.
Mega Knockdown - dhamster
  • Fixed an issue where a wakeup throw would sometimes be out of sync with the opponent's reaction to the throw, causing unnatural looking movements.
  • Fixed a problem where imported custom palettes would sometimes not map to the correct colors in-game.
  • Fixed the position of character move lists in the Training mode pause menu.
Closer the Distance - osmotic_annika
From June 20th to June 27th, Closer the Distance is part of the Games Baked in Germany event here on Steam!

Try out our demo during the event, wishlist the game and let us know what you think!

Also, we'd warmly recommend you to head over to the event page and watch the showcase
to see Closer the Distance at 10:28 p.m. CEST / 1:28 p.m. PDT today alongside many more amazing games of this year's selection!

To the Games Baked in Germany event page
...