Korea Dynasty (조선메타실록) - StrictSquid
Bug fix
  • Fixed an error where some NPCs in Chuno Base had a low probability of not moving.
  • Fixed an error where some walls inside Hanyang were placed abnormally.
  • Fixed an error where the Hanyang icon was not displayed properly on the map and direction UI.
  • Fixed an error where attacks could be made abnormally fast in certain situations.

Multiplayer
  • Fixed an error where the damage of arrows fired by NPCs was abnormally high.
Jun 21, 2024
Soulmask - Peter
Hello, chieftains!

We've got a ton of questions to answer this week! When I put out the call for questions on Discord, you all came out in full force (not that we're surprised).



Zima and Royce were overwhelmed by your enthusiasm...
(Check out this cute fanart by @Lanre Valari on Discord!)


Without further ado, let's dive into this week's Q&A!

Q: Can we get a new system for enhancing our main characters? Something like sacrificing/enhancing masks, adjusting stats, etc. That would solve a lot of our problems!

Ever since our last dev log about the initial character, your feedback has been pouring in – and we're truly grateful for all the amazing ideas!

We have been really inspired by your creativity. However, as we mentioned in our previous updates, implementing these suggestions requires developing an entirely new system. We need to carefully integrate everyone's feedback and design it thoughtfully. Our goal is to deliver a system that meets your expectations once it's complete.

Q: I really don't want to run your random dungeons. A bunch of bugs, and the monsters that spawn randomly turn out it's always wasting my time...

Improving the random dungeons' reward-to-effort ratio is one of our top priorities in the short term. Bug fixes are also a big focus – here are some of the dungeon issues we addressed in this week's update:

  • Reduced the number of monsters near dungeon portals to make it safer to enter/exit
  • Fixed one-way doors and teleport locations to prevent players from getting stuck
  • Optimized level layouts to reduce repetition while exploring

These improvements were introduced in Thursday’s update. Random dungeons are a key part of our game, and if you had any less-than-ideal experiences with them in the past, now is an excellent time to give them another try!

Q: Can we fight while riding mounts? Or could mounts potentially fight alongside us?

We understand that players are eager to have animals assist in battles. However, domestically raised animals tend not to be very aggressive. From a design perspective, adding mounts to the combat system means carefully balancing their survivability vs. damage output – and to be honest, nobody wants to see their loyal mount go down.

We've considered the idea of combat for mounts, and while it's an exciting concept, it would require extensive reworking of many combat actions. Therefore, we won't be able to implement it in the short term.

Currently, our primary focus is on the tribesmen and followers. Mounts will continue to serve as reliable transportation companions, allowing us to dedicate more attention to ensuring their survivability.

Q: Could we get more custom options for solo mode/private servers, like campfire/portal limits?

Good suggestion! We will certainly consider it for future updates. The goal is to give you more freedom to adjust coefficients without compromising the core experience. This may take some time, but we are committed to providing greater flexibility.

Q: Is there any way to change a tribe member's appearance?

Maybe we didn't clarify, but the basic body shape and appearance of tribesmen are inherent attributes, just like their abilities... Appearance is part of their strength, chieftains!

However, we will continue to add more custom options like hairstyles and tattoos...

Q: Why can't we reset followers' stats?

There might be some confusion regarding item descriptions. There are two types of reset tisanes in the game. The Mysterious Tisane is specifically for resetting the stats of your initial character. For tribesmen, you will need to use the Mysterious Bodyshaping Pill to reset their stats.

Q: Your bears are just insta-killing me with no mercy!

The lethality of our adorable black bear was indeed too high. We've adjusted its instant kill mechanism and optimized its AI. While it remains a formidable challenge, you won't feel as desperate when facing it now.

Q: The efficiency of the granary is dropping, and the tribesmen there aren't working at all?

This is a confirmed bug where granaries too close together can severely tank tribesmen productivity. We've issued a temporary fix in this Thursday's patch, but expect a proper overhaul of how multiple granaries interact in the near future. Stay tuned!

Q: Any chance of an official weekend PVP server? It would be great for those who are busy with work during workdays.

While we currently have no plans to change the existing rules on our official servers, this indeed on our schedule - we would like to try more variations for official server rules. The possibilities are endless!
For now, quite a few community servers seem to be hosting weekend PVP events, so that could tide you over in the meantime.

Q: Can our tribesmen hunt automatically?

From a production standpoint, tribesmen are better at breeding and slaughtering. The risks associated with hunting are huge; I don't think you want to experience the feeling when your tribesmen are at risk under the stare of a horned eagle...

That said, you're more than capable of taking down high-level monsters, as for the the basic animal resources? Breading can fulfill your requirements! If you have a big appetite for the elevated resources of monsters, equip your weapon, my fellows!

Q: PLEASE make the jaguar look better!

What, you got something against our cute kitties??



I know, there are still plenty of improvements to make. But as long as we're not completely buried under an avalanche of feedback, you can count on us to keep chipping away at issues big and small. The next community Q&A isn't too far off, so stay tuned!

Community Manager Peter
Lead Producer ZIMA


Join discord: https://discord.com/invite/4G2K7FDbtp


https://store.steampowered.com/news/app/2646460/view/4150709171077410039
https://store.steampowered.com/news/app/2646460/view/4152961604365703736
https://store.steampowered.com/news/app/2646460/view/4152961604369532190
https://store.steampowered.com/news/app/2646460/view/6189715263306614009
三国大领主 - 3584424063
The whole server will be maintained from 10:00 to 12:00 on Thursday, June 27. You can't log in to the game during the maintenance process. Please inform each other.
The new server S359 will be opened at 10 a.m. on Saturday, June 22.
The return activity of old players began on June 27.
The return activity of old players begins:
The activity time is from 00:00 on June 27th to 23:59 p.m. on July 3rd.
Returning player definition: Calculated from the first login at the beginning of the activity, players who have not logged in for 7 consecutive days will be judged to return to the player after the first login during the activity time, and the status will not be modified after that.
Returning players can bind a non-returning player with the same server.
Non-returning player definition: Players who do not meet the definition of returning players will be judged as non-returning players when they log in for the first time during the activity time. The intermediate state will not be modified. New characters created during the event are also non-returning players.
Non-returning players can be bound by three returning players on the same server.
During the activity: Returning players will issue corresponding resources and ingot rewards according to the loss of time when they log in for the first time.
During the activity, all players can receive daily login rewards every day.
During the activity, returning players and non-returning players can receive the corresponding reward after the recharge reaches the corresponding amount.
Issuance of additional rewards:
When receiving single-day and continuous recharge benefits in the return activity, the players who are bound to it will also receive the corresponding rewards by email.
If you want to receive multiple rewards, go to your former comrades-in-arms and let them return to fight together.
Remember to let them log in to the game and bind you!
Village Heroes - CUNX
Features
  • Role collision boxes centered on characters.
  • Added display option for character hitboxes in settings.
  • Improved boss damage display; fixed reward condition bugs.
  • Added leaderboard NPC in the main city with settlement time display.
  • Enhanced cursor and direction indicators.
  • Adjusted legendary fragment drop rates (reduced).
  • Unlocked talent upgrade costs now visible.
  • Auto-equip T1 weapons upon equipment damage on death.
  • Optimized Oscar's attack effects.
  • Improved Andrew's basic attack visuals and animations.
Fixes
  • Corrected monthly Honor Board errors.
  • Fixed learning talents without unlocking categories.
  • Resolved item loss due to inventory over-capacity.
  • Fixed server errors from smelting.
  • Addressed issues preventing Trial Tower completion.
Prosperous Universe - molp
It fills us with joy to announce that Prosperous Universe is part of the "Games Baked in Germany" Steam event!

This event is all about highlighting the German games and game developers! We strongly encourage you to check out the event page and have a look around! There is a game for everyone!
Warlander - tl_miwa
Greetings Warlander!



<Warlander Update and Maintenance Announcement>

An update will be implemented on June 25th at around 9:00 am UTC, including the limited-time event "Mad Tea Party."

Details of the update will be announced later! Stay tuned for more information.

In preparation for the update, maintenance will be conducted from around 8:30 am UTC on the same day. Please note that you will not be able to access the game during maintenance.



⚔️ Your Warlander Team 🛡️

Join our community-focused game development discussions on your favorite platform:
❤️ Steam Discussions
💙 Discord
💜 Twitch
💛 Twitter
💚 Feedback and Bug Reporting

https://store.steampowered.com/app/1675900/Warlander/
REDDOOR - JK


NEW MAP: CODENAME ARTEMIS

Explore the expansive and atmospheric Codename Artemis map.
Navigate through new and challenging moon base to survive the undead.

NEW FEATURES:

Misc Settings:
Auto Aim: Added an option to enable or disable auto aim for easier targeting.
Glyph Style: Choose between PC or Xbox input glyphs for a customized control display.

STATS:

Leaderboards:
All game modes and maps now feature leaderboards.
Compete with friends and players worldwide to top the charts.

PROGRESSION:

Item Integration:
Items are now integrated into your Steam inventory.
Levels are reset to 1, providing a fresh start for all players.
As you level up, receive a random skin with over 200+ skins available.

AUDIO UPDATES:

New MainMenu Music:
Enjoy a refreshed audio experience with new music for the MainMenu.

GAMEPLAY IMPROVEMENTS:

Map Geometry Fixes:
Various fixes to map geometry to improve navigation and eliminate bugs.
General Bug Fixes:
Numerous bug fixes to enhance overall game stability and performance.

NEW GAME MODE: CHAOS

Chaos Mode:
Start at round 10 with 25,500 points.
Zombies spawn at twice the usual rate, creating an intense and challenging experience.

VISUAL ENHANCEMENTS:

New Gore and Blood Effects:
Enhanced gore and blood effects for a more visceral and immersive experience.

GAME BALANCING:

Weapon Balancing:
Adjustments to weapon stats for a more balanced gameplay experience.

NEW ACHIEVEMENTS:

Achievements:
New achievements added to reward your progress and accomplishments in the game.

AND MORE . . .


Thank you for playing REDDOOR We hope you enjoy the new features and enhancements in update version 5.16! Your continued support and feedback are invaluable to us.

Jun 21, 2024
Hidden Cats in Paris - Nukearts Studio
Warlander - tl_miwa
Greetings Warlander!





<Union War II is over!>
As of 9am UTC today, Union War II has ended. Rewards will be given according to the ranking of each Union and its members!
Union War III is scheduled to take place in mid-July. Stay tuned for more details!



⚔️ Your Warlander Team 🛡️

Join our community-focused game development discussions on your favorite platform:
❤️ Steam Discussions
💙 Discord
💜 Twitch
💛 Twitter
💚 Feedback and Bug Reporting

https://store.steampowered.com/app/1675900/Warlander/
HEAVEN SEEKER Prologue - TwY@HS_Developer
Hello. This is the Heaven Seeker development team.
In line with the launch of the full version, we are pleased to announce an update to the Prologue version.

In addition to resolving the issues that occurred in Prologue Version 0.6.0, we have implemented updates to bring you a game experience closer to the full version. We hope this will help you in deciding to purchase the full version.

<Important Notice>
・The default control methods have been changed.
 -Some key assignments have been changed for both keyboard & mouse and gamepad operations.
 -We hope those who played the previous version will go through the tutorial again.

・The Sky Castle History has been reset.
 -You will no longer be able to view the play history from the previous version. We appreciate your understanding.

・If you have been playing since before the update, you may not be able to start the game.
 -If you cannot start the game, please try deleting the save data from the options menu.

<Additions>
・The tutorial has been added.
 -At the start of the game, you will be able to check the basic gameplay methods.

・The skill feature has been added.
 -Skills are generally collected through gameplay, but in the Prologue version, we have focused on allowing you to grasp the gameplay feel in a short time and have provided some skills available from the start.

・The auto-aim feature has been added.
 -When the "Auto-aim" skill is enabled through the skill feature, it will activate. (This skill can also be utilized from the start in the full version.)

・A free key configuration setting feature has been added.

・The wave indicator feature has been added.
 -When you enter a room where enemies appear, you will be able to see the number of waves and the progress.

・The Abyss Assist feature has been added.
 -When you approach a hole, a guide will be displayed.
 -This makes it easier to identify dangerous areas where you might fall.

<Adjustments>
・Game balance adjustments
 -Adjustments have been made to make the game easier to play.
 -Some items have been added.

・Presentation updates
 -Numerous enhancements have been made to the visual presentation.

・When playing with keyboard & mouse, you can now toggle the display of side book information.
 -Press the [E] key in the relevant UI to switch the display.

<Bug Fixes>
・Numerous bug fixes

If you are considering purchasing the full version, we hope you will give it a try.

Heaven Seeker Development Team
...