Zeepkist v16 has been in development for uhhhh about 6 or 7 months now, I've kind of lost track exactly. edit: I've just checked! v16 development started in October!! That's almost 9 months!!!!
But it makes it the biggest update Zeepkist has had ever!
Price Increase
It also happens to be the most important Zeepkist yet, because with the addition of a lot of sounds, I finally feel it's time to move Zeepkist from its Awesome Alpha stage into the Beautiful Beta stage! :D
edit: It's not full release yet, Zeepkist will remain in Early Access!
And with that, as I've long promised, I plan to do a price increase. I'm not ready to reveal the exact sum yet, Steam is still verifying my price change proposal, but it's not going to be an insane amount either way. Along with the price increase will also come regional price adjustments based on exchange rates, which are today a bit different than they were 3.5 years ago when Zeepkist first launched!
It DOES mean, that Zeepkist is currently as cheap as it's probably going to be for quite a while!!
But for that price increase you'll also get something in return, of course!
Without going into details, Zeepkist v16 will: - Go from 77 adventure levels to 113 adventure levels! - Go from 1622 level editor blocks to 2284 blocks!! - Go from 462 cosmetics to 1624 cosmetics! That's 1180 new cosmetics!!!
And not to forget, Zeepkist first launched at it's 10 euro price-point with only 24 levels, 130 blocks, and less than 100 cosmetics. A price increase was well in order :D
Of course, there's many many many other things Zeepkist v16 is getting, but I'm going to have to spend a couple of hours compiling a changelog for all of those...
I hope it will be able to sustain Zeepkist development for a long time to come, and many games beyond :)
Release Date
Enough talk of money! When is Zeepkist v16 going to be available??
WELL (In case nothing goes terribly wrong!!)
Zeepkist v16 is releasing on Monday, June 24!
That's NEXT WEEK
:D :D :D :D :D :D :D
Let me make that a bit bigger for anyone skimming over to find the good stuff:
Zeepkist v16 Release Date:
Monday, June 24
If nothing goes wrong!!
I don't expect anything to go wrong.
v16 has been in closed-beta testing for many weeks now and a lot of bugs seem to have been thoroughly ironed out. The whole thing looks very very stable from what I can see.
Duncan (my sound guy freelance guru) is currently working on finishing up the final few sounds v16 is getting, and other than that v16 is 100% ready to go.
If post-launch you do find any bugs, of course let me know on the Zeepkist Discord!
It is with great sadness that we are announcing that Big Head Games is now closed and we have ceased trading. Soon our titles will be removed from sale. Thank you to everyone who supported us
todayļ¼we optimized the images and text in Chapter 3 and added some questions for Chapter 3. Tomorrow, we will add voice acting for Chapter 3 or address the issues in Chapters 4 and 5.
tomorrow June 17th at 11 am [CEST] servers will go into maintenance mode. We will use the maintenance to work on the server infrastructure. Our goal is to increase stability and enhance your experince with the game. We will do our best to keep the maintenance as short as possible and we are confident to provide a better service once the maintenance was successfully concluded.
Update 0.3.0 focuses mainly on improving the user experience when using Card Engine, by improving navigation between windows and systems, redesigning parts of the UI, quality of life improvements, and the first step towards more commercial usage of stock images. Note that most assets are still under a Personal use license, with only a few categories being available for commercial usage. I will add more commercial usage assets throughout the Early Access period. See the full patch notes below!
I also made a little highlights video of the update on our Youtube channel:
Bug reports and feedback are always welcome, either on the Community Hub or our official Discord server.
Fred, The Developer.
Features:
Added a navigation panel for easier access to the various windows/tools
Added a Home menu from which you can manage your project after loading it. The entire card collection is visible in the home menu
Added 113 new fonts
Added a license panel in each category. Clicking the license will open a panel with full license information
Added an input field to the image component in the card editor. Images can now be swapped directly by specifying the name of the asset
Added sliders to adjust the size of cards in the home menu, trashbin, and template window
Added a flip all cards button to the Trashbin and Template window
Added a cut functionality (Copy and remove selected element)
Added keybindings for cut and deleting elements
Added a loading bar that shows progress when loading projects
Added a new UI scale mode: Scale with Screensize. This is now enabled by default, but it can be disabled in the settings if you want to use the old customizable scaling system
Added buttons to our socials in the main menu
Added more project information to the project Hub, such as amount of cards, templates and size of trashbin for each project
Added duplicate as an option when right clicking cards in the home menu
Improvements:
Improved UI structure, making it smoother to move between tools and better structured for adding new features in the future. It should no longer feel like you have to open and close windows constantly
Improved main menu design with a more simplistic approach, ensuring improved loading times
Improved home menu (collection) by enabling card clicks to load directly into the editor
Improved new user experience by changing the Early Access pop-up information to a tooltip when hovering over the main menu Early Access logo
Improved collection user experience by adding animated card flips and a hover effect when moving the mouse over cards
Improved collection loading system, making it much faster when loading cards
Improved collection flip-all functionality, making it smoother and faster
Improved collection system to prevent reloading every time the window is opened
Improved collection system by removing the soft capped card limit of 200 cards, allowing it to handle larger amounts of cards
Improved asset importing by showing a loading bar and updating the database upon clicking "import" instead of when closing the window
Improved category button placement in the asset browser by moving them to a dropdown field, allowing for more assets to be displayed at once
Improved built-in asset naming conventions, making it easier to swap between images with the new image swap feature
Improved export functionality by saving custom export paths on a per-project basis
Removed the hierarchy system entirely to simplify navigation around Card Engine. The new and improved collection system has replaced it entirely
Improved iconography by removing flip texts and enhancing the flip card icon, in preparation for future localization
Removed and replaced some texts with icons in preparation for future localization. This may change if icons turn out to be confusing
Improved tooltip contrast in both dark and light modes
Fixes
Fixed a bug where the flip card animation would not be as smooth as intended
Other:
Updated EULA to be less restrictive, added license information
In case you missed it in the demo announcement, we are super thrilled to let you know that the full version of Who is Abby (v1.0) will be released on August 21, 2024. Get ready to go deeper into the mystery and uncover the secrets behind Abby's disappearance over the course of 3 more huge new chapters. We expect the game have around 6 - 8 hours of game-play in total along with full access to the museum (details coming soon). As well as lots of interesting achievements and a metric ton of little Easter eggs and fun details.
Pricing Information
The version 1.0 of the full game will be available at the following prices:
$19.99 USD
Ā£16.99 GBP
ā¬18.99 EUR
ā³Early Access Reminderā³
Don't forget, if you can't wait until August, the Early Access version is still available at a reduced price. Your purchase will automatically update to v1.0 at no additional cost once the full game is released.
On the 21st of August the price will increase to the full version price and EA will no longer be available.
āDon't forget to Wishlist and Followā
Make sure to add Who is Abby to your wishlist and follow our various social media channels to stay updated with the latest news and announcements.
Thank You for Your Support!
We are incredibly grateful for your enthusiasm and support. Stay tuned for more updates as we get closer to the release date.
It has been just over two weeks since we launched F1Ā® 24, and we are so excited to see everyone joining the grid and sharing their favourite in-game moments with us.
The 2024 season has just started, so letās deep-dive into what you can expect to see in the upcoming year!
With F1Ā® 24, we are going to change how we approach live service with the introduction of Seasons. Each Season will be based on a central theme and include challenges that reflect the current 2024 season, so you can relive the highs and rewrite history. Over the year, we will announce the upcoming Season theme alongside the challenges. This new approach enables us to bring you closer to the grid and connected to the key moments throughout the season.
Throughout each Season, we will provide brand new Challenge Career Episodes, Race Scenarios, Pro Challenges and more! You will be able to unlock new FREE customisation items, including Race Suits and liveries, to show off your style on the track. You can also unlock new compendium stickers, F1 World Resources and more!
That's not all. The team is cooking up some special rewards inspired by what you have seen on track this Season, but we will tell you more about this in the future.
Now that you know how we are changing our approach to Live Service, let's break down what's coming in Season One. This is centered around ""Modern Day Heroes"", you will be able to step into the shoes of Scuderia Ferrariās Charles Leclerc and Aston Martinās legendary driver Fernando Alonso.
Aston Martin Event Series There's more exciting content coming to the game in July with the Aston Martin Event Series! Inspired by past triumphs from Aston's veteran driver, Fernando Alonso, F1Ā® 24 will bring you new ways to relive some of his legendary on-track moments. Stay tuned for more details.
Are you in my Zone? A new feature of F1Ā® 24 is Fanzone, which lets you show your support for teams, drivers, and more.
When you head into F1Ā® World and complete the tutorial, you will be asked to pick your favourite Team and Driver. These are locked for each in-game Season. Your Fanzone picks will be displayed across the game in places like your Super License, Leaderboards, and Online Lobbies. Everything you do in F1Ā® World will earn Fanzone points, and at the end of each in-game Season, the top zones get rewards!
As part of Fanzone, we will ask you to predict each Grand Prix; you will have to make your choice before Qualifying starts, but take care with your predictions, as once you pick an option, you are locked in! A few of the predictions we are going to challenge you with; Which Team or Driver will earn the most points, or which drive will finish ahead, along with questions on Pit Stops and more
You'll also compete against others in your Fanzone on individual goals, with larger community goals also available.
Check back with Fanzone often to see how you're progressing within your Fanzone and the wider community goals.
A look to the future⦠Stay tuned for more details on each Season's challenges, which will be announced shortly before they go live in-game. We will deliver multiple seasons with unique themes, all focused on delivering an authentic and exhilarating F1® experience that celebrates the sport's past, present, and future.
*Virtual currency to spend in-game. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. For more information, please refer to EAās Online Service Updates at https://www.ea.com/service-updates.
Just three days after celebrating 15,000 downloads, Dark Hours demo has now surpassed an astonishing 25,000 downloads!
We are speechless and overwhelmed with gratitude for the tremendous support and enthusiasm youāve shown for Dark Hours!
In addition to this fantastic news, we are excited to announce that Dark Hours has reached the top 15th position of the most played demos on Steam today! This is truly incredible, what more can I say?
Your feedback, reviews, and word-of-mouth have been invaluable in helping us reach these milestones. We couldnāt have done it without each and every one of you. Thank you again.
Try the demo!
Dark Hours demo is still available on Steam, if you havenāt tried it yet, thereās still time to play with your friends or with any players that are on the demo right now!