to celebrate Steam Next Fest, we will be showing off our Next Fest demo in our livestream which will be running on Saturday 15th June at 6pm BST / 10am PDT!
Take a look at the first 90 minutes of demo gameplay as Richard and Juliette explore the archipelago, build up their economy and conquer their first set of islands to expand their Republic of Pirates.
Come and see our developer's playthrough of the demo for Interior Designer, and go over the various tools and features that you get to play with in the demo! If you don't understand anything about the demo, he will show you all the mechanics!
Remember that the Steam Next Fest finishes at 7 PM CET on Monday, June 17th. This means, you only have 3 days left to test the game, record your gameplay, and show them on YouTube :) Make sure to send us your videos!
Remember to leave your feedback
At the end of the demo, you will find an option to share your feedback on the game with us. Each opinion, comment, and note, whether it's praise or a critique, is valuable to us, so be honest and tell us what you like and dislike about the game.
We are thrilled to share some incredible news with all of you! After 4 days of Steam Next Fest, the demo of Dark Hours surpasses 15,000 total downloads!
Thank you for your amazing support and enthusiasm. We are incredibly grateful for each and every one of you who has taken the time to download, play, and share your feedback on our demo. Your support not only motivates us but also helps us improve and refine the game as we move closer to the full release.
We are reading all your messages, and it motivates us to go the extra mile to make the best game possible!
Stay tuned for more updates, and if you haven’t tried the demo yet, there’s still time!
Changelog: • Improved object handling, objects no longer fall when colliding with walls. • Fixed the issue where players were unable to pick up Slug attachments. • Fixed an issue where setting mouse sensitivity to 0 caused various problems. • Resolves mouse sensitivity not registering until aiming. • Added an option to invert the Y-axis for mouse. • ZPM Machines now correctly display the remaining number of usages. • Made small changes to the NPC combat detection logic. • Further adjusted the NPC patrolling detection logic. • You no longer need to press the use key to start using the drone. • NPCs now more reliably detect drones. • Nanofibral Tissue now increases damage dealt with melee weapons. • The first NPC in the introduction no longer causes game issues if the melee attack is missed. • Fixed an issue where players could dive multiple times.
Today we're rolling out an update that resolves several fixes and includes major performance improvements related to mass purchasing PPS items manually or with the Auto-Buy Skill from the Ascension Skill Tree.
Changelog
Changes
Engine Update
Sono-Chron Pickaxe can now be upgraded with Picks and Runic when Boss Rush event is inactive
Unobtainable Achievements have been temporarily removed
Fixes
Major performance improvements when purchasing PPS items
Fixed a performance issue when Picks and PPS updates on the HUD
Fixed an issue where blocks would no longer appear when quickly dismissing the Select Block UI in the Furnace
Fixed an issue where an error could occur when defeating mobs with the Snowball ability
Fixed an issue where an error could occur when backing up to the Cloud
Fixed an issue where an error could occur when converting a V5 save file to V6
Fixed an issue where the game freezes every second when using Auto-Buy
Fixed an issue where the Scroll on Potato Ability wasn't able to be interacted with during Scroll Event
Feedback
We are actively monitoring player feedback and bug reports!
Make sure to report any issues you may find and certainly share your feedback about the update on our Discord or here on the Steam Forums
Thank you very much for the positive reception of Saloon Simulator Prologue! Over the past year, Blueberry has become a second home for us, and although we know it will take some time before it becomes a fully-fledged place, we are glad that you have already been able to enjoy your time there. This past week has been focused on optimization and fixing bugs that have hindered your gameplay experience. We have managed to fix several issues, and here is the list:
Fixed:
- Crashes during customization: Some players experienced crashes when performing a specific sequence of actions during saloon arrangement. We have identified and eliminated the cause of this issue. - Crashes in the store: The game would crash while browsing the store. - Save system: Fixed an issue that caused corrupted save files and applied fixes to some quests that were not saving correctly. - Negative ice cube count: In some cases, ice was disappearing from the icebox instead of generating. - Duplicating trash: Trash would reappear after loading the game. - Incorrect item counting in the store: Fixed errors in item counting within the store. - Quest items return: Items discarded by the player that were important for quests now return to the player.
Adjusted/Improved:
- More readable markers - Store UI: Updated the store's user interface. - Store item removal: Removed items from the store that cannot be customized in the prologue and added a few new ones. - Missing NPC animations: Added several missing animations during conversations with NPCs.