FOUNDRY - Mr.McDuck
Hello everyone!

Two weeks ago I asked you about your thoughts regarding making robot production more prominent and adding deeper commerce features. We received a lot of feedback and I want to thank everyone who contributed. We’ll further refine the plan based on the feedback to ensure the best possible path forward.
I’ll get back to you on that topic in the future, but for today it’s time to talk about a few other things we’re currently working on. We’ll start with one change that has already shipped two days ago, and the other things will become available in future updates - most likely with the first big content update.

Cargo Ship Changes
Last Wednesday we shipped - pun intended - an update that changes how cargo ships behave. Instead of them waiting at their start pad until the target pad becomes empty, they now take off immediately once their take-off condition is met and queue in the sky at the target pad. On top of that we increased the speed of the cargo ships by 25%. Given that cargo ship throughput was one of the most called out issues, we wanted to ship this change as soon as possible. We’ll now evaluate feedback and if necessary make further improvements to the system.

Cargo Ships for Liquids
I initially thought that pipelines are good enough (and realistic) for long distance liquid transportation, but due to heavy community requests we have decided to add tanker cargo ships that are able to transport liquids.

Ore Customization
For future game starts you’ll be able to modify settings about the ores. There will be options to adjust the richness of ores (the amount of items per ore patch/vein) and the frequency (how many ore patches/veins will be spawned in the world). This will allow you to adjust the game experience to your liking. Gradually we will expand this customization system with other settings (an example could be the amount of lakes or mountains), but for now we’re sticking to ores and reservoirs.

Better Escalators
Our current escalators are fun and they are useful to move a little bit faster while walking on them, but let’s be real about it, for fast travel they weren’t fully worth it compared to the jetpack and its speed upgrades. The intent was always to provide a tool to allow for locomotion infrastructure- and they need to move you at a useful speed for that to work. So we added two more tiers and made them fast, really fast. Looking forward to your reactions!

Balancing Improvements
Some of you sat down with the calculator and correctly pointed out that advanced energy items (like fuel rods) aren’t as valuable as they should be. Therefore we’ll make it a priority to improve item fuel values for the next bigger update.
Besides that we continue to monitor other balancing values and may adjust numbers where needed.

FOV Improvements
We were surprised at how many players chose to play at high field of view. Playing on a high FOV introduced a few issues with the visuals of the handheld items. We have improved how those are rendered and they should look better in future. This also allows for an even higher maximum FOV setting.


Thank you for reading, those are just a few things about what's coming for the next update and we’ll expand the list on future FOUNDRY Friday posts. As you can see many of those things are based on feedback, therefore our whole team would love to hear all sorts of suggestions about what you’d like to see added to the game.

See you next time,
- mrmcd

Check out the roadmap to find out about other planned features!

Follow us on socials:

Stay tuned for more news!

https://store.steampowered.com/app/983870/FOUNDRY/
Jun 14, 2024
Hero's Land - Hero's Land
[Server Downtime]
Jun. 15 07:00-10:00 (UTC+8)

1. Dungeon Bosses [Tiamat], [Nergal], [Ishtar], and [Yeti Duo] now drop Chests in addition to Bosses' loot (Each player claims one chest per boss defeat). The chest rewards are half of the Bosses' loot.

2. The maps [Dark Grove] and [Sunset Desert] are each expanded with two parts: [Deep] and [Outer].
(1) [Dark Grove Outer] & [Sunset Desert Outer]: No dungeons or Ancestral Treasure events. The map terrain stays the same.
(2) [Dark Grove Deep] & [Sunset Desert Deep]: Dungeons and Ancestral Treasure events are available. The map terrain has been adjusted.

3. Added the new [Daily Benefits Gift Box] event.

4. New [7-Day Login for Surprises] event. Starting from Jun. 15, log in each day to claim your daily rewards.

5. New [Mentoring] System and closed the [Prestige] System.

6. New [Mentoring Cooperation] event. Starting from Jun. 15.

7. Some Bosses' respawn time in [Dark Grove], [Sunset Desert], [Jade Coast], and [Maple Plain] boss has been adjusted to 2.5 min.

8. A new look for the Safezone in [Bravetown].

9. Adjusted some rules of the [Treasure Hunt] event:
(1) A zone of madness will also appear around the spawned Treasure, where PvP is allowed. Death in the PvP zone results in levels halved.
(2) The Treasure will respawn in [Bravetown].

10. [Ancestral Treasure] Optimizations
(1) For Jade Coast Chests, Death in the PvP zone only results in levels halved without losing Gear and Weapons.
(2) Rules stay the same for all other Maps.

11. New [Showdown] Function:
(1) Entrance: [Bravetown] - [Showdown Specialist].
(2) Access to [Custom Trial] has been moved to the NPC [Showdown Specialist].
(3) Added [Legion Conquest] (Custom Mode available) in [Showdown].

12. The minimap of all maps will add boss location hints.

13. Adjusted Nibbles skills:
(1) Unable to use blink skills while devouring.
(2) Shield gained from devouring is now 40/55/70% of Nibbles' Max HP.

14. Fixed the issue of infinite triggering of [Spiky Boy] and [Keblis, the Desert Scarab]'s DMG reflection.

15. Fixed the issue that Chocolate Lava Cake can trigger skills in Safezones.

16. Fixed the issue that skills can be cast during the trigger of the passive effect of the Primordial Vine Gear set.
17. Fixed the issue that skills can be cast with the Fox Mask.
18. On Jun. 18, the Community Center and Video Hub functions will be upgraded. The Community Center entrance will be temporarily closed from Jun. 15 to 17.
Jun 14, 2024
Dark Envoy - Luzgan


The upcoming patch 1.5 is called the "Tactical Combat Update", and it aims to enhance combat throughout the entire game, making it more polished, challenging, and entertaining. Below, I want to share with you some of the upcoming changes that hopefully will bring us closer to making this game as perfect as it can be.

Updated skill tree
We have received a lot of feedback that as players progress, leveling up becomes less enjoyable. Many feel that starting skills are sufficient throughout the game. That's why one of the first changes in the 1.5 update is revamped skill trees for all classes and specializations.


As seen in the screenshot, each skill has gained an additional level, with the new skill cost increased to 2 points instead of 1. Additionally, to highlight the uniqueness of specializations, we have boosted their power compared to the base class skills.



Choose any secondary specialization!
Currently at level 14, players can choose one additional specialization from two options, which, based on your feedback, did not significantly impact gameplay. With the upcoming update in version 1.5, you can select from the remaining 11 specializations across all classes at level 14, rather than just two for your class.



We believe this will provide the opportunity to create new, exciting combinations. The possibilities are endless, and we can't wait to see what ideas you come up with.

What Else
Of course, there is more. From this patch, You can also expect balance changes, enhanced crafting options, and improvements for late-game caster builds, based on all your feedback in the store reviews and Steam threads, like this one HERE.

Of course, if you want to share your own feedback, feel free to comment or come to our Discord and share your thoughts and ideas. We want to make this game as perfect as it can be, and we can't make it without you.

Event Horizon team 🛡️✨

https://store.steampowered.com/app/945770/

Discord | Twitter | Facebook | TikTok
Last Moon - Kles
Hello everyone!

Here is a new demo update to improve mouse/keyboard gameplay!
Indeed, it was problematic that the character always attacked towards the mouse cursor in this configuration. Thank you for your constructive feedback which allows me to improve the game with each new update :)!

patch note:
- Improved keyboard/mouse controls
- Reduced "bullet time" in co-op mode
- Fixed some minor bugs reported by players

Thank you for your awesome feedbacks and good game to all!

- Vincent -
Jun 14, 2024
Milord - Kibou-sama
Welcome back again Milords and Miladies

Are you ready to seek out what's hidden in the forest of Riverra?

With the brand new ''Exploration'' system, land is yours!



Send your brave scouts to find what is hidden in your lands or lands that are far far away to seek out trade partners and such.


Every place that players unlock will be different and will depend on luck. Every game will have different lands to offer. From barbarian forts and outlaw camps to abandoned farms and temples, anything is possible.




Of course we'll get to influence the outcome of the explorations with our choices. Special requests tailored for the land that will be picked when you click to explore the land. Also how the land will end up will be by your choice. Positive or negative.



We're really excited to announce this since from this mechanic we'll add even more content about outside the land from. Trade Cities to Land of Papacy there will be even more stories you can experience. If you have any questions or recommendations;

You can comment here.
or
You can join our discord server and see sneak peaks before we talk about them here.

Discord link: https://discord.gg/hR9EgwQnuD
Farmer Against Potatoes Idle - Oninou
New:
  • System to Promote Pet by getting 2 new resources (Potato Skin, by beating Potato ass in normal Area. Space Candy, for each hour spent in Expedition), that will allow you to Promote Pet based on their actual Capture Chance value.
  • 3 Sweet Potato Upgrade.
  • 10 Farming Unique Upgrade.
  • 1 Expedition Shop Upgrade.

Upgrade:
  • Sweet Potato Upgrade have seen their base price slightly increase for some, but the increase is reduced, making it so you will be able to afford more level (the 10 Farming Upgrade also reduce further the cost exponent which definitly make this an heavy increase).
  • There have been a small revamp on the order Sweet Potato Upgrade are unlocked. Outpost Level is now A#34 and Fries is now A#36, allowing one of the new Upgrade to be at A#32, as it will be way more useful.

Fix:
  • Worm Chance bonus from Potato Upgrade after reaching A#30 and turning into Sweet Potato wasn't applied correctly.
Jun 14, 2024
Dead Frontier 2 - APwn
Everyone gets +50% Damage Mutant and +25% EXP this weekend!
Warhammer The Horus Heresy: Legions - EGPepe

"Defy the fates! Our doom will not find us this day."
– Ahriman

Manipulate the threads of fate with this weekend's exclusive bundle, featuring Ahriman, 15 Thousand Sons crates and an exclusive avatar!

Do not miss this chance to command the psychic might of the Thousand Sons to battle.
Roshpit Champions 2 - ChalkyBrush
We just got back from IGN Live where we revealed Roshpit Champions 2!



We had a booth set up where patrons could try out the game for the first time. We filled out nearly 100 surveys from our first "play testers" and we received some great feedback!

As soon as we returned from the event, we implemented all of the suggestions and ironed out the pain points that we observed from the first playthroughs.

Now that we're back home grinding out the final touches to finish the game's campaign mode. We're looking forward to a closed alpha and a play test weekend coming soon so that we can start rolling out the game to a wider audience.

Thanks to everyone who came out and checked out our game, and we'll see you again soon!

Lost Twins 2 - Playdew
Hey guys! We've got a question for you! 🎮

Would you like to see a co-op mode in our game? Let us know your thoughts in the comments!



Best regards,
Playdew Team

https://store.steampowered.com/app/1752540/Lost_Twins_II/

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