Talking bathtubs and steampunk vending machines for Go Home Annie—all kinds of stuff brewing at Misfit Village!
Part 1: The Asset Pack Conundrum
When I first started working on Go Home Annie, the scope of the game was much smaller. I still have a file named Grand Plan from 2019 that says, “Make a weird horror camera game in six months, put it on Steam.” (That didn’t quite go to plan...)
Since the game’s scope was limited, I decided to use asset packs for some of the rooms in the Facility chapter. Asset packs are pre-made packs of models, levels, scripts, or anything else required to make a video game.
By using them, you’re running the risk of the game looking like other games that use the same pack, not having a distinct art style, and so on. As my ambition grew and the scope of the game grew with it, I decided to replace most asset-pack objects with completely custom models, but there were still some left. The moment my team got wind of us still having a few rooms based entirely on asset packs, they jumped at the chance to completely rework them.
This project became something really special to everyone involved. After all, it would have been a shame not to have created everything by hand, with love, exclusively for Go Home Annie.
We have a distinct visual style for the Facility, part steampunk (pipes, cogs), part 70s technology (tape recorders, CRT TVs). You won’t find that particular mix in an asset pack.
Modern-looking security room—straight from an asset pack.
Security room—completely reworked. Now with 100% more CRT TVs.
Modern asset-pack elevators.
New elevators, now 100% more Art Deco.
Basic modern vending machine.
New vending machine, now 80% more steampunk. Some of the drinks in it might even be references to SCPs...
For some rooms, the rework gave us the chance to introduce more worldbuilding and lore teases. Like the Archives, which just had a bunch of boxes in it before.
The Archives, with hundreds of files on SCPs and documentation regarding their replication viability.
Part 2: A Talking Bathtub
As soon as I read about SCP-1974, I knew I had to put my take on it in Go Home Annie. A bathtub with two personalities! It seemed crazy. Crazy good! We just had to put it in the game.
You’ll spend some time talking to SCP-R-1974. The voice actors make the bathtub dialogue feel like you’re in a stage play. It’s awesome. But we needed interesting visuals to accompany them. We realized that looking at a static bathtub for a few minutes at a time could get kind of boring. So, inspired by the Pixar Lamp, we decided to breathe life into the Bathtub.
Here’s a sneak preview of the way SCP-R-1974 shows its emotions.
That’s it for this devlog. I’ll see you in the next one. Until then, take care!
Mladen Bošnjak Creative Director at Misfit Village
Welcome to WARCANA, an upcoming deckbuilding battle royale! Combining a fantasy inspired world with base defence and deck building mechanics, WARCANA pits you against up to 29 other players in a battle royale where you'll need to play your cards right to reign victorious!
Play your cards right or accept defeat! Watch the new trailer now:
Take up the role of a mighty arcane magician able to wield the ancient magic from five uniquely deadly factions, each with their own distinctive buildings, units, and spells! Build your deck and play cards strategically to control massive hordes of units in a bid to overcome enemies’ defences, securing victory before your own base can fall!
Play Your Cards Right - Construct wisely to unlock and build your deck with powerful cards to help you turn the tide of battle
Round Based Battle Royale – Compete to be the last one standing from 30 players - plan, strategise, and build to ensure you’re the last base remaining
Epic Battles – Summon hundreds of thousands of units to you army and unleash them on your enemies as walls crumble and towers fall, all while defending your own base
Unique Factions – Choose between five unique factions, all with their own distinctive buildings, units, and spells. Will you use the demonic power of the ‘Occult’, or perhaps the mystical force of ‘Life’ as a weapon in your battle
Go it Alone – Play at your own pace in the offline modes, with single-player scenarios and hand-crafted challenges to tackle. Or, create your own and share with others in the in-game editor.
- Fixed an error where incorrect item prices were shown in the purchasing window of Calcubot’s shop. - Fixed an issue where pets' ages were stuck on “Day 1”. - Fixed minor grammatical and spelling errors in tutorial dialogs.
Surely you have once visited a supermarket moments before it closes, in need of that one IMPORTANT thing. The employees already practically have to close the cash registers, clean the aisles, and clear the floors, but you still haven't decided whether you prefer strawberry or vanilla yogurt!
Their impatient gaze and firm tone are supposed to mobilize you to leave because after all, the last customer does not mean the end of their shift. Have you ever wondered what they do literally BEFORE they leave?
This is where our player's story begins.
Immediately after the last person leaves the store, at the behest of your strict supervisor, you are to make sure that everything is ready for its opening tomorrow, and any mistake could cost you your dismissal.
Welcome Customers!
In Before Exit, you have been given the task of going out and closing the Supermarket as a new employee. Washing the floors, and correctly arranging the products on the shelves or expired yogurts are just some of your worries. Will you manage to keep your job?
We would like to present you our new production, an unusual arcade game with roguelike elements, where you will face seemingly routine activities in a humorous atmosphere. Put the game on your wishlist and follow our social profiles to stay up to date with it.
We just released a hotfix with some small changes:
Updated localization and fixed many small translation issues
Fixed infinite item duplication glitch when trying to upgrade a perk
Fixed bug where you could get stuck on a map by moving backwards on a cracked tile (old saves are not fixed)
Thanks for reporting all the bugs and posting cool new suggestions for the game! if you'd like to help with the translation of the game, please join our discord.
Happy to announce that The Horror At Highrook has been selected as one of the Develop 2024 showcase in Brighton UK.
At Develop:Brighton each year there's a dedicated area within the Expo called the Indie Showcase featuring 10 independently developed games that have been shortlisted by a panel of industry experts.
One of these 10 games will be judged overall Indie Showcase Winner by the judging panel and there will also be the chance for all attendees to vote for their favourite game during the event in the People's Choice Award.
Develop is an industry facing conference (mostly aimed at developers, studios and publishers) but they do have a small selection of public events/talks and games on show.
Hello everyone! The devs are back from a short break and working on bug fixes, thank you all for reporting issues and sending us detailed information and logs - if you experience more issues after this update please send us new logs and reports to support@landfall.se so we can take a look!
Patch Notes:
🪲 Fixed issue where recording player's voice would be too low🪲Localization Fixes🪲 Fixed some issues with video extraction failing - we are still looking into this🛠️ Added more logging to help us figure out the video extraction issue
Please send us your logs if video extraction fails with the new update! This will help us figure out why it is happening so we can fix it!
The player log contains information on your latest game session which can help us track down bugs. Recreate the bug you’re experiencing in the game before getting the log here:
Press and hold the Windows key and the letter R on your keyboard
Type appdata into the prompt that appears
Then navigate to LocalLow\Landfall Games\Content Warning> locate the file called “Player” and send it to support@landfall.se
We know a lot of you are wondering about content updates, we're currently focusing on fixes and quality-of-life features. As we've spoken about in the past we don't do estimates for updates as it leads to crunch for the team but we will let you know when and if a new update is on the way! :)