Ver. 0.2.11 update is now available. The following parameters have been modified so that the game can be played in a reasonable balance.
・The amount of effect of some skills has been modified (the amount of damage has been returned to that of the previous version) ・Strength of some monsters ・The strength of the bosses during the rounds (this applies to lvl 50 and above).
In addition, the following modifications have been made.
・Fixed a bug that caused sword dancers to hit while paused ・Fixed a bug in which collections were being counted incorrectly ・Fixed a bug in which receiving all of the collections sometimes did not work ・Fixed a bug where some objects could not be spoken to ・Fixed a bug that prevented some objects from talking to each other
-Fixed a bug where the results screen could cause an error -Fixed a bug where the Chapter 3 Boss could cause an error -Adjusted the design of some levels in Chapter 4 -Optimized Russian translation -Added Steam detection for mini-game score submissions
The cameras are flashing, the ink is drying, and today the 'Age of Photography' update enhances your 1930s newsroom experience in News Tower!
With this update, your newsroom gets an exciting makeover, adding depth and new challenges that breathe fresh life into your journalistic empire.
Here’s why you should jump back in:
Exciting new roles: Bring on board photographers, cartographers, and illustrators to give your newspaper a visual edge. These roles open up new strategies and opportunities to boost your paper's appeal and profitability.
Reader's Perception system: Shape your newspaper’s identity! Will you be a sensational tabloid or a reputable source of in-depth news? Your choices now impact subscriber loyalty and your paper's long-term success.
New year, new stories: Experience the events of 1933 with an enriched narrative that includes both historical and fictional news, making each edition more compelling than ever.
To fully appreciate these updates, we highly recommend starting a new game with the tutorials enabled. They'll guide you through the new features step-by-step, ensuring you make the most of these exciting additions!
Important information regarding your saves
The game should clearly state that your previous saves are incompatible with this new update due to the numerous additions and changes we had to implement. However, here is what you need to know about this topic, just in case!
You will:
Have to create a new game and new save with this update.
You will not be able to:
Continue playing with your old saves - that means both the saves from the previous build on the main branch AND the saves from the Community Test Build.
However, we are creating a legacy branch that you can switch to if you want to finish the game you had going on in the previous build. It will be accessible to everyone at the same time as this update goes live, and you can use it to continue your ongoing games. This branch will not be updated in the future - it is only here so you can finish your current games :)
KEY ADDITIONS
IMAGE PRODUCTION CHAIN
Your newspaper is getting a massive upgrade!
Photographer - Can add a picture to news item (Gold tag)
Photographer desk - This is where the photographer sits when it’s not assigned to a news item. Similar to how reporter desks work.
Darkroom - Unique to photographs. When the photographer comes back from a news item, he/she develops the negatives into a “real” photograph. The darkroom can not be under a regular light. There is a red development light available as a buff item.
Repro Camera - “Scans” the photo into a format that can be used by the engraver for creating the printable image.
Engraver - Makes a printable “mold” of the image. After this step the graphic is ready to be assembled.
Assembler - As with any item that can be placed in the newspaper, the final step is the assembler.
Cartographer - Can add a map to news item (Silver tag)
Cartographer desk - This is where the cartographer sits when it’s not assigned to a news item. Similar to how reporter desks work.
The cartographer chain is similar to the photo chain, except that it does need to go into the darkroom.
Illustrator - Can add an illustration to ads (extra money)
Illustrator desk - This is where the illustrator sits when it’s not assigned to a news item. Similar to how reporter desks work.
The illustrator chain is similar to the photo chain, except that it does need to go into the darkroom.
Here is a quick look of an image production chain in our news tower!!
NEW (BUFF) OBJECTS:
Photographer desk: Camera Cabinet, Camera Cleaning Kit, Camera Tripod
Darkroom Technician: Chemicals Cabinet, Development Light, Dry Mount Press, Blackout Curtains
Engraver: Drying Oven, Engraving Equipment, White Coat Rack
Illustrator: Desk Pencils, Paint Can Cabinet, Painting Easel
Cartographer: Drafting Triangles, Map Cabinet, Telescope, World Map
Sweeping: Sweeping Tools, Big Trash Can (already existed but now buffs sweeping)
Editor: Dictionary Books, File Cabinet, Issue Board, Paper Cutter
READERS' PERCEPTION
We are introducing a new mechanic called “Perception”. It’s about how your readers perceive your newspaper. You can be a “Sensational” newspaper, focusing more on fast, tabloid style news. Or an “Informational” newspaper, with more in depth coverage. The middle ground is also possible and it’s called “Moderate”.
We are laying a foundation to build upon in future updates, where perception will play a big role in long term planning, rivaling newspapers and other interesting mechanics. With this update, its main focus is gathering subscribers.
Some of the tags that you will encounter have a “Perception side” associated with them. For example, the “Gossip” tag, skews your perception towards Sensational.
When you assemble your newspaper, the total perception value gets summed for the articles, and that determines the character of your newspaper.
Every week, the public perception gets nudged towards the character of your latest print. This moves rather slowly, simulating the real world where public perception doesn’t change overnight.
A big change that comes with this new mechanic is that the subscribers you gather from completing districts are no longer subscribers directly. Instead, they become “Potential” subscribers. They have gotten to know your newspaper based on the character of your latest edition. In order for them to subscribe, you have to be consistent in your newspaper’s character. The potential subscribers remember the character of your newspaper, and if you stay consistent, they will become subscribers after a couple of weeks.
Every perception “side” (Sensational, Moderate, Informational) has a distinct set of negative tags associated with them. For example, if the perception of your newspaper is Sensational, readers may find certain stories boring. With this update, you will probably not notice this as the content that utilizes this is still a work in progress.
Reader's Perception gets introduced and unlocked after you’ve completed 12 districts on the N.Y.C. map. Before it is unlocked, the subscriber system works the same as before.
Again, this update is laying the foundation of this mechanic. Expect more in-depth and interesting mechanics using the perception system in future updates.
1933
For the Community Test version, the content of this news is still placeholder content. For the full release, the news will utilize a mix of events that truly happened in 1933 and some fake events we created to give additional content. The new content also uses the new graphic chain items like photographs, illustrations and maps.
What about scores then?
Scores that were made with an older version of News Tower aren’t valid anymore. We’ve added so much new content that it doesn’t make sense to compare old scores with the new ones.
SMALLER ADDITIONS
AD BOYCOTT
You’ve printed something controversial and the ad companies aren’t too happy with that. You will be punished and get only partial, or no ad deals at all!
AD QUALITY SYSTEM
With the addition of the illustrator, you can now make higher quality ads that contain illustrations. An illustrated ad is unlocked if you hit the top tier (8) in a given category.
AREA MAP LEGEND
Visible from january 1930, the area map legend helps you navigate the map. It shows you where all of the upgrades in a given category can be found.
IMPROVEMENTS & CHANGES
EDITOR
Text (copy) editor and graphic editor remove all pre-production nags.
The editor was undercooked in previous versions. With this update, the editor removes all negative tags from an item. (Except for sloppy production and old news, because this can happen after the editor by for example a sloppy typesetter).
Negative tags now have a larger sales penalty, so in most cases it makes sense to edit those negative tags out. This is of course at the cost of longer production times…
You have to manually enable the editor in the reporting menu itself. It will appear as a checkbox beneath the story file.
Enabling the editor later is also possible via the right drawer. Click on the small diamond that represents the editor to toggle it on and off. Note that once the item has passed the editing stage, it is not possible to toggle it anymore.
Editor can be enabled directly on the story file (if applicable). Default is OFF for now.
MISCELLANEOUS
Added numerous new sound effects and ambience sounds.
Newspaper x3 and x2 slots instead of only the above the fold
Toggle all notifications at once can be done with N by default
BUG FIXES
Fixed tower score recording ad revenue and newspaper sales profit a week behind
Fixed employees picking an occupied side at the coffee machine
Chain bubble log overhauled where it's now a separate root like Rush Mode brains and no longer interferes with employee logs
Various minor fixes
MEET OTHER NEWSBEARERS!
Join the community to talk with the dev team, other players, and share your feedback anytime you want! We care about your opinion and will take the time to answer to each and everyone of you! ❤
Greetings to all ballers who love <3on3 Freestyle>. We are here to announce our 4th dev note to let you know exciting news regarding Ranked Mode.
< Ranked Mode Summer Special Season! >
To greet our summer vacation, a new season for Ranked Mode is about to start! We have improved Ranked Mode feature to provide a better and more competitive play experience! Please check below for more details.
1. Enhanced Rank Reward!
For the upcoming Ranked Mode, you can receive more points and more guaranteed platinum card packs! This special offer is limited to this summer season only! So don't lose your reward!
2. Compete In A More Pleasant Environment!
We are aware that some ballers move to different regions to compete with other ballers. After an internal review, we conclude that such migrating behavior may disrupt other ballers' game experience. To reflect dear ballers' opinions, now you can only participate in the region where your server connection (80 Ping) is stable.
3. Asia Region Rank Score Amendment
In contrast to NA and EU servers, Asia region had an issue with Rank Match due to low population. To ease out the stress, Asia region will have different rank score criteria so you can reach SSS rank faster than others. We are planning more adjustments to improve Asia region match environment.
We would like to close our 4th Dev Note. We sincerely hope our dear ballers stay healthy and enjoy 3on3 FreeStyle!
This version is one big bug fix. Well, it has one measly interface improvement as well, but other than that, just fixes. Actually, there are many more changes, hidden deep inside, but those are made as a preparation for the upcoming expansion, so more like things that needed to be done but not visible to players at all. In short, the most boring update ever. Move along, nothing to see.
- [interface] Mini house buttons (on the top of the screen) sorted by relations/opinion.
- [fix] Was possible to get diplomatic/infiltration progress towards an extinct race. - [fix] Was possible for an Admiral to sent negative number of squadrons in some cases. - [fix] Safeguard against potential memory overflow error. - [fix] Safeguard against squadron templates with no ships (which could cause negative production). Now at least one ship is guaranteed. - [fix] Events could include options to add Popular Support to reforms that were already passed. Now all such options only pop up if the reform is not passed yet. - [fix] Bio Chemical bombs were not destroying defensive installations. - [fix] All constructions (star bases, etc) upkeep was positive (those added money instead of deducting). - [fix] One of the previous versions broke budget changes counter, fixed. - [fix] Turns to research could have been displayed as negative (if there was an abundance of research points). - [fix] Replacing leaders of the house (rebels punishment option) made the head of the house broken (banquet, phantom person on planets display, etc). In addition to the fix, old saves will have this auto corrected on load. - [fix] Offensive squadrons were not converted to defensive squadrons upon planet conquest in some cases. - [fix] When automatic queue of technologies option was used the highest unlocked tech level was not updated (and therefore sometimes too low). - [fix] Various spelling mistakes.
Reminders You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.
Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!
MIND: Path to Thalamus Enhanced Edition - Carlos [Horror Tales dev]
Hello Horror Fans! My name is Carlos Coronado and I am the solodev of The Beggar.
Next week, Monday June 17th everybody will be able to enjoy Horror Tales The Beggar. Until then, there is A LOT I need to explain during this week!
Steam Next Fest
For those of you who are seeing Horror Tales The Beggar for the first time during the Steam Next Fest, just know it is the sequel of Horror Tales The Wine and it is a highly high high high horror game. Not your usual horror game at all! Play the free demo if you want to know why, but essentially The Beggar is a weird mix of space-time bending player skills and hardcore sci-fi with of course horror. TONS of horror.
Price and Launch Discount
Monday 17 of June you will be able to play Horror Tales The Beggar and sometime during this week I will announce the price and launch discount. Just a little spoiler: It will be cheap, and the discount will be more than you imagine.
Duration
Horror Tales The Beggar is BY NO MEANS a replayable game. It is a high intensity adventure with no filler or bland moments. Please don't buy the game if you expect it to be replayable. It will be impactful, with everything 100% hand crafted and tailored thowards being a experience that will last in your memories for years. In terms of play time it really depends on your skills, but for a normal first playthough for someone who usually plays games you are going to spend 3 to 5 hours in The Beggar.
Steamdeck compatibility
Although we haven't got the Steamdeck verified tick yet, the game has been optimized to run at 60fps with dedicated steamdeck settings in the video menu! The best part is you can try it by yourself right now, because the free demo is also optimized for steamdeck!
Accessibility
The Beggar also features a VERY robust accessibility menu. You can access it anytime in the main or pause menus. There you will find options for subtitles, controls or even totally disable enemy damage! On the other hand, if you are a hardcore player, activating the "immersive mode" in the accessibility menu will totally disable all interface in the game.
That's all for today! Expect way more news for The Beggar during this week and don't forget to Wishlist! It helps A LOT!
We are about to release version 2.0. It will take a few months until all the content is complete, but I still have the capacity to integrate your ideas and wishes into the game. What do you like so far, what don't you like so much, what would you like to change and what would you like to see integrated into the game? Give me your feedback - just click on the speech bubble below this message and you can join the discussion. Version 2.0 will unlock the second chapter for Lootbox RPG. Now that your ma is back home, the question is whether Pa has gone a little overboard with his call to arms! Can you smooth things over and help his magnificent unholiness back on the right path?
Many new cards, many new items, new spells, new game mechanics and new Minions await you!