Bug Fixes: -Fixed the issue where drag and drop squadron in the outpost menu results in duplication or missing of the squadron. -Implement an additional interface fail-save mechanic that triggers after entering a new stage.
Changes: -Adjust some interface size and animation. -Update save file structure, this will reset old save.
New Content: -Add "Advance Series" page to system expansion. -Add "Personality Core" system unlock node to Advance Series. (NOTE: This is only the first part of Personality Core feature.)
Certain regions within “Yaoling: Mythical Journey” are now open to public, and we hope you enjoy this experience~
This journey is bound to be full of wonders and surprises, and in order to capture these moments, we are hosting a content creation event on both Youtube and TikTok full of prizes!
Be it discovering beautiful sceneries along the road, sealing powerful Yaolings, or immersing in fun and silly conversations with the natives, you can share it all so that more people can discover the fun of “Yaoling: Mythical Journey”!
(Click the image below to participate)
As a new Yaoling Keeper, you will explore the Land of the Ancient and bond with Yaolings, living, growing, battling, and building a home together. On your journey across the vast and mysterious land, you will encounter unknown Yaolings, befriend new companions, confront demons, and unveil the mystery behind the Yaolings’ corruption.
The world of "Yaoling: Mythical Journey" is now open to all Yaoling Keepers. We wish you a wonderful adventure!
This journey is bound to be full of wonders and surprises, and in order to capture these moments, we are hosting a Youtube and TikTok full of prizes!
During the event period, submit a Youtube or TikTok video revolving around the game demo and simply use the tag #YaolingShowdown to enter the competition.
♢Submissions♢
During the event, submit a Youtube or TikTok video revolving around the game demo and simply use the tag #YaolingShowdown to enter the competition. The themes being one of the ones below: Theme 1 : Showcase your favorite Yaolings Theme 2 : Your favorite sceneries within the game Theme 3 : Share your fun or unique battle strategies Theme 4 : Other fun video or meme clips
♢Prizes♢
At the end of the event, 20 winners will be randomly selected to receive a set of official limited edition Yaoling key charms. The dev team will also select 10 of their favorite clips to receive a 50$ Steam gift card and a set of official limited edition Yaoling key charms.
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“Yaoling: Mythical Journey” Art Contest—Of Your Most Beloved Companions!
To celebrate the making of “Yaoling: Mythical Journey” Fur Affinity is hosting an art contest, calling all creative Yaoling Keepers to take up your brushes, draw out your favorite Yaolings, and win some prizes!
(Click the image below to participate)
♢Competition Details♢
Create fan art based on any characters or Yaolings featured in the promotional videos or game demo of "Yaoling: Mythical Journey". The theme is open-ended, so feel free to unleash your creativity! We eagerly await your participation!
♢Event Timeline♢
Submission and Review of Entries: June 10, 2024 - August 15, 2024
Public Voting: Begins from August 15, 2024, 00:00. The deadline will be determined based on the scale of participation, please stay tuned to the official Twitter for updates.
Winner Announcement: August 25, 2024.
Note: The above timeline is tentative. For details, please follow the official Twitter account of "Yaoling: Mythical Journey" or stay tuned to messages in the official competition Discord channel.
♢Awards♢
Master Yaoling Keeper Award 1 spot, awarded to the artist whose work receives the highest number of votes in the public voting. Prize: $500.
Elite Yaoling Keeper Award 2 spots, awarded to the artists whose works rank 2nd and 3rd in the public voting. Prize: $250 each.
Friend of the Yaoling Award 7 spots, awarded to the artists whose works rank 4th to 10th in the public voting. Prize: $50 each.
♢Submission Requirements♢
·Content must be suitable for all ages and any nsfw pieces will be disqualified.
·Some degree of costume change or reinterpretation is acceptable, but the character's features must still be recognizable.
·There is no limit to the number of characters in a single artwork.
·Multiple submissions are allowed, but awards will not be duplicated; the highest-voted submission determines the corresponding award.
·Plagiarism, infringement, or any third-party claims of rights are strictly prohibited. If any submitted work is found to be plagiarized, infringing, or subject to third-party claims, the organizers reserve the right to revoke its participation, rewards, and honors at any time, and to remove related information from relevant media websites.
"Dramatic Road : the origin of wind" has been updated to version 0.70.
In version 0.70, we implemented the following support. ------------------------------------------------
・Some contents of STAGE 2/3/4 have been changed.
・Added free maps 6/7/8.
・Fixed some UI notations.
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At the same time, we also released a demo version.
The demo version includes the contents of STAGE 1 to 3. Save data from the demo version can be carried over to the full version and early access version.
We will continue to expand functionality in preparation for the official release. If you notice anything while playing, please let us know your opinions and requests on the review/bulletin board, etc.
The eWorlds demo version is now available to download on our store page because of our participation in the Steam Next Fest, which starts today!👀
Gather some friends and dive into the adventure with the 7 experiences we've prepared for this small sample of what eWorlds will be. Join in thecommunity discussions, share your opinions, screenshots, and experiences with us.🥳
Don't forget to add eWorlds to your Wishlist to stay updated on the official game release!✨
Additionally, we have some special livestreams planned with various collaborators throughout this week. So join us to experience the full potential of eWorlds in the crazy battle worlds, or compete for the best time in the time trial modes while collecting all the available Loops.
Share your best times with a screenshot in the community discussionsand send us all your suggestions through the Feedback form📝 We'll do our best to meet your expectations!!💜
Steam Next Fest is just around the corner and we're excited to announce you that a new solo mode has been added to Dark Hours demo!
Can you outsmart the terrifying creature that hides in the auction house and successfully steal the crown? Or will you become its next victim? Respect to all the brave burglars who dare to risk entering this auction house alone—I wouldn't dare!
Share your best moment on social media with us! And don't forget to tag us, we don't want to miss that!! You can also join us on Discord to discuss how your break-in went!
Join the developer as he plays through the Elemental Exiles Demo!
Ask me questions, suggest strategies, or just silently judge as I die over and over to a game I designed...
I plan to play through the recently released steam demo while discussing it's development as well as some of the features, heroes and cards that will only be available in the full game when it releases in August.
There are some options that let you slow down unit movement, and your androids are now not QUITE as blindingly-fast as they were before, in general.
There's also a change to the whole "watch NPCs phase" of the turn, where now it defaults to not bothering, since it does not matter. But, you can change it via the NPC Actions View dropdown in the main game settings window to be what it was before (watch high priority), or to watch everything. The new default should be the most comfortable view for the majority of people, but use what feels best to you.
There's also a fix to the NPC logic of the "IP Security" units in the water fight. Basically, they should have been more focused on your investigator, to the point that you can't distract them with regular aggro. The "service disruption" caused by the the hackamajig does let you distract them, but nothing else other than death should stop them hunting your technician there. Without that single-minded focus, there were some unintended consequences that could lead players to believe that the consequences of a probing action were going to be way more dire than they should be; if your investigator dies, the cruiser goes away. But if you manage to keep the investigator alive, while still failing to kill the cruiser, it would haunt you across the map for a long time, which was... not ideal.
Thank you to everyone for all the kind words, constructive criticism, and useful feedback! I've got a long list of other things I want to get done this week in terms of small tweaks and things based on suggestions that have already come in from players of the demo. So expect more patches that tweak minor things, but if you haven't played the demo yet, there's no reason to wait -- even the water fight issue, above, is really minor in the grand scheme. It just sends the wrong signal about future intent of the game, which is what made it particularly high-priority to me.
We’ve been thinking deeply about recent issues with our Free to Play (f2p) version and wanted to give our new players a more complete full loot extraction experience. After careful consideration we have decided to test the removal of the item restrictions in the Normal mode, allowing players to bring in any of their loot into the dungeons up to 'Legendary' grade.
In order to protect new users from being completely run over by fully geared players, we will be utilizing a gear based matchmaking system in the Normal mode. We still feel that matches where most players start off on a similar footing is extremely fun and fair. The default Normal mode will have a maximum gear score limit set to 25, basically restricting players to mostly ‘Common’ grade gear. This default matching pool should feel like the previous gear restricted Normal mode from before.
Players with higher gear will be matched into a separate matching pool where almost everything goes. We expect the addition of this matching pool will help the Normal matches feel similar to the previous playtests from times yonder with much chaos and destruction. We do have some concerns regarding pub stomping, but we’d rather give players this choice of play. We have also made the game a little more forgiving when it comes to engaging in combat and escaping, which should make the above situations more avoidable.
We are excited to see how the community accepts the new Normal mode. We’d like to reiterate that it was never our intention to mislead our players and we are learning from your feedback. If you are curious on our motivations for releasing the game as free to play, we invite you to check out our extended thoughts on our website at https://darkanddarker.com/news/58. Finally, unless we encounter major issues, the Platform Link feature that allows players to link their previous account to a new platform is scheduled to be completed within the week. We thank you for your patience.
IRONMACE
Changes: -
Fixed an issue that could occasionally cause the server to crash.
Fixed an issue where Ignite was not applied properly to weapons.
Fixed an issue where the sound that occurred when hitting the Thorn Barrier with a weapon was set incorrectly.
Fixed an issue where Frost Wyverns could sometimes take damage without waking up.
Fixed an issue where the rope escape would not work properly.
To allow all players to experience the full loot extraction experience, we will begin testing an updated Normal mode.
The gear cap for Normal mode dungeons has been increased from ‘Common’ to ‘Legendary’ grade items. (Keep in mind the gear cap can and will be adjusted in real time to a rarity that best suits Normal dungeons.)
Gear score matchmaking is enabled for Normal mode dungeons.
Normal mode dungeons are now split into two matching pools. The default matching pool is set at a maximum gear score of 25 to most closely match the previous Normal game experience where players were restricted to ‘Common’ gear. Players or teams with anyone having a gear score above 25 are placed in a more difficult ‘Normal' matching pool.
Updated the gear score for Poor and Common items to have a lower gear score.
Updated the gear score for Poor and Common Utility items to no longer provide any gear score.
Healing potions and Bandages provided by Squire now have a quantity of 2.
High Roller dungeon is available as soon as you reach ‘Legendary’ status.
Trade must be available 72 hours after 'Legendary' status is activated.
In conjunction with the Steam Next festival, we have released a demo version of “Boyhood's End”! In this trial version, you can play the first part of the first chapter. The trial version is of course free! You can download the trial from the Store Page:
We welcome your thoughts and feedback on the trial version. We have created a thread in the Community Hub, so please feel free to post your comments there. Thank you for your continued support of "Boyhood's End".