You hear that? That’s the sound of a bloodthirsty crowd that paid a helluva lotta money to come out here and see your teams beat each other bloodless! 🩸
Our second closed Beta is officially LIVE!!
Doesn’t matter if your champions are biosynthetic or robotic, PanOceania loves a good show, so I hope you’re ready to bring it. Until June 11th, I better see your names crawling up those leaderboards as you show us what you're made of. Those four champions of yours better be thinking strategically about how to synergize their moves into something incredible!
Now, don’t tell me you’re all hyped up but ain’t signed up? Join our Closed Beta ASAP and sit tight while we unleash you into The Hexadome in waves!
Since our Dome has gone through some recent infrastructure, we’ll need you to have a look at our recent Closed Beta Patch Note!
Spot something that ain’t right? Report it to a referee by submitting it on our Discord!
Wanna talk about your time in The Hexadome? Do so on DIscord too, or on our Steam Community Hub!
Today all the Flippers are celebrating! This is the event where we throw a bunch of stuff at ya! Sales, content updates, bundles, and community contests! All of the above can be found here!
Let's start with the STAR OF TODAY'S SHOW:
✨ The Fairytale Update!
New:
“We found a lost child in the forest“ - a brand new job!
”A fairytale house” - a house you can buy after completing the job!
The long-awaited Before/After feature is here for Story Mode!
190 new items! (details below)
2 new furniture assemblies - a wardrobe in two parts.
Loading screen tips!
The Flipper tool now has different screens for different modes (to make them easier to distinguish).
Newly unlocked jobs, assemblies, houses, and perks are now marked!
3 additional cut patterns.
2 paint textures: "Rough plaster" and "Sand faced plaster".
“Bessie's Cup” - an award item for unlocking all achievements!
Wagons can now be attached to toy trains! 🚂🚋🚋🚋
The ability to choose autosave frequency for Sandbox Mode appeared in the settings menu!
New items: - 2 new wood materials to use as panels and on furniture - 9 new patterns for furniture and wallpaper (including cats!) - An assortment of air vents - Even more shoes, bags and a cute straw hat to shield you from the blazing sun - A blanket and lovely picnic basket - A modular beehive for the garden - A mushroom table and chair - Cleaning accessories including a mop, broom and ironing board - A shower without the shower cabin and shower drains to match - 3 hot tubs - Loft-style decorations including bookends, wall decor and a typewriter - Gardening tools including seed packets and a wheelbarrow - Tall cabinets with built-in ovens for every kitchen set - Ceiling fans - 15 new lamps (look for Waxwing, Durham, Cressida and Kari) - Sword lilies, sunflowers, basil, mint and marjoram - Magnolia trees - Wall mailboxes - Accessories for sports - earbuds, a smartband and reusable water bottle
Changes:
Copying the style of a lamp will also copy its light properties (brightness, temperature).
The “Sleeping in beds” perk now allows you to choose when you’ll be waking up! (4 options)
Sleeping is now possible without the “Sleeping in beds” perk.
Patching irregular holes in walls is now easier - select the whole hole and watch!
Hiding the HUD also disables highlights (keyboard only).
A visual upgrade for fridge magnets (items)!
The vacuum cleaner suction area has been calibrated.
The large paint roller now marks a 3x3 area instead of a 1x1.
Fully painting a selected area automatically deselects it.
Empty paint buckets can now be thrown into the trash bag.
Changed the way game brightness correction works: "exposure" replaced with "brightness" and "gamma"!
The experience cost for unlocking Flipper skills perks has been reduced.
Cleaning with the “Faster cleaning” perk got even faster!
[UI] Unified UI for elements where custom text can be entered, e.g., carpet Limestone.
Fixes:
Fixes to fence placement mechanics.
Items that cannot be edited should no longer display the edit options.
Fixed DLSS on Ultra settings.
[Architect] V button tooltip in Surface Finisher Tool takes into account key binding changes.
🎁 The House Flipper Franchise Sale!
click the above image or HERE for a full list of discounts and bundles! ⤴️
We've just selected the winners for the previous "Floor is lava" themed community contest! (All the details and a full video on this coming VERY soon!).
Now, it's time to start a new one, full of your most epic, magical, and pixie dust infused build ideas! Click the image below, or simply click HERE to go to the main page of this community contest!
As mentioned, we will be talking more about the previous and the new community contests in another announcement, this or possibly next week!
For now that's all we wanted to share, soon we'll be surely showing you more of what's coming in the future regarding House Flipper and House Flipper 2 in new roadmap is already in the making!
Stay tuned, and have a lovely rest of the week! ❤️❤️
We’re excited to share that Kristala's Early Access release is OUT MEOW on PC - with a special 10% launch week discount!
Get ready to leave your reality behind and get lost in the dark-fantasy world of Ailur as you embark on an epic journey to master Ailur's ancient magic while uncovering the source of a dark and mysterious curse.
Frequent patches and updates will be shared via Steam's event announcement system as new fixes and content implementations are pushed. Stay tuned!
Grab your sunscreen, Quakers, we're hitting the beach in Season 23 with some summer-themed vanities, including an all new weapon skin!
New Content
Added JETSCREAM, a bubble gun vanity for the starting Nailgun
New Features
Team Player Heads setting - Toggle the display of each team's player portraits at the top of the HUD in team games
Weapon Updates
Updated Shotgun, increased near and far spread & damage falloff values
Champion Updates
Athena - Fixed cooldown HUD timings
Clutch - Starting armor lowered from 100 to 75
Scalebearer:
Fixed the crash in Ability FX when activating on jumppads
Re-activated the now working Bull Rush FX
Bull Rush damage lowered from 75 to 50 when moving below 400 ups
Gameplay Updates
Added Team Player Heads to the HUD in all team games
Teammate Power-up Carriers (quad, protection, soul, flag) will now show up solid power-up colored when behind walls, so that you can easily find, track, and coordinate with your friendly power-up carrier
Added new support to show on the Team Player Heads UI when a player has both Quad Damage and Protection (previously the Quad display would override the Protection display)
Reduced power-up and weapon vertical pop-up when dropped
Map Updates
Removed Spring Décor & Environment updates for Awoken, Deep Embrace, Ruins of Sarnath, and Tempest Shrine
The Molten Falls - Added spawning platform to Mega Health spawn
Tower of Koth (Duel/2v2) - Fixed spectator fixed camera positions that were located outside of the map
Bug Fixes
Fixed a crash that could occur at the end of the match (right when the matchlimit hit)
Fixed Announcer Volume, slider was missing from settings
Fixed Scorelimit issues in Unholy Trinity (Announcer and medal placements were incorrectly based on fragcount at the end of the match instead of the score.)
Fixed not being able to throw the soul in Sacrifice when someone was directly behind you, by lowering the soul's player collision radius from 0.8 to 0.3m
Fixed potential for wrong first-person pain sounds from occurring when over 100 HP, or when playing a game mode with a base health above 100 HP, or when holding protection
Added a cooldown for Champion VO to reduce overlap. (This does not include nor prevent pain sounds or low HP VO from triggering.)
Fixed QPL Belt 2023 missing power-up & menu FX shaders
Love is love, regardless of gender. We're so happy to be working on a LGBTQ+ dating sim where people can express themselves. In Drops of Death, players can choose their pronouns (He/Him) (She/Her) (They/Them) and also decide between two appearances.
Before we dive in, we also want to celebrate that we are rapidly approaching 10k wishlists. Thank you all for supporting Drops of Death! We are steadily making progress on the game, so here's a little update on what we have accomplished.
💔💀We've just finished scripting Edwin's Route💔
💔💀We've started scripting Fawn's Route💔
🎵Both Edwin's and Fawn's soundtrack creation has begun🎵
While we aren't going to share what we've made so far, just know that it sounds awesome!
🔍We completed all of the evidence icons🔍
The evidence system allows players to collect evidence to uncover who the killer is. We've successfully completed the artwork for all of these collectables!
That's all for now, thank you for reading!
For more content, we invite you to follow us on our socials:
For a limited time, you can get also BUILDER SIMUlATOR at an incredible 60% DISCOUNT!
This is the perfect chance for you to dive into the world of construction and create your dream projects from the ground up.
Whether you're a seasoned builder or just starting out, Builder Simulator offers a realistic and enjoyable experience that will test your skills and creativity. Don't miss out on this amazing offer – grab your hard hat and start building today!
We've come a long way from the early days of Hairdresser Simulator, and today we can finally scream it from the rooftops! The NEW FREE DLC FOR HAIRDRESSER SIMULATOR: BEARDS AND MUSTACHES IS LIVE!
We’d like to thank you for your feedback and constant support, which led us to this premiere and helped us immensely in fixing the base game. Your fine hairdressing skills were always on point!
To make sure that every cut is sharp and every mustache is on fleek, we’ve also dropped a fresh release trailer. Dive in and tell us what you think about the new content! We’re excited and hope you’re too!
Now, you can add this FREE DLC to your arsenal and step up your game in a whole new way. Take care of your clients’ beards, explore the sleek new tools, and remember – a well-styled look is a man’s badge of honor!
DISCOUNT
But that’s not all the good news! Right now, you can enjoy a 25% discount on the base game of HAIRDRESSER SIMULATOR! Click HERE or on the link below, and check it out!!
That’s a wrap for now, Stylists! This journey has just hit a new level, and you’re about to add a brand-new service to your hairdressing kingdom. We’re hyped to see your skills in action, so keep us posted in the comments! Check out the FREE DLC and have fun while styling!
Want to join our community and show off your creative beard and mustache designs? Click the banner below and dive in! Our devs are always around, so don’t hesitate to ask for tips.
As always, hit up our social media for the latest updates on our games and much more.
After the patch release, others may come if necessary. However, this marks the beginning of a new and great stage of development for Randy & Manilla, and throughout the Early Access period, the game will be completed through 3 big updates:
As shown on the roadmap, the first updates continues with what remains pending in Quantum City, followed by Randy and Manilla arriving at a new but sinister Net-Cube called "Fakepeace Area", and in it two new characters will appear: One will be the new but rude companion, and the another will be a new but fearsome minion of Cracksom Virus. The update finally ends with a full version of Blacksquare Qubit Battle.
The second and the most important, It's about Randy and Manilla arriving at Quantum HND and finally discovering their origin and purpose and why they were created together as the Net-Cubes. They will then arrive at Cracksom's fortress, where they will have an epic final battle for the future of the Net-Cubes. Along with an included post-game, this update will mark as the full version of the game, as far as the base content is concerned.
The third & last update it's a secret extra. It can be any of the four mentioned in the roadmap or all of them at once. The community can openly participate about what new things they want to see in the game (as long as they are applicable to the game).
With these three major updates, if completed, they will reach the final version of Randy & Manilla. The planned year to start the big updates is 2025 (according to the current pace of development), but if you are really interested in the project, a good support can speed up the process and get the material sooner. It's not enough to just wishlist the game, it also requires supporting and playing the current Early Access version. Sharing and talking about the game in community will also help in reaching its final version, but it must be more than ever.
If you are one of the people who has decided to play the game in Early Access, enjoy it and you will soon see the new content ;).
Hello there, and thank you so much for checking in!
Summer is finally upon us, and we’re certainly bringing the heat with it. This time around, we’re introducing a brand new landing page for new players to get acquainted with the game, an easier way to jump right in to the game with a Steam account, public testing builds for the much anticipated Lua Scripting feature in addition to a new way to interact with objects, and finally our plans to address those pesky voice chat issues.
New Landing Page
We now have a brand new landing page for ChilloutVR that includes all of the basic information anyone would need to know about the game before jumping in, including features, versions, system requirements, frequently asked questions, and a full archive of all past and latest blog posts.
Outside resources can also be easily found and accessed from here, such as the Content Creation Kit, feedback site, roadmap, and documentation.
If a friend or loved one is interested in checking out ChilloutVR, this would be the best place to direct them to learn about what we have to offer.
As a quick reminder for those who don’t keep up with our community Discord announcements…
Last month, we released the first iterations of our brand new Lua Scripting feature with two public Experimental builds of our next release. Since then, we’ve received a lot of useful feedback from the community and are working on ironing out any remaining issues and implementing suggestions.
For those interested in working with Lua in ChilloutVR, documentation is available here. We have also opened a new Scripting channel in our community Discord to discuss and ask questions about Lua development.
We would greatly appreciate any and all feedback leading up to the stable release of 2024r176.
Proximity Grabbing
In addition to Lua Scripting, another feature that may have been a bit overlooked is a new way to pick up and interact with objects.
Previously, the only way for a player to pick up objects in VR was by aiming a laser from your hand to the object, and gripping with the controller, which could be done from close or far away. As many have noted, this isn’t a very immersive way to interact with props and items in the world, and can even lead to unintentional pickups. With that said, it is now possible to grab objects in a more direct manner with your hand in close proximity, or inside, of it.
For those who still prefer the old method, picking up objects with the laser will still be possible, so users may choose whichever they wish to use.
The Proximity Visualizer is shown for demonstrative purposes, and can be disabled.
Steam Sign-up
In our previous May Status Report, we discussed the inclusion of a new way to log in to ChilloutVR via a Steam account. It was also mentioned that signing up with a Steam account would also be possible later, making it significantly easier for new users to quickly try out the game without having to create an ABI account through our Hub website, and we are happy to say that this feature will be available in the next release!
For those on the bleeding edge of our Experimental builds, Steam sign up will first be available with version 2024r176 Experimental 3 very soon, but everyone else will have access to this feature with the stable release of this upcoming update, along with Lua Scripting and many other improvements, as soon as it is ready.
Now, you may be wondering, “how does a Steam account differ from an ABI account”? Well, if all you’re wanting is a basic gameplay and social experience, then you’re not missing out on much. All basic features will be available to Steam users with essentially no restrictions. However, creating an ABI account will be important for users interested in uploading any worlds, avatars, or props to ChilloutVR, and managing such content. Doing so does require an ABI account to access our full Hub website and log-in to the Content Creation Kit. But this can be easily accomplished by migrating your Steam account to an ABI account via the Hub website along with the stable release of 2024r176.
We’re looking forward to welcoming any new users who make use of this new feature to stop by and visit our platform and community!
Further Voice Chat Improvements
We are aware of issues that have been impacting our new voice chat system these past couple of months, which include occasional stutters and reconnections and while we have already made significant improvements to resolve all past issues, some new ones have come up. To address these, we have been working on some major improvements of our voice server software that aims to provide more stability to player communications.
We expect to begin testing within the next two weeks, and hope to push these server changes to live soon after.
Thank you for your patience during this ongoing process, and to all of those who have provided feedback related to these issues thus far.
Community Feedback
For those of you who regularly keep up with ChilloutVRs development, or even for the occasional or first-time readers, thank you for tuning in to our monthly Status Reports. We try to keep the community up to date on our plans and activity as much as possible, and these reports allow us to provide a steady and consistent stream of information related to our progress on a month-to-month basis.
While we do our best to keep things here relatively interesting, we're always looking for ways to improve. Whether it be the information provided, the content included, or anything else related to these reports, we want to hear what you think, be it positive or negative. If there's a way we can do better, don't hesitate to let us know! Ultimately, these status reports are for the community, so your input is very important to us when putting these together.
Feel free to provide any and all feedback in the comments below on Steam, or email us at team@abinteractive.net . Thank you!
Final Notes
As always, thank you for your continued interest and support of ChilloutVR's development.
Like every company, we need financial support to be able to push updates and improve our product. We are grateful for every bit of support we get. If you want to support us you can do so here: https://www.patreon.com/AlphaBlendInteractive
We are more than thankful for your support!
Not in our Discord server yet?
Use the link above to join our discord server and get in touch with our wonderful community, get help with creation-related topics and find people to play with.