Rock, Paper, Shotgun

I should be further in than this. My supposed rebellion has thus far eked out a territory that could be described as "where?". My personal reputation is great only among people who love mushrooms and hate deer. It's been long enough that I should probably be a fierce warlord running a large chunk of the kingdom in opposition by now, but instead, I have the skillset of fifty peasants, and the outstanding work of fifty three. And I know why. Bellwright has taught me what I already knew in theory, but had not truly appreciated:

Good managers are rare and precious. And I'm not one of them.

Read more

Rock, Paper, Shotgun

Understanding any given sentence in Wuthering Waves is like trying to discern sensible meaning from the back of a rain-bleached Doritos packet you found while cleaning your gutters. Last week, players of the character action gacha asked for more freedom to skip story scenes and dialogue. Having sunk a bunch of hours into the game, I can see why. The combat may be swish and the traversal across its rolling landscape flowing and carefree, but the lore-obsessed babble of its characters is mind-numbing. Wuthering Waves has been this month's lightning rod for hype. But it's worth dissecting what it's actually like to play.

Read more

Rock, Paper, Shotgun

We have been cursed with a terrible devouring monster. Each harvest, one villager must don the ceremonial, mildly magical mask, and enter the fields alone, to gather the precious life-giving ambrosia before the beast can befoul it. For five nights you must do battle, or evade its ravenous clutches.

Those of you who have known your own Devourer are surely thinking: Only five nights per year? Luxury.> Harvest Hunt is good, though.

Read more

Rock, Paper, Shotgun

To kick off with some extremely half-arsed mytho-geometry, the original Frostpunk was a testament to both the design utility and the inexhaustible political symbolism of circles. When people wish to found a community of equals they commonly form a circle, with each participant visible and audible to the rest. A circle is also the best shape for defending against an engulfing ambient threat such as a global ice age, because it has no weak points, and it makes a great centrepiece for a videogame interface, a symmetrical motif that can be tuned and adorned to either suck your attention into the screen or distribute it evenly in all directions.

Created by Polish developers 11 bit, Frostpunk takes place in the middle of a circle, an Arctic crater with a huge coal generator at its heart. Your city rises in rings around that generator, each additional layer of dwellings corresponding intuitively to decreasing temperature, and the result is one of the most focused and thematically consistent specimens of its genre - a building game that feels as intimate and urgent as tending a campfire. Frostpunk 2's new campaign mode breaks the circle open. It starts where you (hopefully) ended, with the crater now fully colonised and evolved into a glaring, blue-orange geode of high-density housing and clustered chimneys. But the view has been pulled back, and construction now unfolds along the plains and canyons beyond the crater, which consist not of circles but of hexagons - another UI designer's favourite - on which you'll plot out upgradeable districts rather than assembling individual buildings.

Read more

Rock, Paper, Shotgun

The first scene in RPS Game Club pick Deathbulge: Battle Of The Bands - a genuinely funny and innovative riff on turn-based RPGs - sees candyfloss n’ superglue-haired guitarist Faye frantically search for her missing guitar as the crowd for the titular battle grow impatient. You’ll quickly realise this a school-with-no-trousers-esque dream sequence, but the matted mess of thick black cables that carpet this dingy side-stage is painfully accurate. Pissing around with gear is roughly 70% of the band experience, in my limited experience of being in bands. This probably changes when you’ve got roadies or dedicated tech people, but we did not, because we were skint. And also terrible. Several hours of Deathbulge has brought me more joy than several years of being in actual bands. I had some isolated good times in some of those bands, but I’m having a very> good time with Deathbulge.

Read more

Rock, Paper, Shotgun

Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! Of course, regular readers will know that 'book' was actually the name of the doctor, but that's beside the point. This week, it's Syphilisation and The Quiet Sleep developer and RPS contributor, Nikhil Murthy! Cheers Nikhil! Mind if we have a nose at your bookshelf?

Read more

May 26, 2024
Rock, Paper, Shotgun

Sundays are a day that arrives at the end of the week. Sometimes those weeks bring joy, and sometimes they bring uncertainity. That's fine. There's another one tommorow. Before that new week begins, let’s read this week’s best writing about games (and game related things!)

Read more

Rock, Paper, Shotgun

It's been a week. Possibly, a three-day weekend of rest and games will do us all some good. And maybe by the end of it, it'll be a new week. Here's what we'll be clicking on this bank holiday weekend.

Read more

Rock, Paper, Shotgun

Calling it now: this is the least intriguing article you will read about 11 bit's The Alters, a blend of Danny Boyle's Sunshine and Duncan Jones's Moon in which (deep breath) you are a marooned space engineer who must spawn different versions of himself by means of backstory-branching gadgetry in order to operate an enormous, rolling base and escape the apocalyptic rays of the local sun.

We're not going to talk about any of that hoity-toity quantum wheeling-and-dealing in this piece, however. We're going to talk about the fact that the opening stretch reminded me of Gears Of War and the many over-the-shoulder adventures it has influenced. I'm sorry. It's been a complicated week involving minimal sleep, and I no longer have the grey cells for branching timelines, though they are certainly the more fascinating aspect of this game.

Read more

Rock, Paper, Shotgun

In one of the better gaming trends of the last few years, we appear to have entered a golden age for booting the crud out of doors. There’s Deathbulge of course, but also the upcoming Anger Foot, Abiotic Factor, and a load more I’m sure. There was also literally Door Kickers, but that was ages ago. Anyway, the latest game to put a hinge-disrespecting protagonist front and center is also my current obsession: the excellent Post Void/Hotline Miami-type beat, Mullet Mad Jack. It’s a very fast, very silly FPS about shooting robot billionaires that takes its aesthetic from 80’s anime and PC-98 games. I’m not sure what else you need, honestly.

Read more

...