Thank you for all the feedback on the latest update! This small patch is to address some of that, and since the update, we have been pushing out small hotfixes for issues you have reported. Those are also listed here and we will keep doing that after this patch :)
Until next time! - Fair
Here is the changelog: Increased damage of Katana weapons. Increased damage of Crystallized Skull summon weapon. Removed the moving sound by Ruby Dragons. Ruby Crown now also grants +1 max summons. Added recipe for Crystal Bullets to Fallen Workstation. Made trinket slot and item set increase items also mark previous ones as obtained. Made crystal mini biomes have much higher chance to spawn the big crystals that drop materials. Changed Crystal Golem attack to have an indicator, stand still and different sound. Increases the entrance area in Crystal Hollow incursions. Mining expeditions for the correct ores now also have a chance to retrieve crystals. Added settlements admin chat command. Updated community translations (thank you translators!). Fixed settler moods being shown while they are on a mission. Fixed Steam still showing you playing singleplayer when you're hosting your world. Fixed fatal crash when hosting and going back to the main menu later. Fixed development mod not loading first if another mod with the same identifier exists. Fixed crash when attempting to load mods that are not the correct structure. Fixed crash when trying to open item actions on an empty slot for controllers. Fixed crash when entering levels that are not part of the journal. Fixed color picker being completely black. Fixed deleting characters not working. Fixed adventure journal loot not displaying names that are too long correctly. Fixed Intel driver crashes for real this time. Fixed streetlamps still providing light when turned off. Fixed crash when trying to run specific commands.
We're excited to announce that the demo of Dark Hours has been updated to include French localization. Since last night's patch, our Francophone players can fully immerse themselves in the chilling experience of Dark Hours in their native language.
This addition is a significant step towards making Dark Hours accessible to a broader audience, and we are committed to continuing this journey. We are actively working on adding more languages to the game. Tell us which one you would like to see first! Stay tuned for updates!
And don't forget to wishlist Dark Hours to support us!
Your feedback has been essential in helping us enhance this demo experience, and we can't wait to hear what you think of the new localization. Feel free to jump into our Discord to share your feedback with us and follow our social media to stay up-to-date on all the latest news and developments.
Dumbriel: Magnificent Adventure in Hell - dumbrielgame
Hello Adventurers,
We have some fantastic news to share with you all!
Our game, Dumbriel: Magnificent Adventure in Hell, is currently in its early development stage. In this stage, we have created an introductory version that showcases Dumbriel's origins, his exploration of heaven, and the pivotal actions that led to his dramatic fall into hell. This version focuses on the storyline, featuring stunning game animations, distinctive art style, and fluid movements, giving players a taste of the platforming mechanics to come.
Highlights from Digital Dragons 2024
We had the honor of representing Dumbriel at the Digital Dragons 2024 event, where we shared our vision with fellow developers, publishers, and investors. The feedback was overwhelmingly positive, and we are delighted to announce that Dumbriel: Magnificent Adventure in Hell was awarded the National Showcase Award at the Digital Dragons Gala 2024! This recognition was a delightful surprise for us, and we couldn't have been happier when our game's name was announced. Standing on stage, we were almost speechless with excitement and gratitude.
Engaging with the Industry During the event, we engaged in numerous discussions with potential publishers and investors. Their enthusiasm for our game was incredibly encouraging. We are continuing these conversations, exploring business opportunities to bring Dumbriel's adventure to life on a grand scale.
A Heartfelt Thank You We extend our deepest gratitude to the entire Digital Dragons team for organizing such a productive and inspiring event. Your efforts in making this one of the top conferences in the industry are truly appreciated.
Thank you to our community for the support. Stay tuned for more updates as we continue to develop Dumbriel: Magnificent Adventure in Hell. Exciting times are ahead, and we canβt wait to share them with you!
Today we're releasing a new update, adding a few new lighting items to give more color to your farm during the night!
We're also adding a bunch of quality of life improvements based on user feedback, as well as a few bugfixes. Nothing too big, as we've been working on a couple of bigger features that should be ready in future updates, but they should help improving the overall experience!
New items:
Added 3 new sets of lighting fences, with three variations/colors each.
Improvements:
Last map zoom state is now saved between games.
Houses are now shown in the map as teleport positions.
Added a "Plow new land only when planting" setting, to help avoid accidentally plowing land when doing other tasks. Disabled by default.
You can now place fences inside animal groups or ponds. They will be split properly if required.
Gameplay changes:
The Sweet shop now offers deals in medals instead of Diamonds. It also no longer sells or stores Nuts/Grapes.This has been done in preparation for a future update featuring production of Jam and Honey. These advanced resources can be traded for medals, but having low level resources in the same shop could become problematic or confusing, so we're removing them. They were the only resources that could be sold in two different establishments anyway.
Bugfixes:
Fixed Upgrade icon being shown on a maxed out garage and warehouse.
Removed price for upgrading a capped town shop.
Fixed being unable to unbind mouse buttons from the "Tractor" and "Map" inputs.
Upgraded Photon networking plugin. Should help with the "SequenceOutOfBounds" error.
Fixed fade out/fade in effect not shown for the second player in split screen.
Today's Farm showcase: Nice Relaxing spot by Farmer Doomz
We're so excited to team up with Dear Villagers to present you Guayota, a 3D puzzle-adventure game inspired by the legend of Saint Brendan.
π₯ A torch to unlock all the secrets π¦
You'll be equipped with a torch and place it in the right place to progress the game. You'll have a chance to explore ancient gods' temples to unveil deep secrets and the mysterious past.