Into Samomor - Sang Hendrix
It's been a while since my last devlog. I'd like to announce some changes to you. Please read below.

1. I've temporarily removed the demo because the game keeps having new content, therefore maintaining the demo is time-consuming. I'll upload a new one in the future. Thank you for understanding.

2. I've received some feedback saying the main character looks ugly. I can see why so please take a look at the new design below. I hope this one looks good!



3. The state of the game now: It's almost finished, I'm doing the first playtest to fix critical bugs before I release it to you guys.

And that's all for this devlog!
Follow and wishlist the game to keep track of upcoming news that I'll be introducing into the game.

https://store.steampowered.com/app/2373890/Into_Samomor/

Follow my social media for reels and more in-game footage.

May 28, 2024
Wifey's Dilemma Revisited - mohomojo123
Changelog 0.50:

Continued Katie’s Route

Don't forget to check the game manual on the store page if you're lost.

Non NTR variant to the event. If the player is on the non NTR route, Jamal and Rashon won't be present at the game.

While on the soft NTR route, the player can pick to take Wifey home.

On the hard NTR route, Wifey will chose what to do depending on her feelings (Except in hardcore mode).

If the PC branches to non NTR route from NTR routes, dialogue will be different depending on player choices.

New Backdoor achievement in non NTR mode

Changelog 0.49:

Continued Katie/Jamal's route

Non NTR will be in 0.5 release, because the scene will be significantly different.

Soft NTR: Play basket ball with Wifey and Jamal's friends! PC can decide to let Wifey stay and stay in contact through his cell phone. Some scenes where PC outperforms in basketball will be in 0.5

Depending on your choices in previous events, there will be different options (backdoor stuff)

Hard NTR: PC can snoop after the game. An additional option of outperforming in basketball will be added in 0.5, and will branch into a non-NTR scene if you are not in hardcore mode.
Seven Second Summer Camp - GoldVision
Hello and welcome campers! Today is the official opening of Seven Second Summer Camp! All are welcome, well, all with a mouse or joystick. Here's some fun stuff you might want to know before you unroll your sleeping kit and pitch the tent:

1) No Buttons: The game is designed to be controlled entirely with the right joystick, or mouse. That means to get to the main menu, campers simply look at the phone on the ground in the tent. To pause the game, players look above them at the tent's light. To move to different parts of the world, campers look at transportation objects. This is a meditation game, and as such removing the camper's decision about where to go allows a safer and deeper meditative experience.

2) Camp is just starting: There are many features that will be added to camp, but as it starts, as it stands, it is a perfect campsite specifically designed to meditate non-stop for 2 hours. The maps are designed to be replayed, the focus on an alternative to solfeggio meditation videos you may find online.

3) Don't forget to visit the moon to spend your hard earned points.

Upcoming goals:
Steam Achievements and Badges
Steam Deck Support
Guided Meditations
VR Support



STAR WARS™: The Old Republic™ - SWTOR Community Team


Like so many Star Wars™ fans, we are eagerly awaiting the premiere of Star Wars™: The Acolyte coming to Disney+ on June 4, 2024. 

To celebrate the debut of the series, we collaborated with Lucasfilm Games to build a set of items inspired by The Acolyte. With Game Update 7.5 “Desperate Defiance”, the following will be available on the Cartel Market:

Dark Harbinger Armor Set

(Headpieces pictured above: Dark Harbinger Hood (with hair) and Dark Harbinger Hood)

Wookiee Jedi inspired Hairstyle and Beard Customizations


Serpent’s Tongue Vibroblade


A look behind the scenes of making the Dark Harbinger Armor Set

It is important to remember that our stories are set thousands of years before the events of The Acolyte. Our talented artists and designers worked with Lucasfilm to create iconic items that find a balance between the striking items seen in the recent trailers and also stay true to the aesthetics of The Old Republic. 

When creating items inspired-by a new series, we always start with a high quality reference, and then get right to building a high-res model to bring our ideas to life.



From there, we determine what this armor would look like on a player model and add the necessary textures and materials to bring it to life. 





Once we align on the overall direction, several more passes through the art, design, sound, and QV teams get us to a fully functional Dark Harbinger armor set in-game!



We have been thrilled to share these with our players and even more excited to say that additional items are on the way! We’ll be sharing them with you all as we get closer to releasing them in another update.

Game Update 7.5 “Desperate Defiance” launches May 29th and Star Wars™: The Acolyte premieres June 4th on Disney+.       
Gnomber - LisiSoft
Small update for today.

Here is what we added:
  • Pickups spawned outside of the level will automatically start homing towards the player. No more frustration over pickups being thrown outside of the level edges!
  • Fix some achievements not being set when quitting the game before dying

Happy gnombing!
Magic Research 2 - Maticolotto
- Fix for hanging when you press the button "Transmute Materials and Item", which should (hopefully) be working correctly now.
- Slightly reduce power of the attacks of the boss Technotitan
- Typo fixes and other minor balance changes
May 28, 2024
Charm Commerce - T.F.A.N.C.S.
Fixed movements of characters around stairs and elevators
Fixed the bug where you can assign multiple Individual Rooms or Workroom2s
Fixed missing tail of Kobolds
Bella Wants Blood - Lxsd-
Hi everyone,

We’re pumped to be officially revealing Bela Wants Blood to you! We’ve been hard at work on this absurdly dark TERROR defense game and can’t wait to hear what you think about it.

It’s the second title of our tiny studio and it wouldn’t have been possible without the support of all the people who played Landnama. Since its release last year, we've been itching to get started on our next game and began laying out the concept for Bella Wants Blood.




Bella Wants Blood is a roguelike TERROR defense game in which you must quench the blood thirst of the child-god entity: BELLA. Lay down gutters and terrors to squash monstrosities to delicious blood for Bella to drink. But don’t let them reach Bella in one piece because they HATE chewing and will grow impatient!

Choose your path, build destructive mazes and acquire powerful mementos for some extra bite to defeat all of Bella’s friends.

The demo gives you access to the first re-playable level against Stanley, Bella’s hard-shelled friend. So do check it out and come chat with us on Discord to share feedback and ideas!

Stay tuned for more from us soon!

- Mathias, Mario and Michael @ Sonderland
Dungeon Full Dive: Player Edition - Cytions
  • Fixed a bug where changing the gender in the Character Editor would turn dragonborns back into humans
May 28, 2024
The Silent Sky Part I - Kapa
This update includes the following:

- Inventory improvements
- inventory open/close improved (mouse wheel added)
- inventory bag updated
- Reminder to use right click added
- Notes improved
- Bush hidden spot disabled after use
- Toolbox comment improved
- Menu scene lightning animation improved
- Sparks animation for house antenna added
- Inventory items comments improved
- Tree index interfere with character walking fixed
- Hint-system bug fixed
- Climbing up the tree-house improved
- Tape combined with block fixed
- Objects combined with chest updated
- Water bottle combined with faucet bug fixed
- Kitchen faucet animation glitch fixed
- Table drawer animation updated
- Tree-house squirrel run on beam animation added
- S10 portal comments improved
- System "pause" deactivated
- Radio button more prominent - spider and poster added
- Menu button in the inventory fixed
- Hot-spots for bushes fixed
- Hot-spot for the bridge fixed
- Hot-spots for the intro scene fixed
- Removing the battery from the flashlight fixed

- Several other bug fixes, improvements and animation updates.

I'm doing all these updates and fixes on my own and help with testing and polishing is greatly appreciated. If you encounter new bugs or something weird, please let me know and I will try to patch them ASAP.
For some changes to have effect it is recommended not to use old save-games.

Thank you for playing my game!

Until next time,
Kapa
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