Hello, fellow mutants, Ripout is leaving Early Access and here are all the things that are coming in 1.0!
While being in Early Access for 7 months and with 4 Major Updates we have added:
2 new Enemies
New Objectives and Missions
New Levels
New Sidearms and Melee weapons
New Garment sets
New onboarding and tutorial
Join in the live session option
and many more.
New Kill Zone Objective
New Objective - Kill Zone has been added to the game. Players must eliminate a specific number of enemies (scaling randomly with budget and player count) at a specific section of the level to complete the objective.
New Levels
Multiple new levels have been added.
Cloud Saves
The ability to have cloud save has been enabled.
Updates to the Characters and Save system
Players will be able to now create up to 5 characters.
When creating a character, players can select campaign difficulty and opt-in/out to play the tutorial.
Balance
Balancing enemy health and damage based on player count and sector progression.
Quality of life updates
Additional setting options have been added to the game
Sensitivity settings are available for both the keyboard and controller
ADS sensitivity settings are available for both the keyboard and controller
Enemy health bar can be enabled or disabled
ADS toggle option is added
More visual options are enabled for players to adjust like film grain and volumetric fog
A voiceover volume option is added
Added option to stop weapon swapping upon pet return
Additions
Added ability for players to break free from the ensnare effect with quick melee
Added new font
Added new UI for Mission Selection and Jump sector
Improved IK on Swarmer
Improved the standing-up behavior of Zombie and Spaceman enemies
Updated the destructible objectives to be auto-destroyed on melee attack or explosive damage
Added damage-hit indicators on all destructible objects
Reduced Turret damage dealt to a player
Updated the destructible door to be auto-destroyed on melee attack and radial damage
Robot will not give more components if it's disabled by interaction instead of destroying it with the pet or weapon
Hotfix Updates
Major Bug fixes
Fixed an issue with Pet disappearing during the mission
Reworked achievement stats
Fixed the behavior of Mimic door to not instakill players anymore
Minor Bug fixes
Fixed an issue where Swarmers can get stuck in big vents if they are getting shot at as soon as they exit
Fixed an issue with enhancements are not visible in the HUD while in the Boss fight
Fixed an issue with the swarmers forcefully getting thrown out of the nest when they are killed before they fully exit
Fixed an issue with enemies that are venting and not facing the player
Fixed an issue with enemies stopping and losing the player if the player is outside the nav
Fixed an issue with enemies losing visibility of the players in specific situations
Fixed an issue with pet scan being too sensitive when there are multiple enemies as a potential target
Fixed an issue with Soldier doing the back leg attack when the player is close but in front of him
Fixed an issue with the pet going through assets in the level when traveling toward the target
Fixed an issue with the tutorial cutscene issue
Fixed an issue where Swarmer can die with the shield module attached
Fixed an issue with Bulwark vaulting animation being canceled if the Bulwark is attacked with a pet
Fixed player character animation blend to work better from landing in place to walking
Fixed an issue where the player can run while in scan mode with the combination of inputs
Fixed an issue with the tutorial character seeing “???” as his name
Fixed an issue with modules teleporting towards the travel locators
Fixed an issue with Zombie and Spacemen standing up animation desync
Fixed an issue with the Evader sliding in some attacks
Fixed an issue with Bulwark sometimes doing the flashbang attack when already dead
Fixed an issue with Heavy getting stuck on the corrupted resurrection station
Fixed the issue with players getting stuck in the crafting station if placing it from some angles
Fixed keyboard and gamepad navigation in the character selection screen
Fixed an issue with the player seeing a prompt to use the resurrection token when not having it available on the Boss level
Fixed an issue with the Dotter field turning some enemies toward the source of the field
Big thank you to our community for the constant feedback and love they have shown the Ripout so far! We hope that you will continue to enjoy exploring new additions with this update and everything else that is yet to come.
bugfix - escape when in crafting disables crafting bugfix - essence statue was not craftable in crafting table, now it is changed texts in crafting menus now furnances, planter and campfire also show possible recipes Big Enemy doesnt have a limit for how high can he aggro now
Previously the game required SSE4.1 to run. I've now made some slight modifications so as to only require SSE3. This will improve compatibility with some older CPUs.
The tournament follows Swiss Tournament rules: you can find the full list of rules here.
The first round will commence on Monday, 10th June 2024. No further entries can be accepted after the tournament has begun.
The tournament will last 3 rounds, 11 days each. Games are paired, so each matchup will be played both ways. All you need to do is sign up, then the system will pair you with opponents and create your PBEM games. You will be notified by mail of when the tournament is starting and when it will be time to play your turns.
EDIT: We have originally planned to release an update today, May 29, but we have discovered an issue that caused the game to crash for some players - we are working on a fix and are still aiming to release the update this week, as we have announced previously. This caused a short downtime for multi-player servers, but as of writing this message, all servers are up and running and the game is fully available to everyone. Thank you for your understanding and we hope to see you on the battlefield soon!
EDIT2: The update was released and is now live.
This update brings a number of bug fixes, balancing tweaks and performance/stability improvements (see full change log below), but most importantly, it includes the first steps on the road to the offline mode for single-player - most of the changes so far happen in the background, but you will already see first benefits of these changes, as the game will no longer disconnect you for inactivity in single-player games; which includes games set up with just one human player (and however many AI players you choose) in a custom lobby. Furthermore, these changes allowed us to let players pause and save games properly in all single-player modes (also including all custom lobby games set up with just 1 human player).
More updates are on the way, and we will notify you about their exact content soon - we are focusing on allowing single-player to work offline and resolving the crashes you reported when loading a local server, as well as resolving multiple other bugs and issues you have reported. Which is why it's critical for us to hear your feedback - further development of the game absolutely depends on it. Please keep giving us your suggestions either here in the Steam Discussions or on the Men of War II Official Discord Server - and if you already enjoy the game and want to support it, consider leaving Men of War II a review here on Steam.
Full Change Log:
Critical Fixes:
AFK is no longer used in single-player mode (players will no longer be kicked out of single-player games for inactivity).
Game pause and save functions now work in all game types if only one player is present.
Fixed an issue causing the game to crash to the desktop when manipulating towers.
Fixed an issue causing incorrect detection of unresponsive dedicated servers, leading to server crashes.
“Classic” Mode Changes:
"Test" mode: All unit limits have been removed.
"Front Line" mode: For the AI defensive units, accuracy and overall health was reduced by 50%.
“Realistic” Game Setting Changes:
Increased fragmentation damage to infantry.
Increased suppression time for infantry in trenches under autocannon fire.
Improved accuracy of anti-tank rifles at a range of 80-100 meters.
Increased component damage for armor-piercing shells.
Missions Fixes:
"Operation Lüttich": Fixed a bug where some units were invincible. Additionally, the retreat zone has been refined.
Historical campaign "Operation Overlord": Added the LVT1 amphibious vehicle to the tech tree.
Fixed minor bugs in the missions “Vanguard”, “Funeral Alarm”, and “With Fire and Steel”.
Fixed an issue where players might not receive rewards for completing one of the dynamic campaigns.
Interface Improvements:
Fixed an issue causing the maximum territory control numbers to be cut off in the main combat interface.
Fixed an issue causing the interface to not display upon loading a game after a mission failure/victory.
Disabled the "Restart" and "Load" buttons in the mod editor's game menu.
Fixed an issue where long chat messages would extend off the screen.
Added images/artworks for some battalions.
Added a special window with useful tips.
Added the ability to scroll through the list of invited players in multiplayer mode.
Refined and improved the "Vacate Slot" button functionality in custom lobby.
Added an animation to the bell icon to highlight incoming team invitations.
Other Fixes and Improvements:
Fixed an issue causing artillery spotters' flare not working when it hit a trench.
Fixed the hatch on the KV-1 tank being always open.
Added increased accuracy of each subsequent shot for sub-caliber ammunition.
Disabled ammo resupply for unmanned vehicles.
Fixed the sound for the GAZ-AA truck (supply).
Fixed the battalion composition for a Soviet AI-controlled battalion, which could field German units instead.
Fixed the armor value of the T-95 tank's command turret.
The crew size for the T-34 minesweeper, Piper L-4 Grasshopper plane, and The Fieseler Fi 156 plane has been corrected.
Fixed camera position after exiting first-person view.
Rebuilt the shader cache for Linux/Steam Deck, fixing several crashes.
We will see you on the battlefield soon, Commanders!