First of all we want to thank each and every one of you for joining us on day one of Zet Zillions release.
We're working very very hard to address the bugs you folks have helped us to discover and we hope to push our next update in the coming 24-48 hours. Keep an eye on the forums for more information over the weekend.
We've addressed as much as possible in this patch without disrupting all of our other systems, though we hope you'll continue to provide feedback to us here on Steam, on our discord or by whatever means you want to reach out.
Onto the notes:
Change how system loads battle music to queue correct files
Fix Pineapple God Issue when inspecting a card
Show tooltips from traits, cards and promotions correctly
Fixed Issue with possible Promotions not opening Promotion Reward UI Correctly
Fixed several events and related UI issues and softlocks
Fixed Act 2 Companion Event on Chapters 3 and 4
Remove Trait Trade event from Chapters 1 and 2
Add Gilgamon and Evil Sentinel to Zillionspedia
Add Correct Enemies to Evil Eye Quest Battles
Heal Station added to Chapter 4 - Act 1
Fixed Zombie Planet Mission Crash
Added Colonize Geckoball Mission
Better Zillionspedia Organization
Fix Heal UI Selection Highlight
Update Localizaton Files
Update Credits
Additional minor fixes and adjustments
Corrected art versioning in various areas
That's all for now. We're going to be back really soon with more updates and corrections.
Thank you again for your patience and support, it really means the world to us.
Pride merchandise has just arrived at the KingsIsle Store and will be available through the month of June. Shop this colorful collection while you can!
Tooth and claw, fang and axe, the Inferno expansion has begun, and the Space Wolves have arrived to the game as the first new faction of the expansion! Theirs is a culture of predator and prey, of hunt or be hunted, and this expertise in pursuing their quarry has led to the introduction of a new trait: "Hunt".
Units with โHuntโ trigger an effect when the hunting unit attacks an enemy, but does not kill them. This aims to represent the Rout's hunter-killer tactics, with Astartes squads hunting as a pack of wolves, hurting an enemy numerous times before delivering the final blow.
Pride merchandise has just arrived at the KingsIsle Store and will be available through the month of June. Shop this colorful collection while you can!
Applicants will now all appear on-screen together in a more visually intuitive way. Chairs represent the maximum number of applicants.
An overview of their basic information is visible all at once in rows, allowing for easier comparisons. Hovering over an applicant's row will also physically highlight the applicant in the 3D view.
Clicking on an applicant row will bring the camera in for a closer look. We've taken the time to introduce more applicant clothing variety for increased immersion. Gone are the constant clown hats!
The Manage tab now allows you to view all your employees at once, where you can monitor morale levels, current status, schedule availability, wage, and task priority.
A more detailed view now even shows their needs levels.
The Training page has also received the same treatment!
There's a handful of more changes, but we'll let you check it out for yourself. We hope this will greatly improve the shopkeeping experience and plan to continue improving the employee system throughout Early Access!
New Edit Appearance Feature
The Snowville Barber Shop is now open! Here, you'll be able to edit your character's appearance without having to make another character.
Optimized Shop Loading System
We've dedicated a lot of time to overhauling the save system to asynchronously load save data and stagger out load times for a much smoother experience.
Here's a comparison of loading times when running to your shop before and after this optimization:
Before (Single Frame Load)
After (Async Load)
We'll be looking into polishing this more with a cool effect later down the road. We just wanted to make this change live as soon as possible since a lot of players have been asking for this.
Thank you to all the players on the Steam forums and https://discord.gg/Saleblazers for sending in reports and save files!
In-game Bug Reporting
We really appreciate all the effort you have put into reporting issues and sending us to save files, and we understand that it is a hassle to do so.
We've added a new in-game bug reporting button under the ESC -> Help menu to make this a little easier!
We use Google Drive to store the save files, so keep in mind that it might not work if your country doesn't allow Google services.
General Polish
This patch introduces a lot of polish, balance changes, and stability fixes from player feedback. We'll continue to keep a close eye on Steam and Discord. Read more in the patch notes below!
What's Next?
For the next few patches, we plan to keep polishing and optimizing what we currently have. We're already planning a followup build to resolve some minor issues.
Once we feel good about the state of the game, we'll be moving on to more features towards 1.0.
Earlier in the year, we talked about updating the art for mountain ranges which should provide visual and performance benefits. To give you an update, we're still working on this. You can take a look at the splash screen in this latest patch to see what it'll look like in-game!
Have fun shopkeepers!
v0.14.6 Patch Notes
โก๏ธ Changes
Added Barber Shop functionality to Snowville which will let you edit your character's appearance
Reworked employee UI with better support for more resolutions
Employees have more random outfits
Added reversed triangle building pieces for all building sets
Added Glass roof building pieces to the research tree
Added VFX to connecting/disconnecting electric nodes
Updated splash screen mountains and fog (a sneak peek of the mountains we're working on!)
Added better support for various edge cases when saving/loading quest tracking if you join a server as a client
Added bug report button to ESC -> Help menu
Reduced chance that other encounters will spawn if you are currently being attacked by night enemies
Customers who step on defensive spikes will no longer call the police
Rebalanced some lock levels throughout the world
Ramen is now a consumable instead of a weapon
Increased value of Apex Gems
Added more dialogue to some customers
Smoke Grenade and Mortar now count as Ranged weapons
Added more Runes to Aiden's House and increased texture quality of Runes
Added more Runes beneath the Lighthouse
Connected a road to the ruins near the Dojo Shop Plot
Crafting button will now only show "queue" if employees are using it
Removed revenge and night attack encounters from Barry's Bazaar
Increased drop chance of glowing mushrooms
Slightly reduced range of Sprinkler
Improved Electric Longsword visuals
Added delay and FX to dialogue responses to give a better visual indicator of what was voted for
Updated several research tree descriptions
Melee hitstun increased towards NPCs on normal and easy difficulty modes by 2.25x and 3x
Parry hitstun decreased towards players by 0.3x
NPCs have more inertia in their movement so that they don't appear as jittery
Removed auto-continue from dialogue system
Some weaker Cage Ghouls can now be staggered with melee attacks
Changed default FOV from 80 -> 65 for better immersion
Added Level of Detail dithering crossfade effect for items, trees, rocks, and buildings
Adjusted LOD ranges across the board and added LODs to character models
Reduced emissive on Rune race checkpoint VFX so that it doesn't trigger auto exposure fade
Updated lock levels in Prologue shop area
The Glider can no longer be deployed briefly at 0 stamina
The Great Banana Thief quest now gives a better reward
Slightly improved rewards for common treasure chests in the Bamboo Forest
Slightly reduced the visual size of the medium wooden display tray to better differentiate it from the large wooden display tray
Updated the amount of ammo required to craft ammo crates to 99 for pistol, rifle, and shotgun ammo
Adjusted spawn zone for mineable rocks near the Island Shop Plot
Added attributes to the Ferret accessory
Added new dialogue variations for request customers
Bright night fog starts earlier now
Filled out a road towards the ruins near the Quarry and Ronin Skull Camp
Customers who open doors will let in nearby enemies less often
Added fallback for customer AI to be able to interact with queues from farther away if they can't initially reach their destination (for example, when you put a Cash Register on the far edge of a table)
Added a cool border to the prologue training video
Moved lobby camera farther back
โ๏ธ Optimizations
Heavily reworked save system so that loading is more asynchronous, runs faster, and optimizes away loading unnecessary data
Optimized shop loading
Added new dummy object system to save and load system for faster loading
Optimized crafting UI so that it has fewer hitches when there are a large amount of recipes unlocked
Removed tail physics animator on Bellstalker since it didn't look good anyway
Reduced frequency of water computations by performing a height check
Converted much of the western ocean into a static visual mesh to reduce calculations on inaccessible areas
Added Bloom as a separate graphics setting from Post Processing, which should help lower-end devices with higher performance without sacrificing color correction
Removed screen space reflections since they didn't really do much visually but took a huge performance hit, so you should see higher FPS at High and Ultra graphics levels
Clothing items have smaller LOD ranges, which is made possible with the new LOD crossfade effect
๐ ๏ธ General Fixes
Construction UI should no longer appear in dialogues and various menus
Fixed various issues with employees and employee UI
Fixed various edge case issues with crafting
Improved spawning zones in several areas to not spawn night enemies inside obstacles
Fixed wrong encounter sometimes showing up in snowy areas
Fixed various collision and culling issues with Leyasoon's arena
Fixed AI being able to phase through certain doors in prologue
Fixed some NPCs spawning in with no shoes
Fixed some Elderly customer request dialogue hooked up to the wrong conversations
Fixed turrets being able to fall through the floor sometimes on save and load
Fixed some random encounters spawning more frequently than expected
Fixed some missing colorways and icons in character customization
Improved load order of shop data
Fixed combat music persisting after all enemies are dead
Fixed weapon hold points being offset for larger enemies
Fixed placing items in display containers not working properly if clicking on a taken slot
Fixed more droppables spawning than expected due to droppable rework
Fixed various missing LODs
Prevented packets that are too large from being sent
Fixed some crafting achievements not working as client
Fixed Health/Stamina/Damage upgrades showing as incorrect name due to localization updates
Amount of bullets in player built turrets is now saved
Fixed more cases of enemies spawning inside terrain
Fixed some floors z fighting with walls when used as second floor
Fixed various item hold sockets and item collisions
Fixed Shepherd laser, mortar, and homing drone attacks not working as expected
Fixed Shepherd laser not rendering properly on top of fog
Add laser indicator to Shepherd homing drone
Fixed various edge case issues that occur when trying to pick up items at full inventory, such as beauty increasing with trash pick up attempts
Fixed level up text displaying 1 behind the actual player level
Fixed a case where NPCs could fly up when parried
Fixed world streaming logic not loading enough zones when teleporting
Fixed a case where request customers would sometimes fail to find their dialogue
Fixed Western Swinging Doors sometimes only rendering half the door
Moved an encounter spawner away from the Smithrock Shop Plot
Fixed a load zone in the ocean with a bad network identity
Fixed Sun Hat not loading the model properly
Corrected journal text for the Glider quest
Corrected journal text for the Mystery of Research quest
Fixed dialogue issues with the Great Banana Thief quest
Fixed some missing collision in the railings at the entrance to Kazai Village
Fixed the construction pants and shoes culling too early
Fixed cases where non-stackable items were stacked in treasure chests in the Bamboo Forest
Fixed plate of candles item rendering below the floor at some distances
Fixed the collider on the wooden shield
Fixed held positions for wooden display trays
Fixed a wall in the bunker in the trenches sometimes not loading properly
Adjusted the name and description for the Rocket Booster
Castle Foundation icons are no longer offset from the item frame
Triangle building pieces now have triangular colliders instead of square colliders
Fixed LOD issues on Desktop Computer
Fixed LOD issues with the Cute Chair
Fixed some beard facial hair not properly supporting the color wheel
Fixed a bug causing crafted ammo crates to drop more ammo than intended
Fixed collision issues around the top of the Northern Snow Shop Plot
Fortune clothing set now correctly applies the increased stamina regeneration attribute instead of double applying the increased max stamina attribute
Fixed offset doors in the golf course pro shop
Fixed the wallet amount sometimes showing 0 in the ESC menu
Fixed recipes sometimes not showing up in the Bamboo Construction Hammer right away after researching them
Fixed vault doors not showing their LOD meshes
Removed errant beep sound from Ronin Skull Camp area
Fixed case where illegal items could have their illegal values saved when they shouldn't
Added fallback for customer AI to be able to interact with queues from farther away if they can't initially reach their destination (for example, when you put a Cash Register on the far edge of a table)
Fixed some floating outpost meshes in the Wetlands
Fixed a rare case where a customer would not be counted as in the store when leaving and returning to a shop chunk
Fixed a few code exceptions
Fixed a few edge cases of infinite loops and 100% loading when moving around to chunks in a certain way
Timber achievement is more consistent for connected clients and will count even if one person on the server achieves this
๐ง Known Issues
Armor stands and mannequins may not display their contents on save and load until you press E on them
Wooden storage crates may show a checkerboard artifact on them
Clients only see neutral yellow bullet points in the shop review UI
Plants inside of crop plots cannot be watered or harvested. Plants growing on the ground are unaffected
Thanks to Adlubescence on Discord for identifying a tutorial soft lock!
In the latest version, you are no longer able to spend all of your mana in such a way that you cannot get more - you will always have enough mana to plant a tree!๐๐ฒโจ