May 16, 2024
Archean - batcholi
Fixed bug where player could not use slots 1-8 in their inventory
Wildermyth - Wildermyth CM
OUR NEW DLC IS AVAILABLE NOW!
Wildermyth: Omenroad is now available for purchase! Alternatively, we have a bundle with the base game, Armors and Skins DLC, and Omenroad available at 15% off.

To our Spanish and French speaking Players, due to bad planning on our part, you will notice many untranslated UI elements in the build. We are working to get those cleaned up and patched out as soon as we can. (French players may also encounter some untranslated comics towards the end of the new story campaign)

A little bonus- we're on sale for Steam's Endless Replayability Fest! You can get Wildermyth for 30% off until May 20th. It's the perfect time to pick up the main game and our DLCs if you haven't already!

https://store.steampowered.com/app/2935580/Wildermyth__Omenroad/?beta=0

Wildermyth: Omenroad
The Omenroad DLC gives you a new way to play Wildermyth. For the fighters, we have a roguelike ​​tactical challenge mode with progression across runs. And for the lovers, we have A Walk in the Unlight, a huge new story campaign that uses the Omenroad format to take your heroes past the edge of the Yondering Lands and into worlds beyond.


Challenge Modes

Legacy Heroes and Greenhorns alike run a gauntlet of battles, each increasing in difficulty. A node map replaces the Overland map and your party chooses a path by following your appetite for risk and reward.



Transformations, pets, and other rewards are present within the fights themselves, making it a tactical choice which ones to pick up. As a challenge mode, Omenroad runs don’t take place within a larger story and you won’t encounter random story events.



At the end of a run, promote your favorite heroes and bring them back into the base game. In between runs, increase Peril for more of a challenge and equip Odes to make your party stronger.



You’ll get:
  • 20 new boss fights
  • 20 new unlockable artifacts and augments
  • New Shadow spirit and Shadow weapons to discover in both Omenroad and the base game
  • 75 new battle maps with new objectives
  • A “Wall of Fame” with twelve challenge-based titles for heroes to earn
  • And for those hungry for another Wildermyth campaign…


You Are Invited to the Neverbefore Ball!

Our new campaign uses the Omenroad format to tell a Wildermyth story, following two adventurers into Netherflare, the land of the lost. There they encounter faces both fresh and familiar, crossing the phantom-lands of a thousand Yonderings to arrive at a mystical ballroom in a dragon’s castle.

As in the challenge modes, a node map will replace the Overland map and no random story events will occur. Instead, all the stories you’ll encounter have been written specifically for this campaign, making it our most extensively written campaign, by far.

Expect to find:
  • A sprawling story that touches on the lore of all our previous campaigns
  • A new biome: Netherflare!
  • More than 25 new battle maps!



Come see what weird wonders will upend you, and who might wander at your side, as you take A Walk in the Unlight.




1.16+533 Omenroad
Added sfx for bird legs, volley of arrows, drauvenBirdMarkPrey,
ratErraticMovement
Adjusted tile range feedback for barrage and stunning barrage
Drauven Wingbeat and Bird Debuff now deal Physical Damage instead of True Damage
Adjusted Ulstryx chapter 1 objective text to clarify that other
sites must be cleared before doing the capstone fight
Double-hyphens replaced with em-dashes
Screen edge pan no longer happens while in controller mode
(fixes issue where sometimes the screen would scroll to the
top-left if the mouse position was there)
Legacy saving now happens less often in certain cases, resulting in
less hitches during gameplay
Save file note dialog is now a single-line text input
Shred sound no longer plays when shredding warding
Various translation fixes
Fix a bug where dreamsOfIcarus could happen multiple times per campaign
Fix a bug with ambient audio often being silent when it shouldn't be
(You may hear more nature noises now during battles than you used to)
Fix a bug where set pieces that were very close to the camera
would be visible, blocking the player's view
Fix a bug where loredump could happen through walls
Fix a bug where Stalwart+ prevented Crystal Chrysalis
Fix a bug where sometimes enemies would visually hover over their ending tile
Fixed issue with mysticF mythic vines theme skin
Fix a bug with burning arrow not being able to shoot at as
long a range with elemental bows
Fixed bug where scenery with >20 health couldn't be splinterblasted
Friendly Fire warning no longer shows damage dealt to scenery
Tools:
"Refresh" editor button now does a better job of actually refreshing mods
Combat Lab can now show any mission plan, even without a scenario
Added "ignoreRestrictions" option to ApplyTheme Outcome
Added "ifChoiceNumLessThanOrEquals" and "sortByScore" fields to
AbilityTarget Options
Added NUM_ENEMIES expression variable, which will get the number
of enemies in the current mission
Added isMatchText expression, useful for checking parameter text
Added "particleNumData_V" particle function, which can be used to
get data from a given particle number
Can now match ONE_FURTHEST relative to a role with multiple matches
Added "CAN_ROMANCE_LOOSE" variable, which checks family and forbidden
romance (e.g. skeleton), but ignores existing relationships,
forbidRandomRomances, and attraction.
Particles: adjusted e.life and e.time to not reset when done looping
Particles: added tileIsVisible variable, which returns 1 if the mission
tile is not in fog of war, and 0 otherwise
Particles: Added vx, vy, vz, and velocity particle vars
Added "useExistingEmitter" option to particle animation outcomes
Added alwaysShow and forbidMonsterDestroy options to CountScenery objective
Added ONE_FURTHEST_OPTIONAL match type
Added animationCustom field for movement animations
Can now spawn a random card of a monster type via Spawn Outcome
Added LIVE_ALLIES LOS test
Fixed bug where rigOverridePriority aspect was deleted
Added "For" outcome, which can be used to execute an outcome
a certain number of times
Added WAS_ATTACKED_DELAYED effect trigger
Added MISSION_VICTORY hero trigger
Added POSITION_X and POSITION_Y expression variables
Fixed bug where Loop Next Action checkbox in combat lab would
sometimes use a previous action
Added DIFFICULTY_COMBAT and DIFFICULTY_OVERLAND expression variables
Added grant random gear cheat (Shift+Ctrl+G) that grants some gear
based on class and randomness
Added EQUAL_TO Test
Firestone - Online Idle RPG - igorbarysheff
🏆⚔️ Rise as the "Champions of Alandria" - Embrace Your Destiny! 🎮🔥

🌟💰 Embark on a quest for glory with chestfuls of currencies that shape the realms of the game!

⚔️🌍 Forge unbreakable alliances, devise ingenious strategies, and carve your legacy as the true "Champions of Alandria"! 💪💎🎁

✨🎉 Revel in monumental rewards and inscribe your saga in the annals of history! Don't miss "Champions of Alandria" – Your destiny awaits! 🌟🤝🏅

Skye: The Misty Isle - info
Greetings Víkingar!

We'd like to start with an honest apology to all of you. It's been too long since we've spoken, and for that, we're truly sorry. We understand the frustration that comes with our silence, and we want to shed some light on why we've been so quiet.

The truth is, it's been a bit of a journey for us behind the scenes. For those of you who don't know, we're a team of only five people. For three years now, we've been battling constant challenges. Whether it's the relentless strain of tight resources and even tighter budgets, the endless quest to keep up with ever-evolving technology, or the fair share of personal hardships we've each faced along the way, it's been a tough ride and things rarely go as planned. Sometimes, we hit roadblocks; other times, we get so lost in the work that we forget to lift our heads and share our journey with you.

We've been doing our best to stay active on social media, but we understand that might not have reached all of you here on Steam. We're a new company, finding our way, and we're still learning what works best for each platform. We've seen your comments and heard your frustrations, and, moving forward, we will try to be more active and open - especially here on Steam. We want to do better. We want to be more than just a studio; we want to be a community. We want to connect with you more and to share this journey - the highs and the lows - to make sure that you're a part of it, every step of the way.

Our Discord server is always open for a chat, a question, or even a friendly hello and, for those of you who are interested, you can also follow our progress over on our website and our socials.

Thank you, from the bottom of our hearts, for your support, patience, and understanding, and for sticking with us while we figure this out. We will be back very soon, so keep an eye out for more updates in the coming weeks!


Catch up soon,

The Aurora Team 🌙
(Mark, Aiden, Maddie, Lydia & Lauren)



Website Discord {LINK REMOVED}
May 16, 2024
Homeworld 3 - Gearbox_CM Noelle
Hey everyone, thank you so much for joining us for launch.

Today we are releasing a hotfix (1.02) for Homeworld 3 that addresses a few quick-fix issues we’ve seen so far.
We know many of you have shared a much broader spectrum of feedback and we want you to know that we’re listening and digesting every piece of it. We are currently investigating what changes can be made and how they can be implemented, and appreciate your patience while we do so.

We’re looking to have a more thorough response soon that will speak to what we’ve heard from players and how we’ll be addressing your feedback. You can anticipate that message coming soon, but didn’t want that larger conversation to stop us from addressing bugs we’re able to fix now.

We have released an update for Homeworld 3 that addresses the following issues:
  • Entitlements for Fleet Command Extra Content, Backer Extra Content, Pre-Order bonus are not registered by the game on EGS.
  • A login screen would occasionally appear when losing connection in multiplayer lobbies.
  • Ships built from a Carrier could occasionally be unable to be selected and unresponsive to orders.
  • Another player joining a Skirmish lobby could reset the map selection to Deep Space
Looking forward, we are looking to release another update next week with improvements to AZERTY & QWERTZ key rebindings, and some progression-blocking bugs. We’ll be able to give more information on those when we’re closer to that update’s release.
May 16, 2024
LAN Party Playtest - ryan.hesse
New Features:
  • When streaming an application to the room, you can now stream the audio from the application as well. To toggle this on/off, click on the stream preview in the bottom right corner of the screen.
  • You can now invite Steam friends to rooms even if they don't yet have LAN Party.
  • Added audio output source selection in Settings -> Audio.
Improvements:
  • Greatly improved loading times and menu/UI responsiveness.
May 16, 2024
Age of Fear: The Free World - Les
Hi everyone, recently, a player named Fliedner has shared a link to his recorded let's play. While there are several videos on YouTube, what sets this one apart is Fliedner's mastery of Age of Fear mechanics.

I believe I've seen almost all abilities and skills utilized, along with a few combinations I never anticipated. Additionally, such videos assist us in identifying and fixing bugs, enhancing AI, and sometimes even inspire ideas for new features.

Please enjoy the serious showcase of the complexity of Age of Fear:
https://www.youtube.com/watch?v=_t-PO-S3Jf0&list=PL-GPZ3WPf9ex2QMWj0ZDW8xcDe9XsUxz6&ab_channel=Fliedner

Take care, Les
Epic Auto Towers - e^cha
Epic Auto Towers is joining the Endless Replayability Fest on Steam.

All games with a very high level of replayability are invited to participate, be it through procedurally generated maps, random character generation or even stories.

In Epic Auto Towers, of course, the main element of randomization is the Tower Store, which generates random Towers for purchase. These mechanics are supplemented by starting bonuses, relics dropped from bosses, tokens, etc.

You can see all of this in the demo version, even though it's a demo, it has a great replayability even.
Play the demo!
https://store.steampowered.com/app/2116060/Epic_Auto_Towers/
Builderment - builderment-dev
Hello factory builders,

I am excited to announce that the next update to Builderment is here! This update brings a bunch of performance improvements, quality of life features, and the introduction of Alternative Recipes!

Before we dive into the patch notes, I wanted to share some important news with everyone. After reading through the reviews and comments you have shared since the game's launch, I decided to lower the price of the game to $14.99 USD. The majority of the community was in agreement that the previous price was too high for the content currently available and your feedback is extremely valuable to me - even when it just comes to price.

To those who have purchased and enjoyed the game before this decrease, I want to express just how much I appreciate your support. Your involvement, feedback, and support mean more to me than I could possibly express. I know the price decreasing after purchasing something can be difficult to accept, but I want to reassure you that I will continue to work on additional content and adding to the game to bring more value and gameplay for everyone to enjoy.



Patch Notes

📜 Alternative Recipes
Alternative Recipes are unlocked through the tech tree and allow players to craft specific items with entirely different ingredients. For example Steel can be crafted with only Iron Ore and Coal instead of needing Graphite. However you'll need to use a mix of both normal and alternative recipes to maximize the use of resources in the world. Completely switching to the new recipes will likely cause other bottlenecks to develop in your factory!

⚙️ Selecting Belts
One big quality of life improvement added is now you can double click on belts to select all other connected belts on a path. Stopping at splitters, merged belts, and machines.



🪵 Cargo Visibility
Items on belts are now viewable when zoomed out further (configurable in video settings). With this change there are also entirely new models of all the items that are easier to recognize from a distance.


An item and it's low detail version:



📝 Full change log
  • 12 New Alternative Recipes! Unlock new recipes to craft specific items with different ingredients.
  • Smarter automatic underground belt placement when building belt paths.
  • Double click on a belt to select or unselect all connected belts on a path.
  • Optimized time it takes to load worlds.
  • Camera will now zoom towards where the mouse cursor is.
  • Improved efficiency/accuracy of extractors and factories to now output at 100% of their expected rate instead of 99.99%.
  • Added video setting for cargo view distance with additional LOD to make items easier to see when zoomed out.
  • Main menu now has a "Continue" button to jump back into the last world you were playing.
  • Mac retina support, now displays higher native resolution.
  • Various other little memory and performance optimizations.


Thank you for all your support and keep on building!
- Builderment Dev


https://store.steampowered.com/app/2414110
Learn to Dodge - Wec
Added Confuse status effect mode for Realm of the Mad God fans looking to practice that, as well as a toggle for lighting effects to help with performance. Plus some bugfixes related to lighting, and saving of data.
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