HEYA RAIDERS!! In case you missed it, we're apart of Steam's Endless Replayability fest! To celebrate, we're hosting another community event this week!
Join any [ratdev] servers on May 16th @ 4 PM EDT to play with the dev team + use # nolovelostgame on X during the event for a chance to win a prize! We'll be DMing a winner there at 6 PM EDT!
(Zone) Lasers are buffed (Zone) Added ability for projectiles to have different colored holes in walls (Zone) Added null pointer check in Steam code (Zone/Server) Added Repulsor Grenade
Added "Vehicle Controls" option to remap vehicle control layouts (affects all vehicles when gameplay begins) Added a new vehicle, revised objectives, and modified layout of mission 3-5 Added a mostly new vehicle and modified layout of mission 6-1 Minor tweaks to a couple other vehicles Added "Allow Gamepad" option (enabled by default) so you can disable a gamepad/etc without having to unplug it Made it harder for gamepads to take over menu inputs on accident Swapped weather for mission BnD 7-1 and 7-2 to correspond so the voice lines make sense Show bonus missions on map if all biome missions have been unlocked (regardless of star count) Ignore invisible islands when creating gamepad selection list Fixed pinetrees looking insane in the wind (mission 4-2, etc) Fixed Obsidian Flats checkpoints [Added a couple cheat codes]
Desecrators 0.9.6 features a new upgrade system. Access the upgrade station in the Nightingale, your mothership. The upgrade station can use artifacts you acquire during your raids to manufacture powerful upgrades for your ship. Upgrades to primary weapons are also available.
Spend your credits wisely...
*Note: Saves from previous versions cannot be carried over. You will need to start a new run*
Upgrade System
Upgrade station is now available in the mothership
Level map shows your installed artifacts
Added 12 artifacts
Added 4 additional weapon upgrades
Levels now contain a new Artifact pickup. Collecting an Artifact will unlock a new upgrade
Score bonus artifacts are now called Relics
Gameplay
Reworked enemy scaling: - Overall enemy count reduced - Enemy health is now affected by level difficulty - Enemy health is now affected by number of players in co-op
Weapons dropped by players can no longer be converted to ammo by other players
Increased Borehead health and speed
Enemies performing a death spin can now fire secondaries and mines
Removed size attribute from missions on the starmap
Graphics
Added FOV shift effect for spawning and teleporting
Exopod cursor now changes color based on remaining ammo