No Love Lost - slowlywanderingx
Incoming Transmission--

HEYA RAIDERS!! In case you missed it, we're apart of Steam's Endless Replayability fest! To celebrate, we're hosting another community event this week!



Join any [ratdev] servers on May 16th @ 4 PM EDT to play with the dev team + use # nolovelostgame on X during the event for a chance to win a prize! We'll be DMing a winner there at 6 PM EDT!

If you haven't already, grab NO LOVE LOST for FREE on Steam!

See you all on the surface soon--


Discord / Youtube / r/NOLOVELOSTGAME / Twitch /
Feedback and Suggestions
SpecFreq Playtest - Roy
(Zone) Lasers are buffed
(Zone) Added ability for projectiles to have different colored holes in walls
(Zone) Added null pointer check in Steam code
(Zone/Server) Added Repulsor Grenade
May 14, 2024
The Forgotten Tapes: Twisted Forms - BLOODY VULPINE
Small bugfix for launcher & Fallen Spirits
Instruments of Destruction - Radiangames
Added "Vehicle Controls" option to remap vehicle control layouts (affects all vehicles when gameplay begins)
Added a new vehicle, revised objectives, and modified layout of mission 3-5
Added a mostly new vehicle and modified layout of mission 6-1
Minor tweaks to a couple other vehicles
Added "Allow Gamepad" option (enabled by default) so you can disable a gamepad/etc without having to unplug it
Made it harder for gamepads to take over menu inputs on accident
Swapped weather for mission BnD 7-1 and 7-2 to correspond so the voice lines make sense
Show bonus missions on map if all biome missions have been unlocked (regardless of star count)
Ignore invisible islands when creating gamepad selection list
Fixed pinetrees looking insane in the wind (mission 4-2, etc)
Fixed Obsidian Flats checkpoints
[Added a couple cheat codes]
Midnight Lane - бутик картье
We are happy to announce new update with following changes:
⁃ Chinese language added
⁃ Minor bug fixes
May 14, 2024
THRESHOLD Playtest - PATALOON
  • Changed the ending (again).
  • Made a lot of adjustments and tweaks on a large amount of things.
  • Going to bed now!
Cecil Hollow - Immortal*****
"James," a former FBI agent, recounts his first encounter with strange events at Cecil Hollow - a remote farm in rural Kentucky.

This is part one.

*This is a work of fiction based on true events. Video produced as marketing and lore material for Cecil Hollow.*

Wishlist Cecil Hollow on Steam at https://store.steampowered.com/app/2445110/Cecil_Hollow/

CRETE Playtest - vfxalvaro
CRETE Playtest Patch Update 0.7.3 (Demo and Playtest). You need to close and open your Steam app to get the latest updates:

Nymph new orb attack v1.
Biosmasher sound redesign.
Movement improvements.
Layout improvements.
Grenades AOE reduced.
Impulse of grenades reduced.
Desecrators - Zeriab Jr.
Desecrators 0.9.6 features a new upgrade system. Access the upgrade station in the Nightingale, your mothership. The upgrade station can use artifacts you acquire during your raids to manufacture powerful upgrades for your ship. Upgrades to primary weapons are also available.

Spend your credits wisely...


*Note: Saves from previous versions cannot be carried over. You will need to start a new run*

Upgrade System
  • Upgrade station is now available in the mothership
  • Level map shows your installed artifacts
  • Added 12 artifacts
  • Added 4 additional weapon upgrades
  • Levels now contain a new Artifact pickup. Collecting an Artifact will unlock a new upgrade
  • Score bonus artifacts are now called Relics
Gameplay
  • Reworked enemy scaling:
    - Overall enemy count reduced
    - Enemy health is now affected by level difficulty
    - Enemy health is now affected by number of players in co-op
  • Weapons dropped by players can no longer be converted to ammo by other players
  • Increased Borehead health and speed
  • Enemies performing a death spin can now fire secondaries and mines
  • Removed size attribute from missions on the starmap
Graphics
  • Added FOV shift effect for spawning and teleporting
  • Exopod cursor now changes color based on remaining ammo
  • Mine camera now faces target when homing
  • Improved menus:
    - Added opening animations
    - Added additional graphics
    - Updated selection marker
    - Added new sound effects
  • Improved title screen:
    - Added new background graphics
    - Reworked save slots graphics
    - Exopods are now shown on save slots
  • Improved menu scaling for various aspect ratios such as 16:9, 4:3 and 32:9
  • Improved underwater explosions for breakables/destrucables
  • Improved player water submersion FX
  • Improved damage feedback for hitting destructable level objects
  • Teleporters leading to anomalies are now marked as 'Anomaly teleporters' on the level map
Performance
  • Improved performance of pickup and chat messages
  • Improved performance for attracting and collecting pickups
  • Optimized spawning for various FX
  • Optimized AI for rivals and other smart enemies
  • Fixed stutter when collecting power pickups
  • Fixed stutter from underwater explosions
  • Extended FX preloading to reduce stutter in large levels
Misc
  • Added new level music:
    - Drifting Orbital
    - Listening Station
    - Moonport
  • Added settings for adjusting pickup attraction radius
  • Added mine homing lock-on sound
  • Player ping is now shown on level map
  • Updated to Unity 2022.3.26f1
Fixes
  • Fixed hidden portals being clickable on level map
  • Fixed inconsistent fadeout of chat messages
  • Fixed missing client ship respawn sound
  • Fixed rare co-op spawn sound error
  • Fixed rare client disconnect on weapon exchange
  • Fixed rare impossible level caused by large portals being too small
Cosmoteer: Starship Architect & Commander - Walt Destler
  • Projectile trails for Railguns and missiles will now render regardless of zoom level for better visibility.
  • Bugfix: Weapon target indicators still wouldn't render in some situations.
...