Have you been sowing chaos and curses on the battlefield? It's time to gather your sena and start your ascent, as Mount Meru is here!
New Realm: Mount Meru
Picture the most incredible mountain you could climb – made of gold and reaching so high, it touches the stars! That is Mount Meru according to the legends. The final path that leads to the abode of the Devas. A place of light, wisdom, and now, conflict!
The Ascension experience is a culmination of all your choices from the humble beginnings of Narak to the lofty peaks of Meru, exploring the conflicts between realms and resolving them along the paths of Shesha and Garuda. You’ll see some familiar faces from our previous seasons (and some new ones!), as they may help or hinder your journey. The choices you have made Yodha will have world-altering consequences you’ll be able to see in a new cinematic that plays upon completing the Meru campaign. We wonder though, are there other paths one may follow?
New Store Bundle
The realms have been tied together in more ways than one, head over to the store to grab a bundle that includes Pataal, Prithvi, and Meru at a special price.
Hero 8: Kaikeyi
The former Queen of Ayodhya and master strategist is now under development as our next Hero. Kaikeyi thrives in the shadows, utilizing stealth and cunning to eliminate her targets. We are currently exploring and testing various designs for her mechanics. Expect an update soon.
New Features
New features are making their way into Kurukshetra: Ascension as well. Some were community suggestions, and others we hope will add more immersion to your play sessions.
In-Game Move History
Players can now look up previous moves played in a match. Need to track what your opponent did? Forgot how many copies of a card were played? Just tap the Move History button to see what went down!
Quest Re-roll
Having a hard time completing a quest? The new Quest Re-roll system lets you switch your daily and weekly quests for a small fee of 5 and 20 Shards respectively. There is no cap on how many times a player can re-roll a quest, so go wild! Please note that New Player and Premium Hero quests cannot be re-rolled currently.
Boss Voice-overs
Finally, our Bosses can show how menacing they really are! Key interactions with Bosses are now voice-acted, adding an entirely new layer of immersion.
New UI and VFX
At Studio Sirah, we’re constantly trying to make the game a seamless and stunning visual experience for our players! Get ready to experience a refreshed look and feel with a brand-new splash for the Launch screen, a streamlined Realm Select UI, polished Deck Builder visuals, VFX updates for attacks, and more.
Balance Changes
Elephant: Health reduced from 7 to 6. Boulder Giant: Damage reduced from 6 to 5. Tidal Giant: Soma Cost increased from 6 to 7. Divine Apsara: Soma Cost increased to 9. Damage increased to 7 and Health increased to 8. Blitz: This spell no longer pierces but damage increased from 2 to 3.
Daily Reward Changes
Streaks have been removed, so there’s no worry about missing out on your streak ever again. Instead, the daily reward is now 20 gold coins on your first daily login.
Remember to complete your Karma Pass over the course of May, and let us know what you think of Mount Meru! Join the conversation, give us feedback and get involved with our community and look for early updates on our socials linked here: Discord, Instagram, and YouTube.
The most difficult achievements related to the extraction of a very large amount of food have been replaced with more feasible ones.
Also, the functions of "jumping" or pressing the menu buttons were removed from the Alt key on keyboard, which prevented the game from being minimized with the Alt + Tab combination while remaining in pause mode.
🧡 Hi everyone! This is Kirill speaking. Checking in and saying some words about what's going on, development-wise.
For those who do not follow the game on Discord or Twitter - apologies for the long silence. There are many news, some of them bad, some of them good. I feel like if my English was a bit better I could make a Stand Up comedy telling you our devs news on Youtube.
🍋 Life gives you lemons
Let's start with me texting this Patch Note with annoying tooth pain cause I overcooled the trigeminal nerve. You might have noticed the game industry shaking last two years. There are a lot of great devs who lost their job, didn't find funding for their games, and so on. Nerves are frayed in many ways.
🍋 Following our last update, we embarked on an ambitious journey to chart the future of the game. Gameforge while always supportive, did de-prioritize the further development of Trigon.
🍋 We had to care about the long-time existence of the company and this is why we reinvested our remaining company resources into tech which will be the foundation of our next projects.
🍋 At some point I was sure that we passed the uncertainty and we were good to focus on work on some new projects and Trigon updates but NO. Looks like we have to prove that we are here working for you as true indie devs. It was the hardest time ever for me, cause I didn't have any money to pay salaries for a team or any other costs for half a year.
🔮You should be dead, but apparently, you weren't ready for that, either.
Same as with you, my honesty settings are set to 95% for the team either. I am proud to be part of the Sernur.tech. I can't even expect that the whole team will decide to stay together even when we don't have any money to cover the burn rates for an uncertain period.
Somehow with some of my personal losses, we managed to find a good partner for our next title and opportunities to continue our journey. So let's jump to the good news.
🚀 Good news everyone
⚡️ The most important through it all, one thing remained constant: our undying passion for creating amazing video games, just for you!
🌟 Rest assured, Trigon: Space Story is not abandoned. We cherish Trigon: Space Story like our very first star.
🐰 We are very close to opening the curtains to present you with what we are working on as our next game.
🚀 As part of the Steam Endless Replayability Fest, we're glad to announce the latest ver 1.0.10.4270 is now live with 70% discount.
You have been waiting for so long and here it is one of the biggest pack of fixes
🐞 Bug fixing
Version 1.0.10.4270
Changes with the ‘🚀’ icon in front of them are changes or additions suggested by the community. As always, if you want to stay up to date on the game or give us feedback feel free to join the discord at https://discord.gg/Sx3ZypU2VU
🚀 Fixed an issue where pressing buttons 2 and 3 simultaneously in the dialogue caused an error.
🚀 Player units became invisible in some compartments on the player's ship.
🚀 Thrown-off units continued to provide visibility in a compartment it was.
🔹 Error when attempting to deflect a projectile with a defensive drone that has already reached the target.
🔹 Enemy guns could target multiple sections of the player's ship. It was not visually noticeable, but occasionally caused game lag.
🚀 In the crew overflow window, it was possible to add an undeletable and unselectable unit.
🚀 In the crew overflow window, it was possible to convert enemy units into friendly ones.
🚀 While boarding Player units could get stuck outside enemy ship compartments when pressing the "return to saved positions" button.
🚀 With the ship's lid closed, the white silhouette of a unit and its health bar were visible.
🚀 Achievement "Hold your fire" could be obtained even when using weapons in combat.
🚀 Achievement "Lucky Swine" could be obtained faster than 10 battles.
🚀 A tiny mass selection of weapons or unit portraits selects one as it was clicked.
🔹 Error when deflecting a projectile with a defensive drone from an attacking drone at the moment of impact, leading to an inability to continue the battle. Visually appeared as projectiles hovering over ships without dealing damage.
🔹 Enemy weapons and drones did not get back to work immediately after breakdown, repair, or EMP. They were waiting for any spaceship condition update event. For example, they start working back only after entering stealth mode.
🔹 Error when assigning a new target for a weapon that fires multiple projectiles in a row before completing shooting with the "burst fire mode" enabled. Visually appeared as projectiles hovering over ships, the game blocker.
🔹 The fire sound effect ends with an error on leaving the game session.
🔹 Error when the day passes with unit active mass selection, having a dead player unit on board.
🚀 Error when attempting to return player units to saved positions while the player unit or units are on an enemy ship.
🚀 Error when quickly closing the game statistics window before the data had time to load.
🚀 Error with the unit popup breakdown, showing an empty frame in the top left corner instead of the unit popup.
🚀 Numerous energy-related errors were caused by the ability "Electrician" like extra energy in the system, the inability to distribute energy to the system, and the inability to take energy from the system.
🔹 When using the "Rapid Fire" ability on pause and simultaneously ordering a unit with this ability to leave the weapon system, the game crashed - the enemy no longer fired, and the player's projectiles did not reach the enemy.
🔹 When using the "Harpoon" ability on pause and simultaneously ordering a unit with this ability to leave the weapon system, the game crashed - the enemy no longer fired, and the player's projectiles did not reach the enemy.
🔹 The unit with the "Technician" ability did not fully protect the system from EMP.
🔹 Abilities "Combat Protocols," "Crusher," and "Warrior" incorrectly calculated damage to doors and systems.
⚖️ Balance
🚀 The bounty level has been changed. The bounty level can now only range from 0 to 5 and cannot overgrow to very high values. The bounty level can now be properly reduced by sold units at stations, but not below 0. While in the sector the bounty level growth over time has been reduced.
🔹 The galaxy sector generation has been improved. Previously, there were three types of sectors: small, medium, and large. Now there are 20 types of sectors with different numbers of anomalies, number of stations, types of stations, and encountered races.
🔹 Space Stations with varying upgrade costs, item prices, and item availability can now be generated. Upgrade costs and item prices may be above or below average, and item availability may vary.
🔹 The spread speed of fires has been increased by 25%.
🔹 The upgrade cost of systems and sub-systems for scrap has been increased.
🔹 The Life Support system now generates 1 food per stage instead of 2.
🚀 The efficiency of all drones has been increased. Energy consumption has been reduced, damage has been increased, and recharge time has been decreased.
🚀 The "Technician" ability now provides an increased repair speed.
🔹 The "Electrician" ability now provides energy not to the specific system where the unit is placed but to the reactor and can be used on any system on the spaceship.
🔹 Upon the enemy's surrender, the reward is higher but the bounty level increases more significantly: for a surrendered ship without a faction +1 bounty; for a venator patrol +1 bounty; for a pirate +0.5 bounty; for a slave trader +0.5 bounty.
⚡️ Features
🔹 Rewards for battle outcomes have been changed:
Difficulty "Easy"
Enemy ship boarded (this also includes crew elimination by other methods such as suffocation, burning, or shooting with anti-infantry weapons):
The player receives 100% of the enemy cargo hold.
75% chance to obtain a weapon/drone that was on the enemy ship; probability calculated separately for each weapon/drone.
Enemy ship destroyed (this also includes captain elimination):
100% to obtain scrap equal to 50%-100% of the enemy ship's HP.
25% to obtain 10%-50% of each cargo hold cell.
10% chance to obtain a weapon/drone that was on the enemy ship.
Enemy ship surrendered
75% chance to obtain 200%-300% of each cargo hold cell
40% chance to obtain a weapon/drone that was on the enemy ship.
Difficulty "Normal" and "Hard" work the same way but with slight differences in probabilities.
🚀 Added events "Low Supplies" and "Hunger" to facilitate survival in hostile space. In these events, players can obtain food through various methods, sometimes not entirely conventional.
🚀 Weapons have been given 3 firing restriction modes:
no firing if the target has shields
no firing if there are friendly units in the target system
no firing if the system in the target is disabled.
🔹 Units have been given the "Well Fed" buff when they consume food, increasing movement speed, melee damage, and repair capabilities.
🔹 The EMP damage has been redesigned. Now, the duration of EMP on a system is calculated by the formula: duration of EMP = system level * time to disable one level (3 seconds). Thus, for a level 5 system, the duration of EMP cannot exceed 15 seconds. The EMP effect on the system gradually diminishes as the time to disable each level passes, starting from the lower levels.
🔹 The behavior of units during a fire in a system has been changed. They now try to avoid standing in the fire as much as possible and move to a cell without fire to extinguish it from there.
🔹 The behavior of units in battle has been changed. Units that are not skilled in combat (poor Taerticons) will now try to flee from enemies attacking them in close combat (mighty Rakhi).
🎮 UI
🔹 The weapon interface has been redesigned: control buttons for firing restriction modes have been added.
🔹 "Automatic fire mode" is now set by default to all weapon slots on all player ships.
🔹 The chosen firing modes on weapon slots are now always active and are not reset when the weapon is turned off.
🚀 The names of players and enemy spaceships are now displayed on the interface.
🚀 The reward now shows the outcome of the battle - enemy destruction, team destruction, enemy surrender, enemy escape, or player escape.
🔹 An icon for the "Well Fed" buff has been added to units on the left panel.
🚀 The rewards window now more clearly indicates when an effect, buff, or ability has been removed from a unit. For example, when a unit is no longer hungry.
🔹 Additional energy from a unit with the "Electrician" ability in the reactor is highlighted in yellow. The popup indicates that additional energy is obtained from the "Electrician".
🔹 The visual representation of energy in the reactor is limited to 20 energy bars. Anything above 20 is shown as numbers above the top bar.
✨ Roadmap revival
Please take a look at what is a ver 1.1 should look like
🔹 During that time we collected your feedback on the Steam community, Discord channel, and bug report tool. Then we prioritized work based on what we heard, added some of our previous backlog, and made a dream roadmap. We shared it on Discord a long time ago but now it is time to share it here.
🔹 Expect major updates, improvements, and tons of minor changes. Now It's all on us and no matter that it will take much more time we're always dedicated to providing you and new players with an outstanding gaming experience.
🔹 We can't set a due date cause we are still a small team now working on different projects but we are sure about what we would like to deliver.
🌈 What about Mods?
We are often asked if we can provide mods support to the Trigon: Space Story. And the answer is - "we would love to do this".
We are wondering what tools you are expecting. Custom avatars, quests design tool, galaxy generation tool, weapon balance tool, or maybe 3d models import?
We are very excited to design the Mods support update with you.
🤝 How can you help?
🤝 If you would like to help us - please check this 1.0.10.4270 update.
🤝 If you have not made a game review yet - please do it. This is still important for us.
🤝 Bug reports and suggestions are appreciated, though I can't promise to do all suggestions we will try to do our best.
🤝 If you have some thoughts about Mods Tools please let us know here or join our Discord channel https://discord.gg/Sx3ZypU2VU
💗 Thanks for reading!
Again, I wanted to say thank you to each and every one of you - it's been an amazing experience launching Trigon: Space Story and we're truly grateful to have such a passionate fanbase! I wish everyone of you all the best, play the games you love, and do not overcooled as I did =) Be health! Please keep the feedback we’re watching and listening!
We listened to your wishes and managed to include some of them into this festival. Continuously Combat (Wave/Summon), more dangerous explosive barrels, and more Health Potions... There's more... We'll announce further updates and upcoming features after festival. Add to Wishlist & Follow, don't miss updates!
Check out the Release Notes below to see the updates in the current version of the Rise Again!
Release Notes
Rise Again v0.5.2-demo+240512 (and v0.5.1)
In this version, we will be able to experience continuous combat and better level transition.
“Does the captain think I'm cute? …No negative responses allowed!”
Character Introduction:
Introducing the new member—Zara! For machinery, what could be more important than maintenance? As the team’s professional mechanic, Zara is both skilled and passionate about various "hands-on operations" with "firearms and devices."
But be careful, if you utter any disrespectful remarks about the Institute's Chief Cat, it's hard to guarantee whether the next target of her wrench will be your plane or your head!
The release date is getting closer. To provide players with an enhanced gaming experience, I continue to make improvements and add features based on feedback from the demo version. During this period, I've not only added many features according to the original plan but also included many functionalities requested by players and redesigned the breakthrough effects of weapons at full level.
Doing so much extra work within the limited original time frame is all to ensure a better player experience. While I dare not claim our game is outstanding, I truly hope players enjoy playing it.
I once heard a saying, "When a game stops updating, that's when it dies." Because I agree with this perspective, I will do my utmost to optimize and update the game after its release. There are always some ideas that could not be implemented on time due to scheduling, and I want to complete them in sequence in the future so that the game gains wider recognition.
Thank you to everyone who has provided feedback and support.
“Does the captain think I'm cute? …No negative responses allowed!”
Character Introduction:
Introducing the new member—Zara! For machinery, what could be more important than maintenance? As the team’s professional mechanic, Zara is both skilled and passionate about various "hands-on operations" with "firearms and devices."
But be careful, if you utter any disrespectful remarks about the Institute's Chief Cat, it's hard to guarantee whether the next target of her wrench will be your plane or your head!
The release date is getting closer. To provide players with an enhanced gaming experience, I continue to make improvements and add features based on feedback from the demo version. During this period, I've not only added many features according to the original plan but also included many functionalities requested by players and redesigned the breakthrough effects of weapons at full level.
Doing so much extra work within the limited original time frame is all to ensure a better player experience. While I dare not claim our game is outstanding, I truly hope players enjoy playing it.
I once heard a saying, "When a game stops updating, that's when it dies." Because I agree with this perspective, I will do my utmost to optimize and update the game after its release. There are always some ideas that could not be implemented on time due to scheduling, and I want to complete them in sequence in the future so that the game gains wider recognition.
Thank you to everyone who has provided feedback and support.
“Does the captain think I'm cute? …No negative responses allowed!”
Character Introduction:
Introducing the new member—Zara! For machinery, what could be more important than maintenance? As the team’s professional mechanic, Zara is both skilled and passionate about various "hands-on operations" with "firearms and devices."
But be careful, if you utter any disrespectful remarks about the Institute's Chief Cat, it's hard to guarantee whether the next target of her wrench will be your plane or your head!
The release date is getting closer. To provide players with an enhanced gaming experience, I continue to make improvements and add features based on feedback from the demo version. During this period, I've not only added many features according to the original plan but also included many functionalities requested by players and redesigned the breakthrough effects of weapons at full level.
Doing so much extra work within the limited original time frame is all to ensure a better player experience. While I dare not claim our game is outstanding, I truly hope players enjoy playing it.
I once heard a saying, "When a game stops updating, that's when it dies." Because I agree with this perspective, I will do my utmost to optimize and update the game after its release. There are always some ideas that could not be implemented on time due to scheduling, and I want to complete them in sequence in the future so that the game gains wider recognition.
Thank you to everyone who has provided feedback and support.
“Does the captain think I'm cute? …No negative responses allowed!”
Character Introduction:
Introducing the new member—Zara! For machinery, what could be more important than maintenance? As the team’s professional mechanic, Zara is both skilled and passionate about various "hands-on operations" with "firearms and devices."
But be careful, if you utter any disrespectful remarks about the Institute's Chief Cat, it's hard to guarantee whether the next target of her wrench will be your plane or your head!
The release date is getting closer. To provide players with an enhanced gaming experience, I continue to make improvements and add features based on feedback from the demo version. During this period, I've not only added many features according to the original plan but also included many functionalities requested by players and redesigned the breakthrough effects of weapons at full level.
Doing so much extra work within the limited original time frame is all to ensure a better player experience. While I dare not claim our game is outstanding, I truly hope players enjoy playing it.
I once heard a saying, "When a game stops updating, that's when it dies." Because I agree with this perspective, I will do my utmost to optimize and update the game after its release. There are always some ideas that could not be implemented on time due to scheduling, and I want to complete them in sequence in the future so that the game gains wider recognition.
Thank you to everyone who has provided feedback and support.
“Does the captain think I'm cute? …No negative responses allowed!”
Character Introduction:
Introducing the new member—Zara! For machinery, what could be more important than maintenance? As the team’s professional mechanic, Zara is both skilled and passionate about various "hands-on operations" with "firearms and devices."
But be careful, if you utter any disrespectful remarks about the Institute's Chief Cat, it's hard to guarantee whether the next target of her wrench will be your plane or your head!
The release date is getting closer. To provide players with an enhanced gaming experience, I continue to make improvements and add features based on feedback from the demo version. During this period, I've not only added many features according to the original plan but also included many functionalities requested by players and redesigned the breakthrough effects of weapons at full level.
Doing so much extra work within the limited original time frame is all to ensure a better player experience. While I dare not claim our game is outstanding, I truly hope players enjoy playing it.
I once heard a saying, "When a game stops updating, that's when it dies." Because I agree with this perspective, I will do my utmost to optimize and update the game after its release. There are always some ideas that could not be implemented on time due to scheduling, and I want to complete them in sequence in the future so that the game gains wider recognition.
Thank you to everyone who has provided feedback and support.