HORROR TALES: The Beggar - Carlos [Horror Tales dev]
Hello Horror Tales fans!
The Demo of Horror Tales The Beggar just got released for everyone to enjoy! You can download it in the steam main page of Horror Tales The Beggar. The Demo features sections of the first four levels of the game. Give it a try, it is free!
Release June 17 2024 with a 40% discount.
Three years have been put in the making of this game. It is a very beautiful moment for me. The final game will release June 17 with a 40% discount. That means it is also a great time to wishlist Horror Tales The Beggar now!
If you liked the game or you have some suggestions on how to improve it, please step in the Steam Discussion forums of The Beggar! I would love to hear your feedback.
But hey, I even have MORE good news! Yesterday I set up community localizations to get aditional languages inside The Beggar. In just ONE day, two community members localized the game to Brazilian Portuguese and German! Please cheer for them! Awesome, beautiful people indeed. These are their Steam profiles in case you want to add friends!
I've hidden two easter eggs for them in the demo too. Will they find them?
You may be tempted to think your Steamdeck, potato or semi-potato computer could never run Horror Tales The Beggar because of the quality of Unreal Engine 5, Nanite and Lumen used in the game. Well, you are WRONG! Although high end computers will for sure enjoy the graphical fidelity of the game, the game has a very robust video settings menu! There you can downgrade everything to even ultra-low or totally disable some effects. There is even a dedicated steamdeck settings button to make the game run almost 60fps flawlessly on the Steamdeck!
So yep, that's all for now. Please play the demo and leave a wishlist to Horror Tales The Beggar. It does help a lot :)
▰▰▰▱▱▱▱▱▱▱ 30% ▻ Added modular village building assets ▻ Added two more stair assets ▻ Added npcs talking in speech bubbles ▻ Added sounds to speech bubbles ▻ Added npcs asking you to get out of their way ▻ NPCs stop and ask you to put your weapon away ▻ Added npcs telling you to leave their house ▻ Added being able to attack npcs in village ▻ Added npcs avoiding collision with each other ▻ Added villagers patrolling map ▻ Added villagers prefering to walk on path ▻ Added generating villager appearances ▻ Added generating npcs in villages
Polish
▰▱▱▱▱▱▱▱▱▱ 10% ▻ Fixed instant rotation of some npcs when turning ▻ Fixed npcs moving through field ▻ Fixed npcs looking at player from afar ▻ Fixed npcs not looking at each other ▻ Fixed not resetting distance field correctly if generating map has no enemies ▻ Fixed not generating decos close to houses correctly ▻ Fixed AI sometimes moving in circle
The Prologue will offer some of the features that will be available in the full version of Clothing Store Simulator!
Use the in-game computer.
Use it to control the prices, order new items, sign brand deals, and follow market trends.
Customize your store.
Rearrange furniture, order decorative elements, and expand the shopping zone and the warehouse, and move clothing items around to make the store of your dreams.
Make brand deals.
Find and sign brand deals to expand your store's clothing catalog, bringing new customers and more cash inflow.
Follow the trends.
Remove out-of-fashion clothes from the shopping floor and into the warehouse. Buy trending items to attract fashion lovers to your store.
Dress your customers.
Dresses, shirts, pants, and more clothing items are available in-game!
-Fixed a bug where the motor sound disappears when the viewpoint reset is pressed. -Addressed a bug where the motor sound would not play in trailer cars when set to "Always On". -Fixed a bug where sounds from the forward/reverse switch and other components do not play.
*Original text (Japanese)* 音声関係不具合修正のアップデート ・視点リセットを押した際モーター音が消える不具合を修正しました。 ・モーター音を「常時」に設定時、T車でモータ音が鳴らない不具合を修正しました。 ・前後切換器などの音が鳴らない不具合を修正しました。
Today is the day! We’re so excited to host our first Dungeons of Hinterberg playtest starting today!
In this playtest, you’ll play the opening of the game, arriving in Hinterberg and getting the lay of the land, then heading to the tourist area for some training, and finally exploring the mountains and famous dungeons!
If you haven’t already, head to our steam store page to register and gain access. The playtest will only be available until 16th May so make sure you don’t miss out!
We’ll be talking all things playtest and Hinterberg over in the Discord, so if you want to find some fellow adventurers and share slaying tips, make sure you head there! You can also follow us on X.
Hello again Victorians, this dev diary will cover the visual elements coming alongside the Sphere of Influence Expansion Pack. With this pack a lot of effort has been put into putting the grandeur and influence of the newly added Power Blocs on visual display. In addition, a lot of new outfits, characters and illustrations have been made for major events added with the pack alongside a few brand new building types.
Sphere of Influence will release on Jun 24, 2024
Power Blocs
With the major addition of Power Blocs to the game a lot of new visual elements have been added to emphasize their impact and importance, ranging from clothing assets of politicians in the Power Bloc to customizable statues and emblems for the Power Bloc itself as well as a brand new map mode and much more.
The pattern chosen in the emblem customization also represents your Power Bloc on the map
The capital city of a Power Bloc is where the pulses signifying their influence emanates from
The more cohesion, the more complete the puzzle will be
When a player creates a new Power Bloc they will be able to create and customize their own Emblem and Statues, these visual elements will represent your Power Bloc in both interface and in the cities.
Your influence will spread like tentacles over the world
Emblems consist of 7 (including colors and pattern options for the map) different component categories with a variety of different assets within, you can combine these assets in any way you see fit to create an emblem worthy of representing your own Power Bloc in any interface.
The interface for the Emblem customization allows for a lot of variation
Statues consist of 5 different 3D component categories allowing you to compose your own statue monument that can be built in each of your cities to give modifiers aligned with the Identity of your Power Bloc.
Are we the classy baddies?
The leaders and politicians that are part of your Power Bloc will also receive new assets to showcase their unity and influence. Based on what Central Identity Pillar you’ve chosen for your Power Bloc, important characters now wear assets that further showcase their commitment and allegiance with the Power Bloc, ranging from ornate sabers to the fanciest of capes. In addition to the characters, the vehicles within a Power Bloc will also spawn new models on roads or seas depending on your Central Identity Pillar.
Alignment with a sovereign empire grants characters a beautiful ornate saber
Trade union grants various different crowns and earrings as well as a new ship for your trade routes
Different necklaces for the central identity pillars
Religious Union grants some lovely capes and a very ornate carriage for your roads
Ornate cape you say? Hold my top hat and monocle
Military Treaty Power Blocs can soar above the battlefield by mobilizing hot air balloons bearing the emblem of your Power Bloc proudly.
Power blocs really bring some class to the roads, especially the Ideological Union
For the Central Identity Pillars we’ve created a variety of new icons, cementing their importance. In addition there’s also a large variety of new icons made for the principles your Power Bloc can align with.
Central Identity icons
The principles of a Power Bloc vary a whole lot
In order for you to get an overview of the countries and rulers in your Power Bloc we’ve made a new interface screen that shows the axis of the most powerful ones. Within this screen we’ve also made new ranking icons to signify your Power Blocs’ standing among the others and for the top 3 there’s also shiny new effects ranging from bronze to gold.
The rulers of your Power Bloc can all compare beards
These effects also appear on the Power Blocs’ emblems when you switch to the new Power Bloc mapmode to signify the top 3 ranking ones. In addition, this new mapmode features the visualization of Power Blocs’ using the pattern and colors chosen for the emblems. You can also get an insight into a specific Power Blocs’ influence by switching to another mapmode that utilizes a new pulse shader, showing just how far your Power Blocs’ reach is and where it originates from. In addition there’s another new visualization of the cohesion levels of your Power Bloc allowing you to get an overview of the puzzle that is keeping the entire bloc aligned.
Stay golden at #1
See the silver lining at #2
Nobody wants to be stuck in the bronze age at #3
Even your emblems will really shine if your Power Bloc reaches the highest rankings
The Great Game
For the objectives of The Great Game we have created a large number of new event images covering different aspects of the rivalry, alongside of the events we have also created a variety of historical character DNAs’ and new outfits related to all of it. We’ve also created a new animated main menu image depicting some of the involved parties, setting the tone for the narrative of the pack as a whole and some other miscellaneous in-game assets that helps the narrative.
New menu screen featuring a lot of the players of the great game
Cossacks on the prowl
Ancient persian thrones look quite comfortable
A beautiful day at the market!
Alexander III is appearing a lot
Reza Shah Pahlavi
New military uniforms for Russia and Britain
Cossack outfits
New great coats for the people!
New late-era uniforms
Fancy Vivandiere outfits!
New historical characters
Community Collaboration
Aside from the paid characters added with The Great Game we’re also adding a ton of free historical character appearances. These were created by Timothy "Galactic Cactus" Hicks, who made and later donated the Americas Character DNA mod to us for inclusion in the base game for Update 1.5. The 85 characters he provided for the free update alongside Sphere of Influence (full list in the upcoming changelog) were created in collaboration with him as a contractor. We hope that this sort of collaboration is something we can do more of in the future and will be creating some guidelines and benchmarks for interested community members.
Just a few of the newly added DNAs
New Buildings and Ownerships
With the free update coming alongside the pack comes two new building types, Manor Houses and Financial Districts both serving a function when it comes to ownership of other buildings (which you can read more about in DD #110), these two new buildings both have unique looks for each visual culture in the game.
All the financial districts are quite detailed and vary between cultures
Manor houses class up any rural area
The icons for the new buildings
Subject Improvements, Lobbies and Diplomacy Interface
A lot of new interface assets have been made to accommodate the new features and functions of the Subject Improvements, the new Lobbies as well as the Diplomacy improvements.
Get an overview of all your (hopefully) loyal subjects
New Companies
We’re also adding some new companies and their emblems with Sphere of Influence ranging from big oil companies to legendary ale.
Here are some of the newly added company emblems
New Paper Map
Another addition is also a new Paper Map added with Sphere of Influence. This map is inspired by the more minimalistic maps from the era, lending itself well to those seeking clarity combined with a new (old) coat of paint.
Achievement Icons
Last but not least are a variety of new achievement icons, some depicting the exact thing you need to achieve, some that might give you a vague hint and some that contain pop culture references that you might guess.
There are so many easter eggs among these new achievement icons
Summary
So with Sphere of Influence a lot of new visual elements have been added to both interface and map. We’ve put a lot of effort into making Power Blocs feel like they have a presence in all aspects of the games’ visuals, really tried to ensure that there’s a lot of new visual elements for The Great Game and also added some nice details while also collaborating with the community.
Next weeks’ Dev Diary will be detailing the many UX improvements coming with the Sphere of Influence update.