Hell Shuffle - Darmone
Hello everyone, yet another small update with a few fixes and balance tuning.

Fixes:
- Fixed a critical error which caused the game to crash on Necromancer fight, if he killed himself with any Zombies still alive (thanks to hatell for reporting this)
- Fixed a critical error which caused the game to crash on Necromancer fight, if there was no empty spot for new Zombies to spawn
- Fixed a bug which cause Necromancer to show incorrect self damage
- Reduced the sound level of mastery gain and mastery level up sounds

Balance:
- Thief Queen (act I Elite) damage increased 7 --- 9
- Huge Treant (act I Elite) health incrased 10 --- 12
- Gold Addict (act II normal enemy) health reduced 15 --- 14
- Big Boy (act II Elite) attack damage reduced 28 --- 26
- Armor Eater (act III Elite) attack damage reduced 16 --- 15
- Incrased the chance to find Rare talents on Hero levels 3 and 4
- Mana Funnel talent Mana cost reduced 4 --- 3.

Feel free to join our Discord and Twitter and leave your suggestions and thoughts!
Skullgirls 2nd Encore - JuJuBlu
SGCS Curtain Call's feature the strongest Skullgirls competitors from around the globe. Watch them compete for a trip to Combo Breaker and the Skullgirls World Championship.

  • Europe - 12PM US Central Time ( Local: 6PM British Summer Time, 7PM Central European Summer Time, 8PM Eastern European Summer Time)
  • South America - 4PM US Central Time (Local: 4PM Colombia/Peru/Ecuador, 5PM Chile, 6PM Argentina)
Simutrans - Roboron
The long awaited Simutrans 124 is finally here! This version comes with a lot of changes, although the most visible ones are the improved support for anti-aliasing of fonts and some reworked windows. Under the hood, many less visible changes were made to allow this to be the first stable Android release - which means you will be able to play online now on Android too!

Note for macOS players on Steam: Due to the new directory structure, paksets installed through Steam may not show at all. You can use the in-game installer to workaround this.

Highlights of this version

  • Improved anti-aliasing of fonts, now using TrueType fonts by default.
  • Reworked main menu and option windows.
  • Reworked list windows, they are now checkered lists easier to read.
  • The minimap now changes if you are in underground mode.
  • The new directory structure allows the players to install paksets if they don't have admin rights.
  • Fixed loading of heightmaps.

Paksets updated on Steam

  • pak64 124.0
  • pak128 2.9
  • pak192.comic 0.71
  • pak64.german 124.0.0.2
  • pak128.german 2.2

Paksets updated outside Steam

  • pak64.nippon 0.62

Full changelog

Here's the full list of changes since the last version.

Added

  • pak64.german 0.124.0.0.1 uses 40x40 buttons and therefore the theme is necessary and should not be missing
  • labelupdate for all windows were it makes sense
  • Checkered list windows
  • obj_xxx_details in translation will display some more details on an obj, especially vehciles
  • traffic lights remove themselves if only a curve or a single tile is below them
  • fontconfig for linux font selection
  • Aliasing fonts
  • Rework of banner and options windows. Added button to play tutorial and load last save to banner
  • rotate house tool will also switch railroad switches (eyecandy only)
  • new parameter in simuconf.tab cityroad_speeds for a timeline (year,new_speed) of speed limits of way with pavement
  • rotate also rotates the order of vehicles on a tile to avoid overlapping
  • Sell all convois in a depot with Ctrl + Sell button
  • Signals can be replaced by overbuilding them using left-click
  • missing script ai text
  • menubar can be dragged to each corner
  • Display artist credits for music
  • function find backend specific default TTF font dr_get_system_font()
  • Theme colour parameter for highlighted objects (gui_color_object_highlight)
  • scroll to selected font in load-font window
  • theme parameter gui_color_image_transparency to set transparency color for icons (Yona-TYT)
  • update vehicle history frame with search string
  • .pak files are now also searched for in subdirectories of pakset
  • tooltip warnign when try to cross way without suitable crossing or curves on runways
  • Loading time display in depot, convoi info and vehicle timeline
  • MSI installer for SDL2 MSVC builds
  • single toolbar mode (top and centered) primarily for Android and tablets
  • Try to detect base_dir when installed on linux
  • new tool (and button in signal dialog) for removing signals only
  • map view can be changed with any general tool by dragging the pointer above a threshold

Changed

  • High resolution icon for Android
  • all list react immediately on editing the filter name
  • removed a lot of table to speed up convoi list and added route bar
  • right click/control+left -> goto pos, left click -> open window
  • Again orange as default unowned color to have more contrast
  • Decouple label style and show option
  • enforce a minimum width of 5 digits for number edit fields
  • GUI numberinputs stretch horizontally to fill their space
  • Players can't build over public ways if there is another player halt on them
  • Slightly improved goods window
  • Almost impossible to have a language selected with a non-matching font
  • rename texttype to correct name
  • save button and save window single translate
  • button text to exists translate (equal to the window title of the dialog)
  • state of railroad switches will be saved between games
  • Delete buttons are always shown when saving/loading. Config show_delete_buttons is deprecated
  • Increased default vertical spacing of loadsave items from 0 to 1 (so it doesn't look super crammed)
  • use internal server list name for backup
  • use 5bit granularity for alpha-blending sometimes
  • do not change debug tab in scenario window if debug text is empty
  • issue warning when old object is overlaid by new one
  • click on ticker jumps to coordinate of message under cursor (or opens message window)
  • send doubled-object warning as message, click on the message shows the full warning
  • only warn about doubled objects with different checksums
  • a go-to-coordinate action will change view to underground/normal view if target is invisible
  • messages, speed records, ticker use 3d coordinates
  • tests use command_x.set_slope
  • Display number of station tiles in parenthesis in convoi details
  • update convoi list name filter on enter to avoid longer delays
  • reflect underground view settings in minimap windows
  • Look for fonts in subdirectories recursively (up to 5 levels)
  • pedestrians spawned on more tiles, more distributed over tiles, now client wise settings for server games
  • Ignore pedestrians for deletion tool
  • only show connection of top factory window in minimap
  • use TAB to change between tabs
  • 6% speed gain to to a freelist with integrated iterator
  • Always allow '-until' command line parameter
  • MacOS bundle is now self-contained
  • removed LEFT_REPEAT message hack, as this destroys left dragging for fps<10
  • discard all but the last drag event in a single call to check_events(() or the calac_route maz be called twice during mark_tiles
  • process events in screen refresh and queue them for execution for more responsiveness on weak devices”
  • reset frame time when zoom in
  • file location in the same directory
  • pakset downloader in separate file
  • Divide minimap 'Selections' button into two (Show networks and Selections)
  • Use XDG_DATA_HOME for user dir on linux (only if it has been set)
  • allow dragging scrollpanes instead using scrollbars
  • only load goods for a destination into a single convoi. This avoids loading in parrallel of slow loading convois
  • test connect timeout now 2 seconds (for windows, please adapt and test on Linux/Mac) for query server status

Fixed
  • generating header script works under windows again
  • all again to connect from vertical cliff to monorailboden
  • vehiclelist ignored name filter for waytypes selection
  • vehicle list did not sort by capacity and was not properly restored after saving
  • hide wayremover, wayobjremover and signalremove icons when those ways are not available
  • labellist positions need to be 3D
  • derive ground info from obj info so long waynames work again
  • a bridge and tunnel has just a default street => do not show info
  • extra margins of objects inside a marginless container fixed => all dialogues open in the same size again
  • if a schedule open not of plane 1 => crash
  • Could connect way to side of sloped elevated way
  • Game lags when paused, especially on big maps
  • Withdraw Line button did not indicate withdraw status correctly
  • OS window sometimes does not close when modal dialogue is open
  • makeobj MSVC builds
  • show waiting bars even without labels
  • banner window does not close on window close!
  • outside was not redrawn when windows minimized
  • wrong function name
  • default char for cyr.bdf and revision detection fpor MSVC
  • start also with a wrong unloadable font specified
  • Error when using 'makeobj dump'
  • removed unblocking sockets for linux
  • distribute.sh was not working for some time on linux with default template
  • Height conversion mode ignored if selected after heightmap
  • Wrong speed of bridge ramps in some cases
  • Wrong length for bridges in build preview tooltip
  • pakset.nsh
  • built nsis again for github nightly
  • Extract .cab and .tar.gz correctly
  • (THLeaderH) crossings upgrade in ways are upgraded
  • crash when loading vehiles as cnv==1 is used as flag during loading
  • drawing order of private car
  • better calculation of dsip_lane also with overtaking cars and road convois
  • Wrong draw order of road convois turning E->SE or NW->N
  • airplane convois are somewhat working. Need through stops better for this
  • Makeobj ignored switch images for tracks with no seasons
  • Graphical glitches related to translucent player colours
  • Wrong brightness of colours in screenshots
  • Label colours when label is unowned
  • swallow all extra finger events to have better zoom and three finger scrolling
  • Debug assertion failure when starting a new scenario
  • Loading window no longer closes all other windows and does not trigger other loading tools in the toolbar.
  • Missing translation of 'Depot' (dataobj/schedule.cc:590)
  • Clamp env_t::max_acceleration correctly
  • Cannot load sounds from pakset if pakset is in user directory
  • ticker messages - use one method to insert in list
  • replace %% in translated strings by %, but only for those strings where the base string does not contain format specifiers
  • Memory label cut off when increasing map size in New World dialogue
  • Broken compat.tab parsing
  • Crash when trying to load TTF font without family or style name
  • Crash when allocation of buffer for node name fails
  • Crash when dumping pak file containing a node with invalid size
  • Crash when reading pak nodes with malformed or unknown type
  • Crash when using 'makeobj dump' on corrupted pak files
  • Crash when reading non-null-terminated object names from pak files
  • Use-after-free when listing node names of pak files
  • crash when such a pedestrian was created near map border
  • do not generate pedestrians on roads without any connected roads
  • Crash when displaying alpha images near window border
  • builing vehicles from the future is not allowed
  • problems with transparent pixels
  • crash in build-station tool without cursor
  • get_available_* returns only descs of buildable objects
  • do not draw on the window boundary
  • correctly check for character 30
  • improved width calculation for numberinput elements
  • cannot build double slopes if the pakset does not support it
  • try to repair broken format strings (replace % with %% for broken specifiers)
  • use double percent sign in translatable strings
  • format string checks
  • fix/remove more RGB555 stuff
  • crash if desc == NULL (may come from scripts)
  • Missing credits of midi tracks
  • Credits of midi tracks
  • correctly handle suspended calls with ct == FORCE
  • crash in scripted tools
  • correctly reset tool-drag event if scenario check failed
  • search_folder_t::search_path if d_type is not supported (koroal)
  • invert schedule function not working properly (koroal)
  • window position not being saved in some cases (koroal)
  • factory_x::get_tile_list returns list of tile_x's (Yona-TYT)
  • remove preview image of tools if moved on a tile that is forbidden by scenario rules
  • memory leak
  • -addons/-noaddons setting saved in settings.xml
  • do not reset full underground mode when zoom with mouse wheel
  • apply the correct coordinates when processing links in scenario window
  • Vehicle list name filter not saved due to typo
  • initialize restart-variable (Yona-TYT)
  • properly clear random-mode flag
  • do not check for local execution, shut down network on quit
  • size calculation of depot dialog to properly show vehicle list (Roboron)
  • loading of scenarios for paksets from addons (Yona-TYT)
  • (after ranran) loading of legacy translation files
  • schedule positions when rotating non-square maps
  • clear schedule-editing flag if check fails
  • trivial case in haltestelle_t::is_connected
  • crash with invalid defaultparam
  • Cannot build trees on clouds
  • world.generate_goods did not work correctly for mail/freight
  • Uninitialized read in gui_image_t::get_min_size when COLOUR_DEPTH=0
  • Adapt Load Script dialog to new directory structure
  • restore all open convoi and halt windows
  • quit does not quit the server
  • Addons are loaded by default (contrary to documentation)
  • starting a scenario in now a command to do this in the step
  • call the quit tool from dialogues for quitting
  • Undefined Behaviour when converting char * to utf8 *&
  • Crash when supplying invalid default_param to tool_plant_groundobj_t
  • Crash when supplying invalid default_param to tool_build_station_t
  • Crash when supplying null default_param to tool_build_station_t
  • implement constructor in c++ instead in squirrel
  • correctly propagate error when pushing large arrays
  • Crash when supplying invalid default_param to tool_plant_tree_t
  • Speedbonus not being applied to air (reverts partly r9208)
  • use translated error message instead of raw string
  • setslope for scripts on server games on single-height paks
  • accept sym-links as directory
  • dragging of tools with ctrl, propagate flags through defered calls
  • scrolling with mouse wheel in droplists opened above combobox
  • copy way-flags when replacing ground tiles
  • Cannot load addon scenarios if there are no addon objects
  • Use-after-free in makeobj when reading malformed dat file
  • crash when trying to save to unreachable location
  • check for NULL pointers
  • Paks loaded from addon subdirectory even if -noaddons is specified
  • Signals not shown when minimap is set to show tracks
  • Graphical glitch when ticker disappears while background is visible
  • Position of elements in 'Sort by' depot combobox
  • PVkraftwerk should produce again power
  • Disable font size button for bitmaps fonts
  • do not updtae crossing speed with new way
  • when deleting stuff from tiles with two or more objects
  • Don't double sync_step citycars
  • focus with comboboxes
  • pedestrians agon walking diagonal
  • also forbid pedestrian entry on tiles with more than 240 objects
  • Do not generate too many pedestrians per ground
  • pedestrians try to hop to full ground
  • beaches were not properly recognised for environmental sounds
  • Curl pakset download for built-in installer
  • pakset downloader not listing any paksets
  • crash due to calc_route called twice when dragging way tools at low fps
  • Obey control lock tool in more all situations where the control key would work
  • accidently swapped single toolbar option defualt for non-android
  • Pakset selector failed to load a single pakset with no addons
  • Network filter comboboxes take preference capturing the mouse wheel over the minimap
  • control+drag of ways
  • append halt only once
  • show no tooltips on toolbars if cursor is on title bar
  • do not swallow keys and scrollwheel events in scrollpanes
  • windows were topped before the underlying window got their removal message => topped window function not working as expecting i.e. schedule display of convois
  • Disallow merging with public stop (or any stop) to take over ownership
  • heavy_rotate_saves does not delete old saves correctly
  • Cannot load PPM heightmaps
  • Int overflow for large power networks in minimap
  • missing string and no spaces at the end of translator objects
  • switch on and off network overlay when line is active
  • minimap background rendiering mode is not reset but selecting other options
  • crossing logic did not correctly obeyed speed limits
  • After loading a save, the color of the stop list title
  • display_snapshot uses wrong area if area is offset horizontally
  • scaling window with GDI

May 5, 2024
MIND CORRIDORS: Paroniria - paroniriagame
  • Fixed a bug that prevented the player to access the easter egg level if certain conditions were not met.
  • Fixed a language bug after selecting Korean as language
May 5, 2024
TRAGEDYPUNK:LABOR, SURVIVAL AND ROCKET - 沉浮如歌2021
- Fixed the issue where the plot cannot be continued when clicking the space due to changes in version 1.5.1;
- Fixed the inability to continue the plot in the middle of the SVC battle due to changes in version 1.5.1;
- 修复因 1.5.1 版本的变更导致的点按空格时无法继续剧情;
- 修复因 1.5.1 版本的变更导致的 SVC 战斗中途无法继续剧情;
Lord of Rigel - Ace
EA3 Patch and Release Candidates
Greetings Lords of Rigel, this patch adds in our last major features to the game Leaders and Advanced Game Settings.

At this point we are asking the community for saves if encountering any game breaking bugs or issues with the intent of updates aiming for 1.0.

The LoR art book and soundtrack we plan to release with 1.0 this summer.


Image 1. Example from LoR Artbook


The full soundtrack will include more tracks.

For Returning Players
If you are returning to LoR after a while please check in the FAQ on deleting persistent settings and the input save files and .ini. Over early access we've done many changes to these files so starting with fresh settings and game saves will solve issues you might have with odd key bindings and setting behaviors.

Common Issues and Resolving Them


Image 2. One of your games!

Advanced Game Settings
Advanced game settings let you adjust victory conditions and can also adjust random events and the total number of planets in a system.

For balancing reasons we've kept the planet range between 5 and 10. For those who want a more oldschool MOO2 style game or faster pace in larger galaxy sizes we recommend reducing the maximum planet count. However, the game is balanced for more hostile to life galaxies and the higher orbit count is to offset that.


Image 3. Advanced settings

Leaders
Leaders are cabinet members that apply empire wide bonuses. Leaders can be sometimes rescued and hired for no cost from empty systems or after defeating a space monster guarding a system.

Leaders can be lost is a capitol is destroyed or during rebellions.

Assigned leaders gain rank over time which increase the bonuses they offer.

Leaders provide bonuses empire wide to colonies, the overall empire, and fleets.

There are over 20 leaders with over 15 skills that can impact nearly every part of your empire.

Early on some concerns were voiced about "where are the really alien aliens?" in Lord of Rigel and you'll find that many of the leaders are unique and represent species with strange biologies.


Image 4. Leaders

What's next?
If you encounter any game breaking issues please send saves to contact@rhombus-studios,net


Reporting issues

We want to focus on any remaining game breaking bugs and critical balance issues but welcome any additional quality of life improvements. Through EA we've incorporated the vast majority of player feedback as new QOL improvements.

As for LoR past 1,0, there are some smaller content updates we hope to implement (More leaders, additional technologies, monsters).
May 5, 2024
Rusty's Retirement - Mister Morris Games
If you are experiencing a black screen and restarting doesn't help, please follow this step-by-step guide on how to fix it: https://imgur.com/a/7LOAktG
[expand type=details]
Black screen fix!

Go to Rusty's Retirement in your Steam library > Gear icon > Manage > Browser local files


Select Rusty's Retirement.exe > Right-click > Properties


Go to the Compatibility tab > check Disable fullscreen optimizations > you should be good to go!


[/expand]

We are still investigating the black screen bug on Windows. We have found a fix but it’s a bit tricky to get it working. For now, please follow the guide above to fix it!



Hey folks,

Here are some tweaks that have been made to the game. Hopefully, it will ease some balancing issues and frustrations.

  • Splunk no longer wanders off the screen.
  • Splunk will wander around less if there is work to be done.
  • Splunk also received a bit of a speed boost + 25%
  • Feeder bots were still causing a lot of frustration among players, so they will now take the lowest crop that is available in your inventory.
  • To remove further frustration, Biofuel bots will now ignore the lowest crop available in your inventory. However, they will still use said crop if there is no other option available - this is to prevent the early game from breaking.
  • Animals will eat less crops and roam around the farm more. They should still poop roughly the same amount.
  • Added a check to retroactively fix any unlocked lands that were still acting as if they were blocked.
  • Fixed an issue where the game was getting stuck on Mac when switching to another desktop or fullscreen application.
Idea:
Splunk currently seeds a crop patch if it is entirely empty. I was thinking of changing it to > Splunk will seed a crop patch that is half empty. The only problem with this approach is that he will run around the farm a lot more and as a result it may lead to him becoming even less efficient from constantly walking back and forth.
Let me know what you think!

Thank you for all your continued support! :orange_heart:
Stardeus - spajus
Hey everyone!

Stardeus v0.11 major update is now open for public testing. If you would like to try it and provide early feedback, follow these steps to activate it:
  1. Right-click Stardeus in your Steam library.
  2. Choose "Properties."
  3. Select the "Betas" tab.
  4. Choose "v0_11_alpha" from the dropdown.


Beware, this version still contains some bugs and rough edges, so participate only if you're feeling adventurous. Bug reports and feedback are greatly appreciated.

Discuss the update on Discord in the #stardeus-v_11 channel.

The v0.11 update will launch for everyone in about a month. See you then!

- spajus

Follow the Development

Get Stardeus

https://store.steampowered.com/app/1380910/Stardeus/
MIR4 - MIR4


From my battle to our war, MMORPG MIR4

Greetings, This is MIR4.

We'd like to introduce upcoming event 'Castle Siege Eve'.

Castle Siege Eve is an exclusive event for the Castle Siege where players can root for the side that they support and gain special items before the Castle Siege.

※ You are able to receive the effect of Castle Siege Codex during certain period only, please refer to below details about Castle Siege Eve.

[Root for the Castle Siege with Drum of Victory!]

■ Event Period : May 6th (Mon) 00:00 ~ May 11th (Sat) 23:59
※ Schedule will be based on Regional Server Times.
ASIA(UTC+8)/INMENA(UTC+6)/EU(UTC+2)/SA(UTC-3)/NA(UTC-4)
※ It will proceed for 6 days starting from Monday to Saturday of the week before the Castle Siege.
Ex) If the Castle Siege is scheduled on May 12th (Sun), Siege Eve will be from May 6th (Mon) to May 11th (Sat).

■ Content
- 'Drum of Victory' item can be gained through the hunting (Enable to acquire maximum of 100 pieces per day, initialize daily acquisition based on 00:00)
※ However, if the character's level and the monster's level differ between 20 or more, you are not able to obtain "Drum of victory" item even if you hunted the monster.
※ All of the Drum of Victory items will be deleted on Sunday 00:00 which is the D-day of the Castle Siege.
- You can cheer the side of which you wish to victory by using 'Drum of Victory' item within the event page(10 pieces of 'Drum of Victory' per 1 time of Cheer)
- 'Cheer' can be used 10 times per day and 60 times for maximum regardless of the side during the event period. The victorious side will get an additional buff of 'Battlefield Drum'
※ 'Battlefield Drum' will give All ATK DMG Boost 3% and All DMG Reduction 3%, effects will be applied only on the Castle Siege area.
- 'Offense Kingdom Coffer' will be given if you cheer for the Offensive Clan and 'Defense Kingdom Coffer' will be given if you cheer for the Defensive Clan. (1 item per 1 cheer)
※ You are able to gain 'Kingdom Codex Badge' which can be registered in Codex with the certain chance.
※ You can gain 1 of the items listed below randomly by using Offense Kingdom Coffer or Defense Kingdom Coffer.
- Offense and Defense Kingdom Coffer have same components

[Components]
1. Vigor Pill (60 Mins)_Not Tradable
2. 60 Minutes Speed-up Ticket_Not Tradable
3. Copper
4. Energy
5. 3 Hours Speed-up Ticket_Not Tradable
6. Rare Oil_Not Tradable
7. Rare Snow Panax_Not Tradable
8. Rare Divine Water_Not Tradable
9. Magic Square Ticket_Not Tradable
10. Secret Peak Ticket_Not Tradable
11. Rare Noirsoul Herb_Not Tradable
12. Uncommon Mystic Enhancement Stone_Not Tradable
13. Epic Advancement Tonic_Not Tradable
14. Epic Greed Tonic_Not Tradable
15. Epic Prosperity Tonic_Not Tradable
16. Spirit Stone Summon Ticket_Not Tradable
17. Skill Tome Summon Ticket_Not Tradable
18. Dragon Material Summon Ticket_Not Tradable
19. Kingdom Codex Badge_Tradable
20. Kingdom Codex Badge_Not Tradable

※ Way to Participate Castle Siege Eve
1. After logging in to the game, click the Event menu (Firecracker shaped icon on the top left corner).
2. Select 'Castle Siege Eve' tab from the menu in the Event page.
3. During the Event period, you can gain Drum of Victory for certain chance by hunting in Field, Elite, Labyrinth, Hidden Valley and cheer Defense / Offense side 60 times for maximum. For each Cheer, you are able to acquire 'Offense Kingdom Coffer' or 'Defense Kingdom Coffer'(10 pieces of 'Drum of Victory' per 1 time of Cheer)
4. You can check the side who has won the Cheering Match on the D-day of the Castle Siege (Sunday 00:00)
5. The victorious side from Cheering Match will get an additional buff of 'Battlefield Drum' when the Castle Siege will be proceeding.
6. Enable to register acquired 'Kingdom Codex Badge' by using Coffer at Limited Event Codex.
-----------
- Bicheon Conqueror's Blessing [1] : Accuracy+15 => Kingdom Codex Badge*1
- Bicheon Conqueror's Blessing [2] : Evade+15 => Kingdom Codex Badge*1
- Bicheon Conqueror's Blessing [3] : Monster ATK DMG Boost 6% => Kingdom Codex Badge*1
- Bicheon Conqueror's Blessing [4] : Boss ATK DMG Boost 6% => Kingdom Codex Badge*1
- Bicheon Conqueror's Blessing [5] : Lucky Drop Chance Boost 4% => Kingdom Codex Badge*2
- Bicheon Conqueror's Blessing [6] : Drop Chance Boost 4% => Kingdom Codex Badge*2
- Bicheon Conqueror's Blessing [7] : Hunting EXP Boost 4% => Kingdom Codex Badge*3
- Bicheon Conqueror's Blessing [8] : All ATK DMG Boost 2% => Kingdom Codex Badge*3
- Bicheon Conqueror's Blessing [9] : All ATK DMG Reduction 2% => Kingdom Codex Badge*3
- Bicheon Conqueror's Blessing [10] : Skill Cooldown Reduction 2% => Kingdom Codex Badge*4
- Bicheon Conqueror's Blessing [11] : Skill ATK DMG Boost 3% => Kingdom Codex Badge*4
-----------
※ Please read it carefully about 'Kingdom Codex Badge' and initialize exclusive Codex of Castle Siege
- 'Kingdom Codex Badge' is item that is able to register on 'Bicheon Conqueror's Blessing'(Exclusive Codex of Castle Siege)
- You are able to acquire Tradable or Not Tradable item of 'Kingdom Codex Badge' with certain chance.
- 'Bicheon Conqueror's Blessing' is the fix-term codex, effect will be maintained 27 days for maximum
- You can register 'Kingdom Codex Badge' item to 'Bicheon Conqueror's Blessing' codex from starting date of Castle Siege Eve.
- 'Kingdom Codex Badge' is a permanent fix-term item. You are able to register remained 'Kingdom Codex Badge' to 'Bicheon Conqueror's Blessing' Codex during any 'Exclusive Codex of Castle Siege' registration period.
- If you gain Tradable 'Kingdom Codex Badge', you are able to register it to codex or sell / buy it through the Market.

[Round-up of Castle Siege FAQ]
Q1) I can't acquire the Drum of Victory during the Castle Siege Eve event period.
A) You are able to acquire the Drum of Victory up to 100 pieces per daily during the event period.
Q2) I wanted to acquire the Defense Kingdom Coffer, but I acquired the Offense Kingdom Coffer by my mistake.
A) Those items have different titles, but the acquirable items through the Coffer are same.
Q3) Drum of Victory that collected during the Castle Siege Eve event period is disappeared.
A) You are able to use the Drum of Victory until Saturday 23:59 pm, it will be deleted on Sunday 00:00 am.
Q4) Is remained Kingdom Codex Badge deleted after the Castle Siege Eve event period?
A) Remained Kingdom Codex Badge is not deleted, you are able to register it whenever you want within the 'Exclusive Codex of Castle Siege' registration period.
Q5) 'Bicheon Conqueror's Blessing' Codex effect has been disappeared.
A) 'Bicheon Conqueror's Blessing' is the fix-term codex, effect will be maintained up to 27 days from starting date of Castle Siege Eve event.
Q6) I can't understand Castle Siege Eve event period and 'Exclusive Codex of Castle Siege' registration period.
A) Castle Siege Eve will proceed for 6 days starting from Monday to Saturday of the week before the Castle Siege.
Ex) If the Castle Siege is scheduled on May 12th (Sun), Siege Eve will be from May 6th (Mon) to May 11th (Sat).
You are able to register 'Kingdom Codex Badge' item to 'Bicheon Conqueror's Blessing' up to 27 days from the starting date of Castle Siege Eve event.
※ Please remind that 'Bicheon Conqueror's Blessing' will be initialized after 27 days from the starting date of Castle Siege Eve event.
Q7) I can't acquire 'Kingdom Codex Badge' by using Kingdom Coffer.
A) You can gain 'Kingdom Codex Badge' with certain chance in the Kingdom Coffer. Also, you can buy it through the Market.

Thank You.
Null Reference Exception - E.Clone
[Release Date Delay Announcement]
We were unable to meet one of the requirements for our Steam release, resulting in a delay of the release date.
- The store page has been public as "Coming Soon" for at least two weeks.

[Previously Announced Release Date]
May 5, 2024
3:00 PM GMT (UTC)

[Rescheduled Release Date]
May 12, 2024
3:00 PM GMT (UTC)

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