Senua’s Saga: Hellblade II - thequiffisdead
Today we’d like to reveal the PC system requirements for Senua’s Saga: Hellblade II. We have crafted a high fidelity experience of cinematic immersion, and therefore recommend the ‘High’ graphics preset. From recreating real locations in Iceland, to digitizing our actors and their costumes, we’ve brought Senua’s world to life in incredible detail. We hope these hardware recommendations help you prepare to get the best possible experience come May 21st.

We also recommend you wear headphones for the full binaural experience, to help fully immerse you in this new journey.



This is also a good opportunity to let you know that pre-purchase is now available. We can’t wait to find out what you think when Senua’s Saga: Hellblade II arrives on May 21st.

https://store.steampowered.com/app/2461850/Senuas_Saga_Hellblade_II/
Duels of Fortune - BenReviews
Our newest playable fighter, Azutron S-Type, is here at last!

Azutron is a high-mobility character who can move around the screen like no one else, primarily using his signature 8-way teleport, which lets him either rush down the opponent and create fast mixups, or weave around and punish the opponent's mistakes! He may be tough to get a handle on at first due to the precision required in his movement and combos, but once you know what you're doing, you'll be able to practically be anywhere on the screen at any time!

He's got lots of fun and interesting tools to play around with, such as his Holo-Jail which can immobilize the opponent after landing certain attacks, and his Long Arm of the Law special which can yoink opponents right out of the air! We hope you'll enjoy playing as him as much as we enjoyed making him!

Check out Azutron's official Character Showcase to get a full overview of his moveset!

We've added a lot of other new content in this update, too (which is probably why it took a lot longer than expected, but oh well!). There's a brand-new stage, AND a new Mission Mode boss, as well as a big quality-of-life update for Mission Mode itself! Even if you don't vibe with Azutron, there's no shortage of fun stuff to enjoy here!

Here are the full patch notes for this update:
























































Mother Hub - B
You can watch it on the main page, but it would be far more helpful if you watch it here.
May 3, 2024
General War Memories - jtggame
This event is extremely suitable for anyone spending gold coins. By spending gold coins, you can get into the gold rating and at the end of the event you will receive an excellent package of rewards.



Good luck!

Best regards, JTGGame Team!
May 3, 2024
General War Memories - jtggame


This event is a bonus event for your recharge into the game, since when recharging you get separate points in this event, with which you can try your luck by spinning the reel for x50 points or spin a large scrolling for x500 points.

Everything is in your hands, do not give up!


Best regards JTGGame Team!
May 3, 2024
General War Memories - jtggame
  • Do you want more resources?
  • Do you want to get a unique unit?


Then this event is just for you, hurry up. A flash-sale event has been launched, where you can buy valuable items, units with a big discount.


May 3, 2024
General War Memories - jtggame


Now you have a unique opportunity to get up to 300% benefits.
BUT it is important to remember that the amount of the bonus received expires after 48 hours and the received coins disappear, have time to get and have time to spend them.
*Cannot be used in Flash Sale!


Good luck!


Best regards, JTGGame Team!
General War Memories - jtggame
During this event, which usually lasts 5-6 days, with daily recharge, you will accumulate stars, for these stars in the Star Pack column you can receive bonus rewards.


Don't miss your chance to get one of the strongest units for 24 stars.

also, bonus rewards will be for 3 | 8 | 18 stars and for 24


Best regards,JTGGame Team!
May 3, 2024
Guns And Draguns - Poda
  • Added English voice for the Viking character.
  • Changed the mouse cursor in both the menu and in-game.
  • Increased the size of upgrade synergy stars in the pause menu.
  • Added an animation for upgrade synergy stars when opening a chest.
  • Minibullets now deal fixed damage instead of a percentage of the weapon's damage.
  • The "bullets per shot" upgrade now fires normal bullets, and make the owner deals less damage.
  • Display upgrade synergy stars in the bottom panel of the screen when obtaining an upgrade from a chest.
  • Added tips to the loading screen.
  • The miniboss Redwolf is now more engaging.
  • Reduced the time needed to eliminate all bombs in objective rooms.
  • Aligned controls to the right in the control panel.
  • Categorized upgrades and displayed minor upgrades in the pause menu.
  • Improved the readability of the starting text color in objective rooms.
  • The mouse cursor is now confined within the window during gameplay.
  • Added a setting to switch between display modes (fullscreen / windowed).
  • Automatically adjusted the text size of options to prevent overlap with checkboxes.
  • Changed the background image of cards in the debrief screen.
  • Reminder to wait between rolls in the tutorial.
  • Balanced voice volume per character and increased the overall default voice volume from 0.2 to 0.4.
  • Attempted to display a "home" button instead of "select" for Xbox One controllers.
  • Corrected some spelling mistakes in French.
  • Reduced the volume of the studio name voice.
  • Localized the quality setting.
  • Localized the "SPACE" key.
  • Fixed issues with automatic button selection when switching menus.
  • Fixed localization errors when opening the pause menu for the first time in the tutorial.
May 3, 2024
Karga - info
+1) Made the dragon UI poisoned.
At first, I steamed with the icon, it's so beautiful to implement it without a design.
But then such an idea arose, the dragon icon is painted over in green,
and goes away with the duration of the poison. In my opinion, it turned out to be a good solution)

+2) Synchronize the timing of the arrow departure.
+ Set up the waiting time for the goblin archer.
((In general, he now waits a little before firing,
so that the machine gun does not work.)
+ Corrected the initial turn of the arrow.
(She is now directed directly to the dragon.)

++3) Done: an earthquake destroys the construction of losers.
+ + Added the launch of the earthshake for tests to the editor's commands.

+4) Now, after a victory / defeat, the doublers do not shoot.
...