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Update 1.4.8
With this update, I want to put a greater focus on actively using equipment during combat, and have therefore increased the effectiveness of several tools. To further encourage experimentation, access to the equipment store directly from a heist has returned, after previously being removed for compatibility issues with the driving mechanic.
I hope you enjoy the new update!
Changelog:
Re-added equipment store access from inside heists (this was temporarily removed when driving was added)
Added a new music track which plays on the Extrication heist
Added ability to drive onto a van armor piece to automatically assemble it
Added more gore
Added cue balls to pool tables
Improved user interface by showing electronic door switch connection lines from any distance
Improved gamepad cursor speed consistency at higher frame rates
Increased health for companions
Increased effectiveness of human shields
Increased thermite damage distance
Increased liquid nitrogen slow effect distance
Increased damage range of explosions on NPCs
Decreased player knockback when hit by a bullet
Tripled capacity of the health kit equipment and increased healing speed
Doubled capacity of the ammo bag equipment
Removed ability to use thermite to burn down vault doors in order to balance against the improved drill equipment
Fixed police cars driving over and killing its own driver
Fixed bullets sometimes not dealing damage when near a police car
Fixed guards able to spot hostages from a distance farther than their sight
Fixed ability to walk during minigames after a companion has kicked down a door
Fixed absolutely ancient code in Bloody Hospital file cabinets which did not respect different key bindings
Fixed camera guards investigating vault drill noise
Fixed occasional incorrect explosion position when police drive through walls
Fixed headlamp light visible while driving the van
Fixed a headlamp crash
Fixed a crash which could occur when a guard investigates a camera
Today, we want to talk about the upcoming V1.3 update. It's got some cool stuff for pet lovers, focusing on new gameplays to play with them and making your bond with your pets even stronger.
What Our Devs Are Working On
To kick things off, we've made some exciting changes to the pet system. Now, both free NPC pets and paid DLC monster pets get to enjoy the new features (we'll talk about how to get the DLC pets later; for now, let's stick to the basics). The pet system is part of the free update, open to all players, while the DLC gives you more pet options. When it comes to NPC pets, if you've built a strong enough friendship and hit a certain level of affection, the "Adopt" option shows up. Tap on the interaction bubble, and they're all yours! By the way, there's a special one, X, connected to Dr. Fang that becomes your pet when you meet specific conditions.
And here's some really cool news: in the new version, pets can join you in battle and fight right by your side! They can also tag along when you're progressing stories, gathering resources, or even heading into the desert. In battle, they're your reliable allies, helping you defeat tough enemies.
A pet's combat skills will depend on its level and quality, so leveling them up is key. Pet development is a major highlight of this update. Strengthen your bond, level them up, and you'll have some seriously powerful pets.
You can level them up by feeding them or gaining battle experience. And if you want your pets to stand out, the new pet decoration feature is for you. You can unlock gear and accessories to give them a unique look.
This is just a sneak peek at our V1.3 free update content! There are plenty of surprises and fun coming your way. We hope you enjoy “your time” spent with your pets in Sandrock!
What Builders Are Concerned About
Is there any story content with Owen and other NPCs? Yes, and the story has mostly been written. We've begun translating some content into other languages with our publisher. However, due to the volume of voice acting and translation work, the V1.3 version won't include Owen's storyline yet. We plan to add new story content in the V1.4 update at a later date, so stay tuned.
In the next dev. log, we'll continue to share more important new content and DLC information.
Your feedback is important to us and all Builders. Singleplayer or Multiplayer and Localization Surveys are eagerly awaiting your thoughts. We hope you can take a moment to fill them out.
- Slightly increased character movement speed when running. - The spider boss is now easier, and ammo is easier to find. - It is now easier to cross the spider boss bridge. - It is now easier to find the entrance to Frederick's house.
Hello everyone! As I am sure you've heard before from other gamedevs, but Wishlists are SUPER important. On the other hand we are not afraid of letting you try The Beggar before it's release. We are confident we've done an awesome game everyone is going to enjoy.
That's why if we get to 10,000 Wishlists, we will release a Preview Demo of The Beggar! The good news is we just need less than 2500 Wishlists you get there, so every one of them counts. Tell your friends about the game and force them to wishlist it if you want to play The Beggar. Threat them or torture them it is necessary!
Obviously we are kidding, please don't threat or torture your friends but the sooner they wishlist The Beggar, the sooner the Demo releases! Wishlist now!
HORROR TALES: The Wine - Carlos [Horror Tales dev]
Hello everyone! As I am sure you've heard before from other gamedevs, but Wishlists are SUPER important. On the other hand we are not afraid of letting you try The Beggar before it's release. We are confident we've done an awesome game everyone is going to enjoy.
That's why if we get to 10,000 Wishlists, we will release a Preview Demo of The Beggar! The good news is we just need less than 2500 Wishlists you get there, so every one of them counts. Tell your friends about the game and force them to wishlist it if you want to play The Beggar. Threat them or torture them it is necessary!
Obviously we are kidding, please don't threat or torture your friends but the sooner they wishlist The Beggar, the sooner the Demo releases! Wishlist now!
HORROR TALES: The Beggar - Carlos [Horror Tales dev]
Hello everyone! As I am sure you've heard before from other gamedevs, but Wishlists are SUPER important. On the other hand we are not afraid of letting you try The Beggar before it's release. We are confident we've done an awesome game everyone is going to enjoy.
That's why if we get to 10,000 Wishlists, we will release a Preview Demo of The Beggar! The good news is we just need less than 2500 Wishlists you get there, so every one of them counts. Tell your friends about the game and force them to wishlist it if you want to play The Beggar. Threat them or torture them it is necessary!
Obviously we are kidding, please don't threat or torture your friends but the sooner they wishlist The Beggar, the sooner the Demo releases! Wishlist now!