A new event “Foreshadowing” has started in Crossout, where you will have the opportunity to select and produce parts for your vehicle, as well as receive some readymade valuable parts. Join in, the rewards are waiting for you!
New event “Foreshadowing”
Attention! The event will be available from April 25 to May 22 inclusive!
Event levels and their corresponding rewards will be unlocked as you complete special missions and earn event experience points.
Event experience points are needed to unlock levels and receive rewards.
As part of this event, you will receive new challenges: 1 main and 1 additional challenge.
New challenges appear every day. All incomplete challenges accumulate.
Basic event rewards are available to all players. These include:
Coupons for factions’ workbenches;
50 in-game coins;
A number of stickers;
“Exile’s stash” container with a CK of your choice;
“Scout’s container” with a random legendary, epic or special part.
Resource containers;
Access to the rotor blueprints for armoured aircraft;
Engineer badges.
All additional rewards (marked with an icon of a lock on a blue background) are available only to those who purchased the “Foreshadowing” pack (regular or deluxe edition). Purchasing the deluxe edition immediately unlocks the next 10 levels and all the rewards of the already unlocked levels.
Purchasing the pack gives you access to:
Certain already produced parts;
Recipes for the production of certain upgraded parts on the event workbench;
Additional in-game coins;
3 paints, a number of stickers, “Military spare” and “Long orange lamp” decorations;
Storage expansion;
For each subsequent level, starting from 41, you will receive 120 in-game coins as a reward.
Attention! The “Foreshadowing” packs will be available from April 25 to May 22 inclusive. For more information on Crossout, follow these channels:
Welcome players to experience the demo of "Yiwenlu: Origin" during Eastern Game Fest from April 26th to May 4th. We look forward to your feedback and suggestions. You can leave a message here or provide feedback in the community. Thank you for your experience.
1. Fixed the bug where the effects of the "Fusion" set did not work correctly. 2. Fixed the issue where the probability of using skills in Offline Game mode was incorrect. 3. Fixed the bug where some mobs would teleport. 4. Fixed the bug where some mobs/bosses would use skills that did not belong to them. 5. Fixed the bug where some mobs could become invisible. 6. Fixed the issue where the prompt "Failed to request a login ticket" would appear during battles. 7. Fixed the issue where the team member's avatar would be displayed incorrectly when the player had a skin equipped. 8. Fixed the issue where scene decals would be lost with some probability. 9. Fixed the data abnormality of Yan's Acceleration Modification 2-2 (Flame Path). 10. Fixed the issue where input may fail with some probability during battles. 11. Fixed the ranking abnormality issue during the Breaking Show settlement evaluation. 12. Fixed some server connection issues.
Hey settlers👋 , After our pollution update, here's another update with a few highly anticipated changes! You can now sort many things in the game, which makes it easier to manage large settlements. We have also reworked the tutorial a bit. For the impatient among you: There is now a 1200 speed option!
As always, these changes have been made thanks to your feedback! Thank you all for your support! ❤️ 🦊
Patch notes:
Added employment view with sorting, priority and quit workplace functionality.
Added sorting functionality to the faction population overview
Added sorting functionality to the reallocation view.
Added settlement overview to see how many unemployed people and how many kids you have in a village.
Extended tutorial to make it more clear on how to plant trees, use the overlays, trade, reallocations and where to get further information.
Added ingame help pages about the simulation layers and the trade
Added option to (not) play a sound when a human dies.
Added map transitions to the mini map icon list.
Added a separator for the mini map target selection to make the static and dynamic entries more clear.
Applied correct children age classes for all locations to be displayed correctly.
Added key bindings to change the time.
Added 1200 speed option.
Increased meat in batter calories -> one flour + raw meat gets you 2x meat in batter. Bread (300) Cooked Meat (270) meat in batter (290 (2x))
Added the option to set a start position and a custom start map for new scenarios.
JSON errors from modders are now logged in DetailLog.txt
Upgrade tooltip about using less coal is now correctly referring to coal in the bloomery and iron smith.
We're happy to announce that Super Buckyball Tournament is Participating in the Eastern Game Fest this year!
And hold on tight, we're still working on this game actively so expect news coming soon over the next week or so for more details on the release schedule!
Please support us by adding the game to your WISHLIST to stay updated with our official updates!
Changes  -Tutorial reorganization -Change character illustration -Add animation when auto aiming effect is activated  -Bloodsucking granting artifacts, accessories get penalties for 20 damage at start of battle -Remote control skills are accompanied by a 2 second immune effect.  -Change the White Fusion Gloves's effect -> If the number of types in the deck is same or more than &, All skills are repeat 1 more.  -Change the effect of the bomb block ->4/3 Strengthen when organizing other installation skills.  -Stage gold, health deployment reduced -Changes battle reward skills from 1 confirmed to 0 to 3 placement on stage -Excavation effect multiple of 10 -> 5 -Half moon 4/5 -> 3/5 -Martial storm 6 punchs -> 10 punchs
Hello, everyone. We are SUNNY SIDE UP, development team of Little Witch in the Wood.
This update will proceed from the existing build, not the beta build.
(The beta build will be deactivated and cannot proceed. Regardless of your previous build version, you will be able to play the latest version after the update.)
The update will bring many changes to existing features and content, and add new ones. The current save files will no longer be usable due to compatibility issues. We are terribly sorry for any inconvenience brought to your gaming experience.
Starting from this update, we will keep the save files and continue to manage them. We will try our best to prevent such a problem from happening again.
Main updates
New area: Cloud Valley
New means of transportation such as cable car, elevator and spring board.
Added area B to the village.
Area B has a square, Alvin's sundries store, Vinch's house and a library.
Added a cave map.
Added a gate to the cave on the right of the garden of Witch's House.
Changed temple's entrance gate.
New main quests
Added tutorial side quests related to main quests.
New processing tools:
Incubator, Mixer
14 new Cloud Valley life forms.
New life form Achievements.
Added 4 Cloud Valley potions and 2 quest-exclusive potions.
Added 7 new Green Forest candies and 14 Cloud Valley candies.
New ordinary collected items and processed items.
New S-tier Encyclopedia rewards.
Added Encyclopedia completion rewards.
Changes to villagers
New residents at the village.
Added prologue quests for new villagers.
Added new schedule for Roy and Rubrum.
Changes to system
Changed the existing crafting system.
Added a new crafting tutorial.
Added an auto craft system.
Added Pot Durability.
Added a Pot repairing system.
Encyclopedia
Changed the display of potion/candy recipes.
Added potion/candy Achievements.
Added themed pages.
Quest potion recipes are now disposable.
Balance of potion delivery system
Added potion delivery tutorial quests.
Changed rules for accepting potion delivery quests.
Changed delivery date reminder.
Changed basement layout.
Changed the basement layout before expanding Witch's House.
Changed Witch's House expansion procedure.
Added a map system.
Changed existing road signs.
Added map shortcut.
Added map signs, which will be displayed on maps.
Added a decoration system to Witch's House.
Decoration items are now sold by merchant NPCs.
Changed potion casting controls.
Changed potion casting tutorial.
Compulsory rest
Compulsory rest is now followed by animation.
Changed compulsory rest time to 2:00 AM.
Removed processing tool upgrade.
Processing tools can now be purchased.
Enabled village bulletin.
Existing side quests can now be accepted from village bulletin.
Added a mailbox feature.
When the inventory is full, items can be claimed from the mailbox.
Witches' Catalogue standardization
Auto save is now performed after getting up.
Added Incubator.
Added a swimming feature.
Added Witch Station.
Added Tool Selector.
Added a cooldown system to the quill.
Whether a potion is useable depends on the area you're in.
"Sprinting" now consumes Energy instead of Fatigue.
Changed the wall-climbing system.
Adjusted wall-climbing speed.
Ellie now has new actions.
Added a fast descend feature.
Changes to UI
Changed Encyclopedia's content.
Animals and plants are now displayed at the same time.
Added a page turning animation to Encyclopedia.
Added themed pages to the Encyclopedia.
Added potion casting UI.
Removed the existing quickslot.
Changed dialogue UI.
Added "quest" to common tag.
Removed the Apprenticeship tag.
Added an item info viewing UI.
Added more slots to the inventory and enabled scrolling.
Optimized and decorated Catalogue UI.
Added UI for processing tools.
Key guides are now displayed above UI.
Changed storage switching display.
"Cannot use broom" is now displayed.
Graphics
Added water visual effect.
Added effects when Ellie steps on water.
EEVFX supported.
Sound
Added sound effects to the new crafting system.
Added different footsteps sound effects to different terrains.
Other changes
Changes to Witch's House
Changed the garden, inside, and basement layout of Witch's House.
Changed item prices
Changed various instructions and descriptions to match the latest game.
Controls Guide
Pop Up Guide
Slight changes to existing quests.
A Strange Dream Quest
Repair of the Witch's house
Changed unlock time of temple entrance.
Added rewards for collecting life forms with potions.
Added the Ticket to Witch's House item.
Changed the Memo Board icon animation when quest nodes are updated.
Change: Compulsory rest animation isn't played during another animation.
Change: Villager names no longer exceed the screen.
Change: Accept main quests first when talking to a villager.
Change: Main quests now have the highest priority level in Memo Board.