The release of BIOMORPH is scheduled for tomorrow. Are you ready? We certainly are!
In the meantime, we invite you to dive behind the scenes with us!
If you've been wondering about the game, you'll find all the answers here! What are our inspirations? Who makes up our team? What's the story behind the studio?
See you tomorrow for the launch day of BIOMORPH! 🥰
It is almost time for spring to come in Sweden 🌸I hope everyone is in good health and are doodling their hearts away!
Today marks the first anniversary of Passpartout 2(!!!!), and we are so grateful for the support of our nearly 80 000+ artists! To celebrate the 365 earth-spins Passpartout 2 is featured in the Daily Deal on Steam and is on sale with its deepest discount yet of 25%.
Now… To the most exciting stuff… Which we should probably have put on the top, you know, for engagement and stuff. Anyways…
This summer! Passpartout 2 is coming to Mobile & Tablets! Finally you will be able to enjoy drawing on mobile and Tablet. Of course, you can draw with the touchscreen!
Here is a sneak peek of the mobile version we are currently making. Wow, look at that UI being all adapted and stuff!
We’ll open a mobile app pre-registration soon! Stay tuned for further announcements!
I am so hyped to finally get the mobile version out to all of you!
Hull Volume Calculation Inconsistency Hull volume is not calculated consistently between unfinalized and finalized blueprints that have a turbo lift. This makes finalizing the blueprint impossible.
Fixed.
Hull Volume Calculation Error Buildings do not consider weapon bays when reconciling hull volume. This makes it impossible to finalize a building with a weapon bay.
Fixed.
Helmet Status Indicator for Suit Broken When my suit is broken, the status indicator in my helmet blinks faintly yellow.
Fixed. Blinks red now like it was supposed to.
Season on Planetoid Compass should not show season on a planetoid.
Fixed.
Disable Subscribe Button Subscribe button should be disabled while a blueprint is being downloaded.
Done.
UI Freeze Making Spacecraft Selecting a huge spacecraft in the spacecraft buy/commission/build dialogs causes a gigantic lag.
Fixed.
Achievements on Accounts Page Accounts page should show my Steam achievements.
Done.
Exchange Size Sort Size column does not sort properly in the building and spacecraft exchanges. Sorts alphabetically.
Fixed.
Finalize all Spacecraft and Buildings All of the spacecraft and building blueprints included with the software were finalized. A few of them needed slight changes.
Done.
Achievement Graphics The last of the basic set of achievement graphics were received from the graphic artist. Now all achievements have a graphic.
It is almost time for spring to come in Sweden 🌸I hope everyone is in good health and are doodling their hearts away!
Today marks the first anniversary of Passpartout 2(!!!!), and we are so grateful for the support of our nearly 80 000+ artists! To celebrate the 365 earth-spins Passpartout 2 is featured in the Daily Deal on Steam and is on sale with its deepest discount yet of 25%.
If you haven't played Passpartout2, don't miss this sale!
We're happy to announce that The Iron Oath is participating in #TurnBasedThursdayFest and will be 25% off from now until April 8th. The event features over 300 awesome turn-based games here on Steam, so head over to the sale page to check them all out!
We've also pushed a small update to the game, adding a new unique quest titled A House on a Hill (3 Skull difficulty), which triggers from an overworld event. We hope you enjoy it, and there's more content to come in the next few patches!
Patch Notes 1.0.018
New
Added a new unique quest (A House on a Hill) that triggers from an overworld event
Welcome to a forty-eight DevLog for Alaska Gold Fever!
Hey there, nature lovers and forest explorers! Today, we're diving into the lush forests of Alaska in Alaska Gold Fever. Let's chat about how we bring these magical places to life in cool 3D graphics, especially focusing on making bushes and painting all the pretty colors that make our forests pop!
Into the Woods
Remember this old movie Into The Woods? I hope your journey to the Alaskan wilderness wont end ip like protagonist of this movie :( Nevertheless a player must be aware of souroding dangers and the woods are full of them! But you must go throu forests to travel to another places in Alska (like gold mines in mountains) so INTO THE WOODS!
Adding Life to the Ground
I already showed trees and some foliage in previous devlogs but now i wanna show you all dear PLayers some more groind work ;) Simple bushes and grass - yes very interesting ;) I want t oshow you how to make it MORE ALASKAN.
Using simple tools in Unity engine we can change the color of prefabs but how to make them LOOK like they are in COLD climate??
Using specialized tools and a specialized bitmaps we can change textures to look lie more lets call it |SNOWY". Better then all green or all white, eh?
You can even set colors like brown and yellow (yellowish..?) to make a mid-climate bushes. Our levels will contain 3 main weathers : -simple "normal" climate (mostly green, green with white) -a "transition" mid climate (brown, yellow, just some green) -cold one-hard to survive!!! (green-white and white foliage)
One forest and soo many design choices! Alas, you can also use this tool for making other things "covered in snow" !!! Just look at this old plank:
And there you have it– a peek into how we make the forests in Alaska Gold Fever look awesome. More info in next devlog, stay tuned :D
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----- Making a game is such a journey and you can be a part of it! Join our playtests on Steam Store Page! You can also use our Discord server to send some feedback!
Dear fellow cosmic horror enthusiasts, I’m thrilled to announce you that the Lovecraftian Days are here! During this otherworldly event I will stream a timelapse video about my upcoming game, with behind-the-scenes glimpses into the game's creation.
WATCH THE LIVESTREAM HERE ON THE ALIEN CUBE' S STORE PAGE:
During the livestream I will be available to answer your questions and talk about the development. Feel free to talk with with me in the broadcast chat!
Unreal Engine 5
I am developing the game with Unreal Engine 5, that allows to reach next-gen graphics through cutting-edge features such as: - Lumen Global Illumination: dynamic lighting that adapts to your every move, creating stunningly realistic scenes. - Nanite Virtualized Geometry: a system which allows to obtain an incredible level of detail for every object in the game. Nanite to obtain an incredible level of detail without sacrificing performance.
About my new game
This is going to be a cosmic-horror game focused on story and mystery, with realistic graphics and an immersive atmosphere. In this chilling adventure you will have to face the inevitability of fate while exploring disturbing places, finding clues and studying ancient mysteries. Like my previous games, The Land of Pain and The Alien Cube, the game is inspired by Lovecraftian literature.
🔮 Why Lovecraft?
H.P. Lovecraft's cosmic horror legacy continues to captivate and terrify. His influence echoes through the ages, inspiring authors, artists and game developers from all over the world. Lovecraft’s macabre imagination has been inspiring for my works too, in particular his ability to place emphasis on the terror of the unknowable and incomprehensible.
Stay Tuned
Follow our social media channels for updates, teasers and exclusive content. Last but not least, the Cosmic Horror Bundle will be on sale for the entire duration if the event!
This highly rated action RPG is now even better with a completely redesigned Season Pass, the introduction of Spiritstones, the introduction of Legacy items, the rebalancing of a Warrior Set and a Mage Set, and a multitude of other improvements and bug/crash fixes.