If you enjoyed playing Cosmic Express, we think you'll love what we've been working on lately. Combining creative thinky puzzles, intuitive mechanics, and an elegant hand-drawn art style... We're pleased to announce the new game we're publishing this year is LOK Digital.
Based on the critically acclaimed puzzle book LOK by Blaž Urban Gracar, in LOK Digital you'll learn world-changing words, master their mind-bending effects, and help the Lok creatures thrive in this charming puzzle adventure.
Are you excited to meet the LOK creatures and learn their cryptic language?
Discover magical words, and learn their rules as you go as each of these words has their own special ability to change the world around you. As the game evolves and ramps up the challenge delight in surprises as the shifting puzzles and introducing new words and unexpected ways they work together to elevate the gameplay.
⬛ Intuitive mechanics and many special words to find and learn ⬜ Elegant, hand-drawn art style and meditative, entrancing soundtrack ⬛ Learn deep, surprising, and unexpected mechanics that simultaneously challenge and delight ⬜ Based on the critically acclaimed puzzle book, LOK
Our first update for the year, Path of Redemption, will be released late April 2024.
This update will introduce a new version of the penance system, but it’ll also come with additional supporting content. Here is a list of what is coming to you in April:
A new free way to collect rewards: penance points will now count towards a progression track composed of 40+ tiers, allowing players to unlock earnable rewards.
A new home for penances in the Mourningstar: Hestia will be in charge of keeping a record of the rejects’ penances and will join the rest of the Mourningstar crew in voice-overs during missions.
200+ new penances: a slew of new penances will be added to the game for players to complete. These will be divided into new categories.
100+ new earnable rewards: these will include new insignias, portrait frames, emotes, poses, weapon trinkets, and cosmetics such as the loyalist Moebian 6th outfits.
New reward type - Titles: allowing players to brag about their most impressive achievements.
Improved penance UI and menu: allowing players to better track penances and progress toward rewards.
New puzzles, challenges, and collectibles: we are adding several puzzles across Tertium Hive for players to discover and solve.
New enemy: the Dreg Tox Bomber will join the ranks of the heretics, hurling Blight Grenades filled with toxic fumes.
New condition: Pox Gas will join the roster of conditions that can spread across Tertium. Recommendation: don’t breathe too deeply.
The Personality Scourge: players will have the option to change additional aspects of your operative (background, height, name, and voice) in exchange for ordo dockets.
Continue reading below for a deep dive into the reinvented penance system. —
Let Thy Deeds Be Known
Hello everyone!
Today, you’ll have two writers for this dev blog: Björn - Team Lead in charge of coordinating efforts for the Path of Redemption Update, and Victor - Design Director on Darktide. In this blog, we’ll tell you more about the reinvention of the penance system, why we have chosen to focus our efforts on them, and what players can expect from this update. Let’s delve into it!
There was one main driver behind reimagining the whole penance system: giving players more agency in Darktide. We wanted to add fun and meaningful ways for players to earn more cosmetics, and give them new ways to challenge themselves. This update adds new and diversified goals to achieve, with a slew of rewards matching their investment in the game - whether they just started playing or are a returning player.
We looked at giving penance points a more center stage position and put them to good use. These points will now be counted on a progression track, the ‘Path of Redemption’ (cue title), which will allow players to unlock new rewards. For those of you who worry about your hard-earned penance points: fret not! They will remain untouched. We will be raising the ceiling of maximum penance points, and adding 40+ tiers of rewards in between. To make players’ life easier we’ve also added a section in the overlay during missions to track their penance progress (and yes, it will also track Sire Melk’s contracts).
The team spent a good amount of time designing new penances, more player-driven and less focused on the grind, making them more engaging. Penances will be divided into different categories: combat, mission, class, talent, and ability. We’ve also created penances tied to new puzzles, challenges, and collectibles that we have sprinkled throughout all missions for players to find.
As you saw in the announcement, we will be adding lots of new exciting rewards. In essence, you can expect rewards of every kind: frames, insignias, trinkets, emotes, end of round poses, character cosmetics, and weapon skins. Regarding cosmetics, we’ll be adding a full Moebian 6th set for players to unlock (pre-heresy of course, lest the Inquisition hunt you down), as well as the cosmetics worn by the four rejects on the official art of Darktide. One thing that is not mentioned in the announcement - and that we greedily kept here - is that we will also have new backpacks as rewards! All of these rewards can be unlocked either through the progress track, or through individual penances.
We will also be adding titles, a new type of reward, that will grant players the ability to show off their accomplishments. Titles will be visible to other players both in the Mourningstar and in missions, and will have a few variations in colors depending on rarity.
Now, where are players going to find penances in the Mourningstar? We’re giving them a prime location, straight across from Sire Melk’s Requisitorium. This corner of the ship will be managed by Hestia, who was hiding behind her lectern until now. She will be taking care of all players’ penances, and guide them on their ‘Path of Redemption’ (cue title, again) track. When interacting with Hestia, players will be able to access an overview of all the penances they have collected harkening back to sticker-book collecting. Players will also be able to check their penance progress, the penances they’re close to completing, and claim the penances they’ve completed.
We hope that you’ve enjoyed this dev blog and we look forward to hearing the stories our players will build around unlocking the craziest and most challenging of penances.
– Björn and Victor, on behalf of the Warhammer 40,000: Darktide team. — Make sure to follow us on our social channels to get the latest news on this upcoming update.
If you enjoyed playing Sokobond, we think you'll love what we've been working on lately. Combining creative thinky puzzles, intuitive mechanics, and an elegant hand-drawn art style... We're pleased to announce the new game we're publishing this year is LOK Digital.
Based on the critically acclaimed puzzle book LOK by Blaž Urban Gracar, in LOK Digital you'll learn world-changing words, master their mind-bending effects, and help the Lok creatures thrive in this charming puzzle adventure.
Are you excited to meet the LOK creatures and learn their cryptic language?
Discover magical words, and learn their rules as you go as each of these words has their own special ability to change the world around you. As the game evolves and ramps up the challenge delight in surprises as the shifting puzzles and introducing new words and unexpected ways they work together to elevate the gameplay.
⬛ Intuitive mechanics and many special words to find and learn ⬜ Elegant, hand-drawn art style and meditative, entrancing soundtrack ⬛ Learn deep, surprising, and unexpected mechanics that simultaneously challenge and delight ⬜ Based on the critically acclaimed puzzle book, LOK
English ############Content############### [Character Customization]Added a new playable female character variation. [Butcher]Zhao Sandao will now give you newly-added specific meat based on the animal you give him to butcher instead of old generic meat. [Butcher]The HP recovery power of the meat is scaled based on the animal's Max HP you give to him. Thus, you may get better meat after making those animals a bit fatter first. [Butcher]The butchery towards slimes and zombies does not change. [Butcher]Meat Cubes can now be butchered to give strange meats. ############System################ Added a singleton class that manages all the butchery data. Made a large part of the butchery script more reusable. ############Debug################ Fixed a bug that when Zhao butchers an animal, a flash effect was missing. 简体中文 ##########Content################# 【角色自定义】加入了一个新的可用女性造型。 【屠夫】赵三刀现在会在宰杀你给他的动物后给你新加入的那些特别的肉,而非此前的通用的普通的肉。 【屠夫】这些获得的肉的生命值恢复效果会基于你给他的屠宰的动物的最大生命值变化。所以,先把这些动物养肥后再屠宰会获得更好的肉。 【屠夫】对史莱姆和僵尸的屠宰效果没有变化。 【屠夫】肉块现在可以被屠宰获得奇怪的肉。 ############System################ 加入了一个单例类管理屠宰数据。 提高了一大部分的屠宰代码的复用性。 ############Debug################ 修复了当赵三刀屠杀动物时,一个闪烁的特效未显示的BUG。
If you enjoyed playing Sokobond Express, we think you'll love what we've been working on lately. Combining creative thinky puzzles, intuitive mechanics, and an elegant hand-drawn art style... We're pleased to announce the new game we're publishing this year is LOK Digital.
Based on the critically acclaimed puzzle book LOK by Blaž Urban Gracar, in LOK Digital you'll learn world-changing words, master their mind-bending effects, and help the Lok creatures thrive in this charming puzzle adventure.
Are you excited to meet the LOK creatures and learn their cryptic language?
Discover magical words, and learn their rules as you go as each of these words has their own special ability to change the world around you. As the game evolves and ramps up the challenge delight in surprises as the shifting puzzles and introducing new words and unexpected ways they work together to elevate the gameplay.
⬛ Intuitive mechanics and many special words to find and learn ⬜ Elegant, hand-drawn art style and meditative, entrancing soundtrack ⬛ Learn deep, surprising, and unexpected mechanics that simultaneously challenge and delight ⬜ Based on the critically acclaimed puzzle book, LOK
Captain Flint is looking for sailors to help him in Flint - Treasure of Oblivion!
🏴☠️ Dive into the golden age of piracy bordering on fantasy in search for a mysterious treasure ⚔️ Put your crew together to triumph in turn-based tactical combat 🧭 Explore a vibrant world, from the French city of Saint-Malo to the exotic landscapes of central America 🗯️ Enjoy a narrative experience with comic-book style visuals
Thank you all for being so understanding after receiving the news of the release date change for When the Light Dies last week.
While we are working hard to implement additional content, we have also been improving our demo which now includes a new tutorial stage. You can select to play the tutorial after choosing your weapon.
This stage will take you through all the crucial game mechanics and, most importantly, will teach you all you need to know to sufficiently manage your survival meters (sanity, temperature, stamina, health). Additionally, you will learn how to scavenge, level up, and much more.
In other exciting news – our Discord is now live! Join us over at our Discord server to start putting in your requests for future content in the feedback and requests channel. We can’t wait to hear from you!
When the city you live in is overrun with flesh-eating freaks, having adequate protection is critical to staying off the menu.
Luckily, in Dead Island 2, Los Angeles (or, as the locals call it, HELL-A) is littered with all kinds of weaponry to equip you for the task at hand.
Like to get up close and personal? We’ve got knuckle dusters, katars, and bear claws to keep you satisfied.
Fancy yourself a bit of a swordsman? Grab a katana or a claymore and start hacking the rotten arms and legs off zombies (just be sure to finish them off).
Tired of smelling stale zombie breath all the time? You’ll find pistols, submachine guns, assault rifles, and even nail guns, all perfect for dismantling the undead from afar.
Whether you like to slice, dice, maim, decapitate, or dismember your foes, there’s a weapon for you! And you’re sure to have a great time using it.
Need a Little Extra Kick?
But the fun doesn’t stop there!
If the weapon you’re rocking isn’t quite quenching your thirst for blood, you can hit one of the many workbenches around the city to equip all kinds of perks and modifications.
Perks can make your weapons reload faster, more durable, and hit that extra bit harder.
Try fitting your sledgehammer with a caustic modification so that each blow melts flesh while crushing the bones beneath.
Or attach a shock mod to your machete so that you zap zombies with each slice.
Legendary Weapons
Certain quests in Dead Island 2 will have you searching HELL-A for the rarest-tier loot.
These missions aren’t easy, but the deadly rewards they yield make them more than worthwhile.
A flaming war scythe and even a handheld grenade launcher are just a couple of the weapons you’ll be able to get your hands on.
The Ultimate Weapon
Oh, and we forgot to mention: you’ve been bitten, and the virus that has turned everyone else into mindless cannibals is coursing through your veins.
But you haven’t gone full zombie mode – quite the opposite -- you’re managing to keep your humanity (so far) with a few extra boons.
What does this mean? As long as your meter’s full, you can call on your inner zombie by launching into Fury Mode anytime.
When activated, you can rip enemies apart with your bare hands, smash the ground like an angry gorilla to topple anyone nearby, spit caustic acid pools, unleash ear-bleedingly loud screams, and much more.
[h5]No matter what your preferred method is, you’ll have a blast wading through hordes of the undead in Dead Island 2. [/h5]
If you aren’t already, be sure to follow us for updates and news about Dead Island 2 on:
Some exciting news! We're thrilled to announce that we've partnered up with publisher Draknek & Friends to bring you LOK Digital.
Draknek & Friends are known in the Thinky Puzzle Game world as the publishers (and creators) of A Monster's Expedition, Bonfire Peaks, A Good Snowman is Hard to Build, and more... We've been collaborating with them over the past few months to get this charming, puzzle adventure ready and in your hands.
After this announcement, we'll have some more very exciting news to share soon. So, watch this space! 👀
Are you excited to meet the LOK creatures and learn their cryptic language?
New Website, and Wishlist Now
Last but not least, we're also pleased to share that we have a brand new website you can check out here. Of course, we'll be posting all the important updates right here in Steam. So, if you haven't already please do wishlist!
New DLC: Crypt of the NecroDancer - Hatsune Miku Character!
Descend through the Crypt of the NecroDancer as the one and only Hatsune Miku! With your trusty leek, iconic outfits, and dazzling dance moves, face down any enemy that comes your way with style.
Dance through enemies to hit them with your trusty spring onion!
No shovel - dig by dashing through enemies into walls instead!
Charm monsters and shatter walls with your new ability: SING!
Land consecutive hits to deal increasing amounts of damage and regain SING charges!
New soundtrack
Hatsune Miku soundtrack:
Dance along to 15 Hatsune Miku songs added to the soundtrack, including two new tracks created by Danny Baranowsky!
Track list:
1-1 (118 BPM): Too Real by Danny Baranowsky
1-2 (128 BPM): Wonder Style by colate
1-3 (150 BPM): SURVIVE (Foxsky Remix) by Umetora
2-1 (128 BPM): Ten Thousand Stars by CircusP
2-2 (138 BPM): Lucky Orb (Clean Tears Remix) by emon(Tes.)
2-3 (150 BPM): UNDERWATER (Rexium Remix) by Hylen
3-1 (130 BPM): Highlight by KIRA
3-2 (142 BPM): Intergalactic Bound by CircusP & Yunosuke
3-3 (160 BPM): Hello Builder by UtsuP
4-1 (128 BPM): MikuFiesta by AlexTrip Sands
4-2 (165 BPM): Can't Make A Song!! by beat_shobon
4-3 (172 BPM): Be Furious (Reno Remix) by Ocelot
5-1 (138 BPM): sweety glitch by gaburyu & nyankobrq
5-2 (150 BPM): Thousand Little Voices by Vault Kid & FlangerMoose
5-3 (155 BPM): My One and Oni by Danny Baranowsky
This soundtrack is enabled by default when playing Hatsune Miku.
It can be selected for other characters in single-player via the "Change Soundtrack" menu.
Due to differences in song speed and duration, using this soundtrack on other characters submits to the "Custom Music" leaderboards.
Achievements can still be unlocked while playing with the Miku soundtrack.
Compatibility notes
Playing as Hatsune Miku while hosting an online multiplayer session (SYNCHRONY) allows players without the DLC to join the lobby and play along on other characters.
New features
Added compatibility mode when joining online multiplayer lobbies hosted on older versions:
Any online multiplayer lobby hosted on v4.0.0 or above can be entered, even if the game is on a newer version.
Selecting "Cross-play" when hosting a multiplayer lobby may temporarily revert the game to a previous patch to allow players from other platforms to join.
Changes
Changed default multi-press combos for special actions (e.g. UP+LEFT for ITEM 1, etc.) to no longer apply to controllers
Multi-press combos for special actions can still be assigned manually via the "Reassign controls" menu by pressing two buttons at once
Bugfixes
Fixed screen tearing on some systems
If you still experience tearing after this update, visit the "Display Options" menu and uncheck "Reduce Input Lag"
Fixed high input latency on some systems
Fixed graphics corruption on some systems
Fixed button mappings resetting themselves after being unbound manually
Fixed music playback stuttering on some systems
Fixed Linka and GC CRAB character skins not being selectable
Fixed Reaper not being selectable as a skin for other characters when "Show all characters" is checked
Fixed "Uninstall" menu option not working on mods that were previously loaded in the same session
Fixed Shopkeeper Ghost continuing to sing after being defeated in online multiplayer