We are live streaming our game, Vegangsters now! Feel free to stop by our streaming and join the fun.
Want to know more about the secrets behind the creation of this game? Now is your chance! Our team will be happy to share exclusive information and interesting details with you.
Also, don't forget to check out the demo, which is available now! Immerse yourself in a small portion of the experience we offer and let us know your impressions—your feedback is crucial to us!
If what you see excites you as much as it does us, don't hesitate to add the game to your Wishlist, so you'll be kept up to date with all the updates and news we have in store!
Which one do you like? The Club hostess, gentle kindergarten teacher, or the part-timing housewife? Maybe the arrogant flight attendant, the mysterious conductor, or the overworking nurse? Or...
We are going to restart servers and roll out the update 7.5. This update includes some bug fixes, changes, and content for the next event.
Details: - Skin attach menu: - Sorted by alphabet - Names properly displayed - Fixed the position of the character after the resolution change - Easter 2024 content - Mission adjustments on the Trading Lounge
The servers will go down after the weekend event is over which is around 1:00 PM CET, 25.03.2024.
We are going to restart servers and roll out the update 7.5. This update includes some bug fixes, changes, and content for the next event.
Details: - Skin attach menu: - Sorted by alphabet - Names properly displayed - Fixed the position of the character after the resolution change - Easter 2024 content - Mission adjustments on the Trading Lounge
The servers will go down after the weekend event is over which is around 1:00 PM CET, 25.03.2024.
We are going to restart servers and roll out the update 7.5. This update includes some bug fixes, changes, and content for the next event.
Details: - Skin attach menu: - Sorted by alphabet - Names properly displayed - Fixed the position of the character after the resolution change - Easter 2024 content - Mission adjustments on the Trading Lounge
The servers will go down after the weekend event is over which is around 1:00 PM CET, 25.03.2024.
To ensure the stability of the game, enhance overall service quality and user experience, "Blood of Steel" will undergo maintenance on March 26th from 09:00 to 11:00 (UTC+8). During this period, the game world will be temporarily closed, and game matchmaking will be disabled around 08:45. Additionally, a comprehensive maintenance and backup of the account database will be performed. Please be aware that the maintenance start time may be subject to change based on specific work conditions. We kindly ask all players to plan the game time accordingly.
Update Notes:
"Nemesis Draft," the Chosen Cavalier event returns to the Casual Mode! Battle of Clone, Nemesis Draft, and Chosen Cavalier events will rotate weekly, with specific activity times adjusted as follows: Mondays, Wednesdays, Fridays, and Sundays 14:00-15:00 Tuesdays, Thursdays, and Saturdays 19:00-20:00
Optimized the Market interface, added price trend display, changed "Price" in the list to "Unit Price" for accurate sorting. Gradually adding right-click shortcuts list "Market" for tradable items.
Enhanced the display of The Armor PLUS, adding a plus sign on the player card in the loading image.
Fixed the issue with the Melisende Soldier Skin " Guards of Heaven," where some textures were incorrectly colored.
Fixed the transparency issue with the Aguda Horse Skin "Thunder Stomper."
Fixed the eye error issue in the battlefield model for the Isabella Soldier Skins "Crystal Maid " and "Crystal Guard."
Fixed the eye error issue in the battlefield model for the Edward Soldier Skins "Shining Elf Archer" and "Dark Elf Archer."
As the current Guild Season reaches its climax, it’s already time to get ready for Albion’s next major content update. On April 15, Foundations will launch, bringing with it a host of new developments and improvements. Fortifications are upgradable defensive features for territories, and Siege Banners offer possibilities for attackers and defenders alike. Territory Activity Chests offer enticing rewards for territory owners - as well as their rivals. New Crystal Weapons are coming, with a range of powerful spells. And a Spectator Mode allows Albion’s creators to broadcast Arena battles and tournaments. With all this and more, Foundations opens the gates to new forms of warfare in Albion.
Raise the Banner
Fortifications offer formidable defensive structures for guilds of all sizes, and will bring forth new tactics and strategies in territorial combat. These structures, and their guards, can be further upgraded by guilds who invest the time and resources, becoming mighty barriers against those who seek to raid and conquer. In addition, Siege Banners complement this, adding a new twist to territory fights by providing opportunities for attacking and defending guilds alike.
Territories Transformed
Territory Activity Chests encourage constant activity around territories - but the more value they accrue, the more enticing they become to potential attackers. Territories in the Outlands also now have new layouts. Meanwhile, Prime Times have been adjusted across the different servers, to provide more consistent action for each region.
Let Battle Commence
New Crystal Weapons are coming, offering an array of powerful and prestigious prizes to top season performers. Hammers are getting fresh and formidable new spells too, shaking up the combat meta. And a new Spectator Mode gives creators the freedom to set up and broadcast their own Arena battles, opening the door to exciting, player-run tournaments.
With all this, Foundations lays the groundwork for some exciting new developments to warfare in Albion. For more details, check out the official update page:
Moqumentary, a talented group, has released a composition-soundtrack titled “No One Can Help” as a separate visual music video for the game “Noch”. You can explore their creativity on their YouTube channel.
Feel free to enjoy their work and immerse yourself in their musical journey! 🎶🎮
On the 26th of March 2024, starting from 23:59 CET, the my.games launcher authorization server will not be available for 3 hour due to a planned maintenance.
If you will already be logged into the game, you should not be affected by this technical break.
Please note – that the maintenance can be extended beyond the above mentioned timeframe. Up-to-date server status is always available on our Discord server and Twitter.
Reflecting the emotional mode of the designed universe.
To adapt the instruments and the tunes of the period in an innovative way
To convey the musical understanding of the era
A music that is pleasant to listen to but not too distracting
Step 1. Understanding the Game and the Story
A significant part of any narration or presentation is provided auditorily. That's why sound choices greatly affect the enjoyment of games. At the same time, it is very important to understand the time in which the game took place and the flow of the story. I can say that this was the thing I paid the most attention to in this project, in which I was the sound designer and composer; Being able to create balanced sounds and compositions that the player will enjoy and support the telling of the story.
Step 2. Sound effects and Ambience
This issue was relatively easy for me because after understanding the art design and storytelling, I could easily decide how realistic or how descriptive the sounds should be. For most of the sound effects, I recorded the objects' own voices as foleys.
Step 3. Narration and Dialogues
Looking at the appearance of the characters, we decided that talking in gibberish would suit them very well. We had to do many different dubbings and experimenting in the studio to find a cute voice-over that could reflect the characters. In the next stage, the necessary modifications to the voices were applied to the designed structure of the characters. In this way, everyone in the world could have an idea of what was being said, thanks to the intonation of the voice actors (supported with subtitles).
Step 4. Musical Compositions of the Game
When I started the work on the soundtrack, I didn't realize how serious it would get. The music in my mind was mostly music accompanying the actor. However, when I dived deep into the project, in line with the ideas that came to my mind, we came up with a piece that we are very proud of. I tried to compose compositions using the instruments used in Patara and the surrounding regions during the period in which the game takes place. Our game has a total of one main menu music and four in-game tracks. However, as I mentioned, one of these songs in particularly is very valuable to us, because it was a composition in which almost everyone in the team had a hand.
We performed the reading of this work, for which we used a heroic poem from the Ancient Greek poet Sappho, based on Cambridge University research. It was a lucky coincidence for us that Özge, the beloved wife of Eser from our team, was in the Greek music choir. Thanks to that, we used Özge's voice in the lead vocal recordings. In this piece, which I composed and arranged, my vocals were also used, in many different tones :) We also used the vocals of our team's programmer Bora. In this way, we turned it into a composition performed by a large crowd. I can say that it is one of the projects I enjoy most. I hope you enjoy listening to it too. :)
And the Music continues...
This was Sound Designer and Composer Engin speaking, in the next DevLog, our Programmer Bora will talk about the programming process and experiences.