Space Station 14 Playtest - Trans Rights Nuke Disk
This week brings all the wanted/criminal status icons to the security hud. Security will have to keep track of each suspect's status and try their best to keep them up to date to stay informed on each case. Improvised shotgun shells can be made with common materials, allowing for makeshift ranged combat. Zombies have received some buffs and can now wide-swing.
โข New Carriages! ๐ ๐น New carriages in second class, complete with train walkways! ๐น New botanical garden carriage ๐น Come and see (blow up, sledge up) the marvels
โข Equipment movement speed ๐ ๐น Equipping different gear, like weapons and even armor now impacts you movement speed ๐น These are cumulative, so carrying a heavy weapon with metal armor can be definitely felt ๐น You can craft new "speed up" boots and repulsor boots make you jump higher!
โข Gas mask 0.5 - face wrap ๐ญ ๐น Wanna do a quick run in the undercarriage but don't have a gas mask? Don't despair anymore and use your trusty face wrap ๐น It doesn't protect you completely but allows for quick runs
โข Class airlock access ๐ช ๐น All undercarriage airlocks within one class can be now accessed freely ๐น All train airlocks down the train of your class can be accessed without any kind of card or ticket ๐น Going back you still need to go through the breach sequence
โข Food ๐ฅ ๐น No need to go to the undercarriage for raw food, it can be found also on ground floor ๐น Just search for disgusting moldy corners, enjoy scavenging!
โข Resources โ๏ธ ๐น There are more "leaking pipes", which drop resources. Serve the Train, clean it up and profit!
โข Combat โ๏ธ ๐น Damage and range of C4 was increased ๐น T1 weapon damage was buffed ๐น SMGs were buffed
Itโs all about 6-cylinder engines in the Super Sixes series of the Combustion Tour!
Donโt forget to test drive and build this weekโs Spotlight car, the 2002 Nissan Skyline GT-R V-Spec II โ an ideal match for the track.
Over in Featured Multiplayer, the S Class Open Series celebrates the cars with 6-cylinder engines. Build yours today or try your hand at extreme prototype machines in the Forza P2 Series.
Why Are We Moving to a New Mission Selection System?
With the release of 0.7.0, upon entering the game, players will be introduced to a new UI and Mission Selection Screen. The goal with the new system is to funnel active players into fewer, fuller matches at times when the player population count is low. Starship Troopers: Extermination is best played with a full server of 16 players and this system will take a lot of the guesswork out of matchmaking and also really help low player count parties find each other.
The new selection process gives players the ability to pick their game modes and difficulty, but critically it also allows for the player to choose their destination planet.
We always want to promote an increasing amount of choices to the player, but as we do so (and as we add even more content in the future), the danger will be in dividing the community more and more, making it harder to find active, full matches. This curated system is a tradeoff between player choice and funneling the active players into matches together.
Generally (but this is subject to change with player feedback and game telemetry), available missions will include:
AAS missions with difficulties Easy, Medium and Hard
ARC missions with difficulties Medium or Hard
Horde missions with difficulties Medium or Hard
Hive Hunt missions with difficulties Easy or Medium. Hard will make a return soon.
We also have removed the terminology of Recruit, Trooper and Veteran from how we named difficulty Tiers. We did this to improve the accessibility and understanding of our difficulty tiers for the average player; no more guessing what Trooper meant for difficulty. Once we add difficulties past Hard we will introduce more in-universe names for our difficulties.
Now that we have a more controlled and predictable mission curation system, we have improved, simplified and re-introduced the Quick Play feature.
In our previous system of Players selecting any mission type, it was entirely possible for the player base to spin up very low population matches. Quickplay and matchmaking services in general are very complex, and we had a lot of reports of Quickplay not being able to find optimal matches for players.
Now that the Mission combinations are more limited, we are re-introducing the feature and we hope that the Player experience will be improved.
Those with a keen eye might have also noticed that mutators are back for now mutators will return in the Normal difficulty mode. We are experimenting with different combinations now that we have the Reinforcement feature and more frequent high-player count matches.
As mentioned above, this mission configuration can change depending on telemetry and feedback and weโll be closely monitoring how the feature plays out and seek to adjust it accordingly.
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That is all for this dev blog we hope you liked seeing the new Mission Select and are eager to deploy as part of the Federation in exterminating those pesky bugs!
We'd love to hear your thoughts on it all and we may be looking for some loyal troopers to aid in trying out all these new features coming to ST:E so if that interests you, please come join the ST:E Community Discord!
It looks like I had neglected to select a particular setting when setting up the demo for A meeting of dreams, which meant although the free demo app appeared, people were not actually able to at least easily download the actual demo, as selecting it just took you to the main page without a download demo button. This was not intentional, I have ticked the particular option and you now should be able to download the demo!
Thanks to Paul and others who helped me find this issue.
A small update by the number of 7.47 has been uploaded to the server. The changelog is as follows:
โข Now, when holding Shift during production and mining in the settlement, the maximum amount of work will be started โข Fixed the invisibility of the "dragon hammer" in the market window โข Books have been added as a reward for completing tasks at the races โข Improved client stability
I'm very very excited to announce the release of The Mildew Children on April 17th at 10:00 AM Pacific Daylight Time. The countdown is on! Only 3 weeks left.
The game will be released on PC, Nintendo Switch, and Xbox.
The price for the PC version is $9,99. The Launch Discount will be 15% off for 7 days after the release.
I truly can't wait to share this grim tale with you. The story revolves around several young witches and a Great Ritual, which they must perform against all odds.