GET READY FOR THIS, guys!!🔥🔥 WE’RE SO HYPED UP to announce that this Saturday, we’re kicking off our GRAND HUNT TOURNAMENT where you’ll be able to hunt for some exclusive collectibles and Skins from our Animal collection!🐆🐆🐆
⚡Mark your calendars for the battle windows on March 16-17, March 22-23, and March 30-31 and delve into the nitty-gritty of the tournament rules in our new article > https://link.medium.com/eViNyjWbWHb
Another two weeks, and another update! We've been working hard like good little Goblins since we last spoke, having officially moved into Production on the game (woo!) and so far things are going really well! Of course they are, we're like 2 weeks into the Big Plan so there's not been time for anything to go wonky yet. Still, I'm very pleased and the team are feeling confident 😁
Progress
Let's get into some neat specifics!
The paper design for the player's progression is done. This covers things like the long-term saving goals that drive the main route through the game, and considerations like access to new Tools and new Gameplay, making sure we know how best to lead the player through satisfying purchases and keep doling out fun things in a way that feels good. Of course, as soon as we get this into the game and people play it for real, it could all change - but the structure and the tools are a strong foundation. We've also laid out the design (using Flowcharts!) of the first Golden questline - it consists of a lot of steps! This first Golden Quest is also (sort of) the tutorial and onboarding phase of the game, and we know it can change dramatically as we see how people are playing it. That said, the focus here is for the systems that drive Golden Quests to be built, which includes things like quest steps, key moments, unlocks, character interactions... an awful lot of interweaving systems!
We've designed our first two new Named NPCs, and there are already some early concept sketches of them as well. If you're in the discord (see below!), you might've already seen some of these because we're huge teases 🥰
There are a ton of concepts for new Trinkets, including a range of Charms and Lockets for you to find and customers to buy.
Several brand new Trinkets and their icons are in the game and ready to be turned into Chipping challenges, alongside a new material type we're calling 'goopy' which is very exciting as we're always looking for ways to surprise you and keep the Trinkets feeling varied and rich in their various aesthetics.
We've designed our dynamic music system (we use Fmod for anyone interested), and have even got first drafts of music in! We're trying to keep the game feeling chill, and are looking at games like Tears of the Kingdom for inspiration in how to keep music part of the experience and reinforcing the player's emotion, but without being just a traditional soundtrack. At the moment, the music changes and adapts to the time of day, as well as each of the main gameplay sequences - chipping, cleaning, talking/selling to customers, and talking to /buying from Aimon. This is all to ensure that over the many hours of playtime you'll be spending in the world we're building, you'll never get bored of the music, and hopefully never notice it looping.
We've fixed up our build machine. This might sound really boring, but as of this moment, we have a constantly playable game deployed to a development branch on Steam, built every time someone commits any work. This means we can test on-platform which is super helpful (sometimes bugs that occur in Unity don't in the actual game, and vice versa) and also the build machine will notify the team if a build ever fails. Super useful automation, it keeps things moving nicely.
Rewards on Discord!
We're gently but insistently nudging all you lovely Goblins to come and join the Discord! We've started rolling out the Discord Rewards - an exclusive role and access to a private channel which everyone who has backed the game on here gets; it's a lovely little space to share work-in-progress snippets and behind-the-scenes glimpses with you, and just generally all be total Goblins together. So if you haven't joined yet, please head on over to https://discord.gg/spiltmilk so we can give you access!
The sort of fun tidbits we show in the exclusive backer discord area!
That's all for this update, and until next time - stay lovely!
Update 13.2 brings the Piñata Hunt event! You'll be able to hunt a special Piñata ship during the event to gain an advantage over your opponents. Available as a separate battle type, this year’s event features the specially decorated Colorful Islands map.
Details
Battles with Tier VIII–IX ships of all types; 7 players per team.
When the Piñata is taken down, a shrinking control point will spawn on the spot where it sinks.
The Piñata Hunt also introduces a new mechanic—support consumables. There are eight unique support consumables in total, with each ship type having access to five of them. One consumable for each ship type will be unlocked at the start, while up to four others can be attained by completing missions or by purchasing them with Credits in the Armory. You'll be able to select only one support consumable per battle.
During the Piñata Hunt event, you can obtain Piñata Tokens by completing combat missions. You can exchange these Tokens for rewards in the Armory.
Early Access to Commonwealth Cruisers
The long-awaited Commonwealth cruisers enter Early Access in Update 13.2!
To celebrate their arrival, the following themed permanent camouflages are being added to the game: Indian Tiger for Delhi, New Zealand Fern for Auckland, and Australian Ornament for Cerberus. Additionally, historical Commanders Harold Farncomb and Leonard Murray, the Commonwealth Rockfish patch, the Commonwealth Team commemorative flag, and Commonwealth Team Premium containers are being added to the game.
Keep your eyes glued to our website for the special article covering these new cruisers!
Commonwealth Team Event Pass
Update 13.2 brings a new thematic Event Pass! You can participate in it and journey through two progression lines that offer loads of rewards. Each line comprises a total of 20 levels—complete them to earn all the main rewards and gain access to additional rewards for completing extra levels.
You'll be able to obtain historical Commander Harold Farncomb with 6 skill points, the Commonwealth Team commemorative flag, the Indian Tiger permanent camouflage for Delhi, and Commonwealth Tokens in the first progression line, as well as other valuable rewards for free. After completing the initial 20 levels, you'll receive 2x More Signals containers as a reward for completing each extra level.
The second progression line, unlockable for Doubloons, holds Mysore as the most prized reward. Among the other rewards, you'll be able to obtain permanent camouflages like Gregale, Canada Day, Indian Tricolor, and Blue Lagoon, as well as Commonwealth Tokens and other valuable items. After completing the initial 20 levels, you'll earn Commonwealth Tokens as rewards for completing extra levels.
Submarine Updates
Multiple new features and improvements for submarines are going to be implemented with Update 13.2. This will affect not only their gameplay but also upgrades and balance.
Upon the release of Update 13.2, all players will be granted a 100% discount on demounting upgrades during the following week. The affected upgrades that are mounted on submarines at the moment of the update release will be demounted at no cost and removed from players' accounts. Compensation will be issued according to their full prices.
More information about these changes, as well as the compensation rules, will be available in a separate article.
U.S. Aircraft Carriers Leave Early Access
Early Access to Independence, Yorktown, and Essex ends with the release of Update 13.2.
The new aircraft carriers only have access to one standard torpedo bomber squadron, which is supplemented with two tactical squadrons consisting of attack and dive bomber aircraft.
Starting from Tier VIII, the tactical squadrons are equipped with the new Smoke Curtain Generator consumable.
More information will be available in a separate article.
Ranked Battles
Update 13.2 brings Ranked Battles Season 16.
Bronze League battles will utilize a 6 vs. 6 format with Tier VIII ships; players will helm Tier X ships and superships in both the Silver and Gold Leagues.
For the Bronze and Silver Leagues, no more than one submarine, four battleships, and four destroyers are allowed per team; for the Gold League—no more than one submarine, three battleships, and four destroyers per team.
More information will be available in the game client.
Brawls
Update 13.2 will see four Brawls unleashed in different formats. The first Brawl will utilize a 5 vs. 5 format with Tier VIII battleships, aircraft carriers, and submarines. No more than one submarine, one aircraft carrier, and four battleships per team are allowed. Players can participate in Divisions of up to three players.
More information will be available in the game client.
YouTube Memberships
We've updated the benefits of our YouTube memberships program. Complete special combat missions in Update 13.2 to earn Community Tokens, Special Bonuses containers, and German Squadron containers!
The special combat missions for our YouTube members can be claimed until the end of the current update, and you have until the end of the next update to complete them.
Interface Improvements
We've improved the Clan interface by including two additional windows: the first one displays information about Clan bonuses, and the second window displays the Clan description and additional information. We've also added the ability to include a clickable Discord link in the Clan description.
Well, it's not really magic, but it's close to that. I'm working on a new weapon type: Barehand. If you've played the demo, you'd know we can attach DNA vials to our weapon, but now you can implement them directly to the ground, which creates different "spells" for each vial.
Unfortunately, the demo version won't include this weapon, but stay tuned for more optimization and bug fixes.
And that's all for this devlog! Follow and wishlist the game to keep track of upcoming news that I'll be introducing into the game.
In Hypcampex® GO, set during the training prologue of Hypcampex®, follow Electrex Bolt® as he enters the training hall of the Orboltix® Facility to hone essential combat skills.
MASTER the electricity and launch projectiles at targets.
CONQUER agility focused movements and dodge incoming training drones.
TRAMPLE training bots and show the wrath of thunder.
With up to 9 levels, show proficiency in each training sector and become adept to the powers of light. Releasing on iOS and Android on Friday, May 15th 2024 at 12:00PM EST
in case you were wondering where i disappeared to, dont worry Im still actively working on the game and preparing the largest update ever. This is still some months away, but it will be packed!
From time to time i need some rest, where i mostly play other games, and after those small breaks im developing lots of new stuff into Elewar. I want the next update to be the final 1.0 update, that is the reason why you stopped seeing small patches every now and then (Im bundling all the changes together, as they will change the game drasticly)
I still have LOTS of stuff planned, but here is a little sneakpeak at what is already implemented in my dev-build:
Dual class - select a secondary class to combine their effects!
Pets! New item slot where you can equip pets with various effects
Corruption enters the realms - and with it the corrupted version of lvl ups where you may take up negative modifiers to profit from super powerful and unique corruption perks
all status ailments now also apply a dmg dot, you can focus on this dot to stack up thousands ofdot stacks onto the enemies
Armor item type! This one will give you the ability to dump millions of gold into it and craft insanely strong armors
highscores rework and over 30 categories!
lots of new perks for rare/legendary lvl-up perks
super crit
lots of new unlocks
tooltips for lvl-up-perks
rework of the options menu
performance boosts!
lots of bug fixes and QOL is already in
If you would like to stay up to date, join the games discord at https://discord.gg/pFNNXAawXN , where i post frequent teasers and patch notes for my internal build!
25% off on The Night is Grey at Steam's Spring Sales
The Night is Grey launched early this year, getting very positive reviews on Steam due to its classical art style, unique story and entrancing soundtrack.
Enjoy this temporary price to get all the products associated to The Night is Grey at a steal, including Art Book and OST.
Bloody Ink is coming! Friday, March 22, 2024, you'll finally be able to enter the world of Bloody Ink. Are you ready? Have you already tried the free demo?