Outpath - David Moralejo Sánchez
Hello everyone,

I have been away for a few months due to some personal problems. My girlfriend left me last year and since then I couldn't work at all because I shared all this a lot with her. From time to time I could work a little but not enough to have a bigger update that you could enjoy and I am sorry.

For this I would like to offer you a 30% discount on Outpath and a small update. I’m back working on regular schedule. Thank you for understanding, I appreciate it very much.

https://store.steampowered.com/app/2237970/Outpath/

What is the next thing you would like to see worked on or improved in Outpath? I will try.

Change Log
* Changed Christmas decorations.
* Fixed minor bugs.
* Improved performance in some situations.
* Tweaked some words on localization.

If you like my work and want to support me, I really appreciate a review of the game ːluvː

ːwinter2019happybulbː Check the Official Discord where I am active.

Thanks for playing and have a good day/night.
David ːwinter2019happyyulː
Fraymakers - Team Fray
Highlights

Training Mode
  • Entirely overhauled with tons of new options! You can check out the list of the options accessible in the new training mode pause menu in the section below. We know this has been a highly requested project for a while now, so thanks so much for your patience - we’re excited to get the initial set of options in your hands. After you get a chance to try it out for yourself, we’d love to know what you think! You can send us ideas for new features or feedback on the existing ones using https://fraymakers.com/feedback.
Replay Mode
  • As an added bonus, we’ve implemented a modified version of the training mode pause menu into replays! Most of the options from the “general options” and “boxes and visuals” tabs can now also be enabled during replay playback.
Training Mode

General Options
  • Save State functionality added.
    - After activating the checkbox, press emote+shield to save your state, and emote+attack to load it.
  • Ability to set game speed added.
  • Frame Advance added.
  • Ability to tint enemy during hitstun added.
  • Ability to tint enemy during hitstop added.
  • Ability to tint yourself during self hitstop added.
  • Launch Trajectory Lines added.
  • Directional Influence Lines added.
  • Ability to hide HUDs added.
  • Ability to hide Offscreen Indicators added.
  • Ability to toggle a greenscreen added.
Player Options
  • Ability to set player and CPU damage and assist charge added.
  • Reset Damage on Land support added.
  • Ability to set CPU behavior added.
  • Ability to choose how CPUs tech added.
  • Ability to choose how CPUs react on shield hit added.
  • Ability to choose how CPUs react after crash bounce added.
  • Ability to choose how CPUs react after grabbing a ledge added.
  • Ability to choose how CPUs DI added.
  • Ability to choose how CPUs Hitstop Nudge added.
Boxes and Visuals
  • Added individual toggles for every type of collision box.
  • Hitbox Attack Angle functionality added.
    - When toggled on, an arrow will display over hitboxes showing the attack angle.
  • Added a toggle that displays the stage’s structures.
  • Added a toggle that disables the stage’s visuals.
Known issues
  • In some situations, trajectory and DI lines may display as straight due to gravity failing to read correctly on hit.
  • Special Angles (such as Autolink) currently display as a near-zero angle when the hitbox attack angle option is on. In the future, they will have some sort of non-arrow visual.
Menus

Replays
  • Added “General Options” and “Boxes and Visuals” tabs to the pause menu. The options available are not listed in full in these patch notes, but they can largely be found in the training mode section above, with a few omissions that don’t work in replays.
  • Pausing during a replay no longer breaks RNG, potentially resulting in a replay desync.
Online

Dust Desync Fix
  • Fixed desync that could be induced by knockback dust and jump loop dust RNG during online rollback matches.
Crash Fixes
  • Fixed random crash that could occur if the countdown clock ran out on the selection screen and you already exited the menu.
  • Fixed crash that would occur when a packet received from another player was processed after they disconnected from the match.
General

CPUs
  • Fixed bug where CPU had a 5 to 15 frame delay before receiving foe positioning updates. CPUs now consistently know the correct position of a foe.
  • CPUs now have a rudimentary teching implementation.
VFX
  • Optimized sprite sheet to help prevent loading hitches.
Playable Characters

General
  • Buffering ledge jump into assist no longer makes the character skip the assist animation.
  • Characters hit while in shield now always slide backward.
Octodad
  • General
    - Optimized sprite sheet to help prevent loading hitches.
  • Grab
    - Adjusted pixel art to better fit grab box on active frames.
Orcane
  • Puddle
    - No longer despawns when it touches a death boundary.
  • Forward Air
    - Projectiles no longer despawn when attack is used in the death boundary.
Ultra Fishbunjin 3000
  • CPU
    - Rudimentary recovery code implemented.
  • Neutral Special
    - Now correctly plays the grounded version of the animation when buffered out of ledge jump.
  • Down Throw
    - Thrown characters no longer have a slight vertical drag during the held animation. This is an aesthetic change.
  • Air Strong
    - Dumbbell can no longer phase through structures if spawned close to them on frame one.
    - Dumbbell now has appropriate stats when reflected.
    - Dumbbell no longer dies when spawned in the death boundary.
Welltaro
  • General
    - Optimized sprite sheet to help prevent loading hitches.
  • Airdash
    - Projectiles no longer despawn when attack is used in the death boundary.
  • Double Jump
    - Projectile no longer despawns when attack is used in the death boundary.
  • Down Air
    - Projectile no longer despawns when attack is used in the death boundary.
  • Up Special
    - Blast no longer despawns when attack is used in the death boundary.
  • Bullet Casings
    - No longer disappear when spawned in the death boundary.
Assists

Death Boundary Bug Fix
  • The following assists no longer despawn when spawned outside the death boundary:
    - Orcane
    - Ultra Fishbunjin 3000
    - Welltaro
Josef
  • Corrected pixel art inappropriately appearing three frames late.
Stage

Merchant Port
  • Optimized sprite sheet to help prevent loading hitches.
The Spire
  • Corrected mysterious floating pixel art in background.
Custom Content

Quality of Life Updates
  • Layer type deprecation warnings removed
    - The functionality behind "behind", "front", "bg", and "fg" layering options will remain in place for the foreseeable future. Note that the game will continue to place content in their respective original layers, which might result in unexpected visuals. If you run into any issues and for future content, we recommend the use of the new FOREGROUND_FRONT_CONTAINER and BACKGROUND_BEHIND_CONTAINER constants, which allow for more explicit placement of foreground and background elements.
  • New StatusEffectType constant: DAMAGE_LOCKED (See https://github.com/Fraymakers/fraymakers-api-docs/blob/main/docs/classes/StatusEffectType.md)
Grabs
  • Thrown characters are now locked into the exact place you specify with the grabHoldBox. Previously they would lag behind the point slightly if there was any velocity on the thrower.
CPU
Fraymakers Api Types Plugin v0.3.3 Released
Volcanoids - Rich


The Performance Update is here!

If you haven't read the previous announcement, we really wanted to address the performance issues before fully committing to the new island.

So hopefully COGs will become your biggest enemy again instead of fps drops.

Performance Improvements

These 3 came out as the top troublemakers when it came to performance: rendering, lighting, and enemies.

So we tried to optimize the hell out of them.

Then we looked into some other areas where we could squeeze out some more performance such as animations and audio.

This, together with the switch from Unity Built-in Pipeline to Universal (that's one of the main reasons why the game has this new look to it) hopefully got a major performance boost for y'all.

Quest Changes

The quest line got tweaked a lot - everything from quest descriptions to their order.

Some stayed untouched but most got reworked or replaced altogether with new ones.

Main goal being: improving the learning curve for new players.

Side-Screens

Aside from changing the already existing quest line, we also added a new feature: side screens



They will pop up at different points during your gameplay, giving you useful info about a relevant feature and demonstrating it on a video.

Don't worry veterans, you will be able to turn these off.

Side-Quest With Rewards

Not related to the learning curve but another new feature in this area is side-quests with rewards.

As the name suggests, you will occasionally get a side quest that you can either complete or ignore without halting your progress.



If you choose to complete it, you will be rewarded for your efforts with new items.

These quests come in 3 tiers (gold being the highest one) representing how hard the side-quest is going to be and the value of the reward.

Rewards will be deposited in your inventories after you complete the side quest (unless your inventory is full, in that case, a crate will appear in front of you).

Quality of Life

Storage Views

You can now view your storage in the drillship two different ways.

First view shows you all your items across all the different storage modules, drill, etc. aggregated together (just like you're used to).

However, the new view will let you see which storage modules hold which items like this:



You can switch between the two types of views using these new buttons.



Segments and Upgrades

Two more quality of life improvements I would like to point out are:

Being able to add new segments on the surface (you had to dive underground to do that before).

And newly researched upgrades will be automatically installed.

COG MUG

Another performance boost (for you tho, not the game) will be coffee!



It only made sense that the main substance letting us do these updates in the first place would make it in the game at some point.

Massive thanks goes to Maxis "Engie" Maximov Jr. from our Discord for the mug inspiration he shared a long time ago!



Since then it's been slowly appearing in many of the teasers (here, here, and most recently here)

And today it's finally in the game!

You can find it at the end of area 2, and once you do, you will be able to craft it from that point forward.

And if you take a sip, not only will you get a nice jolt of energy, and be way less likely to kill your teammates when they do something stupid, but you will also get a temporary speed boost!

Achievements

Last but not least, we added 5 new achievements for all you completionists out there.

  1. You horned your last honk - Destroy a tank by hitting its weak spot.
  2. UNLIMITED POWER! - Hit 6 enemies with Tesla Cannon at the same time.
  3. Whac A Mole! - Destroy an enemy mining drone.
  4. "Aaah" - Take your first sip of coffee.
  5. Serial Sipper - Get multiple back to back caffeine induced speed boosts.


Full Patch Notes

Major Changes
  • upgraded render pipeline from Built-in to Universal
  • major rendering, lighting & enemy optimizations
  • minor animation & audio optimizations
  • added tutorial side-screen with short videos
  • reworked quests, introduced quest rewards
Minor Features
  • added new storage overview for drillship storage
  • added 5 new achievements
  • researched upgrades are automatically installed into drillship
  • upgrades installed on the drillship are no longer visible in research
  • drillship segments can be installed on the surface
  • enemies can now drop down through floor hole
  • small drones can now fly through floor hole (both up and down)
  • removed obsolete narrow stations
  • reworked main menu scene and added an intro before it
Gameplay Improvements
  • player can no longer upgrade stations in enemy drillships
  • skipping intro and outro now requires holding a key (prevents accidental skip)
  • immobilized tanks will now self-destruct after some time
  • fixed tesla shield not blocking tesla stun and tesla damage
  • fixed enemies shooting through drillship walls at certain positions
  • fixed mini-tesla shooting through walls
  • fixed indestructible mini-tesla turrets and exterior lights
  • fixed tesla drones losing track of target without line-of-sight
  • fixed turrets not shooting
  • fixed submarine periscope camera position
  • fixed unreachable ore in mines
  • fixed issues related to being run over by enemy drillship
  • fixed issues related to being stuck in enemy drillship underground
  • fixed issues caused by saving game while drillship is going underground
Visual Improvements
  • improved textures on houses
  • improved laser device explosions
  • improved audio on drillship devices
  • improved damage audio and effects of shelter and mine doors
  • improved drillship explosion effects
  • added get-hit animations to large drones
  • fixed invisible tesla grenade
  • fixed black smoke visibility through fog
  • fixed visual issues of tesla weapons and turrets
  • fixed weapon clipping issues during zoom
  • fixed weapon zoom while using devices
  • fixed tank tracks animation
  • fixed drillship dust particles disappearing without fade
  • fixed T4 drill distortion in fog
  • fixed tank explosion effects playing again after load
  • fixed missing loot effects for small drones
  • fixed small drones shooting from random places instead of muzzle
  • fixed logo orientation on the back of the drillship
  • fixed decals on helper drone modules
  • fixed large drone fly-up animation after spawn
  • fixed missing weapon fire audio on multiplayer clients
  • fixed wrong drillship energy values on multiplayer clients

If you got any questions, drop them below.

And definitely let us know how the game is running for you now and what you think of the changes.

Talk soon!

- Rich


PS: Volcanoids is 30% off right now wink wink

https://store.steampowered.com/app/951440/Volcanoids/
They Are Here: Alien Abduction Horror - deklazon
We recently started work on a new location. This is a secret underground complex located under a military base, not far from the Greyswood farm. The military has been experimenting on people and aliens here for a long time. And you, as a journalist, will be interested to know all their secrets.

And here are a few screenshots:







How do you like it?
Soul Dossier - 某某秃子
亲爱的探员,
由于灵镜系统于3/10 2:05 ( UTC/GMT: +8:00)进行临时维护修复好友列表未正常显示的问题,预计需要60分钟。我们将在服务器开放后另行通知,对探员模拟训练带来的不便,敬请谅解!
本次维护补偿:灵币×10000
Mar 9, 2024
AChat - rbskft
New costumes

Mar 9, 2024
Burden of Command™ - celliott25


What got done since alpha besides playtesting?

{LINK REMOVED} to learn more!
The Brew Barons - lifetapstudios
- Fix Ena-Franci softlock after boardgame, also a fix for savegames that ran into this problem and could not restart the mission, if you go back the The Opal Retreat with Ena and Franci it should fix the data and allow you to continue
- Fix Pluck'n Plunder controller inputs not working
- Fix softlock when 2 crates are salvaged at once
- Fix harshly blurred visuals in time trial race and on propellers
- Fix manual/controller mode rudder inputs causing the plane to slow down unexpectedly
- Fix Tour Plane pilot passing out causing softlock, for the duration of this minigame the pilots will not become fatigued
- Fix a number of brew recipes that could not be created
- Fix 4 and 5 star brew achievements, these should also be awarded retroactively if you begin a game with a 4 or 5* brew in your brewery inventory
Balance:
- Light plane bomb radius increased by 40%
UI:
- Ingredients that require an upgrade to be collected will now display the upgrade level on their icon in the map and recipe book.

Sorry again for all the the frustrations caused by the issues, we will continue to make fixes and improvements as quickly as we can.
Mar 9, 2024
Death and Taxes - Oak
Hello Grims!

'tis the season again! Death and Taxes turned FOUR years old! Unfathomably cool to think about. As has been tradition, we try do take care of our first game, which means that occasionally we get the urge to just... put more content in the game.

And we did. Again. We added hats into the game. I repeat: you can now wear *hats*. Also, we're a historic -80% off for 2 weeks to celebrate the occasion (big thanks to Valve for giving a helping hand in organizing this!)




We had a whole bunch of ideas for accessorizing one's Grim Reaper, and it always felt that hats would be such a natural addition to everything. After having added them to the game, it really feels like they totally have belonged there from the start!

You have 15 hats to choose from, out of 3 types and 5 variations for each. So uhh, yes! Try them! It'll be neat, I promise.



Also, the Spanish translation is also coming along nicely. Hopefully we will have more news about this quite soon ^_^

In addition, we're also joining a bundle with the games Orwell and CorpoNation, the Difficult Decisions Bundle!


Thank you everyone for your continued support! It's always a delight to see new players discover our lil' game. And if there's something that goes awry with the update, please let me know so I can start fixing it immediately >_>

But in any case, as soon as you get the mirror, you should be able to equip hats!


Also, don't forget that we're working on 2 new games! CraftCraft and Broken Alliance! Do wishlist them if they pique your ineterest ^_^
Tales of Spark: Probation - ice_and_fire_isle
Update Content:

1. Travel Handbook
The travel notes have added 60 small tasks, completing them can help you understand various operations and improve skills in the game;
At the same time, each profession's travel notes have added a professional set and a brown horse mount;
Can't defeat the King of Gaochang? Don't know what to do after reaching max level? Don't know how to improve your strength?
This is a very important feature for friends who have not joined our community!

2. Just as the Year Beast leaves, the Guild Hall welcomes Leopard Taro!
Innkeeper Mingyue at the Howling Moon Inn has a new task for you.
The Guild Hall is frozen in the chill of late spring.
Leopard Taro wears powerful silver armor, the more hits he takes, the higher his defense!
Immune to debuffs such as life drain, blindness, and intimidation!
Like other legendary bosses, starting at difficulty level two, the instance resets upon completion.
Completing the task rewards a Black Leopard mount.
Welcome all heroes to join the challenge!


3. Visual Effects
The vast majority of scenes such as Yuhang Palace, Yuxu Palace, Kunlun Mountain Gate, East City Desert, West City Desert, Valley, Tianhuo Mountain, and Guiaoling have rich resources added;
Added many scene resources and scene effects, and adjusted all scene lighting;
The loading scenery photos of all scenes are remade to match the optimized graphics of the scenes.
...