On February 28, 2024, Arc System Works America sat down with special hosts Rynge and Sajam to go through the Group Stage Drawing for Guilty Gear -Strive-, the Bracket Draw for Granblue Fantasy Versus: Rising, cover what’s been announced for Arc World Tour Finals 2023 as well as unveil some new additions to the event. Here’s a recap of everything that happened:
Guilty Gear -Strive- Group Drawing Stage
Bron Mitchell (Esports Manager for Arc System Works America) sat down with Rynge and Sajam to discuss how the draw was put together in order to keep the drawing stage as random as possible while maintaining competitive integrity for all competitors.
Players were separated into four groups or four. With this in mind, hosts would draw 1 random name from each group to fill the finalized Group Stage for Guilty Gear -Strive-, happening on Day 2 of Arc World Tour Finals 2023 and determine who battles who for the shot of becoming Arc World Tour Champion. The results are as follows: Group A: PAR | Daru I-No , IBUSHIGIN | Leo. , M.RAGE | UMISHO , NBNHMR
Group D: BC | Jonathan Tene , Solo | Verix , ONI | Tiger_Pop , LCQ #2
Granblue Fantasy Versus: Rising – Bracket Draw
Once the groups for GGST had been set, the cast moved on to drawing the names for the GBVSR TOP 8 bracket that would be taking place on Finals Day along with GGST Top 8. All competitors would funnel into winner’s side in this TOP 8 and will be played as a double elimination bracket. With this in mind the casters went on to begin drawing each player into the respective position within the bracket. The results are as follows:
Revealed AWT23 Information Recap
After the groups and bracket has been determined, the hosts went on to reiterate all of the announcements that had been made for the Arc World Tour thus far.
See below for confirmed information regarding Arc World Tour Finals 2023
NEW DLC Character Playable Demo Station
The next character coming to Guilty Gear -Strive- in Season Pass 3 will be playable at Arc World Tour Finals 2023!
En-Nichi Artist Alley at AWT23
The En-nichi Japanese Night Market section at Arc World Tour Finals 2023 will have an artist alley where artist will be selling premium materials directly to attendees!
BYOC and Arcade Area
The En-nichi Japanese Night Market section at Arc World Tour Finals 2023 will have a BYOC (Bring your own console) and Arcade section for attendees! Bring any Arc System Works Published Titles to play with your friends in your down time or play some of the provided titles in the arcade section!
Booth Partners at AWT23
There will be some awesome booth vendors at Arc World Tour Finals 2023! You can swing by their booths throughout the entirety of the event to get your hands on some fantastic merchandise!
NEW Season Pass 3 Character Teaser
Shortly after recapping all the information released regarding Arc World Tour Finals 2023, Bron provided this silhouetted image showcasing the newest addition to Season Pass 3 of Guilty Gear -Strive-.
Can you guess who it is? Let us know your thoughts on Twitter using #GGSTGuessWho
Brand New Information Reveal
After teasing the silhouetted image of the newest addition to Guilty Gear -Strive-, the cast revealed some new additions to the Arc World Tour Finals for the very first time:
Special Live Concert at Arc World Tour Finals 2023
ARC WORLD TOUR 2024 CONFIRMED
Along with the announcement of the Special Live Concert, the cast followed up and ended the livestream with the announcement and confirmation of ARC WORLD TOUR 2024 and it’s first qualifying event; EVO Japan!
What about the new update called Hell's Kitchen in the Forest?
ADDED
New items to collect in the form of wild seeds and recipes are scattered around the map! The kitchen is at the player's disposal. Food can be created from all eatable ingredients.
New Building!
Kitchen as a building to be built!
Animations for adding objects
Interactive cookbook
Adding ingredients
New icons for food in the shop and inventory
Price balance
Food models
New objects to collect
Wild plants to collect and process
Random plant generators
Plants can be processed
Hidden recipes left in the forest possible to find
Each meal has its own calorie content
ForestWiki
Information on the cooking system
Information on the seeds to collect
Elements translated into all available languages in the game
FIXED
Improved performance for random object generators
Improved performance at night.
Fluidity drop when repairing a bridge with a hammer
- Camera distance offset setting now also affects holstered camera. - Added fading material to most props in the game, greatly assisting with camera clipping. - New setting: Holster Type; Keyboard Default: Separate Input; Gamepad Default: Combined Input. - While combined input is enabled, hold the switch weapon keybind to holster weapons. - New setting: Parry Type; Keyboard Default: Separate Input; Gamepad Default: Combined Input. - While combined input is enabled, press the block keybind to parry, hold to block. - New setting: Mouse Aiming Sensitivity. - Switch Shoulder Camera moved to Lock Target keybind. - Changed icons for certain debuffs. - Running Attacks. - Fixed Tenderizer and Mechanical Tenderizer weapon holds and updated their moveset. - Game now autosaves roughly every minute to prevent any potential progress loss during a crash. - New mini boss in Ghost Town, requires Plagued Blood from Asylum to start the fight. - Diminishing returns on experience removed from Final Zone. - Added "Dual Wield" weapon sort in inventory. - Pierce, Whiplash, and Heavy Strike received the same tracking as regular attacks. - Turning in Handler Echoes in NG+ now gives Anomalous Fragments if the handler is already at max level. - New item: Ring of Slumber; Prevents the wearer from obtaining any experience. - Looted from Monastery. - Smoothered and reduced the duration of aim assist. - Controller Scheme: Simplified, renamed to Simplified Modifier. - New Controller Scheme: Simplified; Fully avoids the modifier button. - Removed healing potions from Restless in the Monastery. - Added "Removes Invincibility Frames" warning on all Tacticians Amulets. - Improved optimization during seamless travel. - Improved weapon hitbox detection precision.
Balancing:
- Slightly edited unique helmets anomalous crystals. - Duelist upgrade perk that removes the delay before stamina regeneration after a successful block now instead removes the penalty from stamina regen while blocking. - Ring of Command now increases durations of all summons; Elementals, Illusions, and Reanimated Corpses, instead of the previous summons' cooldown reduction. - Silence debuff no longer reduces the cast time of bosses but instead reduces their ability damage by 5% per stack. - Reduced arrow speed of enemies by an additional 30%. - Combo Points are now obtained by dealing damage with regular attacks and stack up to 15. - Associated perks have been edited to better synergize with the new system. - Combo System remains unchanged; only the acquisition of the points themselves has changed. - Adjusted the damage of the Giant in the upper block.
Fixes:
- Fixed an issue where sometimes the character would be rotated incorrectly while on a ladder. - Fixed a crash caused by switching to a previously removed weapon set. - Fixed a low camera angle on bigger enemies during lock-on. - Fixed constant fade on Uranopolis -> Ghost Town transition with seamless transitions on. - Fixed FPS drops in inventory while quickly hovering over several armor pieces. - Fixed Archinquisitors Sentinels sometimes not working properly. - Chronoblade Timewarp now properly gets teleport along with Archinquisitors' phase change. - Archinquisitors' clone no longer displays his debuffs on the boss health bar. - Fixed Duelist second upgrade not restoring stamina on weapon switch. - Fixed Asklepious projectiles not leeching flux. - Pestilence no longer affects out-of-combat enemies. - Pestilence properly applies extra debuffs. - Increased the volume of Wormlords' sound effects. - Fixed an issue where enemy AI breaks if a perfect parry was performed with Claymore or Tenderizer. - Fixed high bash chance against bigger enemies. - Fixed the incorrect duration of certain concoctions when the Tinkerer perk is active. - Fixed an issue where the mouse cursor would be lost during the fast travel menu. - Gamepad vibrations will no longer trigger if the last input was from the keyboard. - Fixed an issue that caused roll backward to root character in place for 0.1 of a second.
Message to the Community I've been working on this game for the past 4 years, and am very excited for people to check out my first major release. Orrstead has evolved dramatically over the years, and I'm proud of what it has become.
Thank you to community members who have supported the game and volunteered their time to test the game and provide feedback.
Launch Day While I've been testing the game to ensure a smooth launch, this is the first time a (much larger) player base will be experiencing the game, so I expect there will be some unanticipated bugs. If you experience any, report them in the Discord and I'll work to fix them ASAP.
Aside from that, I'm very excited to see your gameplay, reviews, and what you think of the game!
Presskit If you are a reviewer / content creator, you can find the presskit here: drive
Demo for Demons are coming! is now live. It contains 25 different weapon upgrades and 3 floors. You will experience the core gameplay loop and get the general feeling of the game.
The game is not finished yet, you can suggest anything you like in the feedback menu. If you have enjoyed playing it, consider leaving a wishlist!
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