Aquascapers - Bewolba Studios
Hello Everyone,

A big shoutout to everyone who has already purchased the game in the past weeks – you're awesome!

We have an important announcement for those of you who haven't purchased or tried the game yet.The 20% weeklong deal discount for Aquascapers will end on March 4, 2024, at 6:00 PM (UTC + 0) or 10:00 AM (PST), with less than 6 hours remaining. Seize this opportunity and dive into the game, and we're eager to hear your feedback.

Wishing you an enjoyable gaming experience.
Happy Aquascaping!

https://store.steampowered.com/app/2299400?utm_source=steam_devlog&utm_campaign=devlog&utm_medium=web&utm_content=last_call_weeklong_feb_discount
江湖客栈-The Jianghu - 东厂丶大卫
慕火修罗劫-试运营已有十日,我们收到了诸多优化与建议,因此我们决定对【慕火修罗劫】关卡暂停试运营,进行进一步的开发与优化。2024年3月4日将无法进入【慕火修罗劫】关卡,再次开放日期将会提前与大家公布,感谢诸位的支持与关注!
Exanima - Zetheros
This has been a month of mostly wrapping things up and getting them ready for a release. There have been a lot of important core improvements that affect the entire game and content, so we want to get the game in testing and updated before moving on to other things. This includes the switch to 64 bit and optimisations to many parts of the engine, the overhauled terrain system and all related assets, improvements our physics engine and important new features, a complete graphical overhaul of the golem area, a huge rework and expansion of the Catacombs map and a few other smaller, but still important improvements. It's a lot.

Most recently we've been working on improvements and additions to our physics engine. These are things we've been wanting to do for some time and are extremely important for the future of the game. The core physics improvements are immediately obvious in gameplay, they make weapon interactions feel and function better in combat, they solve many problems and we're already noticing how they allow us to do more with level design and interaction. Last month we released a video where we showed what was basically a prototype version of new cloth and soft body features. This is something we hope to use extensively for things like clothing, plants, those creepy fleshy growths, sheets of paper and generally the many things that should be soft, flexible, floppy and squishy. This would allow a new level of immersion and interactivity. Dynamic physical interactions are at the core of Exanima's gameplay and immersive world, and this is something we want to extend to every part of it.

The key breakthrough we demonstrated in our video was a performant way to do polygonal collision on deformable bodies. While it's great that we're able to do realistic interactions between cloth and things like weapons, this provides a versatile solution for all sorts of soft bodies beyond cloth, where simpler methods could be considered sufficient. Since the video we've further improved our model, stress testing it and making it very functional and stable under many conditions and applications. We can drape cloth over objects, hold objects in nets and sacks and do all sort of tricky things that require a very stable and accurate model.

Performance is of course a major concern, we identified good, fast methods, but we still had to optimise what we showed then. We knew our prototype implementation could be made roughly 10 times faster, and we joked about making it 20 times faster, but that's what we did. Then we optimised it even more, and made it 40 times faster. This being physics, This being physics, it means a bigger performance budget for more cool things. Another important optimisation was making deformable bodies that aren't currently doing much and actively interacting with anything, or visible, or casting a visible shadow etc., go into an idle state where they cost virtually nothing. This is ultimately what allows us to have a huge number of these complex objects in an environment.

In keeping with Exanima's full interactivity, we also added the ability to move and drag cloth around with the cursor. Besides that consistent immersive feel, this has a number of gameplay implications that we're eager to explore. Another of Exanima's more unique features is perfect persistence of everything, this means that if you leave a piece of cloth draped over something in a particular way and exited your game, it has to be in the same exact position when you return to it.

We've also extended our development tools to support these new features and generally improve our workflow for all physics. We've been constantly making improvements to our tools and also making them more intuitive and user friendly, for eventual modding use and also if and when we expand our team.

There is so much we can do with these new features and we're very excited by the possibilities, but as usual much will be revealed when we add new content and gameplay where you can experience it fully first hand. Everything we listed up top and these core improvements are in the polishing stage now and we hope to begin testing in the next few days and get it all released for everyone soon after.

Best,

Bare Mettle
[Neolithic]To the End - orochi2k








English
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[Faith]New Beleif: Alien Worship (Can summon Orbital Bombardment if devotion is high.)
[Faith]New Prayer: Pray for Orbital Bombardment.
[Character Customization]Added a new female character variation. (A certain dark elf.)
简体中文
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【信仰】新信仰:外星人崇拜(在虔诚足够高的时候能够召唤轨道轰炸)
【信仰】新祈祷类型:召唤轨道轰炸。
【角色自定义】加入了一个新的女性角色造型。(某个黑暗精灵。)

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/8ed7b1a3
{LINK REMOVED}
Tobii Horizon Playtest - ehrw
A huge thank you to everyone who has been testing, participating and submitted feedback. We've kept this playtest running over fairly long period while development have continued in the background. From this point this server is going into read only as we're concluding the test.

We'll soon™ have some really exciting news so please head over to our website, scroll to the bottom and sign up for our newsletter.
https://gaming.tobii.com/


Stay connected to the Tobii Gaming community over in our official Discord
https://discord.gg/tobiigaming
Enigma Playtest - Barsen
What's new?

  • Full audio pass (Music & SFX)
  • Setup NoticeBoard server which keeps track of uploaded cases and scores.
  • Leaderboard in Noticeboard
Planetiles - mythicowl
Hi everyone 👋

We're excited to share that Planetiles received 3 nominations for Game Connection 2024 Awards!

Our cozy space citybuilder is nominated for:

🏆 Grand Award
🏆 Most Socially Valuable Game
🏆 Best Development Team

The event takes place on March 18-19th at The Hibernia in San Francisco - wish us luck, keep your fingers crossed and lets get these shiny trophies! Check out all the other great nominees here 👇

https://www.game-connection.com/game-connection-america-2024-game-development-awards-2/


Join us on Discord 💬

We're always interested to see your ideas and suggestions of features - feel invited to join our official Discord channel and chat about Planetiles: https://discord.gg/e69WDgdbKW


https://store.steampowered.com/app/2447030/Planetiles/


Follow MythicOwl & Planetiles:

🌐 Planetiles website: https://theiterative.co/planetiles/

💬 Reddit https://www.reddit.com/r/MythicOwl/

📰 Facebook: https://www.facebook.com/MythicOwl/​​

🐦 Twitter/X: https://twitter.com/MythicOwlGames and https://twitter.com/planetiles

📷 ​​Instagram: https://www.instagram.com/mythicowl

💃 TikTok: https://www.tiktok.com/mythicowl_games
Hero Tale - niezorawski.kamil
Added rewards for buying Fairies before price reduction
Mar 4
Drop the Dice - cokoooooo
- Added a notification when a line is validated
- Added of a visual aid to better identify the active side
- Added an animation on the score
- Added an animation when die is dropped
- Added an animation to highlight the bonuses
- Added an animation when a record is broken (the game must be completed to validate a record)
- Unlocking max FPS to 60 for better mouse fluidity
- Sound loop adjustment (I think)
- Changed the visual of the remaining bonus
- Fixed a bug that did not display the “resume” button when pausing
- Changed the point gauge
- The projection now disappears at level 3, instead of level 2
- Bricks are double from level 4 instead of 3
- Modification of timers from level 5 (15s, then -1 second per level until level 14)
- Added translations (on new texts)
Cornucopia® - Subconscious Games
Please update your game ❤️

🔧 Bug Fixes:
🍔 Fixed a bug where Roger did not trigger the burger cutscene.
💥 Fixed a bug where Roger did not trigger the dynamite cutscene in the spider cave.
🎬 Addressed an issue where the Mr. Fuji cutscene started abruptly.
🚜 Resolved a bug where Penelope disappeared during the farm tour.
🛠 Implemented a fail-safe mechanism for NPC cutscenes to prevent getting stuck.
🏀 Fixed Munger's idle animation when holding the throwing ball.

Lots of Love,
David ❤️🌼



https://store.steampowered.com/app/1681600/Cornucopia/
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