Hello, this is the Trouble Shooter development team.
Today, an unknown database error occurred and we corrected this error. However, for a more stable gaming environment, we would like to conduct a temporary check on Asian server.
The maintenance will be 15 minutes and we will reopen the servers as soon as the maintenance is complete.
• 3 new floors added to Sneaking! They're filled with new creepy hotel guests waiting to detect your ninja twins, increased Jade and EXP gain, strong doors to break down, and new drop tables full of new charms, weapons, and hats! • 10 new Jade Emporium purchases, one of which unlocks Sovereign Artifacts! Sorry eldritch, sovereign is now my best friend. • 4 new Pristine charms added! These can be found on any floor, just like before -- to clarify for those that dont know, any room can drop any pristine charm, and now theres 4 more! • Added 10 new Arcade bonus upgrades, several of which are in this update's Arcade Shop Rotation (rotation will go live after iOS version is live), and others will come in later rotations
Bug Fixes
• Removed a 1 pixel-wide hitbox in the MAP ui between "World" buttons and the map that would close the map. Some may consider me a hero for doing this.
Hopefully the chance I catch you being a noob is 0%.... go get those new bonuses! ːGrumbloː
I am glad to say that I found a publisher (Freedom games) to help me with console releases. I can talk more about this in the future, let's go back to the game itself for now.
I was going to make some updates related to Plano effects but I ran out of time. Therefore I will push a quick update in 1-2 days with many new Plano effects. This patch was mainly about having the possibility to create multiple decks (30 slots overall).
Now I want to cover some features we can implement in the future. Let's discuss!
1) NEW BATTLE MODE?
Since I slowed down the patch release pace a bit I started with some clean up in the project and I added a couple of changes to the cards to make them more "understandable".
I am also planning on adding a new game mode that is based on a TCG format. I think for a digital game it's better to have very dynamic battles, however, TCGs are a different story.
Since I would like to experiment with a TCG someday, I think it'll be cool to add a game mode now that we can experiment with. The TCG format should still keep the "simple" aspect of the game while making battles a bit longer. I think this is also a good way to add more content since every battle can be played in 2 different ways.
The only problem with this is the game wasn't conceived with other game modes in mind so there might be some bugs and changes will happen over a couple of patches. The most tricky part is definitely the Plano effect descriptions.
For now here is the concept I have:
a) New win condition. Turns will start at 40 instead of 16 and if you don't have any card left to draw you lose. b) Each player will have his own Vortex (previously Black hole)?. c) Only one card is drawn each turn instead of 5. d) Cards in hand don't go to the Vortex (previously Black hole) at the end of the turn. e) MG increased to 8000?. f) All stats and effect numbers are divided by 100 for easier calculations? For example a 2200 HP will be 22 HP only. 500 effect damage will become 5 damage only. The MG will be 80 instead of 8000. I am not sure about this one. g) Disable residual space counters? A bit tricky since some Planos have effects related to it.
Let me know if you have some extra ideas.
2) STORY MODE?
So it seems like many people are interested in a Story mode but I am still not sure about this one. This is why I would like to get more feedback about it.
Here are a couple of problems:
a) I don't want to spend time on a story only for people to skip all the dialogue. b) The story won't be as good as the manga version and will have an alternative ending that's more adapted to a video game. c) Late release. This is definitely my mistake. However, if I release a story and the difficulty slowly increases with it most people will find it boring because they already have maxed out decks before playing it. The only way I can see this working is if the story mode is after the Astral link mode (winning against all the characters in the map) and will have maxed out difficulty (very strong decks) from the start. d) Player freedom. Initially I wanted to have characters unlock one by one but I think that's a bit limiting in terms of what you can do. It might be more interesting to have all the characters unlocked at once and you choose your own way of making progress (especially once there is actual progression). This is especially true for a game without a story mode (at least for now).
This is why I am hesitating a bit with a story mode. If you have other ideas for the story let me know. I want to make sure I spend my time on features that people want.
WHAT'S NEXT
It's about time I add the avatar creation haha. I will add it and the battle tutorial will be a must watch with it before starting the game.
Player level system with a choice of 3 random Dark cards after each level up.
CHANGES
FIX: Fixed Dark forms not having the same stats as Regular forms for costs.
FIX: Fixed an issue where the Jupiter starter deck has non-Jupiter cards.
FEATURE: Unlocked all deck slots (x30) with EDIT, DELETE, MAIN, COPY actions.
GAMEPLAY: All level 2+ Planos can now overdrive even without an evolution.
GAMEPLAY: Card usage is now a stat that is tracked for each card (the card will border changes at some point, not implemented yet).
BALANCING: Nerfed the Chiiru line effect to 30 EP per level instead of 100.
BALANCING: Nerfed the Nendochi line effect to 200 per level.
TEXT: Renamed "PlanosGod" to just "God".
TEXT: Renamed "Number of possible attacks" to "Number of attacks".
TEXT: Renamed "Black hole" to "Vortex".
TEXT: Changed "Training" in menu to "Tutorial" (until image tutorials are added).
TEXT: Fixed playstyle descriptions when selecting decks.
LOGIC: Changed Plano naming system.
LOGIC: Changed Mazai naming system.
CONTENT: Added new Plano effect (x1).
CONTENT: Removed Plano Zodiac Signs.
CONTENT: Removed all Dark Plano effects based on regular Planos (x100).
VISUAL: Updated card boxes for effects and overdrive.
VISUAL: Added pre-evolution image on cards.
VISUAL: Changed Vortex animation in battle.
VISUAL: Fixed a glitch on menu button images.
VISUAL: Changed settings button in menu.
VISUAL: Added comma to high blue stardust currency numbers.
VISUAL: Card previews now show how many times a card has been used.
VISUAL: Cards in deck viewer are now sorted (element selection).
UI: Changed the "Roadmap" button to a "manga" button.
If you haven't picked up Myst yet, now is your opportunity! It's on sale for 40% off as a part of the Women's Day Sale.
Myst (2021) was created and led by a talented team of developers composed of both men and women. We're happy to celebrate this through the Women's Day Sale and celebrate the women who helped bring the Myst remake to life!
If you've already played Myst and want to play the original versions of it, check out the "Myst: Through the Ages" bundle here. Check out how Myst has evolved over time!
If you've already picked up all of those other versions of Myst, be sure to pick up the rest of the series here in the "Myst 30th Anniversary Collection". See how the saga of Myst concludes!
Operation Overhaul Short Term Focus Agents, we are delighted to see you all jump in Deceive Inc. for the free weekend and we are beyond thrilled to finally have the first phase of Operation Overhaul out in the wild. Things are still quite fresh with the update dropping yesterday, but we wanted to keep you in the loop on what we are looking at in the short term. Let’s have a look!
Hotpatch and fixes Our first order of business is to deliver a hotpatch in the coming week to address a variety of issues as well as some quality tweaks to keep things tidy. This will include tweaks to occlusion for sound on vault printers, a fix for aim-assist sticking on dead bodies and toning down sound effects for victims of Yumi’s new EMP flocks amongst other items. We’ll keep you updated on what we will make in this initial release and will assess further fixes as needed in the following weeks.
Feedback and balance We are keeping our ears close to the ground and gathering feedback around the update. We want to let things simmer a bit to choose our next steps, but we expect to make a few balancing tweaks to start things off around the hotpatch. We are currently mostly looking at updating some characters that did not get as much changes in the weapon department like Octo who’s been left in the dust for a little bit given his newer status.
Please continue giving your feedback on the forums and discord to let us know your highest priority items. We will communicate upcoming changes.
Thank you once again for all returning and new players jumping in Operation overhaul. We are grateful for your support and we are excited to forge the future of Deceive Inc. together with you as we continue to work towards Operation Overhaul Phase 2 and its goal of making stealth and trickery more viable. Spy on!
TRIBES 3: Rivals is a team-based first person shooter that elevates the genre with jetpacks, skiing, and class-based warfare.
Players ski, jetpack, battle, and race to capture the enemy team’s flag, all while ferociously defending their own. Players can choose from unique classes to customize their abilities, perks, and weapon loadouts, while moving across epic terrains from snow covered peaks to haunting deserts. Teamwork, tactics, high speed, and intense combat reign supreme in this rebirth of the world’s fastest shooter.
What makes the game unique?
Dynamic Movement: Jetpack flight and skiing allow unparalleled freedom and fluidity in movement across the battlefield.
Capture the Flag: The core of the game lies in its intense team based capture-the-flag mode, demanding individual skill along with strategic team play.
Stunning Environments: Navigate beautiful and complex maps from arid deserts to icy mountains, each designed to offer a different gameplay experience.
Loadout Customization: Tailor your character with a wide array of weapons, skins, perks, and abilities, offering endless ways to compete and strategize.
Class Based Gameplay: Light, medium, and heavy classes allow you to play your way. Light classes excel in speed, medium classes offer mobility and firepower, and heavy classes bring formidable armor and weapons to the fray.
Custom Matches and Modes: Users can create custom matches that offer different team sizes, physics, maps, and more.
Community Focused Development: The game is crafted with input from the TRIBES community, ensuring an experience that honors the series' legacy while introducing fresh elements to keep gameplay exciting and engaging.
What is the core game mode for TRIBES 3?
The core game mode for TRIBES 3 is CTF (“capture the flag”), which can be played in a competitive or casual format. The competitive format features teams of 7 v. 7, while the more casual format has larger scale teams of 16 v. 16.
Additional game modes are available as well, like Time Trials, a Shooting Range, the Tutorial, and Custom Lobbies with adjustable team sizes, physics, and settings.
When is the official early access release date for TRIBES 3?
The base edition of TRIBES 3: Rivals will be available for $17.99 on Steam for a limited time, as part of the game’s early access launch. This is a 10% discount off the full game price of $19.99!
Premium editions of the TRIBES 3 game will also be available which include additional cosmetics, at a higher price. More details can be found on Steam.
Are there microtransactions in the game?
There may be limited microtransactions for cosmetic content only.
Additionally, there are a variety of earnable cosmetics in the game, such as weapon skins, character suits, player banners, player icons, and player titles.
Where can players access TRIBES 3, and what regions will it be available in?
TRIBES 3: Rivals will be available on PC through Steam, and may release on the Epic Game Store, PlayStation, and Xbox at a later time.
TRIBES 3 currently has dedicated servers available for players in North America, Europe, Asia, Latin America, and Oceania.
Will cross console play be supported?
We may support cross console play in the future, but it is not available at this time. TRIBES 3 is currently only available on PC.
What is the TRIBES franchise?
The first TRIBES game dates back to the 1990s, and is one of the original first person shooter games that inspired several others over the last few decades. TRIBES games are known for their fast paced movement through jetpacking and skiing, and capture the flag gameplay.
Is the game still approachable if I’m new to TRIBES?
Absolutely! TRIBES 3 has a lot in common with most first person shooters, and skiing and jetpacking can be learned quickly. We also offer in-game tutorials so you can easily practice, and our community is always happy to give tips and advice to new players.
What languages is TRIBES 3 available in?
TRIBES 3 can be played in the following languages (adjustable in our ‘settings’ menu):
Chinese (Simplified)
English
French
German
Japanese
Korean
Brazilian Portuguese
Russian
Spanish
Ukrainian
What are the system requirements for the game?
Current minimum and recommended specs can be found below for TRIBES 3: Rivals.
MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 10 64-bit
Processor: Intel i5-4690 or AMD Ryzen 5 1500X
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 1060 6GB or Radeon RX 6500XT
DirectX: Version 12
Network: Broadband Internet connection
Storage: 10 GB available space
RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10 64-bit
Processor: Intel i7-11700 or AMD Ryzen 5 5600
Memory: 12 GB RAM
Graphics: NVIDIA RTX 2080 or Radeon RX6700
DirectX: Version 12
Network: Broadband Internet connection
Storage: 10 GB available space
How can I keep up with TRIBES 3: Rivals, and learn more about the game?
Our Steam page and Discord are the best ways to keep up with latest on TRIBES 3:
The core game mode for ranked play will initially be 7 v. 7 Capture the Flag. Ranked play systems are similar to those of most current shooters, such as Valorant and Apex. We expect to provide more detailed information on ranked play at a later time.
What classes will the game have?
Light, medium, and heavy classes will be available in game. Light classes excel in speed and offensive roles, medium classes excel at versatility and midfield roles, and heavy classes excel in power and defensive roles.
Can players customize their weapon and ability loadouts?
Yes, weapon loadouts can be customized depending on your preference and classes. We currently offer a variety of weapons and equipment to choose from such as:
Spinfusors: In light, medium, and heavy formats, with several variants
Weapon loadouts and balance may change over time, based on player feedback.
Are there any hit scan weapons in the game?
All weapons are projectile only in the game, with the exception of the shotgun and shocklance which are hit scan.
Do weapons need to be unlocked?
Weapons do not need to be unlocked in the game. Additionally, all non-cosmetic items will be easily accessible to players.
Can players use perks to play different styles of the game?
Yes, there are 6 different perks to choose from: ‘Pathfinder’, ‘Sentinel’, ‘Raider’, ‘Technician’, ‘Doombringer’, and ‘Juggernaut’, which can affect your movement, damage, flag capturing or defending abilities, and other key gameplay elements!
Perks can be chosen based on your class (Light, Medium, or Heavy), and style preference (Offense or Defense).
What maps are available to play?
7 maps are currently available with various types of terrain, including:
Katabatic: A snowy, slope-filled map that combines the excitement of high-speed chases with the beauty of a winter landscape, offering a cool and thrilling experience.
Wavemist: Navigate through a misty, island-like terrain with varied elevations, blending strategic challenges with fun, dynamic movement.
DryDock: Set in a large desert environment with industrial structures, this map offers a mix of open spaces for high-speed action and strategic points for tactical plays.
Dangerous Crossing: Experience the excitement of tightrope-like maneuvers on narrow bridges and chasms, offering a blend of tactical positioning and fun, agile gameplay.
Torment: Traverse a steep volcanic landscape, where players can enjoy the fun of expansive terrain and rocky mountains.
Hollow: Fly through a jungle filled with towering trees, sprawling roots, and vines.
Raindance: Glide through a series of plains, hills, towers, and bridges that create a wide array of combat options.
What is the maximum number of players that can join a single game?
Match sizes of up to 32 players are supported. You can also play with your friends in parties of up to four players in casual modes, such as 16 v. 16 CTF (“Capture the Flag”).
Will custom matches be supported?
Yes! Custom matches allow players to select from a variety of maps, adjust their team sizes, and configure game settings such as player health, energy, thrust, and gravity.
Will vehicles be available in TRIBES 3: Rivals?
Vehicles may be available in the far future, but will not be available during the early access phase.
Is there health regeneration in the game?
Players do not passively regenerate health over time. To regain health in a match, players can pick up health nuggets from players they eliminate, or recall to their base.
Will the game be protected against hacks or cheating?
Yes. We use multiple internal and external systems to protect against cheating or hacks in game. We have a variety of systems in place to catch and report any cheaters, and warn or ban them when necessary. We use Easy Anti Cheat in game, and have been evaluating Denuvo Anti Cheat for use as well.
Does TRIBES 3 include any accessibility features?
We offer the ability to change the reticle color of weapons to support players who are color blind or impaired, and the ability to adjust in-game volume for players who are hearing impaired.
Does TRIBES 3 include a VGS (Voice Game System?)
VGY (Yes!)
Is there a support system if I run into issues playing the game?
Yes, gameplay related issues can be reported in our Discord, through email, and at Early Access we will have our helpdesk set up on our website.
I’m a Content Creator, how can I get involved with TRIBES 3?
Please join our Discord, and submit a support ticket to become a Creator! You’re also welcome to use our Creator kit for free which includes our logo, game screenshots, outros, fonts, b-roll, etc.
Thanks for your support! We’re excited to create this game with the community. We hope you have as much fun playing the game, as we’ve had making it. Please note the game roadmap and FAQ may change over time, based on feedback.
Dropkick Navvy is coming to Boston for PAX East 2024! Stop by booth 18090 for a relaxing time rebuilding the crumbling world. While the stakes are high, the experience doesn’t need to be stressful–and that is exactly what you will get with Dropkick Navvy.
Enjoy your laid-back experience of world-saving, World-Tree-quenching, rock-chucking, tree-kicking, ore-dropping, furnace-blasting, self-cannoning, mushroom-hopping–let’s catch our breath and stop here–journey.
All you need to remember is this: come paw-wow with Dropkick Navvy in Boston!
Honoring our tradition, we will be bringing Blackout Protocol to its fourth PAX tour!
The focus this time will be around showcasing the solo mode to more players, so feel free to stop by booth 18090 to dip your toes once again in Section 13.
We want to make sure we get feedback from our Agents, because we are working hard on various initiatives to build up for official launch! Our team would be there to hear your thoughts and answer your questions. So… who knows if, during that process, our Agents would outplay us to spill some beans on undisclosed eyes-only info? ;)
If playing the game and talking to us is not enough of a motivation, make sure you at least come for the cool tote bag we made for this PAX!
We’re looking forward to seeing you in Boston, but also stay tuned here as we plan to share more news about the latest and greatest work keeping our team busy.
The team has been working hard to get ready for a closed beta in the near future. Then, we thought, why don’t we bring an exclusive demo to passionate gamers to provide a glimpse of what it would be like?
So here we are! Come to Boston and hop aboard the vessel to Anareios. Lost EIdolons: Veil of the Witch will have an exclusive demo at PAX East 2024, so make sure you stop by booth 18090 to embark on your journey to the mist-covered island, where you will face the living and the undead alike.
Since we know it’s dangerous to go alone, we’ll get you a full party of 5 characters on your ventures, as well as equip you with this nice foam sword at the end of your expedition.
Experience the revamped combat the team has been working hard on, and ask any questions you may have to Jinsang Kim, the creative director!