Garden Life has been available for 5 days now, and we'd like to thank you for your incredible support.
After months of development, it's just incredible to see the project come to life in the hands of players, and the team at Stillalive Studios or Nacon is very proud to see you enjoying and relaxing on the game!
We've taken note of all your feedback on social networks, Discord and Steam. Naturally, we'll need to carry out a full analysis to see what solutions we can provide, and in what timeframe.
We are looking into the most pressing issues like crashes first so you can play the game uninterrupted. Other feedback we have gotten and that we forwarded to our development team is: inventory sorting, pruning process, days being too short, plant limits and more.
Note that a solution can already correct some crashes by forcing the game to launch with DirectX 11. Here's how to do it: - right-click on Garden Life in your Steam library - click "Properties..." - go to "General" tab - in the "Launch Options" field write "-d3d11"
We gave our multiplayer infrastructure an all-around facelift with a sweeping bug hunting session.
Our bug hunt was a success! We fixed some multiplayer bugs relating to match setup and invitation, opponent disconnection and even a few announcer calls.
The overall multiplayer experience should be much smoother now.
While we were at it, we also found and fixed a few issues with UI and single player, as a bonus.
Dear fellow space adventurers and horror enthusiasts,
We're thrilled to unveil an exciting evolution in the journey of our beloved game formerly known as Horror Tales: The Astronaut. After much contemplation and development, we've decided to undergo a transformation to better reflect the rich narrative and gameplay experience we're crafting.
Introducing... Iron Reich!
Yes, you read that right! Iron Reich encapsulates the essence of what this game has become—a fusion of horror and action, a thrilling half-like adventure that will keep you on the edge of your seat. While the name may have changed, fear not, as Iron Reich remains the epic conclusion to the spine-chilling Horror Tales saga.
Now, we want to address something honestly with our amazing community. After the intense development process of Evil Nun: The Broken Mask, our team found themselves in a state of saturation. Crafting horror experiences is a deeply immersive but emotionally draining process, and we felt the need for a change of pace. Iron Reich represents our endeavor to explore new genres while still staying true to our roots in horror.
Fear not, though! Iron Reich may be a departure from our usual fare, but it still contains plenty of horror elements to keep you on your toes. Prepare to encounter terrifying foes, unravel spine-chilling mysteries, and confront the darkness that lurks within the depths of space. It will also be the conclusion of the Horror Tales Saga!
We want to extend our heartfelt gratitude to our dedicated community for their unwavering support and enthusiasm throughout this transformative journey. Your feedback and passion have fueled our determination to create something truly exceptional, and we can't wait for you to embark on this thrilling adventure with us. For the time being, make sure to wishlist Iron Reich AND Horror Tales The Beggar, game about to be released q2 2024 and the continuation of Horror Tales The Wine.
Stay tuned for more updates as we venture ever closer to the launch of Iron Reich. The cosmos and the mediterranean await, brave souls. Are you ready to face the horrors that lie within?
Join us in celebrating the one-year anniversary of Dwarven Realm's end game dungeons introduction! Since then, we've launched numerous updates, introducing dozens of new dungeons, epic boss fights, and exciting new areas to explore. Our game has undergone multiple reworks, offering improved modifiers, abilities, and a plethora of unique items to discover.
Check out Shadowforge - footage from our latest season:
During this special event, we're offering Dwarven Realms at a discounted price of 20% off, providing the perfect opportunity to dive back into the adventure or embark on a new journey. Experience the revamped progression system, enhanced combat mechanics, and refreshed visuals that breathe new life into the realms. Don't miss out on this incredible offer and discover all the exciting updates waiting for you in Dwarven Realms!
As we ramp up our efforts in development, we're excited to share more updates from the game development itself!
Following last year's private demo, we received valuable feedback from you all. This feedback helped us prioritize what matters most to players, so instead of rushing out new features, we've spent the past month refining existing ones that caused some challenges. We believe these refinements will significantly improve the gameplay experience.
Melee Animations
Melee combat is at the heart of Blind Descent and we're committed to getting it just right. We've started by upgrading the swing animations, sound effects, and camera moves to make each swing feel more natural.
But there's more to melee combat than smooth animations. Having smart, challenging enemies is key to keeping the fights interesting. We're early in our rework efforts for better combat, but rest assured, it's on our list and we're excited to bring you updates in this area soon.
Campfire
Another important improvement has been done on Campfires. Setting up a campfire is crucial in Blind Descent, not just for cooking but for surviving the night and the dangers that lurk in the dark. Based on playtest feedback, we realized our campfire system was a bit awkward. We heard your feedback and completely revamped it for a smoother experience. While we're still polishing things up and the current UI is just a placeholder, our changes mean you'll spend less time fighting the interface and more time enjoying the game.
We're also improving other aspects like camera bobbing, climbing mechanics, and more. Plus, we're working on a big update for our inventory system, but it's not quite ready for the spotlight. Keep an eye out for more news on these updates!
As always, your feedback is incredibly valuable to us. We appreciate you being part of the Blind Descent community!
Placing cursor over a weapon in the spacecraft and weapon selecter will now display a short weapon description.
BUG FIXES
General
Fixed team selecter not closing when game ends.
Fixed spawn area ship colliders.
Fixed an error sometimes occuring in the main menu.
Fixed other players aiming cursors being able to display UI on weapon blocks and shield generator blocks.
Fixed button for copying another players spacecraft not being displayed in the spacecraft and weapon selecter.
Fixed button for respawning with another players spacecraft not being displayed in the scoreboard.
Fixed scoreboard not displaying overtime time.
Fixed an issue where the player aiming cursor would not register as being inside weapon aiming cones.
Fixed weapon block and shield generator blocks UI not being displayed after disconnecting and joining another game.
Added a wait time to host being able to return from in-game to lobby. This might prevent slow loaders from getting error when host change scene too fast.
Fixed some text not being translated when changing language.
Weapons
Grappling hooks should now properly release when activating self destruct.
Fixed some grappling hook issues caused by duplicated grappling hook scripts.
Ship Builder
Fixed an error occuring when spam clicking selecting/deselecting spacecraft for combat.
Fixed movement stats info window sometimes not fading out when cursor leaves stats area.
Spacecrafts should now be previewed when cursor enters spacecraft button, instead of having to click and select spacecraft.
Yesterday and today we uploaded some patches that changed the following:
The depth-of-field blur is now a bokeh blur. This requires a video card that can run DX11 and it's more taxing on the video card. In the future we can make a simple gaussian blur fallback for DX9 cards and slower DX11 cards.
Cleave now has a description indicating that it can hit two targets.
AoE abilities no longer affect non-combat NPCs.
Fixed a visual bug where the description of the previous ability appeared when reopening the ability menu.
The player can now close the map with the M key (or the key mapped to the map).
Enter and spacebar can be used to press the selected menu button.
Fixed bugged text in the instructions for switching characters.
Preparatory work for adding story characters to the game.
We’re excited to announce that a Q&A stream with the devs will be taking place on March 1 at 4 PM CET / 10 AM EST! Like our Q&A social media post (see our social media at the bottom of this blog!) and leave your questions in the comments there. We will then pick random questions, and the devs will answer them on the stream! And to celebrate this exciting session, we’ll also send out Snufkin notebooks to those whose questions we pick✨
Join us:
📅 1 March, 4 PM CET / 10 AM EST 📍 Snufkin: Melody of Moominvalley Steam page
And if after the stream you have more questions to the devs, head to the Cozy Gamers Reddit for an AMA at 5 PM CET / 11AM EST!
FAQ 📺
On the topic of questions, we’ve also prepared a list of frequently asked questions below!
When does the game release?
March 7, 2024!
Is this a Moomin game?
Yes, this game is developed with the support from Moomin Characters (more info at the official Moomin site).
Who is the developer?
Hyper Games! We’re a creative and passionate bunch that comes from Norway. You can find more info on the Hyper Games’ official site.
Do you have a publisher?
Yes, it’s Raw Fury! We (un)publish games, strongly believe that games are art and are based in Sweden. More info on Raw Fury’s official website!
I want to follow you on social media, what are your pages?
Currently announced for Nintendo Switch and Steam.
Is this a full game or will it be released in episodes?
It's a full game.
Is it suitable for adults?
Most certainly! This game is designed for both familiar and new Moomin fans alike! Based on stories from Moominsummer Madness, Moominpappa at Sea, The Invisible Child and many more, this game features deep characters and a relaxing and adventurous musical journey.
Where does the story of the game come from?
It’s based on the stories from books, comics and novels by the original author of Moomins Tove Jansson, but the game’s story is completely original.
What kind of characters are there in the game?
On your journey in Snufkin: Melody of Moominvalley you’ll meet more than 50 unique characters, creatures and inhabitants - all of them come from the original stories and novels written by Tove Jansson.
Does the game focus on Snufkin?
Yes, the game is about Snufkin coming back from his winter travels to find the valley changed. In your quest to find out what is happening and how to restore harmony, the adventure will take you to multiple locations and areas across all of Moominvalley as you will get to meet more than 50 other original characters, creatures and inhabitants from the original Moomin stories and novels.
Is this a co-op?
No, it’s a single-player adventure.
Is it free-to-play?
No, it’s a standalone single-player adventure.
Is the game open world?
You'll have a chance to explore various areas as you pass them but not come back to them later in the game.
I have encountered a bug. Where do I find tech support?