Get ready to dive into the chaos with your friends as couch multiplayer arrives to SUPER 56, turning your gaming sessions into crazy battles filled with laughter, competition, and... John Zombie?
đ˘ Check out the Multiplayer Announcement Trailer
Multiplayer features:
2 to 8 players for pass-the-controller play,
each rapid-fire minigame demands only one button press.
Adjust game rules like speed, stage types, and round counts to tailor your multiplayer experience
Steamâs Remote Play Together supported
Other updates
Incase you missed it, SUPER 56 boasts a plethora of new content, including Trials for added challenge, gameplay improvements, and the innovative mic mode, letting players control the game with their voice input. We've also updated the demo to reflect stage updates.
đ˘Introducing Mic Mode:
Ready to dive in? Grab your copy of SUPER 56 on Steam for just $6.99 and experience the ultimate party gaming sensation!
"Small" update to the demo. Gameplay is now customizable via Visibilty settings! Enjoy!
***Customizable with several different colors! Player Outlines Enemy Outlines Assistant Outlines Enemy Projectiles Toggle Weapon Outlines (No color changes)
Reduce clutter on the screen: Disable crowds in the background during boss fights and DJ dance floors Reduce particle effects from weapons, enemies, and more Adjust brightness, contrast, dance floor lights, and weapon opacity
These settings can be a game changer to some and a good QOL to all. I personally love these new settings. Thank you all for the support!
A small update for you all this time, focused on some minor bugs and improvements to Steam Deck compatibility.
Text Scaling
There is now a new Text Scaling option in the Gameplay section of the Settings menu! Turning this on will increase the size of most text elements in the game, making them easier to read on portable systems like the Steam Deck.
Bugfixes
Fixed a rare bug with enemy scaling causing enemies (usually in Forge) to be stronger and with more health than they should have been.
Fixed a handful of dialogues that were playing either more than once or in odd conditions.
We're still hard at work on some new content, so keep an eye on our social media accounts and our Discord server for news!
We are thrilled to introduce you to Kingmakers, a solo or co-op action/strategy sandbox game with real-time simulated battles in a war-torn medieval era and a modern hero. Prepare yourselves to build, lead, fight, and change the course of history!
We are Redemption Road Games, a passionate 20-person dev team that has dedicated over four years to crafting this immersive experience. Our focus has been on pioneering technology, pushing the boundaries of Unreal Engine to deliver an unparalleled gaming experience. From rendering and animations to sophisticated AI and cutting-edge online multiplayer code, we're confident that Kingmakers will stand out in the Unreal Engine landscape.
Drawing inspiration from beloved titles like the Mount and Blade series, Deeprock Galactic, Kingdom Come Deliverance, Chivalry, Stronghold series, World War Z, and so many more, we've curated a unique blend of inspirations to give you an epic experience.
We're planning to launch Kingmakers in Early Access on Steam later this year, and we'd like to invite you to join us on this incredible journey from the very beginning. When we open our gates to the community with Playtests, Demos and Early Access, we seek your invaluable input to shape the future of the game. Be part of the development process, and share your desires for what you wish to see in Kingmakers.
Your enthusiasm and support mean the world to us! Add Kingmakers to your Steam Wishlist, and connect with us on Discord or through our community channels linked below. Together, let's make history and forge an unforgettable legacy!
-Fixed the problem of sometimes failing to save weapon magazines -Fixed training ground difficulty -Fixed the issue of picking up blank items by pressing E after knocking down zombies and capturing them. -Fixed the problem of stuck viewing angle caused by switching weapons when setting weapon accessories. -Some small changes
Hannah's Dreamland(big map) is 70% complete. New content and bug fixes will be made at the same time. I wish you a good day!
Here's a look at what's coming to Guild Wars 2 over the next few months.
February 27â"The Realm of Dreams"
Next week we'll be releasing our next major update for Guild Wars 2ÂŽ: Secrets of the Obscureâ˘, the second of three planned updates that deliver the expansion's full story experience. This update introduces three new story chapters that follow hot on the heels of the events of "Through the Veil" and pull the wayfinder deeper into the unfamiliar world of Nayos and the Kryptis society.
This update brings a slew of features and content additions for Guild Wars 2: Secrets of the Obscure, including new weapon proficiencies for all nine professions, the tier-one Obsidian legendary armor set, the legendary relic, the Temple of Febe Strike Mission challenge mode, expanded Astral Ward Masteries, two new Convergences bosses, and the sky-chak striker ranger pet.
It also includes refreshed rewards for the Wizard's Vault, complete with new seasonal objectives. We're also introducing some changes to the Wizard's Vault daily and weekly objectives to address player feedback. Some objectives have had additional options added so that they can be completed in multiple ways, and some of the less popular objectives have been shelved for the time being. The intent of these changes is to improve the overall feel of the objective selection, reduce friction with required times for global-timer events, and reduce the number of expansion-only objectives that caused players to have different weekly objective lists.
March 19âSystems Update
Postprocessing Graphics Options: We're introducing more granular options for the postprocessing graphics setting. Currently, there are only three options available for postprocessing: "Off," "Low," and "High." Each of these settings controls hidden options such as bloom, color grading, color tint, distortion, light rays, and selection outline. These sub-options are now checkboxes in the Options menu, allowing you to pick and choose which aspects of postprocessing are displayed.
Skills and Balance Update: Our next major balance update aims to improve quality of life for some existing builds like deadeye, bring some unviable builds like power-based harbinger into the meta, and improve some underutilized traits and utilities. The preview for this update can already be found on the official Guild Wars 2 forums.
Player vs. PlayerâExpanded Champion Achievements: The Champion achievements that track wins for each profession are being expanded with three additional tiers at 500 wins, 750 wins, and 1,500 wins with new titles for each. As an example, engineer will be able to earn the Legendary Genius title at 500 wins, Fabled Genius at 750 wins, and Ultimate Genius at 1,500 wins. These achievements will take already-earned progress into account.
World vs. WorldâExpanded Realm Avenger Achievements: At last! The Realm Avenger achievement, which tracks player defeats in WvW and awards the Ultimate Dominator title, has been expanded with 9 additional tiers at 250,000 increments. Each tier comes with a new variant of the Ultimate Dominator title that reflects the number of players that you've defeated (e.g., Ultimate Dominator II). These achievements will take already-earned progress into account.
World vs. WorldâLord Update: We're modernizing the loadouts of castle, keep, and tower lords with the addition of a new channeled healing skill that aids objective defenders in combat, giving the lord a more active role in battle. Attackers will need to keep a close eye on the lord and break their defiance bar to minimize the support they're able to provide. As a note, this is currently a stretch goal for the update and may need to shift out to a future update.
Mastery ChangeâNoblesse Oblige: With the March 19 update, the Noblesse Oblige Central Tyria Mastery, which increases revive speed and removes downed penalties on successful revive, will no longer remove downed penalties in Strike Mission and raid challenge mode encounters. This will help maintain the intended difficulty level of these encounters by reinstating some penalties for ignoring encounter mechanics.
April 16âSuper Adventure Box Returns
Moto and his famous invention, the Super Adventure Box, return to Tyria! The 8-bit game-within-a-game will receive updated rewards and some additions to the World 3 Test Zone.
Looking Ahead
Our final quarterly update for Guild Wars 2: Secrets of the Obscure is just a few months away, bringing with it the story's finale, new foes to lock swords and shields with, a new fractal dungeon and challenge mode, new relics, tier two of the Obsidian legendary armor set, a Wizard's Vault rewards refresh, and more! And then our next expansion announcementâand its subsequent launchâwill be right around the corner. 2024 is shaping up to be another great year for Guild Wars 2.
We'll wrap up today with one final legendary tease located below! As always, thank you for your ongoing support.