Spiral - Folklore.Games
Hello everyone!

We're opening registration for the playtests we will hold between March 2nd and March 8th. During this playtest, you will be able to try the first half of the game while it's still in development. If that's something that might interest you, be sure to fill out the form before February 26th!

https://forms.gle/k91NDb1fR58Apb2s9

And be sure to join our Discord to participate or to stay informed! https://discord.gg/4BktvAP7rQ

Take Care!
Feb 19, 2024
sterospeed - madekar narayana
hey everything in the game is changed
Feb 19, 2024
Into The Gloom - earrgames
Hello! It's been a while since I lurked around here. I've finally decided to spice up this game a bit, as I've had plenty of free time these past months.

I took a peek at the old posts in the bugs thread and fixed everything I could find. However, if you come across any inconsistencies, glitches, errors, or grammar "horrors," please feel free to report them in that same thread, and I'll look into it.

Testing this version has left me somewhat exhausted (so many changes!) I've updated and added several new textures, sounds, and animations. Most levels have undergone significant improvements with new props, and in some cases, subtle structural adjustments (The Bridge level got a major makeover). So, if your game crashes or something, just hang in there and report your findings. I'll work on patching it up in the coming days.

And now, without further ado, here's a rundown of the changes. (Potential spoilers if you haven't played the game!)

New Features:
  • Improved Resolution Support: 4K, Ultrawide, and any resolution with an aspect ratio lower than 4:1 should properly work. (no more UI scaling issues)
  • You can now adjust the Field of View (F.O.V) up to 85°.
  • Sound and Music Settings: Customize your sound and music volume. But please, don't spoil the experience. Try playing with the default settings first!
  • Frame Rate Control: The maximum non-vsync frame rate is now capped at 120 FPS. Vsync is also activated by default.
  • Enforce display resolution, frame rate, and vsync settings from a config.ini file. Useful if your monitor's native resolution isn't auto detected.
  • You can now choose whether the language selector and warning screen appear by adjusting settings in the config.ini file.
  • Items and notes now display a pickup indicator (white star) when you're near them. No more missing those hidden notes!
  • Ending sequences now boast color correction, pixelated noise animation, particle effects, God rays, fog, and some transition effects.
  • Added a subtle F.O.V. effect when the player is scared or shocked by certain events.

Important Changes:
  • The old launcher options were removed, as nobody really needs to play the old versions.
  • Mouse-Look system was remade to make it feel more accurate and pleasant.
  • The player Camera will no longer jitter when rotating while walking.
  • Application Render mode changed to borderless Fullscreen (No longer Exclusive Fullscreen).
  • Ending images and event UIs won't awkwardly stretch anymore to fill the display width.
  • A few ending images have been retouched to reduce pencil sketch roughness and enhance detail.
  • The notes inventory menu has been remade, featuring new graphics and better text scaling.
  • Fixed an extreme number of spelling and grammar "horrors" in both English and Spanish. Many text lines have been rewritten from scratch.
  • The Shadow capture animation is now more visceral and gruesome.
  • (SPOILER! DON'T READ) The Ethan suicide sequence was remade to make it a bit more dramatic .
  • Ghosts will now appear only within the camera range (no more ghosts sneaking up from behind). This change may reduce their encounter rate.
  • Key locked doors now emit a custom sound unique to them.
  • Added visibly damaged doors to several areas of the game. These doors will never open and can help reduce door guessing. Plus, doors now have a subtle shake animation.
  • Removed one inventory slot (since it's impossible to fill them all at once).
  • The Main Menu background image now adapts to three different aspect ratios (to avoid stretching)
  • "The Shadow" now has a dark trail and some particle effects. (Mwahaha!)
  • The final puzzle now lasts 10 seconds longer.
  • The Last City level now takes 10 seconds longer to go dark.
  • Mall Parking Iron Maze timer now lasts 3 seconds longer.
  • Some areas now have a floor texture! (Used to be black or plain gray everywhere)

Other Changes:
  • Particle based Fog (Such as in the "Dark Forest") no longer clips through objects or the map (Depth based blending).
  • Fixed a bug where The Shadow could capture you while doing the exit level transition.
  • The collision/trap issue on the Mall Parking stairs has been fixed.
  • "Apartments" power box side collider missing was fixed.
  • The Main Menu scene now reflects the changes made in the Hospital lobby level.
  • Keypads were improved with new sounds and animations.
  • Shadow laughter frequency decreased in the Torture Chambers (It was getting a bit annoying).
  • Several spots where stair collisions caused the player to jump have been fixed.
  • Missing textures and alignment problems in various levels and models have been corrected.
  • The corridor Hanged-Man in "Apartments" is now slightly more visible at a distance (Changed position).
  • Fixed Jumpy walls in "The Truth" level corridors.
  • Added a subtle audio event in the Hospital level.
  • The warning screen background image now has a maximum stretch limit.
  • The wire mesh texture was replaced for an improved version.
  • Added fence poles to several wire meshes in the game. Added frames to several windows.
  • Subtle texture animations were added to some buttons and props like vending machines, ATMs, phones, etc.
  • Added a gradient to the ladder sprites.
  • Fixed a bug where doors would emit an open or close sound at the start of some levels.
  • Objects such as mountains and distant scenery won't disappear abruptly due to increased culling distance.
  • Two new hanged-men sprites have been added.
  • Several textures have been color-corrected to increase the retro/pixelated feel.
  • A dissolve FX was added to all items and notes when picked up.
  • The Prison rotary rooms puzzle has been enhanced with new sounds and a new texture.
  • The Prison wire cut sequence is now animated with particles and new sounds.
  • Added a subtle interpolation to The Shadow spawn and capture animations in "The Truth" (When walking toward the voices)
  • Several sounds have been volume-balanced or replaced.
  • "Sewers" valve puzzle: New sounds and particle effects have been added when using the unpolished valve.
  • "Subway Station" level exit point was refurnished with a lot of candles. Added smoke the tunnel fire.
  • The tv controller discard message was removed (Not needed).
  • "Cell Status" text changed from green to white (As only Red/B&W colors should exist in this universe)
  • And this is dragging longer than it should. To make it short, all levels now have a lot of new cosmetic features (textures, sounds, animations, props, etc.)

Remember to report any issues in the bugs thread so they can be addressed! If you need to reach out, find me on Twitter @earrgames or email earrgames@gmail.com.


Thank you for your patience and enjoy the updated version!
Emmanuel (earrgames)
Medieval Dynasty - Filip
Changelog - Patch 2.0.2.0 on the Test Branch

Added
  • Added arrows to the category icons in the radial menu for crafting items

Fixed
  • Not visible mood of npc in inspector mode after recruiting them to player's village
  • Growing chickens are always brown
  • Character creator appearing when dismounting on valley map
  • Loading tip about changing hairstyles will not show up anymore.
  • Transfering items as a client to mount through interaction doesn't update weight correctly
  • Transfering items as a client to mount through inventory doesn't update weight correctly
  • Assigning apprentice to workplace doesn't update management tab
  • Problems when building roads using gamepad
  • Clients getting launched at high speed when entering ragdoll state in some cases
  • No snow on one of the hay piles

Updated
  • Changed prices of bucket, saddle, horseshoes and saddlebags
  • Donkeys has higher chance for offspring (26%)
  • Changed productivity of Herbalist Hut

Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Feb 19, 2024
Dino Hazard: Chronos Blackout - Bone Collectors
Improvements:
*New dino NPC sprites for Tapuiasaurus (looks cute)! You can find them in Early Cretaceous Safari Zones;
*Loot from plants reprogrammed;

Bugfixes:
*Lighthouse walls bugfix (thanks to Constantino);
*Yellow sauropod walking over the water was solved also (thanks to that guy too);
*The face image bug when summoning creatures in battle was finally solved too;
*Fixed text bug for the "Time Limit" text in all languages.
Relic Hunters Legend - LucyG
Hi Hunters,

Hope you’re having a great time playing on our Public Test Server and discovering the mysteries and rewards behind the new feature: The Treasure Maps.

We’ve introduced a new feature that is already available for testing in our Public Test Server (PTS) – the Treasure Map System! As we talked about in our previous Steam Post, we embarked on this exciting phase and we would like to extend a warm invitation to our community to join us in this exclusive testing opportunity, which will be open until February 26th at 3 PM UTC.

Discover the Treasure Map System

The Treasure Map System is a new endgame feature that centers around the discovery and exploration of special items known as "Treasure Maps". These consumable items will unveil randomized mini-exploration missions within your Navigation System.



Adventures Await

Each mission Treasure Map is designed to offer unique challenges, making each Mission feel different from the others. These missions are home to incredibly important and rewarding Treasure Chests, powerful Champions, and abundant farming opportunities, promising an unparalleled adventure for players to immerse themselves in.

Unlock the Rewards


The Treasure Chests featured in each Treasure Map, house coveted prizes such as relic fragments and rare equipment. However, unlike other chests in Relic Hunters Legend, these Treasure Chests will require special keys for unlocking. These keys can be enhanced to increase the likelihood of acquiring superior loot, with higher-tier keys promising even greater rewards.

Introducing The Cartographers



As part of the Treasure Map System, we’re pleased to unveil a new faction: The Cartographers! These astute allies play a pivotal role in guiding and supporting players throughout their treasure hunting journey. Make sure to check The Cartographers’ shop to embark on their quests, and check their goods for sale.


We’re eagerly anticipating the invaluable feedback from our community during the upcoming PTS. Your participation and insights will be instrumental in shaping the future of Relic Hunters Legend, and we want to hear your thoughts and experiences with the Treasure Maps.

We encourage all willing players to partake in this testing phase, as your feedback will be crucial in refining and perfecting our game. Together, let's embark on this adventure and work towards creating an even more immersive and rewarding experience for all players.

Thank you for your ongoing support, and we look forward to embarking on this journey with you on the Public Test Server!

Happy Hunting!

Warlords Battlecry: The Protectors of Etheria - Parthed
Fixed bug with autocasting Criminal Underworld perk ability
Fixed some mines’ resource costs
Fixed the Tears of Dawn (WBC1) custom chapter not being accessible
Fixed bug where Immobilizing Blow didn't deactivate after striking a target
Spell effects with limited usage should now be synced in multiplayer
Fixed allied conversion sniping
Fixed 16+ build skills getting too fast
Fixed item validation not taking curses into account
Nightly Trash - HBunny
HAPPY 1 YEAR ANNIVERSARY!
Nightly Trash is about to be a year old! it's quite crazy to think how far we have come and I still have yet to make another but one is in the prototype stage if any of you have seen my Twitter/X post.

ANNIVERSARY DISCOUNT!
I will be doing an 80% off discount sale starting today at 12pm CST. Once it ends on the 26th of February I'll be changing the price from $5 to $2 permanently.

NIGHTLY TRASH UPDATE IN PROGRESS!
Nightly Trash update is still being worked on I just have more focused on making a prototype for my new game that I'm currently working on. The update will still be the same game but will still have:

  • Improved interaction system
  • Bug fixes
  • Final polishing
  • Chapters menu (In the main menu/Pause menu)
  • And more!

Release date for the update - TBA.

MY NEXT GAME!
My game is currently in the prototype phase as of right now but I have made some progress with the player controller, AI patrol patterns/chasing/seeing the player, and much more!

This is the current model I made, still a work in progress and everything I show now may be subject to change.


Thank you for taking the time to read this post!
~HBunny | Twitter/X, Ko-fi, Youtube
Escape The Mad Empire - Krzysztof.B_PDX
Thank you for playing Escape the Mad Empire Demo this week!

Your feedback and data we gathered are very helpful. We’re already discussing how to use it to improve our game in the next stages of development!

We’ll leave the demo available to play until 1p.m. EST on February 20th. We’ll then take it down to focus on making and improving our game, until it’s time for some testing again!

Enjoy playing and feel free to leave us feedback until then and after! And if you had fun, Wishlist Escape the Mad Empire!
https://store.steampowered.com/app/1823390/Escape_The_Mad_Empire/
Clue/Cluedo - Bella
Colonel Mustard may wear the badge of a war hero with pride, but behind the façade lies his deepest secret: he wasn't actually in the battle for which he was awarded his most prestigious medal. Mr Black, owner of the Black Adder Resort and victim in the tragic Tudor Mansion case, was the only one who knew this…

…Or so we thought.

As Colonel Mustard checked in at the resort, his eyes caught a bouquet of roses at the Concierge Station. Nothing unusual – it was Valentine’s Day, after all. However, the Colonel’s sense of vigilance tingled with suspicion when he discovered a hidden note within the bouquet that would threaten his reputation forever. The sender of this mysterious message? 'C.'

It could have only been Callan Coral, manager of the Black Adder Resort and our victim in this tragic story. Perhaps he had discovered an incriminating piece of evidence – a forgotten document, an overheard conversation, or an old photograph tucked away in the depths of the resort's archives that revealed Mustard's true military history.

As Valentine's Day unfolded that evening, love was not the only emotion in the air. Fear was, too. The murder of Callan Coral was not a crime of passion, but a calculated act to silence the truth.


Little did the Colonel know that the initial 'C' did not stand for Callan Coral, but for Cyan – a cleverly chosen codename for none other than Miss Scarlett – a socialite at first glance but a sharp and highly intelligent investigative journalist in reality, who is known for bringing down mobsters and hometown heroes.

It seems Cupid's arrow struck the wrong heart.

Winners

🥇 First Place: Mjolla - 2x Epic Crime Collection Keys
🥈 Second Place: Young G - 2x Black Adder Resort Keys
🥉 Third Place: Faro - 2x Tropical Packs

Congratulations to our detectives - they were the closest to solving the mystery in record time! We will be reaching out to you with details about your well-deserved prizes.

Thank you to all who participated in this thrilling mystery. Stay tuned for more exciting contests and prizes in the future!

– Bella, Community Manager
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