The way terrain is selected is changing. The old way of doing things tended to lead to players playing the same terrain over and over again, so we're making changes to ensure that there's as much variety as possible.
Players will now have a different path to clear in each area before moving on to the next.
This makes player choice even more important, especially since some areas have two field bosses.
New Bosses
- We've added Zombie Ball and Walker Brute zombies. Players have been asking for more variety in combat, so we're adding these bosses.
A zombie ball is a giant ball of zombies. The more it is attacked, the more it splits apart.
And when it hits a wall, it has a pattern of scattering debris to threaten the player.
Roll, bump, scatter. It's a simple combination of patterns, but it makes for a formidable foe.
The Walker Brute zombie is a case of a construction worker turned into a powerful zombie, so it's an earth-shattering, rock-throwing attack.
The mud left behind by spilling the ground will slow the player down if they step on it, and the Walker Brute zombies will periodically explode the mud, dealing a lot of damage to the player.
This means that the player has to fight the boss in a shrinking area.
However, because it's a Stage 1 boss, its overall power is low, so it's designed as a "tutorial boss": it charges, throws rocks, flips the ground, and explodes.
It's a boss that collects the patterns of the bosses you'll be facing often in the future and gets players used to them.
New Melee Attack Trait
Melee weapons now also have ranged attacks. This is earned by killing 250 or more zombies with a melee weapon, and the number of projectiles you have will be equal to the number of Treats you have earned, with each projectile being unique to the weapon.
This will make it easier for players to take on ranged enemies with melee weapons.
Boss trait
The 2 trait points previously earned by winning a boss battle have been deleted. Instead, if you win a boss battle, you can acquire a special trait. The design is that you will obtain a medicine that can obtain a trait, and if you eat it, you will obtain the corresponding trait.
I hoped that there would be special traits exclusive to bosses, and I also hoped that there would be more dialogue between players in multiplayer.
Balance changes
- Eric now has an added 30% save chance for melee weapons. Melee weapons like chainsaws will be more effective. - The blocking line that was the boss stage of stage 1 has been changed to stage 3. - Watchers who could be dealt with on Hard difficulty can now be dealt with on Normal difficulty. - The tree structure of weapon research has been slightly modified.
Bug fix
- The % damage of weapon upgrades is now applied correctly. - The issue of saves being deleted has been fixed. - Fixed a bug where some weapons could not be unlocked. - Fixed several other bugs.
Emika is now fully implemented into the game. You can start dating and bantering with her. Each level with her reduces gold prices of the fish production after the first level.
Added 1 more Yukari 18+ Pose and clothing for the DLC, that will come out soon.
Next update will bring more waifus to date and finally some attention to the merch store, which will tie with waifu dating. The merch store will solve many issues that the game currently faces.
For saved files, if they cannot be used after the update, please directly overwrite them. If you discover any new issues, please join our discord. Thank you for your timely feedback!
As part of Remote Play Together 2024, the latest alpha version of Geared for Fear is out now for everyone. Compared to the previous playtest, version 0.7.0 delivers a new car, major performance improvements and other enhancements. In total, this preview contains:
9 vehicles
3 maps
Various weapons
Single-player against bots
6 player split-screen
The current plan is, to keep the playtest running for at least another half a year.
New Dungeon color scheme New enemy kind - Morph - when dying spawns a child enemy Two new abilities added: Key Master and Secret Room Explorer [player hint] New look of the dialog 'Bulk movement' [player hint] Hero chest now twice bigger [bug fix] Items are appearing correctly on the mini map
Hello everyone, this is a major update that has gone live with LOTS of new features and content. This update brings us one step closer to the complete demo and Early Access is now currently being developed:
New and final 5th character: The Busser New Assistants: Turret Assistant (Julia), Crazy Assistant (Craig), Calm Assistant (Calvin), Banker Assistant (Nobu) New Weapons: Blowtorch and Scooper New Enemies: The Cabbage New Endless Mode You now have the ability to SAVE AND RESUME RUNS outside of the main game Added a small meta progression for unlocking characters
Thank you all for the support. All feedback is welcome! Tell us what you think in our Discord
Hello Ultra Sentai Rangers, The demo is now live for Steam's Remote Play Together Fest!
Play locally with your friends, against our bots, or online through Steam Remote Play(check out our tutorial to use Steam Remote Play at the end of this post).
Demo content:
4 Ultra Sentai Color Ranger : discover and experience the powers of our rangers, get ready for super fast moves !
Chromatic Battle - Fire Qi-Bullets to spread your Color-Qi to the greatest number of Qi-Cells to win the match. Play free-for-all or even in team(2VS2,1VS2,1VS3) !
Time Trial - Race against the clock solo or in team ! A time trial tournament will be ongoing and we have special prizes for the best sentai.
6 power-ups : What is a sentai without a full arsenal of power-ups ? Brace yourself for some colorful explosions !
9 maps: Get a taste of Neo-Tokyo with its bumpers, teleporters and other hazards !
Remote Play Together ?
Unfamiliar with Remote Play Together? It's easy! Simply launch the Quadricolor Demo, Shift-Tab (or Alt-Tab) to your friends list, and invite anyone to play! You'll then automatically stream your game session to them, and they'll stream their inputs to you! Be sure to use "Fast Quality" mode for a better Ultra Sentai experience and that's it, you're playing together remotely!