Mad World - Age of Darkness - MMORPG - MadWorld
Hello, this is Mad World.

The addition of the Mamon Dungeon, originally scheduled for February 8th, has been postponed to next week.
We are working on creating an exciting and new dungeon, so please look forward to it.
We apologize for any inconvenience caused by this delay and appreciate your understanding.




* UI/UX Improvement

* Stable


- If you use the stable of the lower right extension menu, you can use accompanying/storing immediately.

* Skill Source Stone compare

- It will be possible to compare the skills I learned with Wonseok from the Black market and Inventory.

* Material Bag

- Improvement in displaying attribute values for Gem items in the material bag.

* Skill tooltip UI

- Current levels and proficiency points for each skill will be displayed in the skill UI.
- Current skill level and proficiency points will be displayed in the skill tooltip UI.

* Potential

- Improved to know the icons of weapons I'm currently wearing in the Potential UI.

* Quest
- In the Act 1 quest "Corpse Hanging," Julie's health has been increased.
- In the Act 4 quest "Recurring Memory," Neoul's health has been increased.

* Bug Fixed
- The Naver Channeling MCASH transition error has been resolved.





​* Contents
- A new dungeon, "Mamon Dungeon," is scheduled to be added.

* Potential Growth System Addition
- Engage in battles with the region's most powerful monsters, as well as imaginary monsters only felt by shadow eyes. Subsequently, your latent abilities will manifest, making them more powerful.
- 42 types of Abyssal Seals will be added to Act 1-5.
- During level growth, you can acquire an additional 98 potential points.
- Enhances the joy of growth experience and allows for a more diverse application of latent abilities.
Act
Abyssal Seals
Points
1
8
3
2
6
3
3
10
2
4
10
2
5
8
2

* Marble
- Weapons/Secondary weapons will be endowed with associated Marble.

* Skills
- Balance
= The balance of less useful skills will be adjusted upward.
= Additional status effects and meaningful numerical values will be applied.
- Skill proficiency maximum level will be extended from Lv 8 to Lv 12.

* World Chat
- Waiting time for world chat will be reduced from 30 seconds to 20 seconds.

* Balance
- Health of Bosses, including Elite and large monsters, will be reduced by 10-30%.

* Disassembly
- The amount of materials obtained from disassembling Normal and Magic equipment increases differentially based on the level.

* Enhancement
- The required materials for enhancement will be reduced.

* Rewards
- Dungeons will no longer have item Drop Rate, Gold amount, or penalties based on level.

* Ancient Bosses
- Ownership drops for items obtained from Ancient Bosses will be universal.
- Minimum damage contribution for rewards will be removed, allowing for the acquisition of a minimum reward chest upon participation.
- Skill Training Stones and Source Memories will be added to the basic rewards of Ancient Bosses.
- The level of Ancient Boss reward chests will be changed as follows.
Boos
Before
After
Tarakos
72
62
Palopo
74
69
Morog
74
75
Skeleton Lord DarkShan
-
80
Gravekeeper Sa
-
85

* UI/UX
- The stable can be directly accessed from the menu.
- Comparison of Source Stones and learned skills is now possible on the exchange.
- Skill information for registered skills can be checked in the skill window.
- Source stone icons indicate compatibility with higher levels.
- Skill proficiency level-up will include additional effects.
- Display of effects and increase values will be shown during skill proficiency experience growth.
- When refining Gems and Essences, the maximum possible quantity will be the default.
- Improvement in displaying attribute values for Gem items in the material bag.
- Current weapon icon in the Latent Ability UI will be improved.
- Current levels and proficiency points for each skill will be displayed in the skill UI.
- Current skill level and proficiency points will be displayed in the skill tooltip UI.

* Optimization
- Improvement in optimization for frame drops during the use of Circulator Skill.
- Optimization for frame drops during the boss battle in Act Dungeon 2.
- Optimization for frame drops during the boss battle in Act Dungeon 3.
- Optimization for frame drops during the boss battle in Content Dungeon 2, the Standstill Forest Boss.
- Slight frame improvement through optimization of town NPCs.

* Bug Fixes
- Abyssal Stone Summoned Monster HP bug has been fixed.
- Combat tutorial HP bug has been fixed.
- Fix for Boss monsters freezing during phase transitions.
- Issue with incorrect level and grade comparisons during equipment comparison has been fixed.
- Breakneck Stab proficiency tooltip display issue has been fixed.
- Mini-map name alignment issue when clicking the shrink button has been fixed.
Armored Warfare - Silentstalker
Commanders!

We are happy to announce that the Update 0.110 is now available!



List of Update 0.110 Changes

HE Shell Fixes

In this update, we’re fixing some of the issues with HE shells that got into the game in the last patch, namely the disappearance of blast wave (splash) damage.

The good news first – artillery and other “regular” splash damage should be working correctly now, which accounts for the vast majority of vehicles. The bad news is that the issue causing the loss of splash is far deeper than we previously thought and is connected to multiple other issues (for example the infamous Puma performance loss).

That is why, as a temporary measure, Puma and Boxer CRV have had their airburst shells turned into regular ones. We do realize this is a massive nerf to their performance and are working on making the airburst shells work as intended (or at least compensate the performance loss by other buffs).

General Changes
  • AS90 is now available to players as a Contract vehicle
  • Fixed the infamous Rate of Decay issue where players always spawned at the beginning of the map
  • Fixed an issue where using the Retreat active ability incorrectly increased the rate of fire on multiple vehicles (most notably the Kornet-D1 and Ontos)
  • Improved the matchmaking speed for the SPG class
  • Boxer CRV: Fixed the vehicle’s size (we have made the vehicle smaller in order to correspond to its real-life parameters)
  • Boxer CRV: Fixed an issue where its ATGMs would sometimes fly in the wrong direction
  • Griffin 50mm: Fixed the appearance of the Tacticam skin (paint layout, some smaller parts weren’t painted etc.)
  • KF41 Lynx Prototype: You can no longer shoot through some turret parts on the destroyed turret model
  • Pindad: Adjusted the aiming circle appearance
  • Puma: Fixed the camouflage appearance on this vehicle
  • T-80UM-1: Fixed the achievement progress bar for this tank
  • TOS-1M: Adjusted the aiming circle appearance
  • Rate of Decay: Fixed a spot where players could get stuck at C3
  • Fixed a large amount of specific cases where players would see a different vehicle in the acquisition screen when buying a new tank
  • Removed the upper cap on the amount of Credits possible to own
  • Added the Drone mechanic for future testing (currently not available)
  • Added a number of assets for future events
  • Fixed an issue that caused the server to crash earlier tonight
  • Fixed some small user interface issues
  • Fixed some small visual issues
  • Fixed some small localization issues
Builders of Greece Playtest - konrad.potempski
Greetings, Builders! 🏛️


Since the launch of the second Builders of Greece Playtest, you have spawned hundreds of new, awesome cities and shared equally numerous opinions about the game! 🤩 We really appreciate your help in improving our title and reporting any bugs you guys encountered. We also want to thank you for sending us your surprising ideas and interesting suggestions! Be sure to keep them coming 📜

Thanks to your help, we managed to prepare an important Hotfix that solves several bugs that you told us about.





Playtest Hotfix 2 Notes
  • Fixed issues after loading the game: blank scene loading, quest line and narrator bugs and other minor improvements
  • Fixed issues related to destroying buildings
  • Minor UI fixes

Your Builders of Greece adventure is still on!


Please keep in mind that the full version of the game (which is coming soon 🥳) will offer many more new systems, additional features, and changes. Know, that we do our best to improve Builders of Greece every single day, so when the time comes, we can deliver you the highest quality possible.

Thank you for your continued support, we wish you great fun with Playtest, and eagerly awaiting your first feedback! 🤓






Have you heard about our other games?

Viking Frontiers
https://store.steampowered.com/app/1304430/Viking_Frontiers/

Crown of Greed
https://store.steampowered.com/app/1697870/Crown_of_Greed/

Gimle: The Broken Prophecy
https://store.steampowered.com/app/1765920/Gimle_The_Broken_Prophecy/
SCUM - Beda
Hey everyone we are releasing a small hotfix regarding Base Building being restricted around hunting towers. This was an issue and is fixed in the hotfix so update your game all!
Ball-it Hell - Jamesika
Circle Hitter Demo Live Stream
Feb 8, 2024
Small Kingdoms Prologue - Bad Logic
Hello everyone,

Just adding a quick fix for the World is Mine achievement as someone reported it wasn't working for them even though they had captured all cities

If anyone else is having issues with the game, please let me know as I'm working on more updates
Planetiles - mythicowl
Dear Space Settlers! 👋

We're delighted to share that Planetiles received a nomination for Digital Vikings Award 2024 in the following category - Best Playable Upcoming Game! 🥳

Awards ceremony will be held at DevGAMM Gdansk event on 28-29th February and we're excited to see our fans and indie gamedev companies there - let us know if you're attending.

We're nominated alongside some of the best publishers in the world such as Chimera Entertainment and Hooded Horse so please keep your fingers crossed for our upcoming thinky citybuilder. 🤞




Join us on Discord 💬

We're always interested to see your ideas and suggestions of features - feel invited to join our official Discord channel and chat about Planetiles: https://discord.gg/e69WDgdbKW

https://store.steampowered.com/app/2447030/Planetiles/

Follow MythicOwl & Planetiles:

🌐 Planetiles website: https://theiterative.co/planetiles/

💬 Reddit https://www.reddit.com/r/MythicOwl/

📰 Facebook: https://www.facebook.com/MythicOwl/​​

🐦 Twitter/X: https://twitter.com/MythicOwlGames and https://twitter.com/planetiles

📷 ​​Instagram: https://www.instagram.com/mythicowl

💃 TikTok: https://www.tiktok.com/mythicowl_games
Retropolis 2: Never Say Goodbye - gevasaf
Hey Retropolis Fans!

Exciting news! Just a month after our launch, we're rolling out Update 0.68 for "Retropolis 2: Never Say Goodbye". Here's what's new:

🌍 Language Localization: We've gone global! The game now supports:
* Spanish
* Italian
* German
* French
* Korean
* Japanese
* Hebrew
* Enjoy the game in your preferred language!

🐞 Bug Fixes: Alongside, we've squashed some bugs to enhance your gameplay experience.

Keep the feedback coming, and stay tuned for more updates!
Happy Gaming!
Asaf from Peanut Button
Bangkok Story: A Stray Dog - The Shameful Guy
EN:

- Fixed a bug after finishing the demo and starting a new game again "TypeError: meta of undefined"
- Fixed a game freezing bug when transferring to another map while pressing menu button.

TH:

- แก้ไขบัคหลังจากเล่นจบเดโม่แล้วกดเริ่มเกมใหม่ที่ขึ้นว่า "TypeError: meta of undefined"
- แก้ไขบัคเวลากดดูเมนูในขณะข้ามไปอีก map เกมมันจะค้าง
Feb 8, 2024
Before The Dawn - 庾楼月
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