Oddment - anchikai.
After a couple years of thinking about, 5 months of development and a lot of excitement and anxiety:

Oddment is now out on Steam! (In early access)
Thank you to all my friends who have contributed their time and effort to this project and helped it come to fruition, I could not of made this game without them.
Rule the Waves 3 - Severus Lupus
Hello Admirals, Commodores, Captains, and every other kind of Master and Commander.

We are launching the second ship design contest for Rule the Waves 3.

Every person entering the contest and making a valid submission will receive a Matrix store voucher worth 15 USD. The contests winners will also receive a voucher worth 30 dollars. For those of you who were in the previous contest, we have made some minor revisions to the rules.

Contest Rules: Submit a picture of your ship with both its guns page and additional armaments page.




In addition to the images, give us a very short story why the ship is designed the way it is or it's battle history. This can be humorous, knowledgeable, or simply an entertaining yarn about your ship. We are not imposing a character limit this time but please keep it brief for the sake of our judges. You may submit in both categories but you can only be picked as a winner in one of them. Variant technology submissions are also acceptable.

Please only submit a ship designed in an unmodded version of the game.
Category 1 - Light Cruisers, any period and any configuration. If it is a legal design and says CL it will be sent to the judges for consideration. This is a very broad category and we are excited to see ship designs run the gamut from the Town-Class to the Bremen. Protected Cruisers do count as CL, and are accepted designs.

Category 2 - Heavy Cruisers, any period and any configuration. Same rules as the Light Cruisers, if it says CA and is a legal design, we will accept it for judging.

Players should submit their designs to http://rtw3contest@gmail.com
Now for our community judges, we are proud to announce they are:

DasTactic: If you ever needed a tutorial on how to play a Matrix game, DasTactic has probably done a video on it. From Distant Worlds to Shadow Empire Das's videos are a familiar sight in our wargaming community. This is Das's second round as a judge.

Drachinifel: Creator of the best naval guides out there. If you ever had even the slightest interest in a topic about warships, Drachinifel has you covered. From triple expansion boilers to the war galleys of antiquity, he has made a video on it. This is also Drach's second round as a judge.

Tortuga: Probably one of the best regular RTW3 Youtubers, Tortuga currently has a marathon 1890's Germany playthrough that is 55 episodes deep and growing. This is his first time as a judge.

Scores and winners are up to the judges, we aren't putting in any hard quantitative rules regarding what a ship is graded on, so expect some subjectivity. With that being said we have some very clever and knowledgable judges who will be looking for solid design work.

With a judge selecting a winner for each category, we will have six victorious designs. The winners will have their ships and stories broadcast when we announce the contest results with the judges on our livestream! The date and time of this stream will be announced when submissions close.

Submissions close February 12th, good luck and happy designing.
Glider Sim – Soaring Simulator - joeysipos
-Fix fog colors during time of day to match horizon color.
-Fix issue where time of day wouldn’t sync when first entering a multiplayer room.
-Fix missing time of day info on preflight screen and map.
-Fix issue where game could crash after pausing.
-Remove the cloud shadows option in graphics settings for now. Cloud shadows is too heavily intensive on CPU and the effect is not working properly at long distances.
-Remove yellow sphere bubbles at close distance when thermal visualization is active.
星火 - 攀爬者游戏工作室
修改了在非1920*1080分辨率下画面错位的问题,现在在不同分辨率下画面会保持在正确位置
Jujutsu Kaisen Cursed Clash - Will
Fight along your favorite Jujutsu Sorcerers and Cursed Spirits and go head-to-head in this 2v2 fighting game!




https://store.steampowered.com/app/1877020/Jujutsu_Kaisen_Cursed_Clash/
Feb 1, 2024
Community Announcements - Wakerunners
Cara used to be a quiet loner who loved rock music and had no interest in the outside world,
until the chaos of the CM-Shock outbreak awakened her new self.


Character Info
#Discussions_QuoteBlock_Author
Cara is a very wild and unpredictable character, you never know what she's going to do.

Her quick and agile movements allow her to charge at enemies with ease,
She is capable of both direct attacks and strategic attacks to quickly turn the tide of battle.

Like her personality, Cara's style is all about going on the offense.
Use her brute strength and stealth to wreak havoc on the battlefield!

Special Skill: Stealth
▷ Cara goes underground, traveling in stealth for a short period of time.
▷ When used again in stealth mode, multiple swords rise from the ground, dealing damage to enemies.
▷ Hit enemies have their movement speed reduced and take damage over time.




Ultimate: Rampage
▷ Cara is supercharged to the extreme, allowing her to rampage over enemies for a period of time.
▷ Super armor is applied while in use and prevents Cara from being knocked back when hit or when enemies block her melee attacks.
▷ While on a rampage, Cara's melee attacks change to three consecutive combo attacks.
▷ Cara's ranged attacks change from pulling enemies to quickly moving towards them.





Development Process
Cara is a character that specializes in ranged and 1v1 combat.

Most of her abilities, including her melee and special skills, are designed to require a high degree of control, making her difficult for beginners, but she can perform at her best with more experience.


With her long-range melee attacks, Cara's ranged attack draws enemies to her, where she can hit and then set them up for further combo attacks.

Her special ability and ultimate are also very aggressive, as are her stealth and super armor, making her one of the most flexible characters in combat situations.

Rampage over enemies with Cara's explosive attacks!




Stay tuned for more Wakerunners news!


Star Sonata 2 - jey123456
[Active IC System]
[Wild Space]
  • Front loaded more galaxies for reveals and removed two of the later galaxy reveal stages.
  • Lowered the quantity of common galaxies and boosted the presence of other qualities.
  • Termite Siege penalty conditions are now additive instead of multiplicative and capped. This should tune down the extreme cases when not perfectly defending multiple times in a row.
  • Added new Dismantle & Disrupt kit to Base Academy Entrance at the “Advanced Station Research Facility” AI station that can be deployed in any unowned wild space galaxy.
[Client/UI Changes]
  • Created a new skin called "Orchid Fears" for Earthforce, Trepidation Frigate, and Red Photon Ships.
  • Added Trepidation Frigate and Red Photon Ships to Earthforce Teal Edition.
  • Added a new skin called Pesto Masala for the Masala.
  • Added two new skins for the Crystalline Shard and Crystalline Chelonia called: Schwartze Quartz and Howlite Spite.
  • Added Demented Dreams skin for Fallen ships.
  • Added Koto Zebucart and Ferrite Zebucart skins.
  • Bug fix for moving the radar dialog.
[Item Changes]
  • Adjusted the following inbuilt super items:
    • Matriarchal Overwhelming Fury: Damage +75%, Recoil -20 to Damage +50%, Recoil -40%.
    • Fallen Shelling Focus: Damage +70% to Damage +50%, Recoil -20%. Only applies to your own drones now instead of allies drones. Still applies to self as well.
    • Forerunner's Shelling Focus: Damage +70% to Damage +50%, Recoil -20%.
    • Masala Blend: Recoil -50% to Recoil -33%, Damage +50%.
    • Bisarme Bombard: Damage +75% to Damage +50%, Recoil -20%.
    • Operative's Nook: Recoil -60% to Recoil -40%, Damage +50%.
  • Removed station lasers from the following drones: Highway drone, Advanced Highway Drone, Motorway Drone, Autobahn Drone.
  • Updating Space Blue Prototype to use its own model instead of using the Hunter's model.
  • Changed Olympus Drone Blueprints to 3 uses and replaced the weapon with the uncommon drone version.
  • Renamed duplicate misspelled "Hannukkah Candles" to "Hanukkah Candles".
  • Converted item cookbooks (multi-factories) into base class items instead of equipment.
[Skills]
  • Added (66% efficiency) to the shield stealing line in shield monkey skill description.
[Missions]
  • Updated Infernal Pirate Augmenters mission to split Goblins and Infernos lore wise as they are no longer related.
  • *Fixed text errors in Augmenter Tweaking mission "Art of Class Augmenters" to clearly state "four” augmenters are required instead of saying two in some places.
  • Updated "Beat 'em to it!" mission in Wolf 359 to clarify the wreck location is to the northwest to spawn the AI to kill.
  • Fixed “Kendalite Harvesting” to properly state 15 Kendalite needed instead of 25 in the mission text.
  • Fixing a bug with "Ultimate Art of Destruction Augmenter Token" mission that had it set to 12,000 level minimum instead of 2,000 like the rest of the Ultimate Art missions.
[Next Universe Changes]
  • Increased the range that Hidden Lyceum Observation Platform can be detected in Olympus Entrance.
  • Fixed issue with lack of new energy drops in KD DGs and adjusted drop distribution.
  • AI spawned by Red Rouge trackers now grant XP.
  • Fixed Kumari to Lyceum Research Wormhole connection.
  • Updated the Paxian Defensive Order and Paxian Offensive Order missions, part of the Paxian Dispatch Orders daily in Subspace, to have forcefield visuals to indicate target immunity states and shouts to assist the player. The hatchery fight for the Paxian Offensive Order mission now spawns Sahvitra eggs over time until the target is killed, and the target will gain/lose immunity depending on the number of its fighters and allies remaining.
  • Reduced the drop rate of Apprentice's Ward.
  • Made Polaris Wreck and Icy Rubble untargetable in Arctia as new players were trying to shoot it.
  • Expanded the Arctia's sun illumination from 3k to 10k so low tech players can see the roids.
  • Reduced Trade Bay Exchange Metals cost for Vulcan Mining Blaster from 50 to 25 in Vulcan.
[Server]
  • AI Station Selling/Undo:
    • Players can now only sell items on ships (including via remote interface) that your main ship is docked at.
    • Undo now covers remote selling items being sold to AI stations while you are docked. (Reminder: undocking clears the undo list.)
  • 'Show Stats' is now enabled for Stations.
  • Bots guarding an object in teamed owned galaxies will no longer persist after the character logs off.
  • Updated kick message if the character has stations to clearly state their stations will be destroyed.
  • Blueprints that produce ship upgrades will now have their quality tier match that of the ship
  • Deployed Temporary drones now count as part of your equipped limit.
  • Extended Mod now states Reservoir, Protection or Space depending on item type instead of just "Max".
  • Amplified Mod now states 20% Reservoir or Protection instead of Max Bank to clarify it is not an augmod and is only modifying the item itself.
  • Dynamic, Overclocked, Forceful, Reinforced and Buffered Mods clarified for situations where it isn't an augmod.
[Bug Fixes]
  • Applied a fix for a bug with AI station trade bay economy producing/consuming slower than they should when galaxy is in idle state.
  • Fixed bug with Transfer All and Transfer Type with not removing cargo tag.
  • Fixed issue when transferring items with a cargo tag creating new stacks instead merging into an existing stack.
  • Fix display issue of buffs when affected by multiple values (was only displaying first entered rather than the best one that was actually applying).
  • Fixed for a bug that caused damage tracking to not properly reset when not ai was not in combat.
Deep Under - wildomul
Hello everyone! The story prologue is available now.
You can play the demo until the end of Steam Next Fest.

Mori Carta - Nevergreen Games
Today we are releasing a small patch with some minor updates to the card effect pool. We added two new effects which we will use to design more cards. So far, there are only two cards that use these effects, but more will be coming soon.

Random Archetype Card - This effect will add random cards from your archetype to your combat deck. We modified Ponder on the Scholar to use this instead of the discard effect.

Max Upgrade - This effect will upgrade a card to the very top tier, instead of upgrading to the next tier like the normal upgrade effect. A Scholar card with this effect called Rapid Research, was added.

Many more cards with these effects will be added soon!

Also fixed a minor bug with reshuffling randomness in cases where the player doesn't have any quick cards.
Trinity Survivors - godbell
Hello users.
We would like to share the development team's update direction.

1. We plan to make it possible for users to experience multiplayer play faster and enjoy cooperative play in the early stages. However, please note that the current balance may be difficult to enjoy in the early stages.

2. Currently, some pad usage is possible in gameplay, but it is not perfect. We will strive to make it possible to enjoy the game quickly through the pad.

3. We are considering feedback on speed play. We will try to provide an answer soon.

Have a great game.
Thank you.
February 02, 2024.
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