In this update, we have fixed a texture in the volcanic area that was visually hard to see.
We would like to continue improving the game, so if you have any opinions or questions, please contact us on the Steam community or Discord. Thank you for your support.
Today we've updated the demo with the latest version of the game, which has a lot of new features.
Building on asteroids There are now building asteroids near the planets in every system. You can build factories and manufacture on them. This new part is just the basis, in the future we plan to build cities and stations on them as well.
Now you can send a construction drone at any time and start building on these asteroids.
Asteroids can be found at Jupiter, Saturn, Eden and Hope.
New ship - Explorer Each player can now choose at the beginning of the game whether to start with the existing transporter or choose the faster and better equipped explorer. This ship can also be used to land on planets.
Other changes and modifications We have redesigned the entire planet earth and moon. Earth is now much bigger, and we plan to have a lot of fun on it in the future.
Redesigned Mars to HD textures, Jupiter and other planets.
With the new ship and launch, redesigned the save system - need to start a new game.
Xbox Series X|S : Approximately 6.1 GB Xbox One : Approximately 5.8 GB Windows : Approximately 6.5 GB PlayStation®5 : Approximately 6.2 GB PlayStation®4 : Approximately 8.9 GB Steam® : Approximately 4.3 GB
Note: This amount only applies to the Title 3 update. Please ensure that you have extra space before downloading the data.
New Season Begins
Exoprimal Season 3 will begin alongside the release of the Title Update.
The Survival Pass rewards for this upcoming season will be different. Also, you can purchase the Premium Tier to receive special rewards with your Season 3 Survival Pass.
There will also be New Year and Chocolate Campaigns taking place during this season, as well as a Double EXP Campaign.
Season 3 Start and End Dates
From the launch of Title Update 3 until April 17th, 2024 (Wed) 3:00 a.m. UTC April 16th, 2024 (Tue) 8:00 p.m. PDT April 16th, 2024 (Tue) 11:00 p.m. EDT Note: Date and time are subject to change.
The Hunt Is on in the Monster Hunter Series Collaboration!
Join the hunt in Exoprimal!
Our second Capcom Collab is slated to release its set of collaborative content with Monster Hunter alongside Title Update 3! Check here for more details about the collaboration. The Monster Hunter Collaboration Begins!
The Monster Hunter Collaboration will be available for a limited time. The initial period is as follows.
January 19th (Fri) 3:00 a.m. UTC - February 13 (Tue) 2:59 a.m. UTC January 18th (Thu) 7:00 p.m. PST - February 12 (Mon) 6:59 p.m. PST January 18th (Thu) 10:00 p.m. EST - February 12 (Mon) 9:59 p.m. EST
New Content and Features
A new map has been added.
Jungle
A new Final Mission has been added.
Eliminate the Neo Triceratops
Neo Triceratops is a neosaur comparable in power to Neo T. Rex and Durban. Work in groups of up to 10 fighters to take it down.
Introducing Beta variant exosuits!
Deadeye β: Energy MG
Barrage β: Fire Spray
Roadblock β: Counter Shield
Skywave β: Lifeline
The weapons equipped to these Beta variant series sport different attributes from your conventional exosuits, changing up the way you handle yourself in battle. These Beta variant series can be purchased with BikCoins once the Alpha variant series suit reaches level 10.
New rigs have been added.
Stealth
These new rigs can be purchased with BikCoins once you reach the required player level.
New Modules have been added.
Base Module
Hi-Xol Reusable Module
The Overdrive Gauge will charge when Overdrive is used.
This module revolves around Overdrives. The gauge won't empty out even when an Overdrive is used, enabling you to fire off the next Overdrive even sooner.
Durban Module
This module lets you fire at enemies as tenaciously as Durban himself. Grants a boost to attack power and movement speed upon respawning after a knockout. The enemy fighter that previously defeated you will also be detected.
This module offers enhanced support for direct combat against enemy fighters. Not only will you respawn in a powered up state after being defeated, but the targeted enemy will be visible to all allies.
Action Modules
D - Compact Grenade
Adds 1 additional use for the Rifle Grenade and reduces it cooldown time in exchange for a smaller explosion range and less damage.
This module alters the properties of the Deadeye Rifle Grenade. The Rifle Grenade can be used more frequently, amplifying Deadeye's overall adaptability even higher.
S - Graviton Echo
Generates a shockwave with powerful suction when your primary attack hits the gravity cluster of the Graviton Cage.
This module alters the properties of the Skyline Graviton Cage. When combined with your primary attack, it grants better control over enemies caught inside of the Graviton Cage.
Other Modules have been added. The new Base Modules and Action Modules change how the default and Alpha Variant series Exosuits do battle.
These new Modules are added to Player Level Rewards and Beta Variant Series Suit Level Rewards.
Some menus and portions of the UI have been slightly adjusted.
A button that displays Suit Details such as Active Skills and the like has been added to the Suit Status screen and Rig/Module screens.
A function has been added to check the Modules attached to each Exosuit in the Suit Selection screen.
・A function has been added that lists the names and unlock requirements for awards currently equipped to award plates seen on the player list of the results screen, buddy player information, etc.
Bug Fixes & Balance Adjustments
Exosuit Adjustments
Exosuit: Krieger
Fixed a bug where Krieger's Stunlock Missile would not inflict damage or paralyze small dinosaurs after a direct attack.
Exosuit: Witchdoctor
Fixed a bug on PlayStation®5 where the firing sound effects of ally Witchdoctor α players would continue to play.
Fixed a bug where Witchdoctor's Feed would not properly restore energy after being used on a small dinosaur, which could lead to unintended issues.
Other
Fixed a bug where the Repairs EX medal could only be obtained with the recovery skill of either Witchdoctor or Witchdoctor α.
Fixed a bug where the High-End Skywave award could not be obtained with Skywave α.
Game Mode Adjustments
Adjustments have been made in Dino Survival so that Missions and Dino Swarms matching the story progression will more readily appear.
Adjustments have been made in Dino Survival so greater priority will be given to new fields based on story progression.
Adjustments have been made in Dino Survival to the matching rate of select missions that occur only in the story.
Bots will be equipped with modules based on the situation.
Restrictions will be placed on players who leave in the middle of a Savage Gauntlet.
- If a player leaves in the middle of the Savage Gauntlet, a restriction will be placed upon the next matching.
- If this restriction is active, a countdown timer will be displayed, during which, you will be unable to initiate Savage Gauntlet matching.
- Matching for a Savage Gauntlet will not start if a buddy member has a time limit.
- No restrictions will be placed upon you if you leave midway after another player has left.
- If the 5 players are buddies, there are no restrictions placed for leaving midway.
UI Adjustments
Fixed a bug where damage would sometimes be displayed incorrectly when a small dinosaur received multiple attacks in the same frame.
Typos in the game text have been fixed.
Other smaller bugs have also been fixed.
The Exoprimal team appreciates your interest and support, and we hope to see you in the wargame!
Suit skins and other cosmetic items based on Monster Hunter are now available! Also, the King of the Skies, Rathalos, will appear in the world Exoprimal!
19/01 2024 03:00 UTC ~ 13/02 2024 02:59 UTC 01/18 2024 19:00 PST ~ 02/12 2024 18:59 PST
08/03 2024 03:00 UTC ~ 15/03 2024 02:59 UTC 03/07 2024 19:00 PST ~ 03/14 2024 19:59 PDT
05/04 2024 03:00 UTC ~ 12/04 2024 02:59 UTC 04/04 2024 20:00 PDT ~ 04/11 2024 19:59 PDT
17/05 2024 03:00 UTC ~ 24/05 2024 02:59 UTC 05/16 2024 20:00 PDT ~ 05/23 2024 19:59 PDT
14/06 2024 03:00 UTC ~ 21/06 2024 02:59 UTC 06/13 2024 20:00 PDT ~ 06/20 2024 19:59 PDT
* The Monster Hunter Collaboration may be held again at a later time after the next season.
Collaboration missions are available!
During the Monster Hunter Collaboration, monster tracks will appear in Dino Survival.
Gathering monster tracks that appear on the field may even trigger a special collaborative mission to hunt down Rathalos.
Each time you play this collaboration mission, you will obtain special cosmetic items as rewards. - Reward List - Rathalos (Decal) - Potion (Charm) - Grin (Stamp) - Flex (Emote) - Rathalos Series (Murasame: Suit Skin)
Dress as a brave Hunter and fight the oncoming dinosaurs!
Kirin equipment and Rajang cosmetic sets are available for purchase as DLC!
You can now upload and download mods via Steam Workshop! I made it as simple as possible - you create a mod that the game can see as a mod (see the documentation on creating mods on the repo) and you press "Upload"! It's as simple as that!
To play a mod from the workshop, all you need to do is subscribe, and the mod becomes installed. Then you create a new world with that mod enabled as normal!
I hope to see much use of the workshop now that it is available publicly! I will note that the Linux build will lag behind the Windows build. Hopefully it's out within a couple days.
It's been a really long road, much longer than expected. I first was very optimistic about the Steam Workshop nearly a year ago, but I ran into some significant roadblocks with development, and then ran into Real Life (TM). Not to put too fine a point on things, but I had to go to my day job in addition to going back to school for a Master's degree, which didn't leave much room for much else outside of that. I'll still be doing that for about a year, so I don't want to promise too much still, but I have permanently overcome one of the most important roadblocks (at least for me): The debugger. Now that I can use the debugger properly (admittedly it was a simple fix, but not extremely well explained) I can go into other steam-specific things such as tracking down the achievement bugs.
The Stable 0.H version is just around the corner, but I do not plan to release it on steam until after it is officially released on the repo as well.
Combo Card Clashers is a roguelike deckbuilder meets auto battler! Build massive combos by playing all cards each turn. Unlock powerful card synergies, recruit monsters to be your allies, upgrade gears and skills - give it all to brave through a mysterious world.
Prologue Content:
The Mage character - specializes in deadly magic using mana
The Warrior character - damage is everything
A variety of cards - build powerful synergies
Procedurally-generated map - extended to include more nodes!
Gear and Mercenary Store - You can even recruit monsters to fight for you
Ascension levels - Replayability won't be an issue
Your Feedback Matters
Any feedback or suggestions from you will help shape the full game! Please leave a review on Steam or discuss your thoughts with me on Discord.