Xbox Series X|S : Approximately 6.1 GB Xbox One : Approximately 5.8 GB Windows : Approximately 6.5 GB PlayStation®5 : Approximately 6.2 GB PlayStation®4 : Approximately 8.9 GB Steam® : Approximately 4.3 GB
Note: This amount only applies to the Title 3 update. Please ensure that you have extra space before downloading the data.
New Season Begins
Exoprimal Season 3 will begin alongside the release of the Title Update.
The Survival Pass rewards for this upcoming season will be different. Also, you can purchase the Premium Tier to receive special rewards with your Season 3 Survival Pass.
There will also be New Year and Chocolate Campaigns taking place during this season, as well as a Double EXP Campaign.
Season 3 Start and End Dates
From the launch of Title Update 3 until April 17th, 2024 (Wed) 3:00 a.m. UTC April 16th, 2024 (Tue) 8:00 p.m. PDT April 16th, 2024 (Tue) 11:00 p.m. EDT Note: Date and time are subject to change.
The Hunt Is on in the Monster Hunter Series Collaboration!
Join the hunt in Exoprimal!
Our second Capcom Collab is slated to release its set of collaborative content with Monster Hunter alongside Title Update 3! Check here for more details about the collaboration. The Monster Hunter Collaboration Begins!
The Monster Hunter Collaboration will be available for a limited time. The initial period is as follows.
January 19th (Fri) 3:00 a.m. UTC - February 13 (Tue) 2:59 a.m. UTC January 18th (Thu) 7:00 p.m. PST - February 12 (Mon) 6:59 p.m. PST January 18th (Thu) 10:00 p.m. EST - February 12 (Mon) 9:59 p.m. EST
New Content and Features
A new map has been added.
Jungle
A new Final Mission has been added.
Eliminate the Neo Triceratops
Neo Triceratops is a neosaur comparable in power to Neo T. Rex and Durban. Work in groups of up to 10 fighters to take it down.
Introducing Beta variant exosuits!
Deadeye β: Energy MG
Barrage β: Fire Spray
Roadblock β: Counter Shield
Skywave β: Lifeline
The weapons equipped to these Beta variant series sport different attributes from your conventional exosuits, changing up the way you handle yourself in battle. These Beta variant series can be purchased with BikCoins once the Alpha variant series suit reaches level 10.
New rigs have been added.
Stealth
These new rigs can be purchased with BikCoins once you reach the required player level.
New Modules have been added.
Base Module
Hi-Xol Reusable Module
The Overdrive Gauge will charge when Overdrive is used.
This module revolves around Overdrives. The gauge won't empty out even when an Overdrive is used, enabling you to fire off the next Overdrive even sooner.
Durban Module
This module lets you fire at enemies as tenaciously as Durban himself. Grants a boost to attack power and movement speed upon respawning after a knockout. The enemy fighter that previously defeated you will also be detected.
This module offers enhanced support for direct combat against enemy fighters. Not only will you respawn in a powered up state after being defeated, but the targeted enemy will be visible to all allies.
Action Modules
D - Compact Grenade
Adds 1 additional use for the Rifle Grenade and reduces it cooldown time in exchange for a smaller explosion range and less damage.
This module alters the properties of the Deadeye Rifle Grenade. The Rifle Grenade can be used more frequently, amplifying Deadeye's overall adaptability even higher.
S - Graviton Echo
Generates a shockwave with powerful suction when your primary attack hits the gravity cluster of the Graviton Cage.
This module alters the properties of the Skyline Graviton Cage. When combined with your primary attack, it grants better control over enemies caught inside of the Graviton Cage.
Other Modules have been added. The new Base Modules and Action Modules change how the default and Alpha Variant series Exosuits do battle.
These new Modules are added to Player Level Rewards and Beta Variant Series Suit Level Rewards.
Some menus and portions of the UI have been slightly adjusted.
A button that displays Suit Details such as Active Skills and the like has been added to the Suit Status screen and Rig/Module screens.
A function has been added to check the Modules attached to each Exosuit in the Suit Selection screen.
・A function has been added that lists the names and unlock requirements for awards currently equipped to award plates seen on the player list of the results screen, buddy player information, etc.
Bug Fixes & Balance Adjustments
Exosuit Adjustments
Exosuit: Krieger
Fixed a bug where Krieger's Stunlock Missile would not inflict damage or paralyze small dinosaurs after a direct attack.
Exosuit: Witchdoctor
Fixed a bug on PlayStation®5 where the firing sound effects of ally Witchdoctor α players would continue to play.
Fixed a bug where Witchdoctor's Feed would not properly restore energy after being used on a small dinosaur, which could lead to unintended issues.
Other
Fixed a bug where the Repairs EX medal could only be obtained with the recovery skill of either Witchdoctor or Witchdoctor α.
Fixed a bug where the High-End Skywave award could not be obtained with Skywave α.
Game Mode Adjustments
Adjustments have been made in Dino Survival so that Missions and Dino Swarms matching the story progression will more readily appear.
Adjustments have been made in Dino Survival so greater priority will be given to new fields based on story progression.
Adjustments have been made in Dino Survival to the matching rate of select missions that occur only in the story.
Bots will be equipped with modules based on the situation.
Restrictions will be placed on players who leave in the middle of a Savage Gauntlet.
- If a player leaves in the middle of the Savage Gauntlet, a restriction will be placed upon the next matching.
- If this restriction is active, a countdown timer will be displayed, during which, you will be unable to initiate Savage Gauntlet matching.
- Matching for a Savage Gauntlet will not start if a buddy member has a time limit.
- No restrictions will be placed upon you if you leave midway after another player has left.
- If the 5 players are buddies, there are no restrictions placed for leaving midway.
UI Adjustments
Fixed a bug where damage would sometimes be displayed incorrectly when a small dinosaur received multiple attacks in the same frame.
Typos in the game text have been fixed.
Other smaller bugs have also been fixed.
The Exoprimal team appreciates your interest and support, and we hope to see you in the wargame!
Suit skins and other cosmetic items based on Monster Hunter are now available! Also, the King of the Skies, Rathalos, will appear in the world Exoprimal!
19/01 2024 03:00 UTC ~ 13/02 2024 02:59 UTC 01/18 2024 19:00 PST ~ 02/12 2024 18:59 PST
08/03 2024 03:00 UTC ~ 15/03 2024 02:59 UTC 03/07 2024 19:00 PST ~ 03/14 2024 19:59 PDT
05/04 2024 03:00 UTC ~ 12/04 2024 02:59 UTC 04/04 2024 20:00 PDT ~ 04/11 2024 19:59 PDT
17/05 2024 03:00 UTC ~ 24/05 2024 02:59 UTC 05/16 2024 20:00 PDT ~ 05/23 2024 19:59 PDT
14/06 2024 03:00 UTC ~ 21/06 2024 02:59 UTC 06/13 2024 20:00 PDT ~ 06/20 2024 19:59 PDT
* The Monster Hunter Collaboration may be held again at a later time after the next season.
Collaboration missions are available!
During the Monster Hunter Collaboration, monster tracks will appear in Dino Survival.
Gathering monster tracks that appear on the field may even trigger a special collaborative mission to hunt down Rathalos.
Each time you play this collaboration mission, you will obtain special cosmetic items as rewards. - Reward List - Rathalos (Decal) - Potion (Charm) - Grin (Stamp) - Flex (Emote) - Rathalos Series (Murasame: Suit Skin)
Dress as a brave Hunter and fight the oncoming dinosaurs!
Kirin equipment and Rajang cosmetic sets are available for purchase as DLC!
You can now upload and download mods via Steam Workshop! I made it as simple as possible - you create a mod that the game can see as a mod (see the documentation on creating mods on the repo) and you press "Upload"! It's as simple as that!
To play a mod from the workshop, all you need to do is subscribe, and the mod becomes installed. Then you create a new world with that mod enabled as normal!
I hope to see much use of the workshop now that it is available publicly! I will note that the Linux build will lag behind the Windows build. Hopefully it's out within a couple days.
It's been a really long road, much longer than expected. I first was very optimistic about the Steam Workshop nearly a year ago, but I ran into some significant roadblocks with development, and then ran into Real Life (TM). Not to put too fine a point on things, but I had to go to my day job in addition to going back to school for a Master's degree, which didn't leave much room for much else outside of that. I'll still be doing that for about a year, so I don't want to promise too much still, but I have permanently overcome one of the most important roadblocks (at least for me): The debugger. Now that I can use the debugger properly (admittedly it was a simple fix, but not extremely well explained) I can go into other steam-specific things such as tracking down the achievement bugs.
The Stable 0.H version is just around the corner, but I do not plan to release it on steam until after it is officially released on the repo as well.
Combo Card Clashers is a roguelike deckbuilder meets auto battler! Build massive combos by playing all cards each turn. Unlock powerful card synergies, recruit monsters to be your allies, upgrade gears and skills - give it all to brave through a mysterious world.
Prologue Content:
The Mage character - specializes in deadly magic using mana
The Warrior character - damage is everything
A variety of cards - build powerful synergies
Procedurally-generated map - extended to include more nodes!
Gear and Mercenary Store - You can even recruit monsters to fight for you
Ascension levels - Replayability won't be an issue
Your Feedback Matters
Any feedback or suggestions from you will help shape the full game! Please leave a review on Steam or discuss your thoughts with me on Discord.
[TOKYO, JAPAN – Jan 18, 2024] AIDIS Inc. announced that from Jan 25, its popular mobile RPG Last Cloudia will host a collaboration event with the megahit fighting game Street Fighter. From Jan 18 until the start of the event, players can get items each day from an in-game collab countdown login bonus. Last Cloudia’s social media accounts will also celebrate the collab with a special video where Last Cloudia characters reenact the opening sequence of the arcade game Super Street Fighter IIX : Grand Master Challenge.
Then, on Jan 22, AIDIS Inc. will host an official livestream. Planned announcements for the livestream include further details about the event, such as characters and arks to be released, as well as the amazing promotions that will run during the event.
Fans of Last Cloudia and Street Fighter will surely want to check out these exciting promotions.
Players will be able to get a variety of items in this login bonus, which will be held until the start of the Last Cloudia and Street Fighter collaboration event. Details will be featured in an in-game notice.
Login bonus date and time: Jan 18, 2024, 11:00 am – Jan 25, 2024, 10:59 am (PT)
Official Livestream Last Cloudia TV Collab Special
This livestream will feature a ton of information about the collaboration with Street Fighter, as well as details about some amazing promos running during the collaboration event!
About the Street Fighter Series The first game in the Street Fighter series was released in arcades in 1987. In 1991, Street Fighter II received much praise thanks to its innovative match system, becoming a huge hit. Since then, the series has recorded sales of more than 50 million copies (as of June 2023) in the 35 years since its first release, and continues to be a worldwide best seller. In recent years, it has also gained a presence as a leader in the competitive fighting game genre of esports. The latest in the series, Street Fighter 6 (released on June 2, 2023) has already sold more than 2 million copies worldwide.
About Street Fighter 6 Street Fighter 6, released on June 2, 2023, is the latest entry in the world-class Japanese-developed fighting game series. In addition to well-known fan favorites such as Ryu and Chun-Li, a variety of new and interesting fighters have joined the mix. While the game includes the advances in multiple battle elements that traditional fighting game fans want, it also offers new modes like World Tour and Battle Hub and an easier-to-use modern control type, all of which are aimed more towards beginners and gamers who feel that fighting games are difficult.
First, we'd like to thank all the fanartists who have been submitting their amazing work on X (Twitter) with the hashtag #ER_FANART.
We've organized an event to encourage more people to join in on the fan art fun!
[Costume Fan Art Event: Irem's Wardrobe]
1. Event Period - Jan 18th - Feb 14th 14:59 (UTC)
2. How to Participate
Download Irem's (default outfit) image
Creatively draw Irem in different costumes
Use the following hashtags when uploading your fan art on X (Twitter): #ER_FANART #CHANGE_IREM_RELAY
*If you fail to include both hashtags accurately, you will be disqualified from the event. *The default outfit image is provided for your convenience. If you can draw Irem in her entirety without using the provided image, you are welcome to showcase your creativity.
3. Participation Rewards - All participating fan artists will receive [1,000 Event NP (7 Days)] + [1 Skin Data Set].
4. How to Claim - We will reach out to you via DM on the official Eternal Return Twitter account to collect your in-game nickname.
*We will not ask for any other information besides your in-game nickname. *Fan art participation rewards will be distributed in-game in February after the event concludes.
Notes - Artwork of excessively low quality, submissions outside the event period, or those containing elements deemed hateful, offensive, or inappropriate will be excluded from the event. - Participation in the event by fraudulent means (such as plagiarizing or stealing someone else's work) may result in post-winning cancellation and revoked rewards. - This event is not a contest or competition, and you can receive rewards a maximum of once per account. - You must abide by Eternal Return's Event Policies and Nimble Neuron IP Usage Policy.