Archmage Rises - LordYabo
August of last year I said we would make best efforts to maintain player progress as we release updates to the game (you can read about that here: https://steamcommunity.com/app/506480/discussions/0/3809535864677346416/ )

Unfortunately, despite best efforts we won't be able to make old save games work in the new update. I'm really sorry. :crying_yeti:

What We Did

NEW Combat is a massive undertaking rewriting how items, spells, player progress, character creation, monsters, abilities, and gear all work. With so much change we knew it would be challenging. We got sample save files from the Discord community to test with. We tasked a programmer with solely working on this problem.

He did, and hit a dead end.

We made another attempt, with a new programmer for new thinking. Today I got the results that it just isn't going to work. Now, the work on this is jeopardizing our ability to release NEW Combat on Friday.

The problem has to do with the simulator nature of the game and bad data which has accrued from several versions ago to today. We can load the data, world, progress. So on the one hand, loading previous saves actually works. But once you load your old save, you can't save it anymore... That's where things are currently breaking.

We really made best efforts on this to protect player progress, but it just can't be done.

What You Can Do About It

If you would like to continue your existing save file, we've created a new branch called "legacy" that you will need to switch to before the new combat update releases on Friday.

If you haven't switched branches before, here's how to switch branches in Steam:

1. Open up Archmage Rises in your Steam Library

2. Click on the gear just below the banner on the far right

3. In the dropdown menu, click on "Properties"



4. In the new window that pops up, click on "Betas" on the left side menu

5. You should see an option called "Beta Participation" - click on the dropdown menu to the right of that and select "legacy - Legacy & Rivals (Pre-Combat Update)" which should now change your branch to the Legacy branch.



Now that you're on the new branch, it should prevent your game from auto-updating to the new combat update build that will release on Friday.

When you're ready to switch back to the most recent public build of the game, you can follow the same process to switch back to the "default" branch by selecting "None" under the Beta Participation dropdown menu.

Is This Going To Happen Again?

Very unlikely.

The new data structure of everything is THE new data structure of everything. We see no reason to change it again. I was in a meeting yesterday about the rest of the roadmap and nothing coming is close to the work we've had to do for new combat. Adding features like factions, world spell casting, enchanting, it all builds on top of what we've got here. It doesn't change the base.

That being said, while we don't foresee any more issues in preserving save games from now on, in August I was smart enough to write the following so I'll repeat it here again:

Q: Are you promising I will never lose progress during Early Access?
A: No! I'm too experienced to make that naïve promise. I'm sure at some point, maybe more than once, it just won't be possible. What I am promising is much more effort and robust tech put into testing and preserving player progress. Dropping it from forced restarts 50x before 1.0 to maybe 5x.

Today is one of those "impossible points". Really sorry about it.
First Cut: Samurai Duel - Drasnus
Version 1.1

Fixed menu music going silent when adjusting the volume in the menu (thanks Dalick).
LEGO® 2K Drive - jenna.white
Bug Fixes
-Fixed an issue where players are unable to view more than their first 50 vehicles in MyHub
-Fixed an issue where the player is unable to view the rejection reason in the vehicle approval process
-Fixed an issue where some players are unable to accept party invites
-Fixed an issue where the player is unable to place flair while trying to complete instructions
-Fixed an issue where the player is unable to place parts in the Garage
-Fixed an issue where the propeller part is missing on custom vehicles
-Fixed an issue where players are unable to unlock “Xperienced” Achievement (players above level 30 must complete a story activity)


Stability Fixes
-Fixed crash when some players navigates to the Collection Tab
-Fixed crash when the player restarts races
-Fixed low framerate issues after completing a race
Jan 17, 2024
Slime Rancher 2 - erin


Happy 2024, Ranchers!

As we kick off the new year, we want to give you a brief overview of the exciting plans we have in store following our last update, Come Rain or Slime, back in November. Here’s what you can anticipate this year:

Our next major content update will allow players to more fully customize the world around them with the ability to place gadgets nearly anywhere in the world. Gadget sites will be a thing of the past allowing you to transform the Conservatory and the rest of Rainbow Island with new gadgets and decorations. We’ll have more info to share regarding this update in the next few weeks, so make sure to keep a close eye on our social media accounts!

Following the gadgets update, the team is on track for another update Summer 2024. For now, we’re keeping the details under wraps as we firm up what will be included in this mysterious update. We’ll share more with you as we approach the summer months.

Finally, we are targeting Fall 2024 for our third update of the year. The team’s working hard on this update and it’s absolutely gordo-sized, so we appreciate your patience!

Our passions are constantly fueled by the love you have shown Slime Rancher 2 and our studio. Like being struck by a bolt of lightning, you energize us!

As always, we thank you for your continued support and patience. May you never lose your sense of wonder, and may our work never cease to delight you.
Desktop Garage Kit - 1UP Games
















Version 1.9.4 Update:
  • The girls learned some new charming moments that might make you melt.
  • UI Interaction Enhancement makes navigation smoother and more intuitive.
  • Other bug fixes
✨Share Your Brilliant Ideas with Us and Let's Bring Them to Life! Please Follow Our Official Twitter for Updates and New Features!

Desktop Garage Kit Offical Twitter: https://twitter.com/Nzzzz
Jan 17, 2024
Rescue Dash - Management Puzzle - Victoria S.
Ready to take on a thrilling challenge? To the Rescue Events offer an adrenaline-filled experience that will test your skills and endurance. Conquer five challenging levels and you'll be rewarded with an exclusive prize – but if you fail, you'll have to try again! Get ready for an unforgettable adventure – it's time to put your skills to the test!

The time of the event is based on the time on your PC, and the duration may vary slightly from the duration of this announcement.
Slimesventure: Your Destination - ls.assetcreations
Hello Slimesventure Friends!
The "Update 1.5.1 Additions" is here!

Patchnotes Update 1.5.1

Additions & Modifications
- Camelcase in Navigation - Removed
- Newspaper - updated
- 8 side Articles (more coming in U 1.6.) - added
- Design - Burned Letter UI - updated

Game fixes
- Leaving Crafting Overlay not always working - fixed
- Shadow - Church - updated
- Collisions - Olaf's House - updated
- Overlapping Tiles - Woodfarm - updated
- Activ Campfire by raining - Woodlands/Soliar Sins - fixed
- Lightning - Restaurant - updated
- No Titlepicture - Traindrive - fixed
- Trainstation words on Map - Updated
- Sign by Townhall - updated
- Collision - Energy Center - updated
- Renamed Construction_Worker to Ralof - updated

Thanks as always to all people, who play Slimesventure: Your Destination!

Continue enjoying,
Leon
Shadows of Glory - Neutrino Gaming
We are excited to announce that we will be having a Kickstarter campaign later this year for Shadows of Glory. Visit shadowsofglory.com/kickstarter to know when the campaign start date and other related news is announced.

All Quiet in the Trenches - Totally Not Aliens
The time has finally come: Our game All Quiet in the Trenches is now released in Early Access!



We are excited about your feedback :)
Pixel Noir - SWDTech Games
A Small But Important Update!
The official Steam launch has been pushed to February 8th. Here's what that means for everybody:

  • For those of you who will be at MAGFest in MD on January 18th, the game will be fully playable and we will be selling DRM-free copies of the game as originally planned.
  • For backers who selected Steam, this means that {LINK REMOVED} will be launching on Steam Thursday, February 8th instead of tomorrow 1/18 as previously communicated. The extra time is needed to finalize the launch discount on Steam that we promised in our last update.
As always we're happy to answer questions in the comments or DM's. Hang on just a bit longer -we're nearly there!


A Note Regarding Coverage...
As you can imagine, for launch, we are coordinating with Press, Influencers, and Streamers. If you fall into any of those categories, we’d love to work with you! Click here for our Press Kit. Streamers: we are setting up a streaming schedule, so please be sure to tag #pixelnoir on social media and coordinate with us through the email address press@swdtechgames.com if you do plan on streaming the game!

MAGFest Info.
We will have a limited supply of merch at MAGFest. However, you Kickstarter backers that stop by the booth will be able to get either the DRM-Free game/OST, the arranged album, a Pixel Noir T-Shirt, or all three (depending on pledge levels). Here's what we'll be selling at MAGFest....



Pixel Noir (DRM-free version) & complimentary 60 track OST for $25 ...Boo-yah!

Pixel Noir T-Shirts! for $20. That's right, you too can rock this sweet, noir aesthetic!

Pixel Noir Arranged Album for $10 (exclusively for MAGFest)! Some of the arranged artists are playing at MAGFest such as Lacey Johnson.

For display and demoing the full game (but not for sale) we'll have two fully operational Pixel Noir arcade Cabinets!!!


The team was pretty excited about this one. We built and 3D-printed the parts ourselves and we can't wait to debut it!
In Closing...
If you're excited about Pixel Noir, here are three steps you can take to make sure you're in the know:

Our next official update will be Feb 8th or 9th (unless we have more breaking news before then).

Onward and upward...

//Team SWDTech
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