Jan 17, 2024
Rescue Dash - Management Puzzle - Victoria S.
Ready to take on a thrilling challenge? To the Rescue Events offer an adrenaline-filled experience that will test your skills and endurance. Conquer five challenging levels and you'll be rewarded with an exclusive prize – but if you fail, you'll have to try again! Get ready for an unforgettable adventure – it's time to put your skills to the test!

The time of the event is based on the time on your PC, and the duration may vary slightly from the duration of this announcement.
Slimesventure: Your Destination - ls.assetcreations
Hello Slimesventure Friends!
The "Update 1.5.1 Additions" is here!

Patchnotes Update 1.5.1

Additions & Modifications
- Camelcase in Navigation - Removed
- Newspaper - updated
- 8 side Articles (more coming in U 1.6.) - added
- Design - Burned Letter UI - updated

Game fixes
- Leaving Crafting Overlay not always working - fixed
- Shadow - Church - updated
- Collisions - Olaf's House - updated
- Overlapping Tiles - Woodfarm - updated
- Activ Campfire by raining - Woodlands/Soliar Sins - fixed
- Lightning - Restaurant - updated
- No Titlepicture - Traindrive - fixed
- Trainstation words on Map - Updated
- Sign by Townhall - updated
- Collision - Energy Center - updated
- Renamed Construction_Worker to Ralof - updated

Thanks as always to all people, who play Slimesventure: Your Destination!

Continue enjoying,
Leon
Shadows of Glory - Neutrino Gaming
We are excited to announce that we will be having a Kickstarter campaign later this year for Shadows of Glory. Visit shadowsofglory.com/kickstarter to know when the campaign start date and other related news is announced.

All Quiet in the Trenches - Totally Not Aliens
The time has finally come: Our game All Quiet in the Trenches is now released in Early Access!



We are excited about your feedback :)
Pixel Noir - SWDTech Games
A Small But Important Update!
The official Steam launch has been pushed to February 8th. Here's what that means for everybody:

  • For those of you who will be at MAGFest in MD on January 18th, the game will be fully playable and we will be selling DRM-free copies of the game as originally planned.
  • For backers who selected Steam, this means that {LINK REMOVED} will be launching on Steam Thursday, February 8th instead of tomorrow 1/18 as previously communicated. The extra time is needed to finalize the launch discount on Steam that we promised in our last update.
As always we're happy to answer questions in the comments or DM's. Hang on just a bit longer -we're nearly there!


A Note Regarding Coverage...
As you can imagine, for launch, we are coordinating with Press, Influencers, and Streamers. If you fall into any of those categories, we’d love to work with you! Click here for our Press Kit. Streamers: we are setting up a streaming schedule, so please be sure to tag #pixelnoir on social media and coordinate with us through the email address press@swdtechgames.com if you do plan on streaming the game!

MAGFest Info.
We will have a limited supply of merch at MAGFest. However, you Kickstarter backers that stop by the booth will be able to get either the DRM-Free game/OST, the arranged album, a Pixel Noir T-Shirt, or all three (depending on pledge levels). Here's what we'll be selling at MAGFest....



Pixel Noir (DRM-free version) & complimentary 60 track OST for $25 ...Boo-yah!

Pixel Noir T-Shirts! for $20. That's right, you too can rock this sweet, noir aesthetic!

Pixel Noir Arranged Album for $10 (exclusively for MAGFest)! Some of the arranged artists are playing at MAGFest such as Lacey Johnson.

For display and demoing the full game (but not for sale) we'll have two fully operational Pixel Noir arcade Cabinets!!!


The team was pretty excited about this one. We built and 3D-printed the parts ourselves and we can't wait to debut it!
In Closing...
If you're excited about Pixel Noir, here are three steps you can take to make sure you're in the know:

Our next official update will be Feb 8th or 9th (unless we have more breaking news before then).

Onward and upward...

//Team SWDTech
Barricade - SOCKHOUSE STUDIOS
Update: ALPHA v1.072 🚧



Want to contribute to development?

If you want to see live development, or contribute suggestions, I invite you to watch me live on Twitch everyday at 6AM EST.

New Vending Machine: Medispencer

It only took 2 years, to allow the player to heal 😂, the code was there, but we had nothing to execute it. Introducing the Medispencer: A simple vending machine that heals the player in exchange for points.

Change Log

New Stuff
🆕 : Medipencer, vending machine that heals the player.
🆕 : Free prop rotation option.

Changes
🛠 : Improved interactable object prompt readability.
🛠 : Audio option slider increments reduced from 0.1 to 0.01.

Bug Fixes
🐞: Increased window collider thickness, props should now collide consistently.
🐞: Navmesh tweaks, improving some navigation issues.
🐞: Hammergun primary fire sound only playing the first time it was shot.

Jan 17, 2024
Our Adventurer Guild - TheGreenGuy
- Fixed a bug where injury debuff would also affect SP
- Added a toggle in the options to enable/disable the new unit marker
Kingdoms Of Ereloth - maximilian.rehbein
Dear Players,

We regret the lack of communication during this time, but we were trying to find an alternative solution to continue the game, which ultimately did not work out.

Regarding KOE, we thank everyone who really supported us and were there believing in us. We regret that things did not turn out as we hoped, which is why the game will be removed from the Steam platform on Friday, 19th of this month.

We would also like to mention that for all the players who supported us via Kickstarter and Indiegogo, your contribution will be fully refunded. Additionally, those who did not have the opportunity to request a direct refund from Steam can contact us at support@arcadius-entertainment.com with a screenshot of the purchased game key and the number of hours played, as well as the country from which it was purchased. This screenshot is only for Steam players with an active copy.

All refunds will be managed via PayPal during the third and fourth quarters of this year, directly by our team, who will contact you via email to provide further instructions.

Best regards.
Jan 17, 2024
The Skirmish - sergeyosokinnew1985
Bigfix
Whisker Squadron: Survivor - aaronflippo(Flippfly)
Hey all, we decided to take this past month and focus on refining the game with a bunch of bug fixes and quality of life improvements!

Cursed Choices and Rerolls

There are three changes related to Cursed Choices in this build:
1. Most Cursed Choices have had their rewards redesigned to give you a bigger benefit.
2. Cursed choices are now mandatory when they appear.
3. We've added a "rerolls" system. For now, you get one reroll per run.

Early feedback from beta testers has been that this feels more interesting, but let us know what you think!


0.66.3 FULL PATCH NOTES

NEW FEATURES/CONTENT:
  • Item Rerolls! Don't like the given level up choices? Use the "reroll" option on the level up screen (You get one reroll per run for now).

CHANGES/IMPROVEMENTS:
  • The "Survivor" Challenge is now in the "Extreme" difficulty category.
  • Fortify Hull now gives 10 hull per level.
  • Ship base Hull values adjusted slightly.
  • Redesigned the rewards for most Cursed Choices to be more... Rewarding.
  • Cursed Choices are now mandatory. Good luck!
  • Twitch voting: Increased default voting time.
  • Made particle FX for grabbing scrap a bit smaller.

BUG FIXES:
  • Fixed Smooth Sailing and Skeleton Key achievements.
  • Fixed Cursed Choice items staying active at the end of a run.
  • Fixed bug where item and enemy sounds were playing after the player died.
  • Revive won't be offered again if you already used it.
  • Two drones will no longer double up on one side of the ship.
  • Fixed bug where enemies got stuck in Translink Evacuation.
  • Fixed issue where enemies shot through walls in Translink Evacuation.
  • Fixed bug where character dialog played at awkward time during zone transition.
  • Fixed tutorial videos not showing up on Linux/Steam Deck.
  • Fixed various music-related bugs in Challenges.
  • Timed Challenges will start the timer at more appropriate time.
  • Fixed issue with UI text being removed when Healing Fog & Ghost Gambit are active.
  • Fixed "new" badge drawing on top of patch notes.
  • Fix for Twitch options in menu being interactive even when feature was disabled.
  • Fixed various typos and formatting errors in item descriptions.

JOIN THE BETA!
Want to see our next round of updates early? Join the "beta" branch on Steam, now available to the public. We publish betas at a more frequent pace, and we also have a very active Discord community where we monitor feedback. We'd love to have more players testing early features and helping us shape the game.

Join the Discord here and look at the "Roles and Channels" section for instructions to join the private Beta channel.

WHAT'S NEXT?
Here's a little teaser of what we're working on next. Join the beta branch and jump in our Discord to see it early and share your thoughts with the team!

...