HellFull - The Last Hope - GodX
Player Updates
- Player flashlight position and quality updated
- Player compass rotation fixed
- Mini-Map fixed
- Player Health bar fixed
- Default weapon fixed and upgraded

General Updates
- Death bug fixed

Bootcamp Practice Map Updates
- All courses have been updated
- Added new courses

HellMode - Netherhood Nightmare (DISABLED)
- HellMode has been disabled until further notice

WhiteLily 2:梦醒少女 - 游学者狐狸
大家好,我是游学者狐狸。

首先想给大家说一声新年快乐!希望大家能够在新的一年里心想事成,健康平安!

然后就是……我这边似乎已经很久都没更新过动态了呢,应该有一年了吧,不知道大家还记得我吗hhhhh

这么久都没更新了,说实话,真的非常过意不去。主要是,我想把新游戏做完以后再更新,因为我其实很清楚,大家最关心的还是新游戏能够尽快做出来。

平时,也常常有小伙伴会私信我,问我新游戏做得怎么样了。大家对我的作品这么期待,真的很让我感动,谢谢大家的支持。

同时,这里向大家汇报一下制作进度——

新游戏WhiteLily3,目前还是没有做好的,肯定还需要做一段时间,但具体什么时候做完,我真的无法确定。

主要是这部游戏的制作难度,已经完全超乎了我的想象,我原本以为2023年就能做好,而且可以上架,但是没想到这个游戏的人设塑造、剧情质量和玩法丰富度,都远远超过了我的预期。确实太不好做了,我做得都快哭了……〒﹏〒

可以说WhiteLily3这部游戏,不管是剧情人设,还是玩法,都会极大地超越前面两部游戏,特别是人设的丰满度,这次下的力度绝对比之前都要大很多很多。

总的来说,就是游戏尚未完成,同志还需努力!

如果说我新年中最大的愿望,那就是能把WhiteLily3尽快做完吧,现在除了做完这个游戏,我基本上没其他什么愿望了,希望能够实现!

而这一次,我也放出了一部分人设信息,和世界观的设定资料,都是不存在剧透的,大家有兴趣的话,可以看一看。

最后,再次祝大家新年快乐,一定要开心哦!









Jan 1
Curse seal rotation - Mr火叶
Gameplay update
- Open levels 4 to 6
- Added level event [Relic Forging]
- Added level events [attribute enhancement]
- Added level event [Card library cleaning]
- Added new relic [Swallow]

Balance adjustments
- The initial number of shield counter-layers of the relic [Turtle Shell] is changed to 15
- The initial effect of the relic [serum] is changed to poison damage reduction
- The negative effect of the relic [Little Daisy] has been adjusted, and the card [Desecration] will be obtained instead.
- The damage bonus algorithm of the weapon [Golden Sword] has been adjusted to weaken the later ability. The bonus value is displayed directly next to the weapon.
- The energy consumption of [Bleeding-Ⅲ] is adjusted from -5 to -4
- The energy consumption of [Attack-Ⅴ] is increased to 6
- The number of attacks of [Extra Attack-V] is adjusted from 7 to 6
- Blessing [Compounding Profits] has been adjusted to the third level of blessing

Bug fixes and optimizations
- Fixed the problem of incorrect energy consumption when using other skill cards after using [Energy Accumulation]
-Fixed the problem of decimals appearing in monster health bar
- Adjust the protagonist's image
-Added death animation for the protagonist
- Some art resources updated
Devil's 5 Days Mischief Game - 一生、ゲームしてくれ
Dear Players,

We extend our heartfelt thanks for your ongoing support and affection towards our game development team, "BBQ大好き". We are excited to announce that as of January 1, 2023, the APP for "DEVIL'S 5 DAYS MISCHIEF GAME" will be officially taken over by our team, "BBQ大好き". All future maintenance and development activities will be handled by our team.

We would like to express our gratitude to Seikei Production for their contributions to the game's maintenance and operations. Their work has provided important support for the game.

We look forward to your continued support in the future and hope you will keep an eye out for more works from both Seikei Production and "BBQ大好き".

Thank you all!

We sincerely apologize for the inconvenience caused by the recent replacement of certain content in the Steam version of "DEVIL'S 5 DAYS MISCHIEF GAME". This update may have unintentionally reverted the game content back to the Steam version for some players who had already installed the complete version. Please be assured that this update will not affect your saved games. To restore your game to the previous version, you can replace the game content by visiting the "BBQ大好き" homepage, accessible from the right side of the store page. We deeply regret any inconvenience this may have caused and appreciate your understanding.


Team BBQ大好き
schoolLife 东洋中学之异闻录 - 雨沫花开
i delete wyf,but i 记住 wyf.这次搞出的事情太大了,sorry i invasion of privacy,this is only china to fix生育率问题
WORLD ENDS WEDNESDAY - DaNova
Happy New Year!

Today we would like to share a brief update on the current status of development for WORLD ENDS WEDNESDAY.

Our team has been continuing work on finishing the first chapter of the game. We had the goal to make the first chapter of our game beatable by the end of 2023. We are very excited to announce that we have reached that goal as of a few days ago! However, beatable is defined by being able to run through the area and see the story to the end. This does not include having entirely finished art, bug polish, finished music, NPCs, side quests, etc. While we are very close to hitting a big milestone, we still have quite a lot of work still to fully wrap up Chapter 1. We are currently aiming to finish the chapter before the end of Q1 2024. We have something planned to reveal once we finish this section of the game, so be on the lookout!

CLOUD SAVES
We mentioned on our Twitter a few months ago that we are working on making sure WORLD ENDS WEDNESDAY runs well on Steam Deck! As of right now, there are no noticeable differences between running our game on PC and Steam Deck (as it should be). However, I was started to get a little annoyed having separate save files from my PC and my Steam Deck while testing. This got me to finally enable cloud saving for our game on Steam! While this was always a feature I intended to implement, I am happy to say it is now implemented and being tested across different platforms. I have been able to start a playthrough on my desktop, then continue it in bed on my Steam Deck with no issues! I hope others will get to experience our game this way, as I do this with a lot of games I play on Steam.

COMBAT
In October, we said we planned to show off the combat before the end of the month. That did not happen for a couple of reasons. The first reason is that we are still waiting to polish up art in this area. We want to show it once it is in a form we expect to ship the game as. The reason we are not to that point yet is due to personal life obligations that kept us from completing this section. Another reason is that I decided to implement some new features into battles that make the battles more engaging, and I wanted to implement those first. As of writing this post, most battle mechanics have been implemented, but we would like to hold off showing the combat until it is more polished.

PROGRESS
Next, I would like to touch on progress completion rates of Chapter 1.
➤Programming: 90%
➤Art: 40%
➤Audio: 20%
➤World Design: 90%
➤Writing: 95% Main Story / 25% Side Content

We have recently been hiring composers to create the soundtrack of WORLD ENDS WEDNESDAY, so now the audio section has made some progress. While there is still quite a lot of music missing as of writing, we are working with some incredibly talented people to fill out the missing songs.

Programming for this chapter is almost complete! Every feature I intend to be in this chapter is implemented. The 10% that is left is mostly bug testing and small things here or there! World design also had a huge jump in percent completed. The big section we were working on last update is mostly complete now! There is just a small part of the map we still need to make a final plan for, and it will be done!

Thank you everyone for the patience you have shown waiting for our game. We are gearing up for a super busy 2024! We have a LOT of plans for the first half of the year that we are super excited to share when the time is right. Currently we are aiming for our first trailer to drop within the first half of 2024. Will we have more than one trailer this year? More than likely!

Please make sure to follow @Chopbusters on Twitter to keep up to date on new information on WORLD ENDS WEDNESDAY.
Warlander - tl_miwa
Greetings Warlander!

To celebrate the start of the New Year 2024, we are giving away a limited-edition Glamour: Happy 2024!

Play Warlander between 9:00 am Monday, Jan 1, 2024 and 9:00 am Sunday, Jan 7, 2024 UTC to pick it up.

Let’s meet again on the battlefield in Warlander again in 2024!



⚔️ Your Warlander Team 🛡️

Join our community-focused game development discussions on your favorite platform:
❤️ Steam Discussions
💙 Discord
💜 Twitch
💛 Twitter
💚 Feedback and Bug Reporting

https://store.steampowered.com/app/1675900/Warlander/
Imperiums: Greek Wars - Kube Games
Hello everyone.

We want to wish you all Happy New Year filled with many memorable moments. The end-of-the-year festivities are over, and we returned to our desks with renewed enthusiasm. There has been a lot going on at the end of the last year although it might not have looked so from the outside.



Most of our time was taken by finishing the long-awaited DLC called "Rise of Caesar". It is going to be a very different expansion from the previous DLCs, and we can’t wait for you to try it out. The more we play it, the more we like it and hopefully you will too.

There have already been few Faction highlight videos and several Spotlights explaining the mechanics of the DLC, and more is about to come. We plan a limited release discount, so wishlist the DLC if you haven’t done so yet. 😊

https://store.steampowered.com/app/2250440/Imperiums_Rise_of_Caesar/



The next big chunk of our time was taken by our new project. The new game is still at a very early stage but requires more and more attention as it grows. We already got some testing 3D models and music tracks done as well as prototyped terrain.
We’re eager to share the first looks with you, but you will have to be a bit patient with us as there are other tasks to be finished first. If you want to support us, please subscribe to our Developer page here on Steam (Steam does not allow regular news about another game posted on different game’s Steam page).



As if there was not enough work already, an early Xmas gift was delivered to Kube Games in December. Our first game, Aggressors: Ancient Rome, has come back “home” (the rights to publish it were transferred from the publisher back to the dev studio). We needed to prepare an update with some bug fixes and improvements.

If you haven't heard about the game yet, check it out. Even though Imperiums is pretty much a descendant of Aggressors, Aggressors has its own charm with a different campaign map and simpler rules. If you want to support us in our indie endeavors, please buy the game, we would really appreciate it.

https://store.steampowered.com/app/783210/Aggressors_Ancient_Rome/



The rest of our time we spent on preparing a new Imperiums version v1.3.3. with a huge number of improvements and fixes.

This is pretty much all from our Kube Games newsroom 😊

Thank you all for the great support we received last year and …
Stay with us!

Yours,
Kube Games team.
S.E.C.U. - Jvnko
- Improved Demon AI Now No Longer Goes In A Congaline/Straight Line
- Increased Demon Health Scaling By Threat Level

Join Discord : https://discord.gg/rJVueVf8Fb

Karos Classic - Julia


We wish you a Happy New Year 2024! We have prepared a New Year's gift for you!

Copy the promo code into a special window in the GXP store of the game in the "Gifts" section, and the gift will be in your GXP backpack!

Promo code:

efa18f472d25b99e992b9087aa779c

❗ Promo code is valid until January 8.

We wish you a pleasant game!
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