После релиза мы часто слышим о том, что игроки в целом не понимают главную цель игры. Мы добавили несколько подсказок в начале и середине игры, чтобы игроку стало понятнее, что вообще нужно делать и зачем.
We're thrilled to announce that the long-awaited moment has arrived "Disaster Island" is now officially released on Steam! Immerse yourself in the ultimate survival experience as you navigate the challenges of an unforgiving island teeming with danger and mystery. The game has undergone many bug fixes and gameplay improvements.
Share your survival stories, screenshots, and tips with the community. We want to hear about your adventures on Disaster Island!
I wish everyone a happy and relaxing holiday season and especially that you find lots of crates.
-BIG addition, the sights, lasers are now movable on the rails on the M4 gun and the weapon stocks are customizable! Right now this new system is only available on the M4 weapon. In the next update it will be available for every possible attachment and weapon. Please keep in mind this system is in work in progress and it’s not perfect nor bug free (see a video with the new system here: https://www.tiktok.com/@openmod/video/7315745744596552993 )
-fixed an issue which caused the Ballistic shield to be invisible
-fixed an issue which caused the text chat messages to not be sent on enter key but on the global text chat binded key. It was binded to enter by default so you’d only notice it if you rebinded the global text chat on another key.
-fixed an issue where the field of view would change for our player while another player would interact with a door
-had to push multiplayer version up, this means players who did not update will not see games created from players who updated and the other way around
City Game Studio: Your Game Dev Adventure Begins - Binogure
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I wanted to share with you the excitement surrounding the development of the upcoming Version 0.1 of Escape Z. My commitment is to make this game experience even more immersive and enriching, and there are some new features that I am looking forward to introducing:
New Features; Activatable Traps:
I am working hard to introduce a completely new tactical element-activatable traps. This will allow you to activate strategic traps to escape zombies more intelligently. Whether it's fire traps that burn zombies or electrical devices that disorient them, I want to provide you with new tools to deal with the apocalypse.
Support for Portuguese:
I have listened to your requests and am excited to announce the addition of full Portuguese language support. Now you can experience the zombie adventure with an accurate and engaging translation in your native language.
Interactions and Feedback:
Your feedback has always been crucial. During the development of this version, I am taking your suggestions and requests into account. I want "Escape Z" to be an experience that reflects your expectations and wishes.
Community Involvement:
I will continue to involve you through social channels and game forums. Please share your ideas and experiences. Your participation is critical to the growth and evolution of the game.
Thank you for being part of this adventure with me. Version 0.1 is an exciting step forward, and I look forward to sharing it with you. And I take this opportunity to wish you all a happy holiday season!
This is an overall view of the 2024 Roadmap and a few words on where we are heading with Sledders.
Nothing is written in stone, and we keep evolving and finding the best features for this unique snowmobiling game. We want to keep the community close and do our best.
That said, it is 100% certain that not all feature requests from the community will end up in the game. Some ideas are too time-consuming and will probably take many years to develop. Still, the Sledders community is a crucial source of inspiration, and all ideas are welcome.
So, what are we going to do with the game?
Physic fine-tuning, Re-work on Skis and front suspension
Character development, Female driver, Transition animations, Possibility to hop-over when side-hilling
Gameplay features - Singleplayer & Multiplayer; Progressive gameplay, Explore and Unlock items, Challenge your friends in different multiplayer modes.
New Garage/Garage UI; Character/Sled customization -> Parts & Tuning, Stats, Wraps, Outfits
Level/map development
Compacted snow / Hard surface driving -> Snowcross, Trails, Jumps
Sound development
We are looking forward to making this the best snowmobiling gaming experience there ever has been. We will showcase new features in the future.
After the core game is ready we will look into mod support. This will probably take place in 2025.
Stay tuned for updates! The game will improve through the year 2024!
City Game Studio: Your Game Dev Adventure Begins - Binogure
Hey folks!
I am always seeking ways to enhance the overall user experience of City Game Studio. This week, I have been focusing on refining the game interface, addressing issues with tooltips and panels to ensure they do not overlap or go off screen. These changes will make it easier for players to navigate and interact with the various elements within the game.
Next week, my primary focus will be on implementing confirmation popups throughout City Game Studio. The popup design will be redone to create a more visually appealing experience, while also adding confirmations in strategic locations where they would be most beneficial. For example, when cancelling a game or signing a contract with a console manufacturer.
In addition to these improvements, I still have several minor issues to address. However, we will discuss those details during the next devlog update. My commitment to providing an engaging and seamless gaming experience remains unwavering, and I look forward to sharing these updates with you all.
1. Enhance the sense of impact and improve the judgment of attack. 2. The Explosive Flying Kick can't change direction after launching. 3. Increase the back jump to avoid attacks (Shift+S). 4. Increase MG's attack tips (blue light can be invoked, red light can only be avoided). 5. Changed some visual effects and sound effects. 6. Enhanced the visual effect of building damage. 7. Now you can get some rewards for destroying buildings. 8.Now you don't need to wait for the victory screen to get rewards for destroying MG's clothes.