We are excited to share the first developer blog post, “Finding the Erinn we dream of" that has been written about the Mabinogi Eternity Project! We are planning to share more with you in the future in a space created especially for Eternity. More information on the development of Eternity, behind-the-scenes blog posts, videos, screenshots and other related information are some of the things you can expect to see in those future posts. For now, we will continue to share some blog posts with you separately, until the space is ready. Please look forward to it!
Please enjoy these four videos that we would love to share with you, showcasing what the world of Erinn could look like.
A Glimpse of Mabinogi Eternity: Tir Chonaill
A Glimpse of Mabinogi Eternity: Nighttime Milletian
A Glimpse of Mabinogi Eternity: Fishing
A Glimpse of Mabinogi Eternity: Milletian in Tir
Thank you, - The Mabinogi Team
“Finding the Erinn We Want”
From the time we first made the decision to replace Mabinogi's Pleione engine with something newer and more modern, our list of factors that needed to be accounted for has only grown.
After all, if we replace the engine, we need to upgrade the game's visuals in turn. The problem is, we quickly discovered that everyone had a different idea of what "Mabinogi with updated graphics" would look like.
Some were picturing radical improvements, on the level of what someone might expect from a full-blown sequel. Others had far more modest changes in mind, more on the level of a simple HD remaster.
It got to the point where it was difficult to reach a consensus, so in order to make progress on this issue, we took a look at the game together to see which visual elements we thought needed to be improved.
"Which visual elements were most in need of improvement?"
This was pretty clear right from the outset.
In addition to the countless opinions and feedback we'd received from Milletians, the dev team had a long list of things they wished they could do but weren't able to due to the limitations of the old engine.
There were so many things we were frustrated about! Things that are considered part of the basic feature set of other engines were beyond the capabilities of ours, so it was only natural we'd have strong opinions on the matter.
"Well then, let's fix all those things in the new engine!"
The dislocated shoulders, wonky physics on outfits and hairstyles, greater freedom in customizing textures, advanced ability to handle light and reflections... There was no shortage of things we wanted to take a crack at, so we on the Engine Replacement Task Force began excitedly uploading some of our existing resources to the new engine.
That said...
"Is this still Mabinogi …?"
Due to the fundamental differences in the new engine, even our fully-realized designs appeared very different from the look we'd all grown accustomed to.
It was only to be expected, though. Our current engine uses light in a very simple way, acting as a sort of gradient between 'brightness' and 'darkness', while the new engine specializes in the realistic expression of light, lending itself to very nuanced depictions of light and shadow.
Of course, this was just a proof-of-concept--we hadn't configured the shaders or applied any other settings, so once we'd gotten those set up properly, it was possible to recreate a feel much closer to that of the Pleione engine.
Still, it was clear that even that initial configuration left a lot of room for improvement--we had our work cut out for us.
Our take-away from that experiment was clear:
"If we set about 'improving' things without establishing a clear direction for ourselves, we might lose the heart and soul of Mabinogi."
As a Milletian who's played Mabinogi since its launch, I didn't want Mabinogi to lose its unique flavor in the pursuit of improvement, so I returned once more to Mabinogi's deep archives of art and design work.
"What IS the 'Mabinogi style'?"
It was surprisingly simple to uncover what the 'Mabinogi style' entails by revisiting the efforts our artists have made to overcome the limitations of the engine and create a richer, more abundant sense of expression within the game.
Detailed texturing and modeling help to surmount the engine's limitations
Meticulously thought-out environmental design helps to avoid a sense of monotony caused by the engine's simplistic ability to handle lighting expression.
Within the Pleione engine, nuanced lighting isn't really possible, as light calculations have to be done based not only on the source of the light, but also taking into account the data and positioning of the models.
To avoid a sense of visual monotony, Mabinogi's art team has focused on thoughtful environmental design, adding detail via textures, and placing each and every one of the background props with care.
It's those efforts to circumvent or overcome the limits of our existing engine that have contributed greatly to Mabinogi's unique style.
We felt that these values that have shaped the game are worth preserving.
"So, what direction should Eternity take?"
It may sound obvious when I put it this way, but our goal here is to keep Mabinogi's unique identity and values while improving upon those things that are currently lackluster or disappointing.
A simple update to a more modern graphical standard, while good, wouldn't be enough.
But we, the Milletians, already knew what was needed.
In all the retouched screenshots you've posted online and through social channels, we can see the hopes and dreams for how Mabinogi's world might change for the better.
Upgrading to a new engine will give us the ability to depict the world of Erinn in greater detail than ever before,
but rather than creating a new art style, we should focus our efforts on finally breaking through the previous engine's technical limitations that had limited our ability to express the things we'd imagined.
"Erinn should always feel like Erinn"
This is the goal we've set for ourselves with Mabinogi Eternity.
We promise to give the very best we have to give so that Mabinogi can become a tale that lasts forever.
Don't miss Yumi's new exclusive event this Christmas! The sexiest raccoon will be the protagonist of this holiday season. 🦝❤️
Play Yumi's Christmas event now and unlock an exclusive HScene and many more rewards. Plus, you'll be able to unlock Yumi's Christmas animated image! 💦
⏰ The event will be available from Friday the 22nd at 12:00 AM until Thursday the 29th at 11:59 PM.
You'll find the hottest Christmas at Eros Fantasy! ❤️🔥 Don't miss it! ✨
Hey there buddy! While you're sniveling on the ground like a little [redacted] I've been tasked by my warlord and savior to tell you that we're having a BIIIIIIG sale this time of the year! Instead of the usual 100% of your head being chopped off, we're leaving a whole 60%! Ain't that great?! APPRECIATE MY MASTERS GENEROSITY--
-throat clearing-
Right, so pay up and get to it before I come back for the other 40% of your head.
~You better not shout, you better not cry! Better not bleed out before I tell you why~
Moira Claus has butchered your town!
(60% off The Tale of Galariel this holiday season!)
You've had the game for a few months now and while we're certain the replay value can speak for itself - We don't want to leave things as stale as Ty's underpants. This my friends is a call to arms! Grab your gear, grab your main crew and get ready to run a blade through the belly of some beasts!
This major update will include:
New area(s) to explore
New item(s) to access
New enemies to face
A new music track for the new area(s)
Freshly remastered music tracks
New endings to experience
New file size that thankfully won't make your storage drive scream for help*
Smart Phone Fast Charging Capabilities**
Some questions you might have with answers included:
"Hey WDM2, didn't you mention fishing stuff?"
Yes, we did! It's currently part of the game! Thank you for asking again as you'll be happy to know that we did a light addition to that as well! There's another new spot available!
"What about romances in game?!"
We tried! You have one option. It was romances or loyalty missions and since we had a romance scripted already it wasn't really something we wanted to not only write out of the script but also re-code entirely. Again, we did try. Such are the limitations of the engine we were working with.
"Do you guys have a Youtube or a Twitch or something?"
As a matter of fact, we do! All of us are affiliates on twitch - and we are making a WDM2 team! You will be able to find those links in the game discussion hub soon!
"Are you guys going to make any more major content updates after this?"
Nope! This is it. Hotfixes and dialog patches when we find them (and a FREE DLC or two) but otherwise this is the finale~
"Are you guys going to make another game then?"
(pssst) Come closer....
Yes. A second game is currently in production! We wanted to be sure to have this one done properly before fully moving on and committing our limited resources to it. It is currently in the script writing/story-boarding point.
"Whens the new game coming out?"
Good question! The first one took three years; So hopefully in a couple years time we can give you an estimate but for now - That is a really, really good question. It'll happen though!
"What about console ports?"
This is a complicated question. We've been looking into it on the side but the amount of resources it would require currently outweighs the potential benefits. We are a small group of dedicated people doing our best with what we have available. We want to - But we lack in areas that would make it reasonable at this moment in time. Some consoles also don't accept the type of code we use so that would require us to make an entire second version of the game on a different engine.
"Well what if I wanted to toss some funding at you in the hopes we could see that in the future?"
While anything donated or purchased is always appreciated and goes toward our development efforts - We can't make any full guarantees about this. If there's enough support behind it to reasonably consider doing so we can talk about it more. For now, we've shelved the idea in an effort to focus on the next game.
-------------------- As always, thank you for your support and thank you for playing the game! We hope to have good news for you in the future!
*Storage drives in the red currently not-withstanding **Does not actually have anything to do with anything
Tweaks and bug fixes to sand down some of the rough edges of the Apocalypse patch!
Fixes:
Clone Craft essence requirement: 2 -> 0. Compared to the other orbs, Clone was unrewarding under almost all circumstances. Now it'll be worth picking up most of the time, like the others.
Corrupted Warp cost: 3 -> 2.
Corrupted Gravitas cost: 4 -> 3.
Added an essence counter to the Crafting icon. (This was actually in the last patch but I forgot to add it to the notes :p)
Fixed a bug that was causing RNG to not use the run's base seed.
Made the Lurker's AI more aggressive to reduce pointless use of Corrupted Warp.
Fixed a text overflow issue with card history entries.
Fixed a text scaling issue with end of fight drops.
Fixed a bug where dying tentacles would briefly appear alive before disappearing.
Reduced the size of the hoverable area for card history previews to make them less likely to obscure the map.
Want to shoot alongside hot babes in space? The Wings of Seduction demo is now available to play! Control your spacecraft as it soars through the universe, enjoying a different gaming experience each time! Tons of unique weapons and armor are waiting to be unlocked!
✦ Demo Content ✦
➤ Basic weapons and four special gear types ➤ 32 unique skills ➤ 22 mods for enhancing equipment ➤ Luna’s mysterious pose <3 If you want to check in on Luna and the other four team members' "combat poses," add Wings of Seduction to your wishlist and follow the game’s updates!
Want to shoot alongside hot babes in space? The Wings of Seduction demo is now available to play! Control your spacecraft as it soars through the universe, enjoying a different gaming experience each time! Tons of unique weapons and armor are waiting to be unlocked!
✦ Demo Content ✦
➤ Basic weapons and four special gear types ➤ 32 unique skills ➤ 22 mods for enhancing equipment ➤ Luna’s mysterious pose <3 If you want to check in on Luna and the other four team members' "combat poses," add Wings of Seduction to your wishlist and follow the game’s updates!
Want to shoot alongside hot babes in space? The Wings of Seduction demo is now available to play! Control your spacecraft as it soars through the universe, enjoying a different gaming experience each time! Tons of unique weapons and armor are waiting to be unlocked!
✦ Demo Content ✦
➤ Basic weapons and four special gear types ➤ 32 unique skills ➤ 22 mods for enhancing equipment ➤ Luna’s mysterious pose <3 If you want to check in on Luna and the other four team members' "combat poses," add Wings of Seduction to your wishlist and follow the game’s updates!
Want to shoot alongside hot babes in space? The Wings of Seduction demo is now available to play! Control your spacecraft as it soars through the universe, enjoying a different gaming experience each time! Tons of unique weapons and armor are waiting to be unlocked!
✦ Demo Content ✦
➤ Basic weapons and four special gear types ➤ 32 unique skills ➤ 22 mods for enhancing equipment ➤ Luna’s mysterious pose <3 If you want to check in on Luna and the other four team members' "combat poses," add Wings of Seduction to your wishlist and follow the game’s updates!