Steam News - Emilyk
Starting today, users who have opted into the Steam Client Beta will see a new version of the shopping cart when checking out on the Steam Store. These users will also be able to mark games in their library as private.

Shopping Cart Updates
The Steam Store's updated shopping cart includes some handy new features:
  • Inline gifting - just in time for the holidays, you can now purchase gifts for multiple friends (and yourself) without having to make multiple purchases. Plus gift messaging has been simplified to speed up the checkout process.
  • One cart across all devices - items in your shopping cart will now follow you across all devices where you're signed in to Steam. Note that during the beta, the cart will only be accessible within the beta client.
  • Private purchasing - keeping your games private starts before you even make a purchase, so the new cart lets you mark a game as private before you check out.



Private Games
Steam has long supported multiple levels of privacy for your Steam profile and your entire games list. However, there are times when you might want to keep a few of the games you own off those lists.

Starting today you’ll be able to mark specific games as private and they’ll disappear from anywhere they’d be viewed by someone other than you. That includes: your ownership, in-game status, playtime, and activity in that game. This additional control allows you to keep most of your Steam Library visible to your friends, so they can see what you are playing and join in, yet also keep a few of those games just to yourself.

How do I mark a game as private?
There are three places where a game can be marked as private: from your shopping cart, your game list (which is accessible from a web browser), and from your Steam Client Library (Game page > Settings > Manage...)

You can learn more about private games on the FAQ

We've got more checkout related updates in the works, so make sure to send us your feedback and report bugs.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated koth_krampus
    • Added a second trigger_hurt in the underworld that becomes active after Krampus' portal closes
    • Fixed players dropping flags during waiting for players
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a regression with the Clue Hairdo where the smoke attachment was missing
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Carry-Van to fix a problem with the LOD files
  • Updated the Scruffed 'n Stitched to fix the blue material using the red diffuse texture for the second style
  • Updated main menu background to fix missing nomip/nolod settings
  • Updated pl_camber to fix a crack in the forward spawn
  • Updated the Cozy Coverup
    • Fixed backpack icon
    • Fixed broken paint region
    • Fixed jigglebones
    • Fixed Scout's headphones being hidden for style 3
    • Fixed Soldier's lod0 for style 3 not matching style 1
  • Updated the Clue Hairdo
    • Updated to fix issues with shading on maps
    • Updated to fix the clipping of the loose hair strand with the forehead
  • Updated the Sleuth Suit
    • Updated all models to fix issues with shading on maps
    • Fixed clipping/changed rigging in some poses
    • Fixed the fourth style having only one material, which caused the problems
    • Fixed parts of the textures
    • Changed the backpack icon to reflect the changes in the item
Steam News - kaci


The end of the year is often time for reflection: What did you learn in the last 12 months about yourself? About your goals in life? About your gaming?

Alright, obviously that last one is the one we are most excited about, because your 2023 Steam Year in Review is officially here! That's right, YOURS. Everyone gets their own look back at the games they played the most, the achievements they unlocked, and all sorts of other fun facts from the past year.

We've put together some of the highlights from your time on Steam in 2023, and bundled it all up into one fun page of facts. Scroll through and find out what genres you spent the most time in, and how some of your stats compare to the Steam community as a whole.

When you're done, you can keep it to yourself OR share it with your friends, either through Steam or links to social media (there's even an official hashtag: #SteamYearInReview). You can also set it to appear in your profile showcase. Interested in showing your 2022 Year in Review as well? You can toggle between the two years anytime, or head to the Points Shop to free up some space to share both at once.

Start perusing your Steam Year in Review here. You can also click on the link we emailed you, or head to the drop-down menu on Steam under your user name.

Enjoy looking back at your year of gaming on Steam! And hey, if you end up making time for other kinds of reflection, that's cool too.
Steam News - kaci


Check out the official trailer to get a taste of what's to come in the Steam Winter Sale, December 21st (10am Pacific) - January 4th (10am Pacific), and get ready to vote in the Steam Awards.

Cozy on up (or throw on some sunscreen if you're in the southern hemisphere) and explore the thousands of games on sale during the Steam Winter Sale, from developers around the world. Feeling adventurous? Visit any category page on the store during the sale to claim a free daily sticker.



The Winter Sale also means voting for your favorite game in The Steam Awards. Millions of players from around the world cast nominations during the Autumn Sale and we've narrowed it down to the five finalists in each category. Starting December 21st, you can cast your vote for the winner in each category and earn a special Steam Awards sticker for each category you vote in. To see the finalists, and for voting once the sale begins, please check out the Steam Awards page.

The Steam Award Categories are:
  • Game of the Year
  • VR Game of the Year
  • Labor of Love
  • NEW: Best Game on Steam Deck
  • Better with Friends
  • Most Innovative Gameplay
  • Outstanding Story-Rich Game
  • Best Game You Suck At
  • Outstanding Visual Style
  • Best Soundtrack
  • Sit Back and Relax

See you soon for the Steam Winter Sale, December 21st - January 4th at 10am Pacific.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the Pyro's right hand c_model not drawing correctly
  • Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
  • Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
  • Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
  • Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
  • Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
  • Updated the Strasbourg Scholar cosmetic item
    • Fixed cross-cosmetic clipping
    • Fixed triangulation mismatch on pants and resulting rig issue
    • Fixed LOD bone collapse error
    • Fixed minor UV stretching on LODs
  • Updated pl_frontier_final
    • Fixed Engineers being able to build in Red's final spawn room
  • Updated plr_hacksaw
    • Fixed non-zero roll on spectator cameras
    • Fixed Erroneous clip brushes
    • Simplified and merged door frames across the map to have fewer obstructions
    • Removed some cover on each team's balconies that preventing being able to spam sentries
    • De-cluttered finale roof so that you can travel from balcony-to-balcony
    • Lowered rocks between middle and the finale
    • Adjusted prop fades
  • Updated ctf_turbine_winter
    • Fixed issue with teleporters exploding when players used them in the vents
    • Added extra ammopacks in the intel hallways
    • Fixed cubemaps having odd reflections in the center area
    • Adjusted clipping in the center area
    • Added neutral Train Camera so you can enjoy the Slay Ride
    • Added small details
  • Updated pl_emerge
    • Fixed some malformed geometry in Blu's first spawn
    • Fixed unintentional perch point just outside Blu's first spawn
  • Updated pl_camber
    • Clipped sewer grate
    • Disabled rock collision
    • Increased Red respawn room
    • Improved clipping
    • Blocked off a sightline on the final point
  • Updated cp_brew
    • Fixed missing collision on red arrow outside Red's first spawn
    • Fixed missing flatbed truck trailers outside of the diner
  • Updated koth_snowtower
    • The control point is now more closed-off
    • Slightly extended the cover on the lower balconies on both sides
    • Moved the ammo from the control point to the higher platform of the central tower
    • Fixed z-fighting on the lower ramps on both sides
    • Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
    • Updated menu photos
  • Updated koth_krampus
    • Fixed minor visual issues
    • Fixed Krampus' unique boss bar randomly getting replaced with the default one
    • Fixed people getting stuck or telefragged when taking the Krampus portal
    • Krampus' landing sound is now more audible
    • Krampus now correctly destroys all buildings in his way
  • Updated cp_carrier
    • Adjusted fade distances of some areaportals
    • Adjusted Blu team's respawn times
    • Extended Blu team's respawn room
    • Fixed hud text overlapping
    • Fixed soundscapes not working correctly
    • Fixed objective text not displaying properly
    • Fixed the ability for the carrier to pick up restricted weapons
    • Fixed players not becoming the carrier while standing on the platform as it resets
    • Announcer's bomb voice lines no longer play after the bomb has been deployed
    • Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
    • Added 25% crit resistance to the carrier
    • Added overtime while there is a carrier
    • The carrier's health bar now displays their class icon
    • Decreased size of the frog
Steam News - mikela
A new Steam client has been released and will be automatically downloaded.

General
  • Fixed notifications not firing for completed downloads and roll-ups of pending friend invites.
  • Fixed some Windows Steam clients getting stuck at network selection screen in Big Picture Mode.
  • Fixed systray menu not updating when entering/exiting Family View.
  • Fix for failing to launch games the first time they are launched via the system tray or jump list.
  • Clarified the dialog message shown when trying to access store while using Steam Link from some devices.

Steam Input
  • Fixed an issue on Linux that could cause gamepad input to stop in games after a controller disconnect or during suspend on Deck.
  • The new default PlayStation Controller behavior where Steam Input was enabled in games without PS controller support store tags will now only be active on games that have filled out the survey to say they do not have PS Controller support. This will be revisited when there is better coverage for the PS controller data.

SteamVR
  • Fix for inverted image and mouse input on Linux when displaying non-VR apps in headset.
Kodon - Valve
Kodon is Now Available on Steam!

Kodon is a 3D sculpting software for VR and Desktop with an intuitive interface that allows even inexperienced users to create 3D models in a 3D space.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added missing 'No Glasses' style for The Dapper Dickens
  • Added missing strings for koth_krampus
  • Fixed name typo in map credits for koth_krampus
  • Fixed the Wanderer's Wool not being paintable
  • Updated cp_carrier to fix some visual issues
  • Updated Selfless Sensation to fix a rendering/brightness problem
  • Updated the Permafrost Essence Unusual effect to fix transparency issues in bright areas
  • Updated pd_galleria to fix broken cube maps
  • Updated pl_camber to fix a problem with RED spawn camping
  • Updated pl_emerge to fix missing .nav file
  • Updated cp_gravelpit_snowy to fix missing custom sounds
  • Updated pl_phoenix
    • Reduced Blu respawn wave time on A and C from 5 to 4
    • Increased Red respawn wave time on A and C from 6 to 7
    • Rollback zone on C now reduces the payload push speed by 50%
    • Locked door connecting B and C now opens when A is captured instead of B
    • Added a failsafe to prevent a case where the payload cart could get stuck at the base of the elevator finale
    • Various visual fixes and adjustments
    • Various pickup size adjustments
    • Various clipping adjustments
    • Performance improvements
    • Updated checkpoint names
...